Fandex: Penal Legions Army Rules: Scum of the Imperium: Even in the generally uncaring manner of the Imperial war machine, Penal Legion units are the lowest of the low. In allied games, Imperial units may fire into an assault containing only enemy models and Penal Legion models. Penal Legion units are hit on a 2+, while the enemies are hit on a roll of a 1. Summary Execution: If a unit fails a Morale test, the model with the Summary execution rule will immediately remove from play, the highest Ld. model in the unit, that does not have the Summary Execution rule. The Morale test may the be rerolled. Combined Squads: Squads with this rule may combine with other squads in their FOC slot, upon deployment, counting as a single unit for all game purposes. These units may be taken from C:Imperial Guard: Leman Russ Squadron (0-2 per squadron) Hellhound Squadron (0-2 per squadron) Sentinel Squadron Ordinance Battery (Basilisks and Griffons only, 0-2 per squadron)
HQ Colonel Schaeffer 100 points BS WS S T W I A Ld Sv. 5 5 4 4 3 4 3 10 4+ Wargear: Plasma Pistol, Power Sword, Carapace Armor, Refractor Field, Frag Grenades Special Rules: Feel No Pain, Eternal Warrior, Independent Character, 13th Penal Legion 13th Penal Legion: Any unit in the army may be upgraded to receive the 13th Penal Legion special rule at a cost of +2 points per model. Any unit with this rule will automatically pass all Morale and Pinning tests, as long as Colonel Schaeffer is alive. If Colonel Schaeffer is selected as part of your army, roll a d6 before you deploy your forces, and use the table below. 1-2 Assassination: The 13th Penal Legion has been sent to kill a high-priority enemy figure. Secretly write down the highest costing independent character in the opponents army, it is worth double the amount of kill points. 3-4 Elimination: The Last Chancers are out to destroy a vital objective. Secretly nominate one enemy-placed objective, it is worth double the normal value if held by a 13th Penal Legion unit at the end of the game. 5-6 Unplanned Assault: Schaeffer has been drawn into a battle that is not of his choosing. All units with the 13th Penal Legion special rule gain the Fleet rule, but any rolls of a 1 for running in the shooting phase, incur a wound on every model in the unit (with saves allowed as normal), as the unit incurs Schaefferʼs wrath for their laziness.
Colonel Greaves 50 points 4 4 3 3 2 3 2 9 4+ Wargear: Bolt Pistol, Chainsword, Carapace Armor, Refractor Field, Frag Grenades Special Rules: Stubborn, Independent Character, Misery of the Maggots, Summary Execution Misery of the Maggots: Colonel Greaves is renowned for his heavy-handed use of Arbites troops to keep discipline in his army. Arbites units can be taken 0-2 per Elite slot, instead of 0-1. Colonel Greaves is accompanied by two Arbites Bodyguards, with the following profile: 3 4 3 3 1 3 1 8 4+ Wargear: Bolt Pistol, Close Combat Weapon, Carapace Armor, Frag Grenades Special Rules: Independent Character
Penal Legion Commander (Major) 25 points Colonel 4 4 3 3 3 4 3 10 5+ Major 3 4 3 3 2 3 2 9 5+ Wargear: Bolt Pistol, Close Combat Weapon, Flak Armor, Frag Grenades Special Rules: Stubborn, Independent Character, Summary Execution A Major may take the following upgrades: Carapace Armor: +5 points Power Weapon: +10 points Plasma Pistol: +10 points Power Fist: +15 points Replace Bolt Pistol and Close Combat Weapon with 2 Power Swords: +15 points A Major may be upgraded to a Colonel for: +10 points A Colonel may take the following upgrades: Carapace Armor: +5 points Power Weapon: +10 points Plasma Pistol: +10 points Power Fist: +15 points Replace Bolt Pistol and Close Combat Weapon with 2 Power Swords: +15 points Refractor Field: +10 points Replace Bolt Pistol and Close Combat Weapon with 2 Power Fists: +30 points
Troops Civilian Penal Platoon [Platoon Command Squad (1), Infantry Squad 2-5, Heavy Weapon Squad 0-3, Suicide Squad 0-1.] Platoon Command Squad 10 points Lieutenant 3 3 3 3 2 3 2 9 5+ Command Squad Trooper 3 3 3 3 1 3 1 8 5+ Special Rules: Combined Squads, Independent Character Wargear: Close Combat Weapon, Laspistol, Frag Grenades, Flak Armor The Lieutenant may take a command squad at +5 points per model, up to five models. They are armed with a lasgun, frag grenades, and flak armor. If the Lieutenant takes a Command Squad, he loses the Independent Character rule, until the unit is destroyed. The Lieutenant may take any of the following options: Carapace Armor: +5 points Bolt Pistol: +1 point Power Weapon: +10 points Plasma Pistol: +10 points The Command Squad Trooper(s) may take any of the following options: Flamer, Grenade Launcher, Sniper Rifle: +5 points Boltgun: +3 points Melta Gun: +10 points Plasma Gun: +15 points Heavy Flamer: +15 points
Civilian Infantry Squad 3 3 3 3 1 3 1 7 5+ [10 models] Special Rules: Combined Squads Wargear: Lasgun, Frag Grenades, Flak Armor 45 points One model may be upgraded to the Sergeant at +5 points, whose profile is modified by +1 Ld. Any model may: Replace itʼs Lasgun with a Laspistol and Close Combat Weapon: free One model may replace itʼs Lasgun with: a flamer, sniper rifle, grenade launcher: +5 points a meltagun: +10 points a plasma gun: +15 points Two models may form a heavy weapon team and take: a heavy bolter or autocannon: +10 points a missile launcher: +15 points a lascannon: +20 points Civilian Heavy Weapon Squad 3 3 3 3 2 3 1 7 5+ [3 heavy weapon team bases] Wargear: Mortar, Flak Armor, Frag Grenades Any model may take: -an autocannon or heavy bolter: +10 points -a missile launcher: +15 points -a lascannon: +20 points 30 points
