Conduct of bouts Swordfish XI

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Conduct of bouts Conduct of bouts 1. General Fencers participate at their own risk and discretion, as long as they follow the spirit of the tournament rules. Each bout must maintain a polite quality, with instructions from tournament officials respected. Fencers will receive either a red or blue armband before the bout, and will be known by their colour during it. Fencers will start the bout in their respective corner. The bout begins when the referee calls fence. When the referee calls break, the fencers must separate and return to their corners, remaining there until the referee calls fence again. Bouts are fought to 8 points for longsword and sabre, and 9 points for rapier & dagger and sword & buckler, or until the bout time runs out. If the bout time runs out, the fencer with the highest points will be declared the winner. In a pool round, a bout ending in a draw will be registered as a half win. During the elimination round, a bout ending in a draw will continue in a sudden death. A sudden death is fought until one fencer scores at least one point more than the other fencer. 2. Bout time A bout is fought for 3 minutes or until one fencer has reached the score cap. Timekeeping is not paused during scoring; in case there is a longer break in the bout for any reason, the referee will call a time-out. Ten seconds before the time limit is reached the table will call Last exchange!. That exchange will be allowed to be run to its end, as long as the fencers are actively trying to fence. If the exchange becomes too passive, the referee will call break, ending the bout. After this, the table will announce the score to the referee, who will officially announce the winner of the match and the final score. 1

3. Scoring The following targets are illegal, and are worth no points: Back of the head Spine Groin Back of the knee Achilles tendon Toes If the point limit is reached, the table will call match, and the referee will end the match. After this, the table will announce the score to the referee, who will officially announce the winner of the match and the final score. 3.1 Scoring with longsword or sabre For longsword, only attacks with the edge, point or pommel score points. Strikes with the crossguard are not allowed. All strikes must be executed in a controlled fashion. For sabre, only attacks with the true edge, point or guard score points. All strikes must be executed in a controlled fashion. A strike to the head (i.e. a strike with cut with the blade or a thrust) above the level of the chin is worth 2 points A thrust to the torso is worth 2 points All other legal targets and pommel strikes are worth 1 point In longsword, any strike made outside grappling with only one hand holding the sword is worth 1 point, no matter what target is hit (to avoid abuse of one handed sling shots ). At the first hit, a judge will call point. After giving time for an afterblow, the referee will call break. When break is called, the fencers must cease attacking, separate, and return to their corners. After this, the referee will call judges. Each judge will indicate the highest scoring blow for each fencer that happened within one tempo of the initial hit. This means that if the fencer who struck first can hit a higher-scoring target within one tempo, this hit is valid. The semaphore is as follows: Hit on 2 points target: Judge holds the flag vertically up Hit on 1 point target: Judge holds the flag horizontally sideways No hit: Judge holds the flag low, crossed in front of his body Each fencer will score as follows: If two judges agree on the score, the fencer scores that amount. If two judges agree on hit, but disagree on the score, the lower score is awarded. 2

If two judges are showing two points, two points is awarded, no matter what the other judges are showing (2-2-1-1 is 2). The referee announces the points for both fencers to the scorekeeper. The scorekeeper then subtracts the lower score from the higher score, and announces the final score. To clarify: afterblows and simultaneous hits are treated the same and both can score regardless of who struck first. The hits from both fencers are scored independently by the judges; the scorekeeper is responsible for calculating the final score of the exchange. Incidental strikes, cuts with questionable edge alignment, very light cuts with the point and cuts made with a very small arc does not score. It is up to the fencers to demonstrate good hits. Only indicating attacks with sword or body due to safety reasons will still score. For example indicating a strike to the back of the head during a grappling situation. 3.2 Scoring with rapier Only attacks with the edge, point or pommel score points. All strikes must be executed in a controlled fashion. A rapier thrust to the torso or the head is worth 3 points All other legal targets are worth 1 point, including all attacks with the dagger regardless of target. Only awarding 1p for dagger thrusts is done to encourage fencers to keep distance and not run up the blade of the opponent in order to lad an afterblow with the dagger. At the first hit, a judge will call point. After giving time for an afterblow, the referee will call break. When break is called, the fencers must cease attacking, separate, and return to their corners. After this, the referee will call judges. Each judge will indicate the highest scoring blow for each fencer that happened within one tempo of the initial hit. This means that if the fencer who struck first can hit a higher-scoring target within one tempo, this hit is valid. The semaphore is as follows: Hit on 3 points target: Judge holds the flag vertically up Hit on 1 point target: Judge holds the flag horizontally sideways No hit: Judge holds the flag low, crossed in front of his body Each fencer will be scored as follows: If two judges agree on the score, the fencer scores that amount. If two judges agree on hit, but disagree on the score, the lower score is awarded. If two judges are showing three points, three points are awarded, no matter what the other judges are showing (3-3-1-1 is 3). The referee announces the points for both fencers to the scorekeeper. The scorekeeper then subtracts the lower score from the higher score, and announces the final score. 3

