Tutorial 6a Manual Digitisation

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Contents Calibration Create Template Digitisation Traces 1 point digitisation is available in Quintic Coaching, 21 point digitisation is available in Quintic Biomechanics. Digitisation allows you to track the location of certain parts of the body or pieces of equipment throughout the duration of a video clip. Quintic Biomechanics software can then calculate distances, velocities and accelerations of the joints you have tracked. GO TO RECAP ON QUESTION SHEET (PAGE 87) Open the video Bowling Side view from the cricket folder. Click on the Digitisation tab and then on Digitisation Menu 83

1: Calibration N.B Video calibration can only be performed in Quintic Coaching by using the Shapes function (Tutorial 2) or Line in any Direction To begin digitised analysis, you must Calibrate the video clip. This means that the computer can then convert a distance on the computer screen to its relative distance in the real world. Either: a) Select Video File Calibration from the drop down menu if you know the length of something that is part of the action (i.e. A javelin, cricket bat, leg length or stump height). Or Choose one of the options presented: If you know certain distances in both the horizontal and vertical directions then choose Horizontal and Vertical Lines, If only the horizontal distance is known then choose Horizontal Line only If only the vertical distance is known then choose Vertical Line only and If a distance is known then choose Line in any Direction. Hold the cursor over one end of the known distance, click the left mouse button and drag the cursor to the other end. Enter the distance and click Accept b) Select Load an external calibration file if you have used the same background and camera position as a previous video that has already been calibrated. NOTE: The camera must not have been moved between the times these two clips were filmed. If the video playing within the software is of a higher frame rate than 50fps, after the video has been calibrated the user should select the Video Recording Speed option from the digitisation menu. N.B. if the video has not been captured through Quintic occasionally the correct frame rate is not recognised, causing any inaccurate analysis. To set the recording rate of a video select Video Recording Speed from the digitisation menu. Now select the desired frame rate from the drop down menu. This will change the saved recording rate of the video allowing accurate analysis. 84

GO TO QUESTION 1, 2, 3, AND 4 ON QUESTION SHEET (PAGES 87, 88 & 89) 2: Create a Frame Template From the Digitisation menu click Create Frame Template. There are a number of options to choose from: Model: Name your model so that in the future you can use it again. Call it Cricketer Points: Select the number of places you are going to track in the movement. We are going to do 4. (If using Quintic Coaching the maximum amount of points you can select is 1) Step Size: This states how many frames will be digitised (1 = every frame, 5 = every 5 th frame etc). We will be doing every frame and so choose 1 Link Width: This is the width of the lines that join up the points. We want a very thin line so choose 1. Point Name: You can change the names from point 1, point 2 etc to specific names. We are going to track the joints of a leg so call your points Hip, Knee, Ankle and Toe. Default colour: Left click on the coloured box next to Default colour and select a colour from the palate. Now left click on the box next to the point names to transfer that colour. Follow the same procedure for all 4 points giving them different colours so they can be identified later in the analysis stage. Link colours: Change the default colours and click on the boxes as in the example above. To remove the colours from one of those squares, right click on it. These boxes show which points will be connected to each other. We want to connect 1 to 2, 2 to 3 and 3 to 4; so we have put different colours in the boxes that are at the cross-points. Click Create template on the top-left of this window and click Save As. Call it Bowler leg 4 point and save it in the Cricket folder. (CARE: This will replace any previous traces called this same name) 85

3: Start Digitising In the Main window click on Digitisation Menu and then Start Digitisation of a New Trace A window may pop-up asking if you want to overwrite the existing trace. Click Yes. Navigate to the cricket folder and open Bowler leg 4 point template. We are going to digitise the left leg of the bowler so scroll to the first frame in which their whole left leg is visible (Frame 12). Now we are ready to digitise! As the cursor moves across the screen, the zoom window shows a larger version of the area under the cursor. Use this to pinpoint the exact locations of the hip, knee, ankle and toe. This must be done in the correct order and as accurately as possible. If you make a mistake, click the undo last point button. After you have clicked on all 4 points a window will state, Frame completed. Accept Frame? If you have made a mistake on the final point click No and re digitise that point. If they are correct, click Yes and the video will automatically advance to the next frame ready for digitisation. Continue to digitise until the bowler moves off the screen or until you do not wish to digitise any further then click Save Trace. GO TO QUESTION 5 & 6 ON THE QUESTION SHEET (PAGE 89 & 90) 86

