RULES, GUIDELINES & PROCEDURES

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2014 15 RULES, GUIDELINES & PROCEDURES

GUIDELINES WINNIPEG JETS CHALLENGE CUP RULES, GUIDELINES & PROCEDURES The Winnipeg Jets Challenge Cup will use the Official Hockey Canada Rule Book as a guideline. Games will be played utilizing the rules of hockey with an emphasis on safety by enhancing the game rules and disciplinary actions, both on and off the ice. Hockey Canada, Hockey Manitoba, and Hockey Winnipeg Rules will apply, with the exceptions to follow within the Winnipeg Jets Challenge Cup Rules, Guidelines and Procedures. COMMUNICATION All teams shall designate a Team Representative and an Alternate Representative (i.e. coach/manager). Team reps will be responsible for being familiar, and ensuring all members of their teams, other coaches, parents, and players are also familiar with the Winnipeg Jets Challenge Cup rules and regulations. As such, any communication to the Tournament Coordinators, on or off-ice staff, including referees, from a team must be via the team rep. Any concerns from parents or players must be communicated via the designate team reps. COMPOSITION OF TEAMS Players rostered must be on a Hockey Winnipeg or Hockey Manitoba roster. The roster for the team for the first game will be the official roster for the team for the remaining games of the tournament. No further substitutions will be permitted. Players not dress for a game are not allowed on the bench. Each team will be allowed a Captain, and three (3) Alternates. Goaltenders will not be allowed to be Captains or Alternates. A maximum of four (4) leaders (Coaches/Managers/Trainers) will be allowed on the team bench during a game. ROSTERS, PLAYERS ELIGIBILITY LEVELS AND BIRTH DATES Each team must register online and make arrangements for payment according to the schedule for the tournament. A team roster must be submitted by filling out the tournament roster template and emailing the document to the tournament coordinator by Nov. 15, 2014. This roster will be considered the tournament roster. The roster will be frozen at the time of the start of the first game. The parent signed team waiver form must be submitted to a tournament coordinator one (1) hour prior to the team s first game in the tournament. Emergency changes may be allowed if approved by the tournament committee, prior to the start of the team s first game. Players found to be ineligible will be suspended from tournament play and any games played will result in a loss for the team (see Protests section). DRESSING ROOMS Dressing room assignments will be posted on the television monitors in the main concourse. A key to the dressing room must remain in the dressing room following each game. Any damage to the room will be charged to that team (should any damage be present when you first enter your room please contact the arena attendant or tournament director immediately). HOME & VISITING TEAMS The first team listed is the HOME team and will be identified on each schedule. ALL TEAMS MUST ARRANGE TO HAVE A SET OF BOTH LIGHT AND DARK JERSEYS. The home team will wear light coloured jerseys. Teams not having two sets of jerseys WILL BE PROVIDED PINNIES should there be a conflict with uniforms. GAME STARTS The intent is to start all games at the posted time. In the event that adjustments are required, they will be posted at the tournament registration desk, online as well as the monitors in the main concourse. Teams must be prepared to play 15 minutes prior to the scheduled start time. ON ICE OFFICIALS All referees and linesman have been approved by Hockey Manitoba, and Hockey Winnipeg, are certified and are under the direction of their referee-in-chief and assignor. The two many system will be used for all games ages 7-12, 13A2, and 13A3. The three man system will be used for all 13A1 games as per Hockey Winnipeg requirements. PRE-GAME WARM-UP Teams will be allowed a three (3) minute warm-up at the beginning of the game. Teams must stay on their side of the centre ride line. Team players are not to conduct stretching exercises between the centre red line and their blue line. Teams must be ready to begin the game as soon as the referee blows the whistle. ENTERING THE RINK & ORDER OF LEAVING THE ICE Teams may enter the rink via the players entrance gates located directly across the ice from the team benches once the Zamboni gates have been closed by rink attendants. Team coaches and officials on the bench must use the off-ice team gate located at one end of the bench. The referee shall determine which team leaves the ice surface first. Any team leaving prior to the referee indicating may be levied a penalty. ICE FLOODS Ice floods will occur prior to the start of each game.