To clarify: afterblows and simultaneous hits are treated the same and both can score regardless of who struck first. The hits from both fencers are scored independently by the judges; the scorekeeper is responsible for calculating the final score of the exchange. Incidental strikes, cuts with questionable edge alignment, very light cuts with the point and cuts made with a very small arc does not score. It is up to the fencers to demonstrate good hits. In particular, judges are looking for cuts to slice, that is for the debolé of the sword to move across the target area (pushed or pulled), with positive pressure onto the target. Percussive cuts may be scored if: They are properly controlled The sword rotates at least ¼ circle The sword does not bounce off the target Thrusts must fix the point onto the target with positive pressure Only indicating attacks with sword or body due to safety reasons will still score, for example indicating a strike to the back of the head during a grappling situation. 3.3 Scoring in sword & buckler Thrusts to the torso and head scores 3 points, strikes to the head above the chin scores 3 points. All other strikes, including buckler strike to the mesh of the mask scores 1 point. In all other respects Sword & Buckler is judged as longsword and sabre. 3.4 Scoring during grappling In a grappling situation, a fencer can score by striking with the weapon(s), by using grappling actions or by demonstrating dominance. These special situations are scored by the referee alone; the judges only score strikes with the sword. The referee will halt the action in case of a judge calling point, if there is a scoring grappling technique, if one fencer demonstrates dominance, if the referee thinks there is a safety issue or if the grappling is at stalemate (ca 5 seconds without anything happening). Grabbing and maintaining a hold on a stationary sword is allowed. The following techniques score 1 point in grappling: If a fencer pushes both feet of his opponent outside the mat, and remains inside with at least one foot. Likewise, if a fencer accidentally leaves the mat with both feet, his opponent is awarded 1 point. Strikes with the sword by a fencer outside the arena do not score, while strikes with the sword against a fencer outside the arena do score as normal. For rapier, takedowns are disallowed and will result in a warning. The following is only applicable for longsword, sword & buckler and sabre: If a fencer uses a takedown placing any part of the opponent other than the feet on the mat. Likewise, if a fencer should fall on his own, his opponent is awarded 1 point. Going down on one knee or touching the mat with one hand 4

outside grappling does not award the opponent any points. Takedowns intended to land the opponent on their head are not allowed. If a fencer demonstrates dominance by using hands, elbows, knees, feet or head in an offensive manner. Scoring by grappling is secondary to scoring with strikes of the sword. If a fencer is struck with a sword while executing a grappling technique, only the strike with the sword will score. 4. Double hits Even though simultaneous hits score fully, they are often a result of poor swordsmanship. Because of this the referee is obliged to after the scoring decide if the action was an obvious double hit. If so, it still scores, but the double is noted by the secretariat. Two double hits leads to the removal of 1 match point for both fencers. 5. Errors and penalties Each bout should be conducted in a safe and respectful manner. The penalties for errors against these guidelines are: Warning Loss of match points The referee will rule according to the tables below. Format of the bout First time Second and following times Not present during bout call Warning Non regulatory equipment Warning Leave the mat without permission Warning Addressing the referee before the final Warning score for the exchange is announced Unwarranted suspension of the bout Warning Request of suspension of the bout due to injury that is not accepted Safety First time Second and following times Turn the back to the opponent before Warning the referee called break Take the mask off before the referee Warning called break Striking after the referee called break Warning Uncontrolled fencing Warning Violent, dangerous or vindictive action 5

Intentional brutality Sportsmanship First time Second and following times Refusal to obey the referee Warning Refusal to salute the opponent before Warning the bout Refusal to salute the opponent after the Warning bout Refusal to face contestant that is duly Warning registered Person that interferes with the order on Warning the mat To favour the opponent or benefit from unauthorized agreements Violation against sportsman spirit A warning is valid for the bout at hand. If a fencer commit an error that should result in a warning after already have received a warning the opponent receives 1 point regardless of which the second error is. Each warning is recorded in the bout protocol. If a fencer, second or member of the audience is disqualified he or she must leave the premises immediately. Violation against the sportsman spirit includes, but is not limited to, using foul language, throwing equipment and threatening tournament officials. In cases where an offense cannot be properly addressed by the referee during the bout it is possible for the referee or any of the fencers to make an appeal to the tournament manager. The manager has the opportunity to remove match points from a fencer for a violation that hasn t been fully addressed during the bout. 6. Injuries If a fencer is injured during the bout, the referee will call a time-out and the medical staff will examine the fencer. If the medical staff clears the fencer to continue, and the fencer wishes to do so, the bout can proceed. If the bout cannot continue within 3 minutes the injured fencer will have forfeited the bout. 7. Equipment failure The referee will call a time-out when equipment being broken or displaced is noticed. If a fencer or judge notices an equipment failure, they should point it out to the referee. 6

If a piece of personal protective gear is broken, the fencer has 3 minute to find a replacement. If this is not possible the fencer will have forfeited the bout. 7