ALTERNATIVE Witch Hunters

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ALTERNATIVE Witch Hunters Warband Special Rules Break the Idols (D3+1 XP) In each post-battle sequence, a Witch Hunter warband may destroy any number of magical artefacts in its possession that have the Can only be carried by Wizards rule. For each artefact destroyed in this manner, one hero in the warband (chosen by you) gains D3+1 XP. Hired Swords cannot benefit from this rule. Hate Wizards All of this warrior s close combat attacks have +1 to hit enemy Wizards in all rounds of close combat. Sigmarite Vows Warriors with this rule may not use Axes, Swords, Great Axes, or Great Swords unless a training skill allows them to do so. Fanatical Warriors with this rule are immune to fear and panic may not leave close combat voluntarily. Feels no Pain Warriors with this rule have a 6+ ward save vs any attacks, except for flaming attacks, spells or prayers. Military order: Warrior can never use a Holy Tome, Holy Relic or any sort of Scrolls. Stealth While this warrior is in cover, enemy shooting at him suffers an additional -1 to hit.

Relics & Seals (4+) Warriors with this rule have a 4+ ward save vs. the effects of hostile spells (not prayers). (Other warriors may still be affected.) (Ward saves cannot be increased beyond 4+.) Special Equipment Blessed Water 5gc Missile Weapon Range: 6 Strength: - Quick to Fire: No -1 for moving and shooting. Blessed: This weapon wounds any Undead on a roll of 3+ if the attack hits. Ignores Regeneration saves (but not Ward Saves or saves). : 5gc Melee Weapon Ignores Regeneration saves. : 5gc Cannot be used by anyone else, even through a skill. Gives Scaly skin 6+ vs any unarmed attack (such as Zombies, Ghouls, Werewolves...). Warrior is immune to flaming and poison attacks coming from unarmed attacks. Combat Strength Academic Speed Sigmarite Inquisitor v v v v v v Witch Hunters Sigmarite Priest Knight of Morr Inquisition Spies v v v v v v v v v v v v v v +10gc +10gc v v v

Inquisitor and Witch Hunters Crossbow Crossbow Blessed Water Light Heavy Nets Inquisition Spies Blessed Water Light Flagellants Flail None Priest of Sigmar Light Heavy Zealots Spear Bow Light Halflings Short Bow Light Raven Knight Halberd Morning Star Bow Crossbow Light Heavy Informants Short Bow Crossbow Light

0-1 Inquisitor 40gc to hire Starting Experience: 18 4 4 4 3 3 3 4 1 8 SPECIAL RULES: Leader (6 ), Hates Wizards 0-2 Witch Hunters 4 3 4 3 3 3 3 1 7 SPECIAL RULES: Hates Wizards 0-1 Priest of Sigmar 4 3 2 3 3 3 3 1 8 SPECIAL RULES: Priest (Prayers of Sigmar): Start with 1 prayer. Sigmarite Vows 0-1 Raven Knight of Morr 4 3 3 3 3 3 3 1 8 SPECIAL RULES: Military order, Priest (Prayers of Morr): Start with 1 prayer. 0-2 Inquisition Spies 15gc to hire Starting Experience: 2 SPECIAL RULES: Relics and Seals (4+) 4 2 2 3 3 3 3 1 6 Zealots 20gc to hire Starting Experience: 4 4 3 2 3 3 3 3 1 7 SPECIAL RULES: Hate Wizards 0-4 Flagellants 30gc to hire Starting Experience: 6 4 4 2 3 3 3 3 1 6 SPECIAL RULES:Sigmarite Vows, Fanatical, Feel no pain 0-3 Cloaked Informants 25gc to hire Starting Experience: 6 4 2 4 3 3 3 3 1 6 SPECIAL RULES: Stealth 0-3 Halflings 15gc to hire Starting Experience: 4 Race: Halfling 4 2 4 2 2 3 4 1 6 SPECIAL RULES: Stealth 0-5 Warhounds 30gc to hire 6 4-4 3 3 4 1 5 SPECIAL RULES: Animals (Cannot Climb; Cannot Hide; Flee 3D6 ; Cannot use the Leader s Ld; Cannot Capture Objectives; Fight Unarmed; No Promotion.)