Fandex: Penal Legions

Similar documents
GENESTEALER CULTS. - Genestealer Cults v1.1

GENESTEALER CULTS. - Genestealer Cults v7.0

LION EL'JONSON Primarch of the Dark Angels WS BS S T W I A LD SV

DARK ANGELS. 14 Points. WARGEAR: Power armour Boltgun Bolt pistol Frag grenade Krak grenade

HORUS HERESY BOOK 6, RETRIBUTION BY FALSEHOOD CLOAKED FACTION KEYWORDS OATH OF MOMENT SPECIAL RULES MODEL AVAILABILITY

ADEPTUS MECHANICUS EXPLORATORS

THE HORUS HERESY: MECHANICUM THAGMATA ARMY LIST CYBERNETIC RESILIENCE FACTION KEYWORDS MODEL AVAILABILITY BATTLE AUTOMATA CYBERTHEURGY

Combine barrage points from all battery BP to-hit #Refer to table to compute to-hit:

Adeptus Mechanicus Knight World SPECIAL RULE

ZOMBIE 40,000 A GAME OF RUTHLESS SURVIVAL IN THE GRIM DARKNESS OF THE FAR FUTURE

Chapter Approved Warhammer 40,000 Main Rules Clarifications (v2.0)

Heresy Era gaming. About this army list. Army wide special rule

INQUISITION KILL TEAMS

GRIM RESOLVE CODEX: DARK ANGELS EXPERIENCED LEADER MODEL AVAILABILITY FACTION KEYWORDS

Forge World FAQ & Rules Clarifications Using the Horus Heresy army lists for Warhammer 40,000 7 th Edition

Warhammer 40k Change to 5 th Edition

BLACK TEMPLARS BLACK TEMPLARS V 3.5. Thomas Sergeant. Authored By:

CODEX: BLOOD ANGELS TELEPORT HOMER FACTION KEYWORDS MODEL AVAILABILITY

IMPERIUM, ADEPTUS MECHANICUS, CULT MECHANICUS, <FORGEWORLD> CHARACTER, INFANTRY, TECH-PRIEST, ARCHMAGOS

TRANSPORTS This list may take the following transports: Chimera (Codex Astra Militarum) Rhino (Codex Space Marines) Taurox (Codex Astra Militarum)

Dark Heresy. Abridged Armour (Page 167) Name. Multiple Hits (Page 223) First. Vehicle Hit. Vehicle Critical Effects location.

THE PRIMARCH PROJECT 6th EDITION

HIVE OF THE DEAD ADVANCED RULES

PRIMARCH ARMY LIST. ABILITIES The following ability is common to all Primarchs.

ADEPTA SORORITAS. - Adepta Sororitas v8.0 (13 Nov 2016)

Soviet Infantry Company

French infantry Platoon

Chaos Space Marines. Contents

In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies.

ACTS OF FAITH INDEX: IMPERIUM VOL. 2 FACTION KEYWORDS MODEL AVAILABILITY

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved

Combine barrage points from all battery BP to-hit #Refer to table to compute to-hit:

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

WARHAMMER 40,000 HOUSE RULES EDITION V1.3

FIRETEAM Wargame Rules for Modern Combat Operations

SAMURAI INFANTRY. Name QUA TYP STR RES WOR ARM WEA MOV SAV TER BAD PTS UPG MIN MAX. Infantry Poor Disc md 2h 15 no no night 3 +1med 5 20

ARMIES OF THE 18 TH CENTURY

Overview. Last, the Black Legion is not included in this supplement due to them having a supplement at the time of this writing.

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco

A Fistful of Sardaukar Table of Contents

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

To End All Wars. WW1 Miniature Game V1.2

Forge World Rules Clarifications for the

Attack at Luneville by Roger Burley

Tactical Combat Rules By David Newport

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

KR 16 Kometenmelodie Rules version 1.6 2nd Edition

Konflikt 47. errata & FAQ ERRATA PAGE 81: FANATICS PAGE 66: TESLA PAGE 101: WALKERS ASSAULTING INFANTRY AND ARTILLERY PAGE 68: MEASURE RANGE AND MOVE

Warhammer 40,000 Grand Tournament 2001 Official Clarifications

Skirmish Action AAR: Ruhr 1945 By Russ Lockwood

Soldier-4. Traits (see back for details)

Modern Infantry Tactics in WWII Online

Squad column fire team wedge

Stories and Background by Stacy L. Colonna, without whom this book would not have been possible.