5/6 DIVISION: RULES AND PROCEDURES: One (1) parent/certified coach may be on the ice. If two (2) are necessary that will be permitted. One (1) parent/certified coach may be on the bench. If two (2) are necessary that will be permitted. Any parent/certified coach on the ice must be wearing skates and a certified helmet. Any parent/certified coach on the bench must enter the players bench via the coaches / trainers access gate. These gates are off-ice on each rink and allow the coaches / trainers to access one or both player s benches with minimal contact with the ice. (Coaches / trainers / parents are not to use the player entrances and walk across the ice!) Rink staff will come to the team s dressing room to let teams know when to head to the players access gates. Goalies: no goalie equipment other than a goalie stick. Teams are free to decide if they rotate goalies or not. There will be two (2) periods of twenty four (24) minutes running time, with a one (1) minute time out between periods. Teams do not change ends, they remain in the same goal. There will be eight (8) shifts of three (3) minutes duration of running time per each period. The game event staff will drop the puck at the start of each period and line change. Once a goal is scored, the team scoring must clear to centre and allow the team to bring the puck past the blue line before checking. The clock will set automatically to three (3) minutes and run. Once the horn goes, players on the ice exit to the players bench, and players coming off the bench head directly to centre ice. Try to organize an in and out door on the bench for traffic control. This will be treated as a stoppage of play, however the clock will continue to run, and there will be music during the line change. Teams have indicated that they may play an experiences line vs. another experienced line, and lesser experienced vs. lesser experienced. The coaches of both teams should discuss this briefly prior to the start of each game in order to organize the bench as best as possible so the action on the ice has some parity. Fair play rules in effect, please ensure each player receives as close to the same ice time as possible.

7/8 DIVISION: RULES AND PROCEDURES: WINNIPEG JETS CHALLENGE CUP RULES, GUIDELINES & PROCEDURES Games Sheets will be prepared. Should the jersey numbers or rosters change for any reason, please inform the timekeeper prior to the start of the game. Any parent/certified coach on the bench must enter the players bench via the coaches / trainers access gate. These gates are off-ice on each rink and provide the coaches / trainers to access one or both players benches with minimal contact with the ice. (Coaches / trainers /parents are not to use the player entrances and walk across the ice!) Rink staff will come to your dressing room to let teams know when to head to the players access gates. Shifts will be two (2) minutes stopped time. Teams will change lines at the buzzer every two (2) minutes. There will be three (3) periods of twelve (12) minutes stopped time, with a one (1) minute time out between each period. Teams change ends for the second (2nd) and third (3rd) periods. Some teams have indicated that they may play an experienced line vs another experienced line, and lesser experienced lines vs the opposing teams lesser experienced lines. The coaches of both teams should discuss this briefly prior to the start of each game in order to organize their bench as best as possible. Fair play rules in effect, please ensure each player receives as close to the same ice time as possible. Should a team have less than ten (10) skaters, coaches may rotate each player through a second (2nd) shift, again ensure that all players receive this extra shift.

NOVICE, ATOM, PEEWEE & BANTAM DIVISIONS: RULES AND PROCEDURES: WINNIPEG JETS CHALLENGE CUP RULES, GUIDELINES & PROCEDURES COMPLETING THE GAME SHEET Game sheets will be prepared by tournament organizers. Shootout rosters must be filled in prior to the start of each game. The visiting team must have their shoot out roster and any game sheet changes checked by coaches first, 30 minutes prior to the posted start time of the game. The home team must have their shoot out roster and any game sheet changes checked by coaches 20 minutes prior to game time. MANDATORY EQUIPMENT Helmets, mouth guards and full face protectors are mandatory for all players. All Canadian-based teams must wear throat protectors and all Canadian-based and USA-based teams must wear mouth guards. Players not conforming to these standards will not be allowed to play until the required equipment is in place. If a player, except a goaltender, loses his/her helmet during the play, that player must immediately stop and pick up his/her helmet and put it on, or leave the ice surface. All helmet straps must be reconnected prior to reentering the game. If a goaltender loses his/her face mask play will be stopped immediately. ALTERNATE GOALTENDER ALL alternate goaltenders ARE REQUIRED to wear protection while the game is in progress. The alternate goalie must be prepared to play at all times. An injured goaltender must be replaced within two (2) minutes (unless seriously injured). A goaltender coming in to replace an injured goaltender will be allowed a two (2) minute warm-up. Should the starting goaltender return to play, no further warm-up will be permitted. During any game, this warm-up shall be used only once per new goaltender. MERCY RULE All games in the tournament are twelve (12) minute stop-time periods. Should a team have a lead of five (5) goals or more at ANY TIME from the last five (5) minutes of the 3 RD period on, during play following the drop of the puck, running time shall apply. Straight time will continue regardless for the remainder of the game. The mercy rule will apply to ALL games in the tournament. PENALTIES The clock will not be stopped during straight time (i.e. when the mercy rule is in effect) while the referee deals with penalties. (a). Penalties during Stop-Time Minor: Two (2) minutes Major: Five (5) minutes