Madison Little League Skills Development Practice Playbook

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Madison Little League Skills Development Practice Playbook DEVELOPED TO ENHANCE PLAYER SKILL AND TEAM COMPETITIVENESS 1

The Purpose of this document is to provide a best practices guide on coaching, assessing players skills and running effective practices to maximize player development and team competitiveness. This should be viewed as a resource for planning your practices and the recommendation provided are just that, to offer suggested guidance as needed to ensure every player can get the most out of baseball and develop to the next level. Use this as a starting resource, contribute and share with others so that we as a league can succeed in developing the children of Madison, CT. 1. Coaching Philosophy 2. Running Effective Practices Practice Structure & Drills 3. Running Effective Practices Situational Planning TABLE OF CONTENTS Contributors: Adam Boyce Player Development Manager Gary Boyce Retired Athletic Director and former Pro Baseball Player Travis LaPointe -Daniel Hand Madison Varsity Baseball Coach Ed Blankmeyer -St. Johns University, NY Head Baseball Coach -Defend the Field Strategy - 2

Purpose: Use the recommended coaching and player development focus to provide specific skills development goals for each player and to ensure well rounded development can be achieved by the entire team Positive Intensity & Skills Development Score Card COACHING PHILOSOPHY 3

Coaching Philosophy: Player Development Focus 1 Mechanical Development 2 Athletic Development 3 Mental Preparation Skill Development essential to consistency Mechanically sound versus performance Individual work: one on one with your players Specialty work: (hitting, pitching and catching instructions etc.) 4 Game Preparation Strength work Functional flexibility Conditioning Athleticism Baseball athleticism Vision and baseball Mind versus body Mental toughness Failure and Adversity Relaxation Keeping Focus a lot of dead time in baseball Dealing with game pressures Game Adjustments 1. Our job is to get the team to perform as a unit 2. Teach players to be a baseball ready - and everyone knows how to play their position 3. Cover game situations based on percentage of time in those situations or failures performing in a game situation 4

Positive Intensity Coaching Philosophy: Coach LaPointe 1. Demonstrate and reinforce positive behavior and high level of effort 1. When players are doing a drill at a high level (physically or behaviorally) use them as an example -this can go a long way in boosting self-esteem and the way other players approach that drill -try to use all players as an example every few practices 2. Use positive body language and words of encouragement as much as possible, avoid negative body language and words of discouragement at all costs 2. Use practices for game reflection and development work 1. Don t coach skills development during games, 2. reward positive skills or level of effort, end on a positive note each game 3. Structure practices for player and team development, always follow a practice plan 5

1. Player Skills Development Score Card Utilize the 25 point score card to assess each player. Use this in the beginning of the season and at the end to assess player and team development. Use it to plan practices and push players to the next level of play. Skill Development Goal Score Card 1. Throwing 1. Understanding 1 5, max 5 2. Catching 2. Attempting Control 1 5, max 5 3. Fielding 3.Consistency / Accuracy 1 5, max 5 4. Hitting 4.Power (Strength / Speed) 1 5, max 5 5. Game Knowledge* 5. Mastery 1 5,max 5 Total / Rank: Max 25 1. Create a unified assessment score for each player (beginning of season) 2. Identify individual player development goals for the full team 3. Create drills to emphasize development areas for players / team 4. Congratulate players for improvement of skills throughout season 5. Assess again at end of season & measure improvement 6. Congratulate players for improvement at end of season 6 * Game knowledge: Base Running, Scenarios, Team coordination, making good quick decisions etc.

Purpose: Use to plan out each practice based on recommendations from Head Coach Travis LaPointe and as a resource to source practice drills and good practice structure to develop each player and your team Recommended Practice Structures RUNNING EFFECTIVE PRACTICES 7

RECOMMENDATIONS Running Effective Practices: Tempo Think: Game-like speeds, pressures and more repetitions Increase the number of repetitions and pace Encourage higher levels of intensity Create Player Speed, Pressure Get player moving, reacting at game speed, pressures Play ball off the bat It s better than playing the ball off the fungo, fungos give repetition, but doesn t simulate speed of game Create Game Pressures Put players in game situations that will create the most pressure Time play, time glove to glove, pressure them to execute Speed up the game Put a stop watch on the players to execute quickly Create Team Competitiveness Create game like practice atmosphere Live Game Action -teach how to play More practice situations, the better you will be able to react and execute Gives you opportunity to work on multiple offensive and defensive baseball situations The more situational experience, the better and quicker they will be able to execute Work on situations create specific game situations to work on Based on area you most need the work Or the situations that come up the most 8

