GOLDEN HILL LITTLE LEAGUE. Coach s Clinic 2007

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GOLDEN HILL LITTLE LEAGUE Coach s Clinic 2007 All Star Kids Sports (714) 579-1987 www.allstarkidssports.com All Star Kids Sports Coaches Clinic Outline

I. Introduction II. Curriculum III. Hitting IV. Infield V. Outfield VI. Pitching VII. Catching VIII. All Star Kids Throwing Program IX. Willis Sutcliff MPT, ACT X. Practice Program XI. Q & A

BASEBALL CURRICULUM BEHAVIORS and HABITS (LCH 100) 1. Sportsmanship 5. Respects equipment & property of others 2. Teamwork (works well w/others) 6. Assumes responsibility 3. Courteous & Considerate of others 7. Game & Practice behavior (Gloves, etc) 4. Follows rules (Safety) & direction 8. Listen attentively 9. Hustle SKILLS to TEACH (AGES 5-8) 1. Base running 3. Throw and Catch a. Leaving the box (Home plate) a. Two hands (thumbs, pinkies, & belly) b. Home-1B, Home to 2B b. Use feet to move to ball c. Sliding 7-8 c. A.S.K. throwing program d. Look for base coaches d. Defensive Fielding Forms e. Tagging up (when & why) e. Shuffle and throw f. Good jumps (ball off bat) f. step directly to the person g. Good leads after ball crosses plate 2. Defensive positions 4. Hitting a. Teach ready position a. Aggressiveness b. Tap and present b. Quiet Feet c. Infield fielding form c. ASK 9 Step approach d. Outfield fielding form d. Bat size e. Catching form (safety) e. Head up & still f. Force out vs. Tag play f. Tee placement g. Positions (where do I stand?) h. Forget the base, get the ball i. Throw it in, don t run it in

SKILLS (AGES 8-10): Focus more on individual skills. Introduce team skills and concepts. Continue work on player s self-esteem. Teach basic rules of the game. (Ball and strike counts, infield fly etc.) Introduce basic offensive signs. Remember baseball is a game of failure. 1. Baserunning: 3. Throw and Catch: a. 1B to 3B a. Correct grip b. 2B to Home b. Introduce Pitching Mechanics c. Sliding c. Long toss d. Advance on passed balls e. Teach proper turns f. Freeze on line drives 2. Defensive Positions: 4. Hitting: a. Charge balls/breakdown a. Balance b. Drop Step (No back peddle) b. Stride action c. Introduce backhand c. Back Heel (Drop and Drive) d. Stretch Play d. Introduce Bunting e. Tag plays e. Hit by Pitch f. Intro: Rundowns f. Plate coverage g. Intro: Cuts and Relays h. Intro: Communication i. Intro: Catcher skills **WARNING** It s not Ego, it s WE GO! It is after this level when most kids are dropping out of baseball. Please focus on individual player development, not competition. SKILLS (AGES 10+) 1. Baserunning: 3. Throw and Catch: a. Leads and Jumps a. Incorporate different skills b. Stealing techniques into throwing program. c. Read outfielders (Flips, quick hands, etc) d. Offensive strategies b. Pitch: change-ups, location 2. Defensive Positions: 4. Hitting: a. Double plays a. Bunt for base hits b. Bunt defense b. Knowledge of K Zone c. Steal and 1 st /3 rd defense c. Offensive plays d. Catching fundamentals d. Contact point e. Back hand plays e. 2-strike hitting f. Pitcher covering f. On-deck preparation g. Communication g. Hit and run