Misconduct: Ten (10) minutes (b). Penalties during Mercy Rule Minor: Two (2) minutes from the drop of the puck Major: Five (5) minutes from the drop of the puck Misconduct: Ten (10) minutes from the drop of the puck ROUND ROBIN PLAY A winner will be declared in all tournament games. Should teams be tied at the end of regulation time, there will be a one (1) minute break with no ice flood. Overtime Period: Consists of a three (3) minute running time period Teams will play even strength with three (3) skaters per team Player changes only on-the-fly Clock will stop when a penalty is called and will re-start at the puck drop POWER PLAYS: Penalties running over from the first overtime period, teams will play four (4) on three (3) skaters for the duration of the penalty. Once the penalty is served play will continue until a play stoppage, at which point one (1) extra player for both teams will be removed from the ice and the game will resume with three (3) skaters. No other player changes at this time. No team will play with less than three (3) skaters The first team that scores shall be declared the winner at any point during the overtime. If there is still a tie after the overtime period, a shoot out round of three (3) players will occur.

MTS ICEPLEX FACILITY GUIDELINES & PROCEDURES Players taking part in the shoot-out, must be designated on the game sheet prior to the game. If a player is unable to shoot for any reason, the next player on the game sheet will be selected by the referee. A player in the penalty box at the end of the overtime period will NOT be permitted to shoot. The referee will choose the next name below the ineligible player on the game sheet to take the spot in the shoot out. Should any other designated player be unable to participate, (i.e. ejected from game, illness or injury) the referee will follow the same procedure to replace the player in the shoot out. Should the score still be tied after all three (3) shootout rounds, the same three (3) shooters will continue to shoot in a sudden death format. The order of shooters may change for subsequent rounds. ROUND ROBIN POINTS Points will be awarded as follows: Three (3) for a regulation win, two (2) for an over-time or shoot out win, one (1) for an over-time or shootout loss, none (0) for a regulation loss. PLAYOFFS The playoff format will be adjusted to reflect the number of teams in each division. The seeding of teams will be based on where the teams end up after round robin play. OVERTIME IN PLAYOFFS If teams are tied at the end of regulation time, there will be a two (2) minute break with no ice flood. First Overtime Period: Consists of a four (4) minute running time period Teams will play even strength with four (4) skaters per team Player changes only on-the-fly Clock will stop when a penalty is called and will re-start at the puck drop POWER PLAYS: Penalties running over from regulation time, teams will play four (4) on three (3) skaters for the duration of the penalty. Once the penalty is served play will continue with four (4) on four (4). Penalties called during the first overtime period: One (1) player advantage in OT will be played four (4) on three (3); a two (2) player advantage will be played five (5) on three (3). Once the penalty is served, play will continue until a whistle, at which point any extra players will be removed from the ice and game will resume with four (4) skaters per team. The first team that scores shall be declared the winner at any point during the overtime. If teams are tied at the end of the first overtime period, there will be a one (1) minute break with no ice flood. SECOND OVERTIME PERIOD: Consists of a three (3) minute running time period Teams will play even strength with three (3) skaters per team Player changes only on-the-fly Clock will stop when a penalty is called and will re-start at the puck drop POWER PLAYS: Penalties running over from the first overtime period, teams will play four (4) on three (3) skaters for the duration of the penalty. Once the penalty is served play will continue until a play stoppage, at which point one (1) extra player for both teams will be removed from the ice and the game will resume with three (3) skaters. No other player changes at this time. Penalties called during the overtime period: One (1) player advantage in the second OT will be played four (4) on three (3), a two (2) player advantage will be played five (5) on three (3). Once the penalty is served, play will continue until a whistle, atwhich point any extra players will be removed from the ice and game will resume with three (3) skaters per team. No team will play with less than three (3) skaters. The first team that scores shall be declared the winner at any point during the overtime. If there is still a tie after the second overtime, a shoot out round of three (3) players will occur. Players taking part in the shoot-out, mustbe designated on the game sheet prior to the game. If a player is unable to shoot for any reason, the next player on the game sheet will be selected by the referee. A player in the penalty box at the end of the second overtime period will NOT be permitted to shoot. The referee will choose the next name below the ineligible player on the game sheetto take the spot in the shoot out. Should any other designated player be unable to participate, (i.e. ejected from game, illness or injury) the referee will follow the same procedure to replace the player in the shoot out. Should the score still be tied after all three (3) shootout rounds, the same three (3) shooters will continue to shoot in a sudden death format. The order of shooters may change for subsequent rounds. If there is still a tie after the second overtime, a shoot out round of five (5) players will occur. Players taking part in the shoot-out, mustbe designated on the game sheet prior to the game. If a player is unable to shoot for any reason, the next player on the game sheet will be selected by the referee. A player in the penalty box at the end of the second overtime period will NOT be permitted to shoot.

