Lewisboro Baseball Association

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Lewisboro Baseball Association Little League Division A Playing Rules All LBA Little League Division A games shall be played in accordance with the Rules of Major League Baseball except where modified by the local league rules contained in this document and in the Official Regulations and Playing Rules of Little League Baseball. OBJECTIVES OF THE GAME (a) Players must wear the team shirt and cap issued by the LBA for all league games and finals. Shirts must be tucked and long pants must also be worn. Players showing up for a game wearing a different shirt, or short pants, or a cap of their own choosing, WILL NOT BE ALLOWED TO PLAY. Players losing any part of their issued uniform must arrange with their manager/coach to purchase a replacement from the LBA. (b) The catcher may wear any type of baseball glove. DEFINITION OF TERMS (a) SAFETY CIRCLE: An 8 ft. diameter safety circle shall be marked off with its center at a distance of 44 ft. from the rear point of home plate. No player is permitted to enter into the safety circle, which is considered a dead ball area. "Enter" means that any part of the body enters the safety circle. GAME PRELIMINARIES (a) The home team, as determined by the schedule, shall set up pitching machine prior to the commencement of the game. The home team is also responsible for returning the pitching machine to the designated storage area at the completion of the game. (b) The pitching machine shall be positioned at the center of the safety circle with the rear leg of the tripod resting against the front edge of the 46 ft. pitchers plate, but this may be altered at the discretion of the coaches. (c) The speed of the pitching machine shall be set at a reading of 35-45 on the JUGS JR. machine. (d) The generator shall be placed either directly under the pitching machine or on the third base side of the diamond. The electrical cord must run along or under the ground from the pitching machine to the generator when placed on the 3rd base side of the diamond. The bucket of balls

and extra power cord should be placed behind the generator to minimize interference with balls hit up the middle. (e) Prior to the start of the game, coaches of both teams shall test the pitching machine and agree that it is set correctly. If no agreement can be reached, the umpire will have the final say. (f) Each team shall complete an infield/outfield warm-up prior to the start of the game. The visiting team shall take infield warm-up thirty minutes prior to game time. The home team shall take infield warm-up fifteen minutes prior to game time. (g) The visiting team, as determined from the schedule, shall use the 3rd base dugout and start the game as the offensive team. The home team, as determined from the schedule, shall use the 1st base dugout and start the game as the defensive team. (h) Batting lineups must be exchanged before the game begins. All players present shall be listed in a continuous batting order. Late arrivals must be added to the end of the batting order. STARTING AND ENDING THE GAME (a) Games shall start at the time specified in the league schedule and played regardless of players on each side. (b) A maximum of eleven (11) players shall be fielded defensively. Each team shall have a catcher, 1st baseman, 2nd baseman, 3rd baseman, shortstop, one pitcher and a maximum of five outfielders. Infielders (1b, 2b, 3b, ss) shall position themselves no further than three (3) feet in front of the baseline. A maximum of 5 0utfielders shall position themselves on the outfield grass at least twenty (20) feet behind the baseline until the ball is hit. If there are more than eleven (11) players on the roster, the same player shall not sit out for more than two innings in a game. All players bat. Every eligible player who attends the game shall be placed in the batting order. Players who arrive late shall be placed at the end of the order. Free substitution is allowed. Teams may play without a catcher when there are less than 9 players available to play the field. (c) A single coach may take up a position in the outfield while their team is on defense in order to verbally encourage, direct players towards a play or keep players alert to the game. The coach may not interfere with the ball, and may not physically assist a defensive player while the ball is in play. PENALTY: If, in the umpire's judgment, a coach intentionally interferes with the ball or provides any physical assistance, the ball is dead and all runners may advance to the base they were approaching plus 2 extra bases.

(d) On fields where there are games to be played after the one in progress, no inning shall start more than 1 hour and 30 minutes from the scheduled start of the next game. NO MANAGER OR COACH WILL BE PERMITTED TO WAIVE THIS RULE. An inning in progress may continue beyond the 1h30m limit, but a new inning cannot start thereafter. MANAGERS/COACHES ARE RESPONSIBLE FOR COORDINATING THE APPLICATION OF THIS RULE WITH THE GAME UMPIRE. (e) No Extra Innings in A during the regular season. (f) If an umpire halts a game because of bad weather, lightning, darkness or any other unavoidable condition, a complete game will be credited if the trailing team has completed at least four turns at bat. If neither team has completed four turns at bat, the game will be re-played from the beginning. (g) If neither team is leading after both teams have completed at least four turns at bat, the game will be a tie, and not count in the standings. If the game is halted during the fifth or sixth where there has been no scoring, and the complete turn for both teams has not been completed, the game will be a tie. (h) If a game is halted where the visiting team has gone ahead in the top of the fifth or sixth inning, and the home team has not had or completed its turn in the bottom half of the inning, the game will be resumed from the point it was halted. This is the only circumstance where a game will be resumed. If the home team goes ahead in the bottom of the inning and the game is then halted, the home team wins. (i) If it begins to rain, the pitching machine should be dismantled. If play eventually continues, it should be coach pitch only. PUTTING THE BALL IN PLAY LIVE BALL (a) The manager or coach, of the DEFENSIVE team, shall operate the pitching machine. The ball will be fed into the pitching machine when the umpire signals to the defensive coach. (b) The speed, height or alignment of the pitching machine shall not be altered except at the end of an inning. If the machine is malfunctioning, it may be adjusted at the discretion of the umpire. (c) Three (3) defensive outs or the roster of batters shall end an inning, whichever comes first. A batter striking out is not considered a defensive out. If both teams do not have the same number of players, then the team with the lower number of players will bat around to match the same number of players on the other team. NOTE: The 3 defensive outs rule may be waived

