Redmond West Little League

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Redmond West Little League Scorekeeper Guidelines for AAA, Coast and Majors Baseball and Softball This scorekeeping manual is intended as a guide to assist scorekeepers in scoring RWLL games. The umpires are responsible for knowing and calling the rules of the game. Redmond West Little League local rules, SB Interlock rules and umpire rulings shall prevail over any information in this document. For more information contact: Ellie O Rourke 425-233-2092 (cell) RWLL Head Scorekeeper scorekeeper@redwestll.org Or you may look for other information or contacts on the RWLL website at www.redwestll.org

Contents Scorekeeper Responsibilities & Guidelines... 1 Scorekeeper Role... 1 General preparations and tips... 2 Primary Responsibilities of the Scorekeeper... 3 Scoring the Game... 5 Record Start Time... 5 Recording Each Batter... 5 Recording Plays... 6 End of Each Inning... 8 Pitch Count Rules... 9 Player Substitutions... 9 After the game... 10 Protesting a game... 10 Extra supplies... 11 Additional Information, Terms and Definitions... 12 AA only... 12 More Advanced scoring terms and definitions... 12 Score sheet Notations... 14 Scorekeeper Responsibilities & Guidelines Scorekeeper Role Scorekeepers are under the supervision of the Head Scorekeeper and the President. The Head Scorekeeper provides training and instruction for proper scorekeeping in each division. Scorekeepers are responsible for making sure score sheets are submitted to the Head Scorekeeper as directed. Managers are responsible for reporting game scores and pitching reports on the web site. Scorekeepers must report to the Head Scorekeeper, the President or the VP of the appropriate division any players who did not fulfill minimum playing time requirements in a game. 1

General preparations and tips Plan on arriving at the field 30 minutes prior to game time. Scorekeeping supplies are located in each score booth. If you are the home team, you are the official scorekeeper for the game. Both paper and electronic scorekeeping are allowed. There is a new sheet to be filled out regardless of how the score is kept. This is used so that managers can sign off on a sheet that includes final score and pitch counts. If the score will be kept on paper the official score sheet will be turned in at the end of the game, some managers may ask another volunteer to keep a score sheet just for team records. (Not required if you score using GameChanger. Both teams managers will have access to this information on-line) 2 If you are the visiting team, you are responsible to run the score board. It would be helpful to sit in the score booth with the head scorekeeper to help as needed to document plays, identify players (and field positions) before each inning and back up the main scorekeeper with pitch counts. **In Interlock play the Home team generally does both the official score sheet AND runs the scoreboard, since we are playing on our fields with our equipment.** Remember to bring a watch/cell phone to record start and stop times the scorekeeper is the official timekeeper. (You can coordinate with the plate umpire on start time) Note: GameChanger has a features that allows you to run a game clock. Remember that score booths may be locked when you arrive. You will need to get a key from the wall upstairs in Hartman 1. The key is attached to a large piece of neon painted wood can t miss it! You will find the scoreboard controls in each of the score booths. The controls should be used in the score booth (unless you are on H5 or H6 playing at night and need light). Check that your controller has sufficient battery power and replace if needed. Extra batteries can be found in the large black cabinet in Hartman 1. Get a completed line up from both team managers. All Managers must provide the scorekeeper with a lineup 15 minutes prior to the start of the game per RWLL Local Rules.

This line up must include: o Team name o Date of last game o All players names (first and last) o Jersey numbers o Player s Little League age if the coach doesn t have it ask a parent. o Batting order o Defensive field positions for all innings (1st base, left field, pitcher, etc.) o Pitchers and pitching eligibility (including last date pitched with # innings and # pitches thrown) o Ineligible players (all players must be accounted for) (For Paper) Fill out BOTH sides of the score sheet BEFORE the game starts.(for GameChanger this information is prefilled (please confirm lineup), except interleague games) o Name of visiting team o Name of home team o Completed batting line up with name, number, and field position o List ineligible players by number, name and reason o Mark the level you are scoring (AAA, Coast, Majors) o Identify date of game, scheduled start time and field number o List starting pitchers o Ask and record the names of field and home plate umpires (add note in GC) o Record the name(s) of the scorekeepers (add note in GC) Primary Responsibilities of the Scorekeeper The scorekeeper is the official timekeeper for the game. During a game, the primary responsibility of the scorekeeper is to keep a written score sheet which tracks: o Balls and strikes of each batter o How each batter gets on base o Runs and outs for each team o Identify RBI runs batted in o Trips to the mound by the coach (TTM) 3

o Innings pitched by individual pitchers o Pitch Count - total number of pitches thrown by individual pitchers o FPLB (First Pitch to Last Batter) number of pitches to determine rest days for pitchers. 4

