UTRGV s 2019 Regional Science Bowl Academic Rules and Regulations (Updated 10/16/2018)

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UTRGV s 2019 Regional Science Bowl Academic Rules and Regulations (Updated 10/16/2018) STRUCTURE I. Teams must have at least 4 players in every game at all times in order to compete. Each player will have a buzzer that they must press to answer a toss-up question. The team on the left will be identified in the following order: A-3, A-2, A-C (Captain), A-1, while the team on the right will be identified in the following order: B-1, B-C (Captain), B-2, B-3. I Games will consist of two 8-minute halves, with up to 23 toss-up questions, and a 2 minute break in between. During the break, the coach may swap the alternate with one of their active players. The coach and alternate must sit behind their team, in the far back of the room. The team with the highest score at the end of the 23 questions or at the end of the second half will be declared the winner. Questions are either multiple-choice or short-answer. A participant may answer a multiple-choice question with either the letter answer (W, X, Y or Z) or the verbal answer; however, if the verbal answer is given, it must be exactly as indicated in the question or as read by the moderator. Only the first answer provided by a student acknowledged to answer during the toss-up question or by the Team Captain during a bonus question will be accepted. Should a question or challenge arise during a match, the match and the clock will be stopped until the question is resolved. Once the question has been resolved, the match will continue from that point. Should the moderator decide that some time was lost due to the interruption in play, an appropriate amount of time will be put back on the clock. V. UTRGV s Regional Science Bowl will use a round robin tournament, followed by a double elimination stage. Teams will be placed in their groups based on a random draw upon arrival to the event. There will be four round robin groups in each of the two divisions (middle school and high school). Each round robin group will consist of up to 5 teams. Each team will play every team in its round robin group and have at least 1 bye (which is a time for the team to sit out a round). At the end of each round robin match, regardless of the overall score, 2 points are awarded for a win, one point for a tie, and zero points for a loss, to decide which teams advance to the double elimination stage in the competition. VI. A tie-breaking procedure in the following order will be used to determine teams advancing to the double elimination stage, should there be a tie within a round robin group: A. Head-to-head won/loss record B. If 2 teams are still tied, there will be a 5 toss-up question tiebreaker (with interrupt, blurt, and communication penalties in effect). No bonus questions will be used during this segment of the competition. If still tied, another 5 toss-up question tiebreaker will be used, etc. until the advancing team is determined. C. If more than two teams are tied, each team, in separate rooms, will be given the same series of five toss-up questions (no bonus questions will be used during this segment of the competition). The usual five seconds will be allowed for a competitor to buzz in after the question is completely read. There are no interrupt penalties but also no reason to interrupt since all five questions will be read completely. Teams will be scored on the basis of +1 for each correct answer, -1 for each incorrect answer or blurt or communication, and 0 for each unanswered question. If two or more teams are still tied, procedure (ii) or (iii), as appropriate, will be used until the advancing teams are determined; once tiebreaker games have begun, head-to-head results will no longer matter. Last Revised on 10/16/2018 - Page 1