Tutorial 6a Question Sheet RECAP 1) When capturing video footage what are the Trim In and Trim Out functions? 2) What is the maximum duration should capture in one go?. 3) What is the name of the piece (hardware) that links the video camera to the computer?. 4) What is the difference between capturing at Half and Full size? BACK TO TUTORIAL SHEET (PAGE 83) Using the video Bowling Side View from the cricket folder 1) Calibrate the video by assuming that the bowler s right forearm (elbow to wrist) is 0.3 metres long (draw vertical line in frame 19) and the base of the middle set of stumps is 0.2m wide (draw horizontal line). 2) Calibration measures the distance between 2 points on the video and relating this to the real life distance. Distances on video are measured in Digitising Points (dp), which is the number of coordinate points it covers in the horizontal and vertical directions. (i) Which letter represents coordinate measurements in the horizontal direction? 87

(ii) Which letter represents coordinate measurements in the vertical direction? 3) A scale is created which tells you how many metres are represented by 1 digitising point. (i) Use the scale 1dp = 0.1 metres to calculate the real lengths of these objects: Object Lengths on video (dp) Example: Rugby ball length 3 Cricket bat 9 Rugby player s shoulder width 4 Football goal width 70 Netball post height 3.05 Cyclist s lower leg 3.5 Hockey stick 10 Real lengths (m) (ii) Can you use the scale 3dp = 0.15metres to calculate the real lengths of these objects. (Hint: it may help to change this scale to work out how many metres are represented by 1 digitising point.) Object (NO VIDEOS REQUIRED) Lengths on video (dp) Real lengths (m) Example: Ballet shoe 4 0.26 Long jump pit 105 Diving platform height 150 Tennis ball 1.5 Basketball net diameter 6.75 Javelin length 15 Trampolinist s hip width 6 88

4) Can you calculate the scale when given the lengths on video and in real life in these examples? This time calculate the scale by working out how many digitisation points represent 1 metre 1m =?? dp Object (NO VIDEOS REQUIRED) Lengths on video (dp) Real lengths (m) Scale Example: long jump 180 6 1m: 30dp Diving board length 50 5 Volleyball net height 300 3 Cricket stump 20 1 Kayak paddle 50 2.5 Rowing oar 70 3.5 Squash racket 125 1.5 5) Imagine you have digitised video clips of two different swimmers performing the same stroke. Explain why it is important to calibrate both clips in order to compare the speeds of the two swimmers... BACK TO TUTORIAL SHEET (PAGE 85) Open the video Sprint Start from the athletics folder. 6) You are going to digitise one complete cycle of the runner s left leg. (i) At which frames are you going to start and finish your digitisation? Justify your answer. 89

(ii) Create this template for your digitisation. (If you are using Quintic Coaching create a 1 point template and trace a point of your choice). (iii) Why can t you continue to digitise after frame 65?... (iv) Which point do you think will show the greatest peak values of Horizontal Velocity hip, knee, ankle or toe? Explain your answer. (v) Which point will show the lowest peak values of Horizontal Velocity throughout the stride hip, knee, ankle or toe? Explain your answer. 90