Scoring the Game Record Start Time 5 Remember to record the exact time the game starts (umpire declares Play Ball or indicates the start of game to you) on the score sheet. (This can be added as a note in GameChanger) Time Limits: No new inning may start after 2 hours and the game must be stopped at 2 hours and 15 minutes except as noted below. The scorekeeper shall record the official start time of the current game, and may notify the plate umpire at the precise moment that time limits are reached if requested by the plate umpire. A new inning begins at the moment the third out is made on the home team. Coast/Majors Baseball: Time limits shall not apply when there is no following game. Exception: On fields with lights, time limits shall apply even when there is no following game if the game is played on a weeknight (Sun-Thurs) and the scheduled starting time of the game is after 6:30 p.m. AAA Baseball: No new inning will start after 2 hours. With no game following, the last inning may be played until completion. The final inning may have unlimited runs scored for both the teams if the plate umpire declares an inning prior to the 6 th inning the final inning. Note: This is an UMPIRE decision, not a manager discussion. SOFTBALL: Check your division Interlock Rules document for Time Limits. Recording Each Batter Confirm the batter. As each player comes to bat, be sure it is the correct player by checking his/her uniform number against the lineup. If you are the official scorekeeper and notice that the player is batting out of order, say nothing. Score the batter in his box, but note that it was out of order on the score sheet. Record pitches. Mark each pitch on the score sheet as called by the umpire. Strikes are recorded in the vertical boxes, from top to bottom. Balls in the horizontal boxes, left to right. o Strikes mark a letter C if the umpire calls the strike. Mark a letter S if the player swings. Mark a letter F if it is a foul ball (It s OK to mark outside the boxes if there are multiple fouls.) o Balls Mark by writing a number that corresponds to the pitch count. o AA Record kid pitches in the regular boxes, and coach pitches in the dotted boxes. The only pitches that are recorded in pitch count on the score sheet are kid pitches. Record the pitch count (number of pitches thrown to each batter) in the box in the upper left corner of the batter s score box.

6 (Note: it is not uncommon for the umpire to ask (or verify) the pitch count. By the same token, if you completely lose track, you may ask the umpire the same question. Record how the batter gets on base. 1. Circle the play that best fits the situation from the list of abbreviations on the right side of the score box. HR home run 3B triple 2B double 1B single FC fielder s choice (see Majors only section) BB base on balls (walk) (See note in AAA section) (Note: if a batter is hit by a pitch, they automatically advance to first base; please write in HBP.) 2. Draw a line on the diamond that corresponds to the base that the batter has reached 3. As the base runner (and/or any other runners) advance to other bases be sure and mark the advance with a line on the diamond 4. If any player advances on a steal, write an S or SB next to the line. It is more likely that a player will advance on a passed ball (pitched ball that gets past the catcher). In that event, write a PB next to the line. If the pitch gets past the catcher, but was a pitch that you consider uncatchable, you would consider that a wild pitch and write WP next to the line. Recording Plays Recording outs. Outs are recorded in the oval in the upper right corner of the score box. Write the number of the out (1, 2, or 3) in this oval. o There are several types of outs and ways to record them. The notation for the out is marked within the diamond shape in the middle of the score box. o Strike out Strikeouts are marked with a large capital K. If the K is right reading (forward) it indicates that the batter swung on the third strike. Mark a backwards K if the batter did not swing and the umpire called the third strike. o Fly ball Write a capital letter F and the number of the field position of the player who caught the ball. For example, if a fly ball was caught by the center fielder, it would be written as F8. o Fielded ball When an out is made by players who field the ball, record the number(s) of the player position(s). (Note: Record the out for the runner who actually is out. For example: if the batter makes it to first on a Fielder s Choice (FC), because the shortstop threw out the runner going to 2B, then mark the out on the runner with the play 6-4) Unassisted Play If one person is involved in the play, i.e. if the first baseman retrieves a ground ball and makes the out, this is considered an unassisted out. This would be marked by a 3 U.