MTS ICEPLEX FACILITY GUIDELINES & PROCEDURES The referee will choose the next name below the ineligible player on the game sheetto take the spot in the shoot out. Should any other designated player be unable to participate, (i.e. ejected from game, illness or injury) the referee will follow the same procedure to replace the player in the shoot out. Should the score still be tied after all five (5) shootout rounds, the same five (5) shooters will continue to shoot in a sudden death format. The order of shooters may change for subsequent rounds. TIE IN STANDINGS AFTER ROUND ROBIN The following tie breakers will be used if TWO teams are tied in points at the end of the Round Robin: a) Winner of the game between the two teams The following tie breakers will be used if THREE OR MORE teams are tied at the end of the Round Robin: a) Most regulation wins overall b) Best goal differential- total goals scored divided by total goals against, taking into account only the games between the tied teams c) Team with the least total penalty minutes accumulated during the tournament d) Lottery Note: A tie breaker may only be valid if the rankings of all teams are decided by the tie breaker. CENTRE (RED) LINE: Is used for icing and off sides. Two line passes are allowed. The no touch icing rule will be in effect. BODY CHECKING Body checking is permitted only in the minor bantam division. SLAP SHOTS Will be allowed in all levels. STICK MEASUREMENTS Absolutely no stick measurements at any time. TIME OUTS No time outs will be allowed. Should an injury occur during straight time, i.e. when the Mercy Rule is in effect, the clock will stop only at the direction of the ref. In the opinion of the referee, if the injury to the player is mild in nature, the clock will continue to run. If the injury is more serious and medical aid is required, the referee has the discretion to have the clock stopped until the injury to the player has been dealt with. However, in the opinion of the referee, should a team deliberately abuse this discretionary call, the clock will continue to run regardless of the situation. COINCIDENTAL PENALTIES If coincidental penalties are called, NEITHER team will skate shorthanded. NOISE MAKING DEVICES No air horns are allowed in any of the arenas. FIGHTING (a). Any player assessed a fighting penalty will receive a five (5) minute major penalty, a game misconduct and will be suspended from the tournament. (b). Should a fight occur, all skaters on the ice must proceed immediately to their respective bench, or to a neutral area as determined by on ice official. Goaltenders must not leave their crease unless directed to by an ice official. Players and team officials on the bench most not go on to the ice during an altercation, unless requested to do so by the officials in charge. Violation of rule (b) may result in a two (2) game suspension for all involved. PENALTIES & INJURIES Should an injury result from any play that has been assessed with a penalty, the player will receive a five (5) minute match penalty, a game misconduct and a minimum one (1) game suspension from tournament games. Upon completion of the game the Tournament Director will render a decision regarding any further supplementary discipline. Injured players will be ineligible for play for a 10 minute stop timed period of time. This will allow the player to be attended to by a trainer or EMT staff. MATCH PENALTY/ GROSS MISCONDUCT Any player assessed a match penalty (a deliberate attempt to injure by spearing, butt ending, slashing, cross checking, high sticking etc.), or a gross misconduct may be subject to further supplementary discipline applied by the tournament director following a review of the referee reports. MAJOR PENALTIES Any player receiving a five (5) minute major penalty shall be given a one-game suspension for each occurrence. AWARDS The division winning and runner-up teams in the finals of all age classes will receive awards. PROTESTS Will only be allowed for issues of player eligibility and under the following circumstance. If the player plays in an age division where he/she is too old. Protests must be done in writing and be accompanied by a $200.00 cash deposit, which is only refundable if the protest is successful. All protests will be dealt with by the tournament director within three (3) hours of filing the appeal. Teams found in violation of these rules will result in the player being disqualified from the rest of the tournament. The team in violation will have all their games that resulted in a win or tie reduced to a loss of 1-0 and all their points in the standings will be reduced to O. Team affected who lost or tied against the team in violation will receive an official score of 1-0 and