Tutorial 6a - Answer Sheet RECAP 1) When capturing video footage what are the trim in and trim out functions? Trim in and Trim out and allow unwanted frames to be removed from the captured film making sure you only save the frames you really need. 2) What is the maximum amount of time for which you should capture in one go? No more then 60 seconds. 3) What is the name of the piece of equipment that links the video camera to the computer? Fire wire. 4) What is the difference between capturing at Half and Full size? You can capture no more than 60 seconds at a time when using the video capture size FULL. If you are capturing at HALF size you can capture for as long as you like. BACK TO TUTORIAL SHEET (PAGE 83) QUESTIONS Using the video Bowling Side View from the cricket folder 1) Calibrate the video by knowing that the bowler s right forearm (elbow to wrist) is 0.3 metres long (draw vertical line in frame 19) and the base of the middle set of stumps is 0.2m wide (draw horizontal line). 2) Calibration works by measuring the distance between 2 points on screen and working out how far this is in real-life. Distances on screen are measured in digitising points (dp), which is the number of coordinate points it covers in the horizontal and vertical directions. (i) (ii) Which letter represents coordinate measurements in the horizontal direction? X coordinate Which letter represents coordinate measurements in the vertical direction? Y coordinate 3) A scale is created which tells you how many metres are represented by 1 digitising point. XVII Tutorial 6a Answer Sheet

(i) Use the scale 1dp = 0.1 metres to calculate the real lengths of these objects: Object Lengths on video (dp) Real lengths (m) Example: Rugby ball length 3 0.3 Cricket bat 9 0.9 Rugby player s shoulder width 4 0.4 Football goal width 70 7.0 Netball post height 3.05 3.05 Cyclist s lower leg 3.5 0.35 Hockey stick 10 1.0 (ii) Can you use the scale 3dp = 0.15metres to calculate the real lengths of these objects. (Hint: it may help to change this scale to work out how many metres are represented by 1 digitising point.) Object Lengths on video (dp) Real lengths (m) Example: Ballet shoe 4 0.26 Long jump pit 105 7 Diving platform height 150 10 Tennis ball 1.5 0.1 Basketball net diameter 6.75 0.45 Javelin length 15 2.1 Trampolinist s hip width 6 0.4 4) Can you calculate the scale when given the lengths on video and in real life in these examples? This time calculate the scale by working out how many digitisating points represent 1 metre 1m =?? dp 5) Object Lengths on video (dp) Real lengths (m) Scale Example: long jump 180 6 1m: 30dp Diving board length 50 5 1m 10dp Volleyball net height 300 3 1m 100dp Cricket stump 20 1 1m 20dp Kayak paddle 50 2.5 1m 20dp Rowing oar 70 3.5 1m 20dp Squash racket 125 1.5 1m 83.333dp XVIII Tutorial 6a Answer Sheet

6) Imagine you have digitised video clips of two different swimmers performing the same stroke. Explain why it is important to calibrate both clips in order to compare the speeds of the two swimmers. Both clips must be calibrated as the swimmers will have different limb lengths, the swimmers may have different techniques as well. BACK TO TUTORIAL SHEET (PAGE 85) Open the video sprint start from the athletics folder. 7) You are going to digitise one complete cycle of the runner s left leg. (i) (ii) At what frame numbers are you going to start and end your digitisation? Justify your answer. You would use frames 50-62 to digitise the sprinters movement. This is from the set position (where he firsts start s to move) to frame 62 left toe contact with the floor Create this template for your digitisation. (iii) Why can t you continue to digitise after frame 65? You cannot continue to digitise after frame 65 as after this point the camera starts to pan sideways. Therefore no data (velocities, accelerations) would be able to be generated. XIX Tutorial 6a Answer Sheet

(iv) Which point do you think will show the greatest peak values of horizontal velocity hip, knee, ankle or toe? Explain your answer. The joint with the greatest value of horizontal velocity will be the athlete s toe. This is because velocity = distance / time. As the toe has the furthest distance to travel in the same time increment. Also the toe is where the majority of the running force is generated through so during toe off. (v) Which point will show the lowest peak values of horizontal velocity throughout the stride hip, knee, ankle or toe? Explain your answer. The joint with the lowest velocity is the toe as during the swing phase of the gait movement the leg is returning to the start position. Therefore there is no large force acting upon the foot or toe. XX Tutorial 6a Answer Sheet