Multiple players If the batter hits a ground ball to the second baseman (position 4) who throws it to the first baseman (position 3), who makes the out, then this would be recorded as a 4-3. o Double Play If the defensive team makes a double play score the out for each runner and mark DP with the notation. For example, if a fly ball was caught by the left fielder and thrown to second base because the runner at second did not tag up, it would be F7-4 DP, for the batter, then 7-4 DP for the runner on second and marking the out for that runner. Recording runs scored and RBI o One run shall be scored each time a runner legally advances to touch first, second, third and home base before 3 players are put out to end the inning. o A run is not scored when a runner advances to home plate and the third out occurs: Before the batter/runner touches first base By any runner being forced out By a proceeding runner who is declared out because that runner failed to touch one of the bases (appeal play) o When a base runner crosses home plate, it will complete the line that you will have drawn along the diamond as they advanced around the bases. After they cross home plate you will need to record the run by lightly shading the entire diamond. (this makes the runs scored easy to identify when looking at the score sheet as a whole) Note: If the runner crosses home plate, but does NOT actually touch the plate, the scorekeeper says nothing. If the defensive manager sees and challenges the score, the official will tell you whether or not the run scored. o When a run scores, be sure and quickly note who was at bat. This batter will be credited with an RBI (run batted in). Record the number of runners that scored as a result of the hit in the box of the batter lower left corner. (Note: if a run is forced in as a result of the batter walking, that batter will get credit for an RBI. If a batter gets a home run, he counts himself in the RBI (i.e., with bases loaded, if the batter hits a HR, he gets 4 RBI) Run Limits AA 4 runs per inning applies to all innings AAA & Coast 5 runs per inning (6 th and extra innings unlimited) Majors and older unlimited all innings Runners leaving base early Base runners shall not leave their bases until the ball has reached the batter. If the runner leaves early in baseball, but reaches the next base safely, he must return to his 7

original base. In softball, the base runner can leave when the ball leaves the pitcher s hand. Trips to the mound Record the number of trips to the mound by the defensive manager to confer with his/her pitcher. Write TTM at the top of the score sheet on the line next to the inning number. On the third trip to the mound in one inning, notify the umpire. The pitcher must be removed at that time. Visiting the mound for an injury does not count as an official trip. In baseball and softball Majors and above, pitcher visits are reduced by one to be the same as MLB. The second visit in an inning or third in a game, must replace the pitcher. End of Each Inning At the end of each inning, take the time to record the following information before the next inning begins. 8 Clearly define the last batter of the inning. Put a diagonal slash line at the bottom right corner of the last batter s score box. You may also put a vertical squiggle line down the rest of the column to help you remember not to score in that inning column again. Special note: if the third out is made on a base runner during a batter s turn at bat and the batter is NOT responsible for the out that same batter will be up first the following inning, starting over with no balls and strikes. This might happen if a runner is tagged out while stealing. Record the statistics from the inning. At the bottom of each inning column there are 6 boxes for recording the stats from that inning. Mark the number for each of the following: R (Runs) H (Hits) LOB (the number of players left on base when the last out was made) SO (strike outs) BB (base on balls/walks) E (errors; these are only recorded in Coast or Majors). Recording pitcher information. Because Little League rules place limits on the number of innings AND the number of pitches that pitchers may pitch, it is important to accurately record the innings and number of pitches that are pitched by a pitcher. When pitchers are replaced in the middle of an inning, it can be difficult to track who pitched to each batter. o Use colored markers to identify pitchers. At the beginning of the game when filling out the score sheet with pitcher information, put a small dot of color next to each pitcher name. Place that same dot of color in the upper right corner of the first batter he/she faces.