RECOMMENDATIONS Running Effective Practices: Structure Structure practices for player and team development, always follow a practice plan 1. Plan toward Core and Specialized situational skills, think also about the team s last game and what they need to work on 2. Each practice, players should be getting a ton of defensive reps and offensive reps -this is the only way they will get better Practice First ½ (standard drills) Drills should be fast paced Utilize stations to keep the players moving and engaged Before beginning a drill, have a player or coach model how the drill can be done at a high level Warm up Goals / practice plan Drills / Repetition Practice Second ½ (situational drills) When doing whole-team drills, make sure every player is involved in a significant way & no one is excluded or standing around Before beginning a drill, have a player or coach model how the drill can be done at a high level Offense Strategy development Defense Strategy development Game Scenarios 1. Finish practice with some type of a game (defensive challenge, baser running challenge, throwing challenge, hitting challenge) 2. End practice with a positive talk -what did we do well today? 9

1.5 2.0 hour schedule RECOMMENDATIONS Running Effective Practices: Defense Structure 20 min 5 min 30 min Warm ups Practice Goals Defense Drills 1 1. Warm up running 2. Warm up throwing 5 min Water break 1. Or as required 30 min Defense Drills 2 * Coach LaPointe Recommended Structures 1. Outline goals for the team or skills development 2. Explain what an effective skill looks like 3. Discuss the intensity desired for the drills 1. Break Team into ½ (infield) ½ (outfield) 2. Rapid fielding drills + pitchers X routine (rotate) 3. Rapid out fielding drills 1. Switch groups - ½ (infield) ½ (outfield) 2. Rapid fielding drills + pitchers X routine (rotate) 3. Rapid out fielding drills 1 hour 1.5 hour 30 min Defense Drills 3 1. Break Team into ½ (infield) ½ (hitting) 2. Live batting w/ infield ( ½ hitters) ½ fielders 3. Or T-hitting w/ infield & other ½ hitting in cages 2.0 hour 10

1.5 2.0 hour schedule RECOMMENDATIONS Running Effective Practices: Offense Structure 20 min 5 min 30 min Warm ups Practice Goals Offense Drills 1 1. Warm up running 2. Warm up throwing 5 min Water break 1. Or as required 30 min 30 min Offense Drills 2 Offense Drills 3 * Coach LaPointe Recommended Structures 1. Outline goals for the team or skills development 2. Explain what an effective skill looks like 3. Discuss the intensity desired for the drills 1. Break Team into ½ (infield) ½ (hitting) 2. Rapid hitting (bunt, 5x, running) + fielding situational 3. + pitchers X routine (rotate) 1. Switch groups - ½ (infield) ½ (hitting) 2. Rapid hitting (bunt, 5x, running) + fielding situation 3. + pitchers X routine (rotate) 1. Break Team into ½ (Live hitting) ½ (Cage hitting) 2. T-hitting & cage hitting 3. Live batting w/ infield ( ½ hitters) + (½ fielders) 4. Rotate to infield (3 rd, SS, 2 nd, 1 st, hitting) 1 hour 1.5 hour 2.0 hour 11

15-20 minutes RECOMMENDATIONS Running Effective Practices: Warm up routine * Warm-ups(4 lines with gloves on) 5 Minutes Jog down High knees Fielding shuffles(two skips, field a ground ball and repeat) Sprint(first base lead, drop lead foot and slightly open it) Quick stretch while staying in the lines Throwing Progression(moving back after each progression) 5-10 Minutes One knee throwing(make sure glove is tucked after throwing) Standing Side Ways( Step and throw- Make sure follow through properly) Skip and Throw(Move your feet) (Make sure each player using a four seam grip and is holding their finish on each throw) Team / Practice Goals 5 Minutes Establish practice game plan and goals for the day Highlight player skill development and game strategy to focus on 12 * Coach LaPointe Rapid Drills