NECROMUNDA ENFORCERS

Things that need changing in your rule book. (Errata for PBI)

Corinth Canal Scenario Pack Historicon

RULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through

Stepping Up to Version 3 by Phil Yates

QUICK REFERENCE SHEETS

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

To End All Wars WW1 Miniature Game V1

SKIRMISH WARFARE IN THE AGE OF DARKNESS

NECROMUNDA FREQUENTLY ASKED QUESTIONS AND ERRATA V.1

Weapons D6 / M247 General Purpose M

14. HIT / MISS DETERMINATION

The First Shots of the War

MEDAL OF HONOR RECIPIENTS

The Setting. Counter Attack at Ste Mere Eglise

Deathwatch Living Errata

Warhammer 40, nd Edition

2006 AdeptiCon 2006 Weekend Report Bill Centurian99 Kim Page 1

Contents. Dark Angels

Borderlands Warhammer 40,000 Escalation League Rules Booklet

Chosen Men Fat. 1. Sequence of play. Base Morale;

Bolt Action Errata. Bolt Action rulebook

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018

Principality of Zeon Units

The Rifle Platoon: The Light Armoured Infantry Platoon:

YANKS UP THE YANGTZE. A GAME OF WARFARE AND MAYHEM ALONG THE YANGTZE RIVER DURING THE 1920s. Written by Greg Blake

Green Jackets Rules for Napoleonic Skirmishes

DRUZE SHOCK TEAMS. BRAWLERS, Mercenary Enforcers

The Hand Grenade (Weapon) Ebooks Free

MASSIMO TORRIANI VALENTINO DEL CASTELLO - Copyright 2014

Crimson Dusk Wargames rules For skirmish to platoon level games In Near Future, Sci-Fi and Post Apocalyptic settings. Written by Duncan Thompson

QRS QUICK REFERENCE QUICK REFERENCE SHEETS. Shooting Modifiers table. Survivor Action Point Table. Hand-to-Hand Modifiers Table

Part One: Imperial Space Marines. Table of Contents. (Sketchy Draft ) Introduction

Conquest of the Palatinate A Thirty Years War Campaign

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44

Soviet Forces Leningrad Region 1 January 1942 LENINGRAD FRONT

DRUZE SHOCK TEAMS. BRAWLERS, Mercenary Enforcers

THE EMPIRE WARSCROLLS COMPENDIUM

Rules Preview. 1 of 10. Apr 2015 Edition. Spiral Arm Studios, Ltd

3rd Edition RULES OF PLAY

The Red, White & Blue Battle at Lone Wolf Paintball West in Metamora, MI will

Brimstone and Iron. Some Alternate Weapon Rules for Warhammer Fantasy.

After Action Report: Muwufa, Banipal February 2019

Fall of Damnos DISCLAIMER: On Your Tabletop #4: Darwin Eugene K. Francis P. James I. Phil H.

Transcription:

Fandex: Penal Legions Army Rules: Scum of the Imperium: Even in the generally uncaring manner of the Imperial war machine, Penal Legion units are the lowest of the low. In allied games, Imperial units may fire into an assault containing only enemy models and Penal Legion models. Penal Legion units are hit on a 2+, while the enemies are hit on a roll of a 1. Summary Execution: If a unit fails a Morale test, the model with the Summary execution rule will immediately remove from play, the highest Ld. model in the unit, that does not have the Summary Execution rule. The Morale test may the be rerolled. Combined Squads: Squads with this rule may combine with other squads in their FOC slot, upon deployment, counting as a single unit for all game purposes. These units may be taken from C:Imperial Guard: Leman Russ Squadron (0-2 per squadron) Hellhound Squadron (0-2 per squadron) Sentinel Squadron Ordinance Battery (Basilisks and Griffons only, 0-2 per squadron)

HQ Colonel Schaeffer 100 points BS WS S T W I A Ld Sv. 5 5 4 4 3 4 3 10 4+ Wargear: Plasma Pistol, Power Sword, Carapace Armor, Refractor Field, Frag Grenades Special Rules: Feel No Pain, Eternal Warrior, Independent Character, 13th Penal Legion 13th Penal Legion: Any unit in the army may be upgraded to receive the 13th Penal Legion special rule at a cost of +2 points per model. Any unit with this rule will automatically pass all Morale and Pinning tests, as long as Colonel Schaeffer is alive. If Colonel Schaeffer is selected as part of your army, roll a d6 before you deploy your forces, and use the table below. 1-2 Assassination: The 13th Penal Legion has been sent to kill a high-priority enemy figure. Secretly write down the highest costing independent character in the opponents army, it is worth double the amount of kill points. 3-4 Elimination: The Last Chancers are out to destroy a vital objective. Secretly nominate one enemy-placed objective, it is worth double the normal value if held by a 13th Penal Legion unit at the end of the game. 5-6 Unplanned Assault: Schaeffer has been drawn into a battle that is not of his choosing. All units with the 13th Penal Legion special rule gain the Fleet rule, but any rolls of a 1 for running in the shooting phase, incur a wound on every model in the unit (with saves allowed as normal), as the unit incurs Schaefferʼs wrath for their laziness.