When that pitcher is removed from the game, use his/her color and draw a line down the right margin of the scoring box for all the batters he/she faced. Use a different color marker for each pitcher. o Be sure and record the pitch count and innings pitched. Write in the inning that each pitcher starts and ends. One pitch constitutes an inning pitched. At the end of each inning, record the total number of pitches for each pitcher in that inning at the bottom of the column, to keep a running pitch count. You should add up all the numbers in each batter s score box to find the total pitches for the inning. Pitch Count Rules Pitch Count Limits by Little League Age Age Maximum Pitches 7-8 50 9-10 75 11-12 85 13-16 95 Full Days of Rest by Pitch Count Pitches Calendar Days of Rest 1-20 0 21-35 1 36-50 2 51-65 3 66+ 4 Player Substitutions Documenting player substitutions during the game 9 Pitching Rule: Green Book Rule VI (a) Any player who has played the position of catcher in four (4) or more innings in a game, is not eligible to pitch on that calendar day. (b) A pitcher once removed from the mound cannot return as a pitcher. Note: A pitcher who delivers 41 or more pitches in a game cannot play the position of catcher for the remainder of the day.

For Jr/Sr/Bigs: A pitcher remaining in the game, but moving to another position, can return to the position of pitcher in the remainder of the game, but only once per game. For AAA and Coast: Managers must notify scorekeeper of all pitching changes and shall inform scorekeeper as to who is sitting out each inning. For Majors: Managers shall notify the Umpire/Scorekeeper of player substitutions by first indicating the player coming out and then indicating the player taking the removed player s place. Once all player substitutions have been indicated, then the Manager shall notify the scorekeeper of the position changes. Special Pinch Runner: A player may replace a runner without being considered a substitute once per inning; use does not satisfy mandatory play requirement. After the game Fill in the score box at the bottom of the sheet. Fill in the NEW game report sheet to have managers sign once they have verified the final/official score of the game and the pitch count for their pitchers. Turn in the NEW Game Report score sheet (baseball only) with lineups attached. Softball turn in score sheet if needed. In the main scorekeeper s booth above Field 1. Please put your score sheet in the appropriate file drawer and section upon completion of the game. *** If a score sheet cannot be located, both teams may receive a loss for the game as the score sheet is the only official record of the game. If there is no game following yours, return the scoreboard controls to the appropriate score booth and LOCK THAT SCOREBOOTH! (Pull down windows in H2,4, 5 & 6) Scorekeepers must report any player who did not play a minimum of 4 defensive innings (AA, AAA & Coast) or 3 defensive innings (Majors) to the Head Scorekeeper (Ellie O Rourke, scorekeeper@redwestll.org) or the VP of their division. VP Baseball Jeff Laizans vp-bb-majors-minors@redwestll.org VP Softball: Kelli Landers vp-sb@redwestll.org Special Note: If a game is called because the time limit was imposed and the inning wasn t complete, you will usually revert back to the score of the last completed inning. However, if the Visiting team was ahead at the end of the previous complete inning and the Home team is ahead at the time the game is called, but don t have three outs, the Home team wins the game. This is so that the Home team is not penalized for hitting last. Protesting a game Protests shall be considered only when based on violation or interpretation of a playing rule or the use of an ineligible player. No protest shall be considered on a decision involving an 10

umpire s judgment. The role of a scorekeeper in a protest situation is to note exactly where everyone is/was at the point of the protest. When the protested game is resumed, the teams will use your score sheet to restore the game to the time it was protested, so your accuracy matters! Extra supplies There are extra pencils, markers, erasers, and score sheets in the main score booth above field 1. Look for the drawer marked RWLL Scorekeeper supplies, and you should find anything you may need. There are also extra staples located in that drawer if the stapler is empty. AA Batteries for the scoreboard controllers can be found in the Scorekeeper supplies drawer, as well. If you need something that you cannot find in the supplies drawer, contact Ellie O Rourke. 11

