League Manager Tutorial ===================================================================================== This tutorial will give you a quick overview of the League Manager. In this tutorial you will: Add a substitute Post a scorecard Print league results Move to the next event You should be able to complete all this in about 15 minutes. By the end of this tutorial you will have a basic understanding of how to run the League Manager. Load the Paxton Golf League When you first run the LEAGUE MANAGER, the Paxton League should be automatically loaded and you should see the following screen. Note: If you have created your own league, you may need to load the Paxton League. To do this, click the LEAGUE menu and select "Open Existing League". On the LEAGUE form double click the Paxton League to load it. The LEAGUE MANAGER uses a typical Windows(tm) type interface. The top line of the window shows the name of the league and division that is currently displayed. Beneath it is the menu bar with pull down menus, i.e. LEAGUE, EDIT, VIEW, REPORTS, TOOLS, SETUP and HELP. The menus contain various functions that are described in detail in the manual. Team and player data for the specified event are displayed in the table. The table headers are as follows: Team - The team number and team name F- The flight the player is in. Flights can be used as a selection parameter (filter) in individual player reports. For example the Paxton League has 4 flights (A,B,C,D) with individual player standings for each flight. S- Skins. If a player has an "S" beside his name he is included in the skins report. Player- Player's name. Hcp- Player's handicap for this event. League Manager Tutorial 1
AGS- Adjusted Gross Score (The Gross score adjusted for use in handicapping). Score- The score the player shot for this event. Points- Points that a player received for current event. P- Pars for this event. B- Birdies for this event. P- Eagles for this event. Putts- Putts for this event. Total Points - Total points for the team and players. Versus Team- Opposing team number. Various command buttons are available to change the current event, add substitutes, display scorecards, edit player, etc. The buttons change appropriately depending upon whether a team or player is highlighted and the status of the player. Paxton League Overview The Paxton League is a four man team league which plays a "player versus player / team versus team" format. It has 1 "baseball" style division (no inter divisional play) with four flights. The league awards one point per hole for player vs player. Handicaps are based on 90% of the best 5 of 8 scores. Note: This league is only a sample of one kind of league the software can run. The League Manager can run almost any kind of league...anywhere from an individual league to team leagues with up to 12 players per team. The Paxton league is a league that plays with opposing teams\players, however LM can also handle NON-opposing leagues. These leagues usually play against the course, against the field, best net score, etc... You can also have up to 6 divisions (Baseball or Football style) with up to 6 flights in each division. Handicapping and Points parameters can also be set any number of ways. Adding a Substitute You are currently posting scores for event #3. You have one scorecard left to post and you discover that Tom Wisenbaugh on team 1 was unable to play. Donald Cobb substituted for him. To make the substitution: 1. Click your mouse on Tom Wisenbaugh. He is on team 1. Tip: A quick way to move to a player is to start typing his\her last name. Type "WI" and you will have Tom Wisenbaugh selected. 2. Click the [Substitution] button on the bottom of the screen. The substitute list will appear. 3. Double click on Donald Cobb (Sub#9) in the "Select Substitute Player" list. Notice how Tom Wisenbaugh's name has been changed to "WISENBAUGH, To<> SUB#09 COBB, Donald". This lets you quickly know that Donald Cobb is subbing for Tom Wisenbaugh. Note also the [SUBSTITUTION] button now reads [REMOVE SUB] when Tom Wisenbaugh is highlighted. This is the button you would click if for some reason you wanted to remove the substitute. 2 League Manager Tutorial