20-30 minutes RECOMMENDATIONS Running Effective Practices: Rapid Drills * Pick 2-3 key rapid drills to implement ~15 min each * Coach LaPointe Rapid Drills THROWING DRILLS Fielding and Throwing Drills [Pick few different ones each time] Three Spot Fielding / Throws [Players in three spots. Hit ground ball to third. He throws to second and follows his throw. Second catches ball and throws to first and follows his throw. First catches the ball and runs the ball back in and goes to third] Four Corners [Throw and follow to the spot or under hand feed and follow] Star Throwing(ADVANCED) [5 infield spots: Catcher to short, short to first, first to third, third to second, second to home. Follow your throw. You can do closer and underhand feeds.] IN FIELDING DRILLS Infield Rapid Fielding Rotate Fielding Positions (3-1, SS-1, 2-1) [Coach rollers (rapid pace) direct in front, left, right, divers] Fielding technique [Fielding position with ball. Coach calls go and player throws to partner. Feet Square up, turned to left, turned to right] Speed Ladder or Hurdles [Agility work then field a ground ball] Balls on the Cones [Line up agility cones in parallel lines with a baseball on top. Player runs up to first one. Fields ball into belly and puts it back in the cone. Shuffles across and fields ball. Sprints up to next ball and repeat. ALWAYS UP AND ACROSS] 13

20 40 min RECOMMENDATIONS Running Effective Practices: Rapid Drills * Pick 2-3 key rapid drills to implement ~15 min each OUTFIELDING DRILLS Outfield Rapid Fielding Stationary Outfield [Fly ball catching position with ball. Coach calls go and player crow hops and throws to partner. Repeat with ball on the ground] Line Drive, pop-up and grounders [coach throws direct in front, left, right, + Crow Hop throws] Outfield Drop Step [Coach starts on one side of player who is facing him. Player drops foot and coach throws ball over the shoulder. Repeat with other foot dropping] Outfield Three Ball Drill (wrap up) [Player drops foot and coach throws over the shoulder. After catch, coach throws another ball to the side and player runs to it and catches ball. Coach under hands a short ball coming in and player comes back in to make third catch.] Cut-off + back up drills [Infield + outfield coordination to 2 nd, home] ½ the distance Relay Game: [3 vs 3 cut off relay focus is on rapid exchanges and good throws, start same time, hit middle cut-off, throw to end and then back to middle cut to beginning. 1 st one there wins. Rotate 3 times so everyone is a cut off man once) PARTNER FIELDING DRILLS * Coach LaPointe Rapid Drills *Bare Hands (partner drill ) [Underhand Toss, Rolling Toss, Bounce Toss (partner drill)(10 feet apart and have them shuffle their feet while making tosses] *Short Hops (partner drill) [Partners throw short hops to each other. Squared up, Open Glove Side, Backhand Side from 15 feet away)] 14 * Coach LaPointe Rapid Drills

Running Effective Practices: Rapid Drills * Pick 2-3 key rapid drills to implement ~15 min each * Coach LaPointe Rapid Drills Break up hitting time between outfield group and infield group to focus on team skill development HITTING DRILLS Two Short Cages, One Long Cage (Two groups in Long Cage) 4 Stations (3/4 players per station) Rotate after 10 minutes Short Cage 1: T-work, front toss and/or bounce toss Short Cage 2: live pitching (Preferably coach pitch, if not machine) Long Cage Group 1:Regular Tee, High Tee, Tee from a knee Long Cage Group 2:Regular Soft toss, Soft Toss from a knee Cage work Focus Soft toss L screen [somewhat rapid pace until exhaustion, 15-20x] Front toss Net [somewhat rapid pace until exhaustion, 15-20x] T-work T-work [focus on technique] Field Hitting Outfield T-Work [focus on power hitting to outfielders, 10-15x] In Field T-Work [Focus on movement of the ball, to move the runner, for power] 5-10x, + running] In Field L-Screen [focus of live pitching, move runners, defense scenario work 15-20x] 15 * Coach LaPointe Rapid Drills

Running Effective Practices: Situational Skills Creating Live Situations (Live) Tee Hitting (Live) Front Toss (Live) BP Offensive: Batters hit off tee Batters attempt to move ball through infield Offensive benefit for approach Defensive: Play nobody on and runner on 1 st Put on clock for hitters and defensive players Pitchers defend position Offensive: Screen: Coaches front toss Batters hard contact down angle getting out of box More repetition and can control pitch location Hitters can move ball with control Defensive: Use live runners for infielder response Infielders track ball at shorter distance quicker reps React to balls off bat (infielders). Offensive: Screen BP Coaches pitch Batters: Hitting + Situational (moving runners) Nobody on push & drags Last ball live with runners off bat Defensive: Infielders track ball further Cover all defense situations Pitchers involved get-overs 16