HITTING MECHANICS 1. Stance: 10 Step program 1. Front foot even with front corner of home plate. Feet outside of shoulders with toes pointed in. 2. Piazza Tap Tap for proper distance away from the plate. 3. Knees bent and chest over knees. (Athletic) 4. Bring bat up to resting point. With the bat on your shoulder in a 45-degree angel. 5. Check your knuckle alignment 6. Take a deep breath and look at pitcher. 7. Launch; raise the hand up by your ear. Chin above the lead shoulder with both eyes on the pitcher. Bat at 45 angle. 8. Stride and load. Stretch the rubber band. 9. Swing It like you Mean It! 10. Finish High and Watch It Fly. 2. Balance and footwork: Athletic position is necessary to maintain balance thru the swing. Check yourself at the beginning of your swing and at the finish of your swing and hold that position. If you can hold the finish you were in balance throughout the swing. Taking a proper stride at the beginning of the can be one of the most important parts of the swing. When striding you need to hold your weight and not lean or lung at the ball. As you start to swing the bat your back foot needs to pivot (squash the bug) and allow your hips to turn thru the swing. This provides power or punch. I like to tell my player hit the ball with angry hips. 3. Contact points and plate coverage: I will be demonstrating with home plate in 3 colors red, white and blue. We have 17 inches of home plate to cover and about 6 or 8 inches of barrel on my bat. So we need to understand where we have to get our hands for inside coverage and outside coverage. I will also

be using a red, white and blue mat with balls in each of the colors to clarify the positions of contact. 4. Bat Speed: This is what hitting is all about. It is not how big and strong you are it is how fast can you make the bat travel at contact point. The ZingBat is the most effective tool that I have found to show you where and when your swing is fastest. 5. Bunting: 1. Pivot not square. 2. Point the barrel up so that the barrel is above your hands. Bat angle. 3. Keep the barrel of the bat at eye level. 4. Use your knees to bend to get to the low pitches. Try to maintain the proper bat angle. 5. Use you lead hand for direction. 6. Always bunt the ball on the ground. 7. Bunting for base hits. 8. Squeeze bunts. 6. Drills: Bunting knee down Tees Soft toss 27 s Short toss Whiffle toss Machine Live Fast hands

INFIELD CLINIC When introducing new infield drills or techniques it is recommended that the coach roll ground balls to the infielder as opposed to hitting them. This way he can control the speed, direction, and hop or bounce of the ball. A. INFIELD TECHNIQUES 1. Tap & Present a. Take 2 small steps toward the hitter. (R-L for right-hander) b. Tap glove. c. Take a small controlled hop into the ready position. d. Player should be in an athletic position with hands about waist high and on the balls of feet. Ready to move side to side. 2. Square to the ball/square up a. The players feet and shoulders create a Square. b. The player is to field the ball inside of the square; preferably in the middle of the square. c. Instruct the infielder to beat the ball, not meet the ball. 3. Infielders Triangle a. The infielder prepares to receive the ground ball with his bottom down and head up. b. The Infielders Triangle is created by 1) the hands, arms, and shoulders & 2) the feet and hands. c. Instruct the infielder to reach out as far as he/she can comfortably. d. The finger tips of the glove should be touching the ground; not the back of the glove or hand. This allows the ball to roll in. 4. Alligator/Hand on top a. The throwing hand should be at about mouth level with the fingers pointing to the sky. This keeps the fingers safe from injury, and the hand acts as a flyswatter on a bad hop. b. As the ball enters the glove the Alligator jaws (Hand) comes down to secure the ball into the glove. 5. Funnel We teach that there is a funnel that goes right into the belly button. Every ground ball that is fielded must come into the funnel before it is thrown elsewhere. This teaches the players to keep his their heads down, stay low, not follow the runner, make sure the ball is secure, and allows players to get the proper throwing grip. 6. Infielder s shuffle/crossover As the ball is brought into the funnel the player will stay low and either click their heels together or crossover shuffle towards the target.