Colonel Greaves 50 points 4 4 3 3 2 3 2 9 4+ Wargear: Bolt Pistol, Chainsword, Carapace Armor, Refractor Field, Frag Grenades Special Rules: Stubborn, Independent Character, Misery of the Maggots, Summary Execution Misery of the Maggots: Colonel Greaves is renowned for his heavy-handed use of Arbites troops to keep discipline in his army. Arbites units can be taken 0-2 per Elite slot, instead of 0-1. Colonel Greaves is accompanied by two Arbites Bodyguards, with the following profile: 3 4 3 3 1 3 1 8 4+ Wargear: Bolt Pistol, Close Combat Weapon, Carapace Armor, Frag Grenades Special Rules: Independent Character

Penal Legion Commander (Major) 25 points Colonel 4 4 3 3 3 4 3 10 5+ Major 3 4 3 3 2 3 2 9 5+ Wargear: Bolt Pistol, Close Combat Weapon, Flak Armor, Frag Grenades Special Rules: Stubborn, Independent Character, Summary Execution A Major may take the following upgrades: Carapace Armor: +5 points Power Weapon: +10 points Plasma Pistol: +10 points Power Fist: +15 points Replace Bolt Pistol and Close Combat Weapon with 2 Power Swords: +15 points A Major may be upgraded to a Colonel for: +10 points A Colonel may take the following upgrades: Carapace Armor: +5 points Power Weapon: +10 points Plasma Pistol: +10 points Power Fist: +15 points Replace Bolt Pistol and Close Combat Weapon with 2 Power Swords: +15 points Refractor Field: +10 points Replace Bolt Pistol and Close Combat Weapon with 2 Power Fists: +30 points

Troops Civilian Penal Platoon [Platoon Command Squad (1), Infantry Squad 2-5, Heavy Weapon Squad 0-3, Suicide Squad 0-1.] Platoon Command Squad 10 points Lieutenant 3 3 3 3 2 3 2 9 5+ Command Squad Trooper 3 3 3 3 1 3 1 8 5+ Special Rules: Combined Squads, Independent Character Wargear: Close Combat Weapon, Laspistol, Frag Grenades, Flak Armor The Lieutenant may take a command squad at +5 points per model, up to five models. They are armed with a lasgun, frag grenades, and flak armor. If the Lieutenant takes a Command Squad, he loses the Independent Character rule, until the unit is destroyed. The Lieutenant may take any of the following options: Carapace Armor: +5 points Bolt Pistol: +1 point Power Weapon: +10 points Plasma Pistol: +10 points The Command Squad Trooper(s) may take any of the following options: Flamer, Grenade Launcher, Sniper Rifle: +5 points Boltgun: +3 points Melta Gun: +10 points Plasma Gun: +15 points Heavy Flamer: +15 points

Civilian Infantry Squad 3 3 3 3 1 3 1 7 5+ [10 models] Special Rules: Combined Squads Wargear: Lasgun, Frag Grenades, Flak Armor 45 points One model may be upgraded to the Sergeant at +5 points, whose profile is modified by +1 Ld. Any model may: Replace itʼs Lasgun with a Laspistol and Close Combat Weapon: free One model may replace itʼs Lasgun with: a flamer, sniper rifle, grenade launcher: +5 points a meltagun: +10 points a plasma gun: +15 points Two models may form a heavy weapon team and take: a heavy bolter or autocannon: +10 points a missile launcher: +15 points a lascannon: +20 points Civilian Heavy Weapon Squad 3 3 3 3 2 3 1 7 5+ [3 heavy weapon team bases] Wargear: Mortar, Flak Armor, Frag Grenades Any model may take: -an autocannon or heavy bolter: +10 points -a missile launcher: +15 points -a lascannon: +20 points 30 points

Civilian Suicide Squad 6 points per model 3 3 3 3 2 3 1 8 5+ [5-20 models] Special Rules: Stubborn, Infiltrate Wargear: Lasgun, Frag Grenades, Flak Armor Any model may replace itʼs lasgun with: a close combat weapon and laspistol: free a shotgun: free Up to three models may replace their lasguns with: a flamer, grenade launcher, or sniper rifle: +5 points

