Sinbad, appointed king of Baghdad, is roaming the streets, admiring his efforts at getting rid of the evil Ali Kazam and making all the pirates of the city turn over a new leaf and be good. Just when it seemed life couldn t get any better, the evil Ali Kazam returns and revelas his plans to take over the city and become the new ruler of the World! However, if Sinbad can retrieve the tooth of the Terrible Sea Dragon of Lazar by noon the next day, Ali Kazam will leave forever and never return. Sinbad accepts the offer, unknowing of the fact that the Sea Dragon is a terrible beast and he is likely to fail. Sinbad doesn t set off alone. He engages the services of the Pirate King and his crew (a crew who have changed their ways, have no weapons to call upon, and will not harm anyone who claims to be an orphan). They all set sail to find the island of Lazar and get the tooth. Ali Kazam will stop at nothing to see the mission fail. He will cause stormy waters and take control over the weather to see that the ship has a less than pleasant ride. The ship is hit by a tremendous hurricane and all are thrown over board, landing separately on a desert island. It just so happens that this is the island of Lazar, and what should be on this mysterious island? That s right, the Terrible Sea Dragon of Lazar! Rather than being a terrifying creature that Ali Kazam said he would be, this dragon is rather quite nice, and it just so happens that he has a very bad toothache. Sinbad offers to give the dragon a helping hand by removing the tooth, and in exchange for his services, asks the dragon if he can keep it. The dragon agrees, but warms that it possesses magical powers. They all head back to Baghdad to present Ali Kazam with the magical tooth. However, when they offer it to him, he refuses to keep his side of the bargain, and will take the tooth to continue his plans for world domination. Sinbad then uses the tooth to turn Ali Kazam into a giant toad, but then realising that makes him just as bad as Ali Kazam, instead changes him into a nice man. Peace is once again restored to the city of Baghdad, and they all live happily ever after.
1 Flying Jib 8 Bowsprit 19 Stem 2 Jib 9 Dolphin Striker 20 Mast Step 3 Fore Staysail 10 Fore Topmast 21 Keel 4 Fore Topsail 11 Foremast 22 Forecastle Deck 5 Foresail 12 Yard 23 Forecastle (rew's Quarters) 6 Main Topsail 13 Fore Boom 24 Main Deck 7 Mainsail 14 Mainmast 25 Bulwarks 15 Main Topmast 26 Hold 16 Gaff 27 Hatch 17 Shrouds 28 aptain's abin 18 Main Boom 29 Quarter Deck
See if you can remember as many parts of the ship as possible. Have a look at the previous page to help you. 1 F i _ g J 8 B _ w s p t 19 S m 2 J 9 D _ l p h S t k _ r 20 M t S p 3 _ o r _ S y s l 10 F _ r e m t 21 K l 4 F e T _ p _ a _ l 11 F e m _ s _ 22 For _ c _ stle D k 5 F e s _ i l 12 Y d 23 F _ r _ c a l e 6 M _ i _ T _ p _ a _ l 13 F e B m 24 M _ i _ D _ c _ 7 _ a i n _ a _ l 14 M a _ n M t 25 B w a r _ s 15 M _ i n T o _ m _ s t 26 H _ l d 16 G _ f _ 27 H c h 17 S o u _ s 28 a p t n i n 18 M n B m 29 Q _ a r _ e _ D k
Treasure maps are a fun arts and crafts exercise, which could tie in with an exercise in Orienteering. You may like to create a map based on your school, and allow other students to find your hidden treasure. Here is an easy step-by-step guide to create your own treaure map. You'll need cold coffee or tea (about half a cup), a piece of white paper, a blow-dryer, a little imagination and some markers. Take a piece of nice white paper and rip off all the edges (don't cut them with scissors, rip them!) If you rip the paper a bit more than you meant to, it's not the end of the world. rumple the paper up as tightly as you can into a ball. Flatten the paper out again and put onto a plate or cookie sheet. (if you haven't told the kids what you're doing, they'll start thinking you're really weird right about now). Pour coffee or tea over the paper. Swoosh around with your hands to make sure it covers everything. If you're doing this with a large group of smaller children, you may want to get it to this point and set them aside for a couple minutes (get the children arranged at the table for drawing their maps). Then pull out some finished, dried sheets that you pre-made. It keeps the children from having to sit through the "waiting" parts of the project. Let it sit for about 5 minutes (if you're doing it with a group, you don't have to let it sit so long... 2 minutes is enough to give it some colour) Pour the coffee off into the sink. Blow-dry with a hand held blow-dryer on high for about 5 minutes (leave it sitting on the plate while blow-drying or it will tear to pieces). When it's pretty dry (and starts to lift a bit) switch the blow-dryer to low to finish off (about another 2 minutes). Now... take some markers and draw your map. There should be a big X in the middle, a dotted line trail that winds around and maybe a title that says "Pirate Island" and a North, South, East, West arrow in the corner.
Once you've drawn the trail and X you can draw and label some "obstacles". Some ideas are: Bloody Beach Waterfalls of Doom Skull rock Monster Mountain Skeleton Jungle aptain's ave (aptain's avern) Serpent Pass You can roll the map up and tie with a ribbon, stick it into a bottle or just hang it up on your wall. On the following page is an A4 picture of a Pirate. The children could colour their own, creating a Pirate wall display, or they could even have a go at drawing their won.