Typing in a Score Card There is only one more scorecard to type in. The fastest way to enter scorecards is to use the numeric pad. Make sure your NUMLOCK is on and get ready to type. 1. Highlight either Paul Shade or Tom Wisenbaugh. Click your mouse on the player, type last name, or use arrow keys to select. 2. Press the '+' key to pull up the scorecard or right double-click your mouse on the player. Type in the following scores for each golfer. Hole 1 2 3 4 5 6 7 8 9 Total Par 4 4 4 3 4 5 3 5 4 36 Hole Handicap 5 11 1 13 3 15 17 9 7 Player Name Score Handicap Net SHADE, Paul 6 4 5 3 6 8 3 6 3 44 06 38 COBB, Donald 5 4 6 4 5 10 3 6 6 49 12 37 JENTSCH, Robert 4 6 5 4 6 5 4 7 6 47 02 45 TANT, Clarence 5 4 4 3 6 6 4 5 6 43 06 37 If you make a mistake use the ARROW keys to move around the screen. After you type the last score for Clarence Tant, the scorecard is automatically calculated. 3. Press the "+" key to close the card. League Manager automatically calculates gross score, net score, adjusted gross score (used for handicaps), points, pars, birdies, and eagles. It also builds a large range of reports, including skins, ringer reports, and course results. Note: You do not have to enter scores hole by hole, you can enter totals only. If you do decide to enter totals only, it is up to you to calculate gross scores, adjusted gross scores, points, pars, birdies, eagles, what ever you need to track. I HIGHLY RECOMMEND entering scorecards hole by hole! It's much faster than entering total scores...and you'll be surprised at the number of scorecards it catches that are incorrectly calculated. Also, any reports that rely on hole information will be disabled (skins report, ringer reports, course report, etc.) Plus, YOU end up doing all the work, not the computer! League Manager Tutorial 3
Print reports In this section you'll print some reports. Reports let you print out team standings, individual standings, schedules, pairing sheets, scorecards, ringer reports, skins sheets, mailing labels, plus many other types of reports. To view some of these reports: Load the Report Viewer Click your mouse on the [REPORTS] button, or select Standard Reports on the REPORTS menu. The reports form appears. The reports form lets you view and edit your reports before printing them to the printer or a disk file. The first line on the screen displays the menus...reports (list of reports you can print), and SETUP (Page setup for your reports). The box under this lets you view\edit the current report before printing. The bottom line displays the [PRINT] button, which lets you send the report to the printer or save as a file to disk. Print Event Results report You want to print event results for this league. There are several reports to choose from, select the report your league likes best. Let's print one: 1. Click your mouse on the REPORT menu and select "3. Event Results". Then select "3B. Team Leagues". Then select "3B1. Sheet". The Event Results (3B1) form will appear. This form allows you to customize what items appear on the report. 2. After you've set all options click on [OK] to print the report. 4 League Manager Tutorial
3. The report will appear on the screen. To scroll the report up or down click the mouse on the scroll bar on the right side of the screen. 4. If you want to print this report to your printer click on the [PRINT] button. Print a skins report You want to print the skins results for this league. 1. Click your mouse on the REPORT menu and select "5. Skins Sheet". Then select "5A. Individual Skins" The "Individual Skins" form appears. 2. This form gives you many options to customize your skins sheet. The defaults should be OK. Click on [OK] to print the scorecards. 3. The report appears on the screen. More Reports After you have viewed this report, pull down the REPORT menu and print some other reports. Feel free to experiment. Exit Reports After you are finished viewing\printing reports, click on [Close] (bottom right corner of screen) or press ESC to exit the reports form. You will be back to the main LEAGUE MANAGER screen. League Manager Tutorial 5
Closing an Event Since you are finished printing results for this event (event #3), let's move to the next event (event #4). To do this: 1. Click the number 4 tab on the tab bar that shows events 1 to 20. The tab bar is above the team/player list and below the menu options. 2. Click "OK" to confirm that you are ready to move to event #4 (the next event). Note: You can always move back to a past event at any time. League Manager will calculate points, handicaps, and pairings for Event #4. Now the Paxton League is ready to play another round of golf. Summary As you can see, after you set up your league, the basic process of running a league is to post cards and print results. The League Manager does all the calculations for you. League Manager also makes it easy to do "what if" scenarios. Move back to event 1 and change how handicaps and points are calculated for the league. As you proceed through each event, new points and handicaps will be calculated using the scorecards already entered. 1. Click the number 1 tab on the tab bar to move back to event #1. 2. Click "YES" to confirm that you are ready to move to the past event. 3. When you have moved to event one, pull down the SETUP menu and change "Handicap Calculation Parameters" and/or "Point Calculation Parameters". See the manual for more information. Exit the program Click your mouse on the LEAGUE menu and select "Exit League Manager". The speed key is CTRL,E. 6 League Manager Tutorial