Military Penal Platoon [Platoon Command Squad (1), Infantry Squad 2-5, Heavy Weapon Squad 0-3, Suicide Squad 0-2.] Platoon Command Squad 15 points Lieutenant 4 3 3 3 2 3 2 9 5+ Command Squad Trooper 4 3 3 3 1 3 1 8 5+ Special Rules: Combined Squads, Independent Character Wargear: Close Combat Weapon, Laspistol, Frag Grenades, Flak Armor The Lieutenant may take a command squad at +6 points per model, up to five models. They are armed with a lasgun, frag grenades, and flak armor. If the Lieutenant takes a Command Squad, he loses the Independent Character rule, until the unit is destroyed. The Lieutenant may take any of the following options: Carapace Armor: +5 points Bolt Pistol: +1 point Power Weapon: +10 points Plasma Pistol: +10 points The Command Squad Trooper(s) may take any of the following options: Flamer, Grenade Launcher, Sniper Rifle: +5 points Boltgun: +3 points Melta Gun: +10 points Plasma Gun: +15 points Heavy Flamer: +15 points

Military Infantry Squad 60 points 4 3 3 3 1 3 1 8 5+ [10 models] Special Rules: Combined Squads Wargear: Lasgun, Frag Grenades, Flak Armor One model may be upgraded to the Sergeant at +5 points, whose profile is modified by +1 Ld. Any model may: Replace itʼs Lasgun with a Laspistol and Close Combat Weapon: free One model may replace itʼs Lasgun with: a flamer, sniper rifle, grenade launcher: +5 points a meltagun: +10 points a plasma gun: +15 points Two models may form a heavy weapon team and take: a heavy bolter or autocannon: +10 points a missile launcher: +15 points a lascannon: +20 points Military Heavy Weapon Squad 4 3 3 3 2 3 1 8 5+ [3 heavy weapon team bases] Wargear: Mortar, Flak Armor, Frag Grenades Any model may take: -an autocannon or heavy bolter: +10 points -a missile launcher: +15 points -a lascannon: +20 points 45 points

Military Suicide Squad 8 points per model 4 3 3 3 2 3 1 8 5+ [5-20 models] Special Rules: Stubborn, Infiltrate, Scout Wargear: Lasgun, Frag Grenades, Flak Armor Any model may replace itʼs lasgun with: a close combat weapon and laspistol: free a shotgun: free Up to three models may replace their lasguns with: a flamer, grenade launcher, or sniper rifle: +5 points

Elites Lieutenant Kage 45 points 4 4 3 4 3 3 3 8 5+ Special Rules: Rending, Independent Character, Furious Charge, Psychotic, 13th Penal Legion, Infiltrate, Scouts Wargear: Bolt Pistol, Large Knife (counts as Close Combat Weapon), Frag Grenades, Flak Armor Psychotic: Lieutenant Kage is a nasty piece of work. Sometimes the voices in his head tell him to do terrible things, other times they give him the survival premonitions that have kept him alive for so long. His Invulnerable save is the same as his armor. Adeptus Arbites Squad 15 points per model 4 4 3 3 1 3 1 8 4+ [1-10 models] Special Rules: Stubborn Wargear: Suppression Shield, Shock Maul, Carapace Armor, Frag Grenades Shock Maul: Any enemy models in base-to-base with models armed with Shock Mauls will strike at -1 Initiative. Suppression Shield: Provides a 5+ Invulnerable save. Any model may exchange their Shock Maul and Suppression Shield for: a shotgun: free a grenade launcher: +2 points The squad may include a Commissar for: +35 points The commissar may take any of the following: a bolt pistol or chainsword: free a plasma pistol or power sword: +10 points may take the Independent Character USR: +15 points

Last Chancers 10 points per model 4 3 3 3 1 3 1 8 5+ [1-20 models] Special Rules: Infiltrate, Scout, 13th Penal Legion, Subunits Wargear: Lasgun, Close Combat Weapon, Laspistol, Frag Grenades, Flak Armor Any model may be upgraded to a Specialist: +3 points per model Specialists may choose up to 20 points of the following: Carapace Armor: +5 points Bionics: +5 points Sniper Rifle, Grenade Launcher, or Flamer: +5 points Storm Bolter: +5 points Power Weapon: +10 points Plasma Pistol: +10 points Boltgun or Bolt Pistol: +1 point Hotshot Lasgun: +5 points Hotshot Pistol: +3 points Meltagun: +10 points Plasmagun: +10 points Dual Power Swords: +20 points Close Combat Weapon: +1 point Two models (only one of which need be a specialist) may form a heavy weapons team: heavy bolter or autocannon: +10 points missile launcher: +15 points lascannon or plasma cannon: +20 points Subunits: The Last Chancers may be split up, upon deployment, into a total of five units or less, each unit may contain 1-20 models, and these units operate entirely independent of the others. They may not rejoin with other Last Chancer units after deployed. The unit may take a Valkyrie for +100 points, with upgrades allowed via C:Imperial