PARTICIPANT WAIVER FORM Assumption of Risk, Release and Waiver of Liability, and Indemnity (the Agreement ) READ BEFORE SIGNING. Please print all information legibly. Team s name: Coach / Manager s name: Location: MTS Iceplex 3969 Portage Avenue, Winnipeg MB (the Location ) Program(s) involved in (the Activity ): (check appropriate box(es): [] WJHL Adult Hockey [] THC Winnipeg / Focus Fitness/Ice Lab [] Instructional (Hockey Camps/Clinics, Academies, Learn to Skate) [] Winnipeg Jets Challenge Cup [] Programs ( 4 on 4 / Spring Hockey) In consideration of the participation of the Participant in the Activity at the Facility, the Participant and where the Participant is a minor, the Participant s parent or legal guardian (collectively the Releasor ) hereby: 1. Acknowledge and agree that the Participant s participation in the Activity is purely voluntary. 2. Acknowledge understanding of the inherent risks, dangers and hazards of the Activity and the Participant s participation therein and the potential for personal injury, death, property damage and/or loss which exists in connection herewith; and freely accept and assume all such risks of personal injury or death or damage to or loss of property. 3. Have belief that the Participant is physically, emotionally and mentally able to participate in this Activity. 4. Agree to have equipment that is appropriately sized and in working order for use in this Activity. 5. Acknowledge and understand that all applicable rules of conduct and play of the appropriate sport governing body, i.e. Hockey Canada, must be followed. 6. Agree to abide by the Guidelines & Procedures, posted throughout the MTS Iceplex, and on its website: www.mtsiceplex.ca. 7. Agree that at all times the sole responsibility for personal safety remains with the Participant, and the Participant will immediately remove him/herself from participation, and notify the nearest official, if at any time he/she senses or observes any unusual hazard or unsafe condition or if the Participant feels or experiences any deterioration in physical, emotional or mental fitness, for continued participation in the Activity. Understand and agree, that the Releasor, and Releasor s heirs, assigns, personal representatives and next of kin, that the Participant s participation in this Activity and execution of this document constitutes: 1. An unqualified and voluntary assumption of all risks associated with participation in this Activity by the Participant even if arising from negligence, or gross negligence, including any compounding or aggravation of injuries caused by negligent rescue operations or procedures, of the Activity organizer and any persons associated therewith or participating therein; 2. A full and final release and waiver of liability of TN Iceplex LP, TN Arena LP, TN Hockey LP and True North Entertainment Complex LP (and their respective General Partners TN Iceplex Inc., TN Arena Inc. and TN Hockey Inc., True North Sports & Entertainment Limited), without limiting the generality of the foregoing, its officers, directors, officials, agents and/or employees, shareholders, limited partners, other participants, sponsors, advertisers, owners and/or lessors of the premises used to conduct the Activity, sanctioning bodies, medical or rescue personnel (the Releasees ), of and from with the respect to all injury, disability, death or loss or damage to person or property whether arising from the negligence, or negligent rescue of or by the foregoing or otherwise; 3. An understanding not to sue the Releasees for any loss, injury, costs or damages of any form or type, howsoever caused or arising, and whether directly or indirectly from the participation in this Activity by the Participant; and 4. An agreement to indemnify, and to save and hold harmless the Releasees, and each of them, from any litigation expense, legal fees, liability, damage, award or cost, of any form or type whatsoever, they may incur due to any claim made against them or any one of them whether the claim is based on the negligence or the gross negligence of the Releasees or otherwise. With signature(s) below, it is acknowledged that 1. This document has been read thoroughly, and is signed voluntarily and without inducement; 2. Releasor understand that the Releasees are relying upon warranties, assumptions, acknowledgements,waiver and release, undertakings and agreements when accepting the Participant s participation in the Activity; 3. Releasor understand that by signing this document that Releasor relinquishes substantial legal rights that would otherwise be retained; and 4. If this agreement is not signed by all of the Activity s Releasors, this Agreement shall nonetheless be a legal and binding obligation of each Releasor who has signed this Agreement. Participants Name (print) Parent Signature