Additional Information, Terms and Definitions AA only First half of season: Coach pitch/second half of season: Player pitch with modified Coach Pitch After any 2 batters have been awarded first base on account of receiving 4 balls, or being hit by a pitch, the batter s coach will relieve the pitcher for the rest of that batter s at bat. Inform the coach of the number of strikes on the batter. The batter can either put the ball into play or strike out. This coach pitch rule will only be in effect until mid-season. Games played after the switch will not be limited on the number of Base on Balls in one inning. If the batter is hit by a pitch, he advances to first base regardless of the number of walks in that inning. Exception: If the pitch that hit him was delivered by a coach, the batter does not advance to first base. Coach pitches do not count against player s pitch counts. More Advanced scoring terms and definitions Any scorekeeper that feels confident scoring these situations can do so on the official score sheet at any level AAA and above. Managers appreciate the most information that you can provide. 12 Fielder s Choice applies to Coast/Majors After a ball is put into play by the batter, the retrieving fielder has a choice of where to play the ball. He/she may choose to throw to the appropriate base in order to catch the batter OR if there is already another runner on base, he/she may instead attempt to get out the lead runner. This is called a fielder s choice (the fielder chooses where to play the ball). This is NOT a hit for the batter. Circle FC in the score box. Sacrifice Majors only A sacrifice fly, or sacrifice bunt is an intentional play achieved by the batter with the intent of advancing a base runner. The defensive out is made on the batter; however, his/her team benefits by advancing a runner or possibly scoring. An out is recorded in the circle (1, 2, or 3) and write SAC on the right side of the sore box for that batter. Be sure and credit an RBI if it applies. Errors applies to Coast/Majors start scoring errors in AAA for practice If it is obvious that a fielder has mishandled a throw or catch, you may charge an error. When a batter reaches a base because of an error by a fielder, mark the base path line with an E. Errors do not count as a hit for the batter. Wild Pitch introduced at Coast A wild pitch is recorded when a pitch is so high, low or wide that a catcher is not able to stop or control the ball by ordinary effort, thereby permitting base runners to advance. This is a call against the pitcher. Note a WP on the score sheet.

Passed ball introduced at Coast A catcher is charged with a passed ball when he fails to hold or control a legally pitched ball which should have been held or controlled with ordinary effort, thereby permitting a runner or runners to advance or score. Record as PB on the score sheet. Special Note: If a WP, PB or Error occurs and is charged to the defense, you cannot also give the runner a SB (stolen base) there is no SB in those situations. Dropped 3 rd Strike only in Majors and above Baseball/Softball This occurs when the catcher fails to cleanly catch a pitch for the third strike. A pitch is considered uncaught if the ball touches the ground before being caught, or if the ball is dropped after being grasped. On an uncaught third strike with no runner on first base or with two outs, the batter immediately becomes a runner. The strike is called, but the umpire does not call the batter out. Regardless of the outcome of an uncaught third strike, the pitcher is statistically credited with a strikeout. If at the time of the strike three pitch, first base is occupied with fewer than two outs, the batter is automatically out and cannot become a runner. 13

Field Positions 7 8 9 7 8 9 10 6 4 6 4 5 1 3 5 1 3 2 2 Positions for a 9 player team Positions for a 10 player team 1 = Pitcher (P) 6 = Short Stop (SS) 2 = Catcher (C) 7 = Left Fielder (LF) 3 = First Baseman (1B) 8 = Center Fielder (CF) or Left Center Fielder (LC) 4 = Second Baseman (2B) 9 = Right Fielder (RF) or Right Center Fielder (RC) 5 = Third Baseman (3B) 10 = Right Fielder (RF) Score sheet Notations Pitching Hitting Fielding S Swinging Strike BB Base on Balls F8 Fly Center Field C Called Strike K Struck out swinging 3-U Unassisted play by 1B F Fouled Strike Struck out watching 6-4 Throw from SS to 2B B Ball FC Fielder s Choice CS Caught Stealing WP Wild Pitch HBP Hit by Pitch E Error TTM Trip to Mound 1B Single 5-4-3 DP Double Play by 3B to 2B 2B Double to 1B. 3B Triple HR Homerun F7-5 DP Double Play, Fly LF to 3B 6-4-3 DP--Double Play, SS to 2B to 1B RBI Runs Batted In SAC Sacrifice K-U2 Dropped 3 rd strike, tagged by catcher K-2-3 Dropped 3 rd strike, picked up by catcher thrown to 1B 14