during regular season games in the interest of players getting more batting experience. This rule may not be waived during playoff or championship games. (d) When the last batter is at bat, play shall proceed as if there are two outs. Force-outs will negate any run scored under those circumstances (e) When there are 2 outs in an inning, the catcher for the next inning shall start putting on the catcher's equipment. If the catcher is on base at that time, the last player to have been put out shall replace the catcher as base runner. (f) The batter is out when five (5) swings are taken without the ball being hit into fair territory. A fifth swing landing foul would not constitute a strike out. NOTE: The 5 swing rule may be waived during regular season games in the interest of players getting more batting experience. This rule may not be waived during playoff or championship games. (g) If a batted ball hits either the pitching machine, the generator, or the manager/coach feeding the pitching machine, the ball is declared dead and the batter is awarded first base with the corresponding move of any base runners who may be forced to move. Balls hit through the safety circle without hitting the pitching machine, the generator, or the manager/coach feeding the pitching machine are in play. If in the umpire s judgment, the defensive coach intentionally interferes with a live-batted ball, the umpire in his discretion, may award a minimum of 2 bases to the batter and all runners. (h) If a thrown ball hits either the pitching machine, the generator, or the manager/coach feeding the pitching machine, the ball is dead and any runner who in the umpire s judgment did not advance more than half way to the next base shall return to the prior base if not already occupied by a runner. (i) STOPPING PLAY: The umpire shall call "TIME" to stop play: 1 - The defensive coach will be responsible for catching thrown balls intended to end play. When the ball which is clearly intended as a throw to the pitcher (defensive team s coach) is thrown through the sphere of the pitching circle, the intention of the rule is for the ball to be catch-able to end the play. Play may be ruled dead even if the defensive coach does not catch the ball. 2 - if the ball enters and comes to rest in the dead ball area. When time is called, any runner who, in the umpire's judgment, did not advance more than half way to the next base shall return to the prior base if not already occupied by a runner. (j) If the catcher interferes with the attempt to hit the ball, the batter is awarded 1st base, the ball is dead and no runners may advance except those forced by the batter becoming a base runner. If the batter manages to hit the ball fairly in spite of the catcher interference, the offensive manager has the option of refusing the interference call.

(k) The infield fly rule does not apply. (l) Only the catcher may receive throws to the plate and make plays at home, except in instances of injury to the catcher during the course of the play. (m) Outfielders may not play in the infield or make routine tags or force plays at any base. The outfielder may cover the base if the infielder is injured while going to cover the base; outfielder may cover base in instance of a rundown; outfielder may back-up a base for overthrows. (n) Double plays are allowed and should be agreed to prior to beginning the game. Triple plays are not allowed. THE BATTER (a) If the batter, after swinging to hit the ball, releases the bat in a manner that may endanger others, it shall be at the discretion of the umpire to call the batter out or issue a warning for the first infraction. (b) No On-deck batters in A. No child may handle a bat unless he or she is actually at the plate (c) Batters must wear helmets during all at-bats and while on base. (d) Any intentional throwing of equipment (esp. helmets or bats) will result in ejection from the game. (e) Only bats with a 2¼ barrel will be permitted. Bats must say Little League Approved or Youth League Approved to be permitted for use. (f) No softball bats will be permitted. (g) Bunting is not allowed. PENALTY: Batter is out, ball is declared dead and no runners shall advance. THE RUNNER (a) Any runner is out when the runner does not slide or attempt to get around a fielder who has possession of the ball and is waiting to make the tag. Any catcher/fielder, without the ball in his/her possession, has no right to block the pathway of the runner attempting to score. The baseline belongs to the runner and the catcher/fielder should be there only when fielding a ball

or with the ball already in his/her possession. See OBSTRUCTION on page 28 and Rules 7.06(a)(b) and 7.08(a)(4) on page 46 of Little League Rules and Regulations. (b) Base runners shall not leave their base until the ball is hit. PENALTY: The runner is out. (c) If a base runner is injured and requires a substitution, the new base runner shall be the last player to have been put out. THE UMPIRE (a) The decision of the umpire shall be final. The managers of each team are entitled to ask for time and, if granted, may approach the umpire for explanation or clarification of a decision. (b) The umpire has the authority to eject any player, coach or manager for repeatedly objecting to decisions or for unsportsmanlike conduct or language. The umpire may also order a coach or manager to ask a spectator to refrain from heckling or use of foul language. (b) The umpire shall meet with both managers before the game begins to discuss and agree on any ground rules, including foul lines and playing field boundaries. (c) The umpire shall make sure that all players are wearing proper uniforms (Rule 1.00(a)). (d) The umpire may terminate a game before its completion for reasons of darkness, bad weather, dangerous field conditions, etc. (e) The umpire shall stand behind home plate in order to aid in calling strikes and foul balls, and shall wear appropriate safety gear including a face mask and chest protector.