Remember, as coaches we expect errors. It s what the player does after the error that counts. OUTFIELD 1. Tap and present: Tap you glove and step with both right and left feet one once. Stay on the balls of your feet and move towards where the ball is being hit. Get the kids to try to read the bat and move before the ball is hit. 2. Catching fly balls: Catch the ball above your forehead. Separate your glove and throwing hands making a window to see the ball. As the ball comes toward you close the window looking the ball into your glove. Again elbows away from their body so that arms are free to move. Teach the kids to run on the balls of their feet. If they run on their heels then the ball appears to be bounce and becomes very difficult to catch. 3. Fielding ground balls: Routine ground ball, run to the ball, do not wait for the ball to come to you. As you get to the ball slow your self down and go to a knee or keep in front of you and make sure to get the ball back in. Do not hold the ball in the outfield. Get it to the cut off man or base ahead of the lead runner. Also work on do or die plays where you need to keep coming thru the ball and try to get somebody out. Example last inning in the game runner on second with the score tied and you are the visitors. If that run scores game is over. 4. Communication: You have to teach the kids to talk or you will have balls falling all over the place with both outfielders looking at each other saying I thought you were going to get it. Terms that we use are, Ball means I got it, Take means you take it. Whatever terms you decide to use make sure that everybody uses the same ones so there is no confusion. Work on some priority. Teach them it is easier for an outfielder to come in on a ball then an infielder going back on the ball. Usually

your center fielder is your general and if he can get to the ball he has priority. 5. Footwork: On a fly ball try to stay one step behind the catch and as you catch it move thru the catch with that step. Use the outfielders crow hop (RH) right over left (LH) left over right, to throw the ball to the base or cut off man. Same thing on ground balls get to the ball and keep it in front of you use the outfielders crow hop and get the ball in. On the do or die play field the ball on the run and use the outfielders crow hop to get the runner. 6. Drills: Fly balls Rt, Lt, long & short. Fly ball with Comm. Grounders.

PITCHING: 5 STEP PROCESS RELAX * FOCUS * BREATHE * COMMIT TO THE PITCH * BALANCE 1. SMALL STEP AND PIVOT FOOT a. Begin with good balance to end with good balance b. Take a small step straight back c. Keep your head over your pivot foot d. Raise hands to the chin or higher without blocking the target e. Turn pivot foot parallel to, and in contact with, the pitcher s plate 2. BALANCE POSITION a. Bring hands down and knee up to the balance position b. Lift knee (do not swing leg) straight up; parallel to the ground or higher c. Maintain balance and keep head directly over the pivot foot d. Keep shoulders level and both eyes on the target 3. HAND SEPARATION AND STRIDE a. As the front heel starts for the plate; separate your hands by turning your your thumbs in slightly (Gently pour out the soda) b. Your lead arm and glove go directly toward home plate and your pitching hand goes directly toward second base c. The length of the stride will vary from pitcher to pitcher, however the stride should be an easy balanced step and not a powerful movement 4. LAND AND LOAD a. Your front foot should land as flat as possible in a slightly closed position b. When your front foot lands your hand and arm are now in the loaded position (at their highest point) and ready to come forward c. The hips do not open until the stride foot is down 5. DELIVERY AND FOLLOW THROUGH a. Your lead arm is very important for a successful delivery b. Tuck your glove into your shoulder and drive your elbow down towards your front hip c. Your elbow should be at least as high as your shoulder d. Now rotate your hips open e. Drive your nose and chin directly to the catchers glove f. Release the pitch right out in front of your face g. Once the ball is released, maintain good balance and become an infielder

STRETCH A. Pitcher s should throw 50% of their bullpen pitches from the stretch. 1. Keep your head over your pivot foot 2. Do not start your forward motion until you leg lift has reached its highest point. 3. Lift the knee, don t swing the leg. 4. Hold your hands at the center of gravity from belly button to chest. 5. Maintain balance. Shoulders level and eyes still. 6. Follow steps 3-4-5 from 5 Step Process. 7. When holding runners on base you must: 1. Come to a complete stop before starting to the plate. 2. If you wish to step off the pitching rubber you must do so before you separate your hands. PROBLEM SOLVING A. HEAD CONTROLS HORIZONTAL & LEGS CONTROL VERTICAL. 1. Be a problem solver, not a problem. 2. Missing In/Out: Balance and head. Drive head and chin to the target. 3. Missing High: Rushing. Not getting to the balance position. Slow down. Have a Pepsi. 4. Missing Low: Drive your head to the glove. Missing low is generally a sign that the pitcher is not moving his head forward long enough so the pitcher must short arm or quicken up his release. 5. Making adjustments: A 2-3 inch adjustment in release point is about an 8-10 inch result at the plate. DRILLS 1. Towel Drill 2. PFP s 3. T-Drill on a knee 4. Balance Drill w/coach 5. Hand Separation Drill 6. 3 Ball Chin Direction