V A total of 8 teams (top 2 teams per round robin group) will advance to the seeded double elimination stage in each division. A double elimination tournament is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament s championship upon having lost two games or matches. A double elimination tournament will be broken into two sets of brackets: the No-Loss Bracket and Challengers Bracket. After the first round, the winners will advance into the No-Loss Bracket, and the losers will drop down into the Challengers Bracket. The winners of matches in the No-Loss Bracket will advance to compete with the winners of other No-Loss matches, while the losers of the No-Loss matches will drop down into the Challengers Bracket for a chance to compete against the finalist of the No-Loss Bracket. If the finalist of the No-Loss Bracket loses in the finals against the final winner of the Challengers Bracket, the finalist of the No-Loss bracket will have the opportunity to get a rematch for an opportunity to win the competition. Note the double elimination stage will consist of up to 15 games. SCORING I. A toss-up question is worth 4 points each, with a time limit to answer of 5 seconds, after the moderator has completely read the question. The timekeeper will announce time, once the 5 seconds are over. Team members are NOT allowed to discuss a toss-up question with each other. Once a player buzzes in, he/she must be acknowledged by the moderator or the scientific judge in order to answer a toss-up question. A. If the player buzzes in, is acknowledged, and his/her answer is correct, the player s team receives the opportunity to answer a bonus question. B. If the player s answer is incorrect, there is no penalty to the team, and the opposing team receives 5 seconds to buzz-in an answer. If both teams answer incorrectly, the moderator will read the correct answer to both teams, and move on to the next question. C. Same rules then apply to the opposing team regarding being acknowledged and answering the toss-up question correctly for an opportunity to answer the bonus question. D. If a toss-up question is begun before time expires in a half, that question will be finished under the usual rules of play, including the bonus if the toss-up is answered correctly. The half is then over. A question will be considered to have been begun if the subject area has been completely read. The second half will begin with the first toss-up question not read in the first half. Each bonus question is worth 10 points, with a time limit to answer of 20 seconds. The timekeeper will announce 5 seconds once 15 seconds have passed, and time when the 20 seconds are over. Team members of the team (who got the toss-up question leading up to the bonus question) are allowed to discuss the bonus question with each other, after the moderator is completely done reading the bonus question. The answer to a bonus question must come from the team s captain. Moderators must ignore an answer from anyone but the captain on the bonus question. A. The team does not have to buzz-in in order to give an answer, but only the first answer provided by the team captain will be accepted. B. If the answer is correct, the team will get 10 points. If incorrect, there is no penalty, and the game moves to the next toss-up question. C. If the moderator inadvertently responds to someone other than the captain while indicating whether an answer is correct, or to the captain before the answer is being given, the next bonus question will be read to the team eligible for the bonus. If this situation occurs on the last question of the round, the officials will obtain a replacement bonus question. Last Revised on 10/16/2018 - Page 2

I Interrupts A. If a player buzzes in while a toss-up question is being read, is acknowledged and answers incorrectly, the answer will be considered an INTERRUPT, which then automatically awards 4 penalty points to the opposing team. The toss-up question will then be re-read to the opposing team for an opportunity to answer. B. If the player buzzes in while the toss-up question is being read, is acknowledged but answers correctly, the answer will be accepted, and the team will have the opportunity to answer the bonus question. C. The DOUBLE INTERRUPT. If a player buzzes in while the toss-up question is being read, is acknowledged, and incorrectly answers an interrupt, the player s team will incur a 4 point penalty, and the question will then be re-read to the other opposing team. If the opposing team also incorrectly answers an interrupted toss-up question (after being acknowledged), the same penalty will be applied to the opposing team, resulting in both teams incurring a 4 point penalty and the moderator proceeding to the next toss-up question. D. In order for a question to be considered fully read, the moderator will need to have read all of following information: Whether question is a toss-up or bonus question What the question number is What the question category is If a question is multiple choice or short answer The question AND multiple choice answer options (if the question is multiple choice) The question (if the question is a short answer) If the moderator hasn t finished reading the information above (including the multiple choice answer options (if the question is multiple choice), the question will be considered an interrupt. Before answering a toss-up question, the team member who has buzzed in MUST be verbally recognized by the moderator or scientific judge. (Before the match, the official who will be recognizing participants will be identified.) If a student from a team that has buzzed in answers before being recognized, it is termed a BLURT, and the moderator will award 4 points to the opposing team but will not indicate whether the answer was correct or not. A. The toss-up question will then be offered to the opposing team, if still eligible. B. If the question has not been completely read, the question is reread in its entirety, and the opposing team has an opportunity to answer the toss-up question, and, if correct, a chance to answer the bonus question. C. On toss-up questions, no communication among team members may occur. Prior to buzz: Should communication among any of the team members occur without a team member buzzing in, or if any team member should give an answer without buzzing in, any answer given does not count, the moderator will not indicate whether the answer given was correct or not, and the team loses the right to answer the toss-up question. The question is then offered to the opposing team, if still eligible. After a buzz: If communication occurs, the communication is then classified as a blurt, and 4 penalty points will be awarded to the opposing team, who will then have an opportunity to be offered the opportunity to answer the toss-up question. Last Revised on 10/16/2018 - Page 3