Running Effective Practices: Situational Skills Creating Live Situations (Live) Run Downs (Live) 1 st & 3 rd (Live) Bunt & Steals Offensive: Smart base running Get back on lead-offs Other runners thinking Defensive: Opportunity to work on picks & timing and infield communication Create bases loaded situation Work in the lane the pick occurs Handling ball in run-down situations Limit the number of throws Offensive: Screen BP Coaches pitch Batters: Hitting + Situational (moving runners) Nobody on push & drags Last ball live with runners off bat Defensive: Defend 2 out 1 st & 3 rd point of emphasis, since offense is trying to plate run without putting the ball in play Defend 1 st & 3 rd to include bunt and hit and run with 0 and 1 out. Offensive: Smart base running Attempt to score the run Defensive: Infielders track ball further Cover all defense situations Pitchers involved get-overs 17

Running Effective Practices: Outfield Defense Creating Live Situations (Live) Outfield Defense Traditional BP emphasize playing balls off bat Off bat only alignment to bases Throwing to bases (one bounce) Challenge depths deep no doubles shallow POP-Fly Communication Line Triangles Gap triangles No doubles Infield in Infield corners (Live) ½ Field BP Align Outfielders (CF RF) (CF-LF) Infielders & Catchers hit Ball off bat: opposite/pull reaction Can incorporate throwing to bases (Coach) Fungo Situations Declare Situation. Coach hits fungo Stay in one situation for repetitions Pitchers used as runners & back up Decision & throwing emphasis Outfielders need to throw more Time play, time glove to release Work on finishing play 18

Purpose: Use the statistics to plan out your practices & players skills development drills Situational Planning & Practice Strategy RUNNING EFFECTIVE PRACTICES 19

Running Effective Practices: Situation Planning Strategy FOCUS Focus player and team drills on skill for game execution Focus on High percentage of play situations for practices and skill development use specialty situations as they progress in skill and development Maximize reps, build up tempo Create cohesive team competitiveness (primary & secondary play readiness) SITUATIONAL PLANNING 8 Standard Situations 85% Core game situations (0 on base, 1 on base) Focus more on these situations for practices 15% Specialty game situations (2 on base, bases loaded) More advanced situations and skills Infield Plays 75% of the time plays to 1 st 20% of the time fielders choice to 1 st or double play 5% of the time focus on lead runner Outfield plays 90% of the time hit the cut to 2 nd or home 10% of the time hit the cut to home only 20

Core Game Situations: (85%) Running Effective Practices: Situations (1-4)* 0 Runners on 50% Infield Play: Outfield Play: Special Situations: Pitch Count Scenario 1. N/A 2. N/A 3. Bunt coverage + 1 st base coverage + cut 2,home Nobody on 1st 1 2 0 Outs 1 Outs 2 Outs 1 Runner on: 2 nd base 5% Infield Play: Outfield Play: Special Situations: Pitch Count Scenario 1. Steals 2. Hit & Run 3. Bunt coverage 0 Strikes 1 Strike 2 Strikes coverage + hold, 1 st base coverage + cut 2,home Runner on 2nd 3 0 Outs 1 Outs 2 Outs 4 0 Strikes 1 Strike 2 Strikes Bunt - - Bunt - - Bunt - - Steal Steal - Hit / Run Hit / Run - Bunt - - Steal Steal - Hit / Run - - Bunt - - Steal Steal - Hit / Run - - Bunt - - 1 Runner on: 1 st base 20% Infield Play: Outfield Play: Special Situations: Pitch Count Scenario 1. Steals 2. Hit & Run 3. Bunt coverage + FC, 1 st or double coverage + cut 2,home 1 Runner on: 3rd base 10% Infield Play: Outfield Play: Special Situations: Pitch Count Scenario 3. Bunt coverage 0 Strikes 1 Strike 2 Strikes Runner on 1st 0 Outs 1 Outs 2 Outs Steal Steal Steal Hit / Run Hit / Run - Bunt - - Steal Steal Steal Hit / Run - - Bunt - - Steal Steal Steal Hit / Run - - Bunt - - coverage + hold, 1 st > lead coverage + cut home 0 Strikes 1 Strike 2 Strikes Runner on 3rd 0 Outs 1 Outs 2 Outs Bunt Bunt - Bunt Bunt - Bunt - - 21 * Statistics from St. John University Ed Blankmeyer