Civilian Suicide Squad 6 points per model 3 3 3 3 2 3 1 8 5+ [5-20 models] Special Rules: Stubborn, Infiltrate Wargear: Lasgun, Frag Grenades, Flak Armor Any model may replace itʼs lasgun with: a close combat weapon and laspistol: free a shotgun: free Up to three models may replace their lasguns with: a flamer, grenade launcher, or sniper rifle: +5 points
Military Penal Platoon [Platoon Command Squad (1), Infantry Squad 2-5, Heavy Weapon Squad 0-3, Suicide Squad 0-2.] Platoon Command Squad 15 points Lieutenant 4 3 3 3 2 3 2 9 5+ Command Squad Trooper 4 3 3 3 1 3 1 8 5+ Special Rules: Combined Squads, Independent Character Wargear: Close Combat Weapon, Laspistol, Frag Grenades, Flak Armor The Lieutenant may take a command squad at +6 points per model, up to five models. They are armed with a lasgun, frag grenades, and flak armor. If the Lieutenant takes a Command Squad, he loses the Independent Character rule, until the unit is destroyed. The Lieutenant may take any of the following options: Carapace Armor: +5 points Bolt Pistol: +1 point Power Weapon: +10 points Plasma Pistol: +10 points The Command Squad Trooper(s) may take any of the following options: Flamer, Grenade Launcher, Sniper Rifle: +5 points Boltgun: +3 points Melta Gun: +10 points Plasma Gun: +15 points Heavy Flamer: +15 points
Military Infantry Squad 60 points 4 3 3 3 1 3 1 8 5+ [10 models] Special Rules: Combined Squads Wargear: Lasgun, Frag Grenades, Flak Armor One model may be upgraded to the Sergeant at +5 points, whose profile is modified by +1 Ld. Any model may: Replace itʼs Lasgun with a Laspistol and Close Combat Weapon: free One model may replace itʼs Lasgun with: a flamer, sniper rifle, grenade launcher: +5 points a meltagun: +10 points a plasma gun: +15 points Two models may form a heavy weapon team and take: a heavy bolter or autocannon: +10 points a missile launcher: +15 points a lascannon: +20 points Military Heavy Weapon Squad 4 3 3 3 2 3 1 8 5+ [3 heavy weapon team bases] Wargear: Mortar, Flak Armor, Frag Grenades Any model may take: -an autocannon or heavy bolter: +10 points -a missile launcher: +15 points -a lascannon: +20 points 45 points
Military Suicide Squad 8 points per model 4 3 3 3 2 3 1 8 5+ [5-20 models] Special Rules: Stubborn, Infiltrate, Scout Wargear: Lasgun, Frag Grenades, Flak Armor Any model may replace itʼs lasgun with: a close combat weapon and laspistol: free a shotgun: free Up to three models may replace their lasguns with: a flamer, grenade launcher, or sniper rifle: +5 points
Elites Lieutenant Kage 45 points 4 4 3 4 3 3 3 8 5+ Special Rules: Rending, Independent Character, Furious Charge, Psychotic, 13th Penal Legion, Infiltrate, Scouts Wargear: Bolt Pistol, Large Knife (counts as Close Combat Weapon), Frag Grenades, Flak Armor Psychotic: Lieutenant Kage is a nasty piece of work. Sometimes the voices in his head tell him to do terrible things, other times they give him the survival premonitions that have kept him alive for so long. His Invulnerable save is the same as his armor. Adeptus Arbites Squad 15 points per model 4 4 3 3 1 3 1 8 4+ [1-10 models] Special Rules: Stubborn Wargear: Suppression Shield, Shock Maul, Carapace Armor, Frag Grenades Shock Maul: Any enemy models in base-to-base with models armed with Shock Mauls will strike at -1 Initiative. Suppression Shield: Provides a 5+ Invulnerable save. Any model may exchange their Shock Maul and Suppression Shield for: a shotgun: free a grenade launcher: +2 points The squad may include a Commissar for: +35 points The commissar may take any of the following: a bolt pistol or chainsword: free a plasma pistol or power sword: +10 points may take the Independent Character USR: +15 points
Last Chancers 10 points per model 4 3 3 3 1 3 1 8 5+ [1-20 models] Special Rules: Infiltrate, Scout, 13th Penal Legion, Subunits Wargear: Lasgun, Close Combat Weapon, Laspistol, Frag Grenades, Flak Armor Any model may be upgraded to a Specialist: +3 points per model Specialists may choose up to 20 points of the following: Carapace Armor: +5 points Bionics: +5 points Sniper Rifle, Grenade Launcher, or Flamer: +5 points Storm Bolter: +5 points Power Weapon: +10 points Plasma Pistol: +10 points Boltgun or Bolt Pistol: +1 point Hotshot Lasgun: +5 points Hotshot Pistol: +3 points Meltagun: +10 points Plasmagun: +10 points Dual Power Swords: +20 points Close Combat Weapon: +1 point Two models (only one of which need be a specialist) may form a heavy weapons team: heavy bolter or autocannon: +10 points missile launcher: +15 points lascannon or plasma cannon: +20 points Subunits: The Last Chancers may be split up, upon deployment, into a total of five units or less, each unit may contain 1-20 models, and these units operate entirely independent of the others. They may not rejoin with other Last Chancer units after deployed. The unit may take a Valkyrie for +100 points, with upgrades allowed via C:Imperial