SPECIAL ACCOMMODATIONS It is each team coach s responsibility to notify the UTRGV Regional Science Bowl coordinator of any special accommodations needed by their respective school team s players. Special accommodations should be communicated to Karen Dorado at karen.dorado@utrgv.edu by Friday, February 1, 2019. In the case that a special accommodation request is not documented prior to the event, the team coach must notify UTRGV staff at registration on the day of the event no later than 8:30 a.m. in order to provide UTRGV staff with sufficient time to make appropriate arrangements. CHALLENGES I. Challenges must be made before the moderator begins the next question, or, for the last question of a half, within 3 seconds of the end of that half. No challenges may be made during the play of a question. All challenges must come from the 4 members of each team who are actively competing. The fifth team member, coach, and others associated with a team may NOT become involved in challenges or their discussion. If anyone associated with a team, other than the 4 active team members, initiates or discusses a challenge, the team will have the challenge ruled against it. All decisions of the judges are final. I Challenges may be made either to scientific content (i.e., whether an answer is scientifically correct or not) or to the administration of the rules (e.g., whether the timing or scoring is correct). Challenges may NOT be made to judgment calls by the officials, including but not limited to whether a question has been interrupted, whether 5 seconds have elapsed before a student buzzes in on a tossup, whether 20 seconds have elapsed before a captain begins answering a bonus, whether the nonplaying team has engaged in distracting behavior during a question, whether a half has expired before a new toss-up question begins, whether a stall or blurt has occurred, whether players have communicated during a toss-up, whether a player has given a first response, whether an answer has been pronounced correctly, whether an answer to a multiple-choice question is exact, whether time should be added back to the clock, or whether a non-playing audience member has shouted an answer, including whether the shouter is associated with one of the 2 teams. If a team s answer to a toss-up question is judged incorrect, and they wish to challenge the ruling on the basis of scientific content, but the opposing team is still eligible for the toss-up, the first team must hold its challenge until after the opposing team has completed its toss-up opportunity. The first team should then state its challenge before the next bonus or toss-up question is read. If the challenge is denied, play will proceed as usual from the end of the second team s answer. If the challenge is upheld, the second team s answer will be disregarded and the time lost since the first team s answer was disallowed will be put back on the clock. The first team will then be awarded 4 points and have the opportunity to answer the bonus question. Last Revised on 10/16/2018 - Page 4

DISRUPTIVE BEHAVIOR I. After recognizing a participant, the moderator will allow for a natural pause (up to 2 seconds), but if the moderator determines that stalling has occurred, it will be treated as a wrong answer. On any tossup or bonus question, the first response given, as determined by the officials, is the only one that counts. However, if a participant gives both a letter answer and a scientific answer to a multiple choice question, both parts must be correct. Any prefacing remarks that do not directly answer the question, such as my answer is or repeating the question, will be considered delaying the game and counted as an incorrect answer. (Note: a very short um, er, or vocal stumble is acceptable, provided the officials do not consider it delaying the game.) The moderator may interrupt a player in the process of giving an incorrect answer at any time, so as to continue the flow of the game. I On a toss-up question, if the moderator inadvertently recognizes a player other than the one who buzzed in, the player who buzzed in will be allowed to answer as though he/she had been correctly recognized. If the player who was inadvertently recognized answers the question, it will be considered a blurt, with 4 points awarded to the opposing team. The team that is not playing the toss-up or bonus question must remain quiet while the opposing team hears and answers the question. If the non-playing team engages in behavior that is visually or verbally distracting, the opposing team will be awarded the following: A. For toss-up questions: 4 points for the toss-up question, the option of having 20 additional seconds run off the clock, and the opportunity to answer the bonus question. The moderator will then proceed to the next toss-up. B. For bonus questions: 10 points for the bonus question and the option of having 40 additional seconds run off the clock. The moderator will then proceed to the next toss-up. C. During each round, each team will be allowed one accidental buzz during questions for the opposing team. All subsequent buzzes during questions will be called distractions. No one in the audience (including the coach and the alternate) may communicate with participants or with the competition officials during the match; communication will result in ejection from the competition room. The officials may clear the room of the coach and alternate, if communication is suspected. If someone in the audience shouts out an answer, and the team with which the shouter is associated can be determined, that team will forfeit the match. If the shouter cannot be determined by the officials to be associated with either team, the room will be cleared of everyone other than the officials and the eight players currently playing; the officials will add time back to the clock, and the question will be replaced with the next toss-up or bonus (whichever is appropriate). If you have any questions, please do not hesitate to contact Karen Dorado at karen.dorado@utrgv.edu. Last Revised on 10/16/2018 - Page 5