Specialty Game Situations: (15%) Running Effective Practices: Situations (5-8) 2 Runners on: 1 st & 2 nd 2.5% Infield Play: Outfield Play: Special Situations: Pitch Count Scenario 1. Steals 2. N/A 3. Bunt coverage + 1 st base, lead coverage + cut 2, home Runners on 1st & 2nd 0 Outs 1 Outs 2 Outs 5 Steal Steal Steal 6 2 Runner on: 2 nd & 3 rd 5% Infield Play: Outfield Play: Special Situations: Pitch Count Scenario 1. N/A 2. Hit & Run 3. Bunt 0 Strikes 1 Strike 2 Strikes coverage + hold, 1 st base coverage + cut 2,home 0 Outs 1 Outs 2 Outs 7 0 Strikes Hit / Run Hit / Run - 8 1 Strike 2 Strikes Hit / Run Hit / Run - Bunt Bunt - Steal Steal Steal Hit / Run - - Bunt Bunt - Steal Steal Steal Hit / Run - - Bunt - - Runners on 2nd & 3rd Bunt Bunt - Hit / Run Hit / Run - Bunt Bunt - Hit / Run Hit / Run - Bunt - - 2 Runners on: 1 st & 3 rd 2.5% Infield Play: coverage + FC (hold, 1 st, 2x) Outfield Play: coverage + cut home > cut 2 Special Situations: Pitch Count Scenario 1. Steals 2. Hit & Run 3. Bunt 3 Runners on: loaded 5% Infield Play: Outfield Play: Special Situations: Pitch Count Scenario 1. N/A 2. N/A 3. Bunt 0 Strikes 1 Strike 2 Strikes Runners on 1st & 3rd 0 Outs 1 Outs 2 Outs Steal Steal Steal Hit / Run Hit / Run - Bunt - - Steal Steal Steal Hit / Run Hit / Run - Bunt Bunt - Steal Steal Steal Bunt Bunt - coverage + 1 st, closest > lead coverage + cut 2, home 0 Strikes 1 Strike 2 Strikes Runners on 1st, 2nd & 3rd 0 Outs 1 Outs 2 Outs Bunt Bunt - Bunt Bunt - Bunt - - 22 * Statistics from St. John University Ed Blankmeyer

Purpose: Use to help plan out situational skills development and positional awareness for each player Infield, Outfield & Hitting Knowledge & Practice Strategy RUNNING EFFECTIVE PRACTICES 23

Running Effective Practices: Infield Positioning 5-point Infield Positions Pop-Fly s & Communications Middle Infield 1.Infield in- parallel to baseline 2.½ way-4 steps 3.Double play- 8 steps 4.Regular 5.Deep- 16 steps Corners 1.Infield in: parallel to grass 2.½ way-3 steps behind 3.Double play- 6 steps 4.Regular- 9 steps 5.Deep- 12 Steps Variables 1. Power 2. Batters speed 3. Base hit bunt 4. Ability to handle bat 5. Scouting reports (grid spray) Corner Depth 1. Ability to bunt 2. Outs and counts 3. Lane coverage 1b/3b 4. 1b hold/ bluff technique with LHP Infielder Strategy - 1. Play the situation first 2. Take away the middle of the field 3. Late game rule guard the line or take away the middle 24

Running Effective Practices Infield - Adjustments Straight Up Positions Double Play Position Corner Infielders should be 15ft off foul lines Middle Infielders should be about 25ft from 2 nd base Opposite Field Hitter Corner Play varies according to situation (ie. 1 st baseman holding and 3B depth)- position from line the same Middle Infielders step forward to shorten depth Pull Ball Hitter Position V. LH Hitter Off side corner infielder 5-10ft off foul line Pull side corner 20-25ft from foul line Off side middle infielder 30-35ft from 2 nd base Pull side middle infielder 10-15ft from 2 nd base V. LH Hitter Off side corner infielder 20-25ft off foul line Pull side corner 10-15ft from foul line Off side middle infielder 10-15ft from 2 nd base Pull side middle infielder 30-35ft from 2 nd base 25