CATCHING 1. Gear fitting: Take the time to make sure that the catching is sized properly. Two things are very important safety and mobility. Once you have sized it for the catcher tape it off so that it stays. 2. Stance and signs: With no runners on base make the stance is comfortable. With runners on base widen out and get up, so that you can come out of your stance and get ride of the ball. Make sure that the glove hand protects the sign from the 3 rd base coach and you pinch your right knee in from the 1 st base coach. Make sure to give the signs deep in next to your cup so that fingers are not showing under the leg or that shadows aren t showing signs on the ground. 3. Receiving the pitch: The most important thing for your catcher to know is that we have to catch the ball. It keeps the runners from moving up bases. Work your fingers back into the strike zone to help get pitches called strikes. Receive the ball back to the center of your chest like a funnel. One handed or two handed catching. I always prefer two hands. Make sure that your throwing hand is always in the position with fingers cupped and thumb covered not tucked under the fingers. 4. Footwork for throwing and blocking: When we get into a catchers stance knees bent and sitting on our feet it is hard to move. I like to talk about having range as a catcher. If we are standing we step to the ball with a full step or shuffle. From the catching position we need to jab step, it is just an abbreviated step. Jab step for throwing with a ball to your right it is jab, step and throw. With the ball to your left it is jab, drop, step and throw. (Demonstrate)

Jab step for blocking with ball to your right jab with right foot and drive the right keen down and use the left leg to push your chest center in front of the ball. With the ball to your left jab with left foot and drive left foot down and use the right leg to push your chest center in front of the ball. Try to get your kids to relax and absorb the ball with their equipment. 5. Drills: Ball scoop Duck walk Bounce up Russian jab step Bucket toss Throwing 2 nd & 3 rd Machine receiving Tennis blocking Backing up 1st

ALL STAR KIDS THROWING PROGRAM 1. Four Seam Grip: Grip across the C or smiley face of the ball and looking for a 12 to 6 rotation. This will keep the ball in the air longer and a straight flight of the ball to the intended target. 2. Cape: Use your front elbow to point at your target. We call this cape because it looks like Dracula looking over his cape. 3. Cobra: The throwing hand coils like a snake. Have your hand facing backwards like reaching for something off a shelf behind you. Elbow up so that you can see the ball above the bead on your cap. I an L shape. Make sure that the elbow doesn t drop below your shoulder as you throw the ball. 4. Receiving the ball: Your feet should be shoulder width apart and in an athletic position. Keep Hands up and your elbows away from your body. As you catch the ball bring your thumbs or pinky s together and your head drops following the ball into the glove. If the ball is to your right or left teach your kids to step to the ball. Catch the ball by moving your feet. 5. Emphasize: Playing catch not fetch!

ACTUAL THROWING PROGRAM 17 Minute (Optional time) 1. One knee (glove knee up.) (30 feet) (2 mins.) 2. Standing with feet in cement. (40 feet) (2 mins.) 3. Back up and use a step. (50 feet) (3 mins.) 4. Click your heels. (Infielder s Shuffle) (60 feet) (2 mins.) 5. Crow hop. (RH) right over left (LH) lt. over rt. (80 feet) (2 mins.) 6. Long toss no hump. Use a long hop. (100 feet) (1 min.) 7. Quick hands. This is where you get better. (40 feet) (2.5 mins.) 8. Quick hands competition. (Optional) (40 feet) (2.5 mins.)