Running Effective Practices: Infield - Steal/Holding Runner on 1st Runners on 1 st & 3 rd 1. RHP LHP bluff technique 2. Vary move and quick feet/vary rhythm/slide step and vary the number of times per runner you throw over. 3. Control runner. Hold the ball. 4. Grade runner and work accordingly 5. Show pitch-out Runner on 2nd 1. Runner choice depending on jump 2. Vary looks, vary rhythm 3. Use of inside move or step off 4. Define infielder to hold 5. Scouting report tendencies 6. Sign stealing/run on BB Runners on 1 st & 2nd 1. Defend steal on the basis of outs; 0 and 1 through 2 outs watch stealing a run 2. Defend the following a. Straight steal early break b. Straight late break c. Delay off catcher d. Big lead entice to throw to 1 st 3. Position responsibility 1. Pitcher hold techniques 2. 1 st base two throw rule 3. Catcher no play no throw 4. SS/2B return throw techniques/hands up for ball on rundown 5. 3b hands up if wants ball 26

Running Effective Practices: Outfield Positioning Outfield Depths Pop-Fly s & Communications 1 2 3 Outfield Position Strategies: 1. Know the pop fly dead zones and check off system 2. Positions 1. Pitcher / hitter match up 2. Do not defend foul territory 3. Avoid overlapping coverage 4. Avoid playing too close to outfield fence 3. Defending the Groundball: 1. Direct-charge-cut sure chance 2. Surround-cut-chance/batter-runner 3. Deep-batter-runner 4. Defending the Fly ball: 1. Coming towards-throw through lead runner 2. Stationary- depending on arm lead runner or trail 3. Deep-keep trail runner from advancing 5. Verbal's (communication ball/me-me you-you, back up) 6. Cut off system rules chest / knee high to cut off Picher Hitter Match-up Adjustments: 1. The Pitcher 2. The Pitch (hard vs. soft) 3. Count 4. Score and situation Hitter: 1. Straight 2. Gap 3. Opposite 4. Pull Depths Shallow: 1. -Late game depending on personnel able to throw out runner at plate 2. -Spray no power 27

Running Effective Practices: Outfield - Adjustments Straight Ball Hitter G-A-P Ball Hitter CF couple steps to the left (RH batter) or Right (LH batter) of 2 nd base Opposite Ball Hitter CF couple steps to the left (RH batter) or Right (LH batter) of 2 nd base Pull Ball Hitter CF split difference LF 20 40 ft off foul line CF split difference RF 20 40 ft off foul line 28

Running Effective Practices: Hitting Skills Defining the Hitter Power Speed Hitter Pull Power Define Speed 1. Straight 2. Gap 3. Opposite 4. Pull Poise 1. Patient 2. Power 3. 1 st Ball Hitter 4. Bunt candidate? Homerun potential? Double potential? Opposite Power Homerun potential? Double potential? Field and how it plays Wind as a factor? Burner Average Below Average Slaps or Swings Push/Drag/Both Power to determine outfield depth 29

Hitting to Move Runners Def. Moving Runners are situations in which the offensive team is using the batter in some form to protect the runner for the purpose of getting the runner or runners into scoring position, and staying out of the double play. Most Common Situations 1. Sacrifice Bunt 1. Runner on 1 st 2. Runner on 1 st & 2 nd 3. Runner on 2 nd Usually with NO outs Rare Occasion with one out 2. Hit and Run 1. Runner on 1 st 2. Runner on 1 st & 2 nd 3. Runner on 2 nd With No outs selectively Many Cases 1 out to stay out of double play 3. Squeeze 1. Runner on 3 rd 2. Runner on 2 nd and 3 rd 0 and 1 out Anytime in count; even with two strikes 4. Safety Squeeze 1. 1 st and 3 rd great option 2. See Ball Down Nobody On 0 Outs One Out Two Outs Defend Field Possible bunt hit Defend Field Possible bunt hit Defend Field Possible bunt hit Runner on 1st Sac or steal or H/R Steal or H/R Steal Runner on 2 nd Sac or Steal Steal Steal Runner on 3rd Squeeze Squeeze Defend Field 1 st and 2nd Sac or Steal or H/R Steal or H/R Double Steal 2 nd and 3rd Squeeze Squeeze Defend Field 1 st and 3rd H/R or Steal Squeeze H/R or Steal Squeeze Steal Bases Loaded Squeeze Squeeze Defend Field 30