Football. Ma rk. Ma rk. Technique Criteria. Performance criteria

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Football Ma rk Performance criteria Ma rk Technique Criteria. Skills and techniques performed ineffectively with inaccurate timing.. Minimal influence on the performance and motivation of self and others.. Limited communication during the full sided game.. No awareness and use of environmental conditions.. No clear evidence of tactical changes. No valid attempts to adopt to changes in a competitive situation Demonstrates an ineffective level of technical accuracy, with little or no precision, control and fluency, when: Passing (push pass, instep) Running with the ball (dribbling, feints, step overs) Tackling (block, slide) Heading (attack / defence) Turning with the ball (cruyf/drag) Striking the ball (free kicks, shooting dominant foot) Goal keeping Shot stopping free kicks, angles Dealing with crosses Dealing with back passes (keeping possession/ Clearance) Kicking (punt, goal kick) v attacker v keeper Handling (catching, parry) Distribution (throws, short passes) 6 7 8 9 0 6. Skills and techniques performed basically with inaccurate timing. 7. Basic influence on the performance and motivation of self and others. 8. Rare communication during the full sided game. 9. Any tactical changes are ineffective & inconsistent. 0. Little success of adapting to changes in a competitive situation. Demonstrates a basic level of technical accuracy, with little precision, control and fluency, when: Passing (push pass, instep) Running with the ball (dribbling, feints, step overs) Tackling (block, slide) Heading (attack / defence) Turning with the ball (cruyf/drag) Striking the ball (free kicks, shooting dominant foot) Goal keeping Shot stopping free kicks, angles Dealing with crosses Dealing with back passes (keeping possession/ Clearance) Kicking (punt, goal kick) v attacker v keeper Handling (catching, parry) Distribution (throws, short passes). Skills and techniques performed competently with some accuracy and timing.. Some influence on the performance and motivation of self and others.. Some communication during the full sided games with some impact.. Any tactical changes are sometime effective but inconsistent.. Attempts to adapt to changes in a competitive game situation with some success. Demonstrates a competent level of technical accuracy, with some precision, control and fluency, when: Passing (push pass, instep) Running with the ball (dribbling, feints, step overs) Tackling (block, slide) Heading (attack / defence) Turning with the ball (cruyf/drag) Striking the ball (free kicks, shooting dominant foot) Goal keeping Shot stopping free kicks, angles Dealing with crosses Dealing with back passes (keeping possession/ Clearance) Kicking (punt, goal kick) v attacker v keeper Handling (catching, parry) Distribution (throws, short passes) 6 7 8 9 0 6. Good skills and techniques performed competently with some accuracy and timing. 7. Often able to influence on the performance and motivation of self and others. 8. Effective communication during the full sided games with some impact. 9. Any tactical changes are effective but consistent. 0. Adapts effectively to changes in a competitive game situation with success. Demonstrates a good level of technical accuracy, with some precision, control and fluency, when: Passing (push pass, instep) Running with the ball (dribbling, feints, step overs) Tackling (block, slide) Heading (attack / defence) Turning with the ball (cruyf/drag) Striking the ball (free kicks, shooting dominant foot) Goal keeping Shot stopping free kicks, angles Dealing with crosses Dealing with back passes (keeping possession/ Clearance) Kicking (punt, goal kick) v attacker v keeper Handling (catching, parry) Distribution (throws, short passes)

. Very Good skills and techniques performed competently with some accuracy and timing.. Consistently able to influence on the performance and motivation of self and others.. Consistent communication during the full sided games with some impact.. Applies tactical changes are effective but consistent.. Adapts effectively and consistently to changes in a competitive game situation with success. Demonstrates a very good level of technical accuracy, with very good precision, control and fluency, when: Passing (push pass, instep) Running with the ball (dribbling, feints, step overs) Tackling (block, slide) Heading (attack / defence) Turning with the ball (cruyf/drag) Striking the ball (free kicks, shooting dominant foot) Goal keeping Shot stopping free kicks, angles Dealing with crosses Dealing with back passes (keeping possession/ Clearance) Kicking (punt, goal kick) v attacker v keeper Handling (catching, parry) Distribution (throws, short passes)

Glossary of terms for Trampolining adolf/adolph airplane arabian arm set arm swing baby fliffus back (somersault) back in full out back drop back pullover ball out ball out - adolf ball out - barani ball out - half out ball out - randy ball out - rudy barani - ball out barani in - back out barani out barani barrel roll bed bluch a front somersault with ½ twists ½ twist to front drop with initial take-off being of backward rotation ½ twist into front somersault with initial take-off being of backward rotation the action of ensuring arms are in a static vertical position by the time a jump leaves the trampoline - now the preferred method for starting all routines and moves when performed in isolation the action of moving arms through a vertical position as a jump leaves the trampoline but then continuing in a backward direction of rotation - often used in back somersaults although not now a preferred method a move starting on the back, early ½ twist into ¼ back somersault. Different to ball out - barani. a somersault with backward rotation a double back somersault with a full twist performed during the nd somersault a move starting on feet and rotating backwards ¼ of a somersault and landing on back a move starting on the back, ¾ back somersault to feet (also variations to stomach, back or seat) a move starting on the back, ¼ front somersault landing on feet a move starting on the back, ¼ front somersault with ½ twist. a move starting on the back, ¼ front somersault with a late ½ twist. Different to baby fliffus. a move starting on the back, ¼ front somersault with a ½ twist in the nd somersault. a move starting on the back, ¼ front somersault with ½ twist. a move starting on the back, ¼ front somersault with ½ twist. misleading (though more popular) name for ball out - barani, misleading because it puts emphasis on the barani rather that the ball-out element which is required to be initiated first. a double front somersault, with ½ twist in the st somersault, and no twist in the nd somersault; also known as "half in - back out" a double front somersault with a ½ twist in the nd somersault. more usually known as "half out". a forward somersault with a ½-twist named after Italian circus acrobat and tumbler Alfonso Barani who "invented" the front salto with ½ twist around 88. a move starting on the stomach, with one full twist, landing again on the stomach; also known as a "log roll". the part of the trampoline on which performers bounce a move starting on the stomach, a complete side somersault, landing again on the stomach, more usually called "turntable". Named after Jim Blutch (pronounced blootsh) who "invented" the move during the 90's and the skill carried his name until about 9.

bounce-roll a move starting on the back, with a front somersault, landing again on the back; less commonly known as a "porpoise" or "dolphin". cast movement towards either long side of the trampoline frame during a move. cat twist cody compulsory corkscrew a move starting on the back, with one full twist, landing again on the back. a move starting on the stomach, ¼ back somersault. Named after Joe Kotys of Akron Ohio, one of the few persons to compete internationally in both trampoline and gymnastics. pre-designed routine that contain specific skills / moves required of the trampolinist. Also known as "set". a move starting on the back, ½ front somersault with ½ twists to back. coverall pads filled pads which completely cover the frame and springs for safety. cradle crash dive crash mat degree of difficulty [dd] desynchronisation dolphin dorso-ventricle axis double back double bounceroll double full double mini (tramp) [dmt] element end deck execution f.i.g. or FIG fliffis a move starting on the back, ½ front somersault with ½ twist to back. ¾ front somersault (straight) - this expression is now considered incorrect since it has a negative connotation in the use of the word 'crash'. a foam filled mat that a coach might use to reduce the rebound of a trampolinist when developing a new move. It is not a substitute for proper coaching of technique. Better name is "push-in mat", also often known as "throw-in mat" - particularly given the negative connotation of 'crash' already referred to above. a rating that measures the difficulty of specific moves and is factored into the total score after judges have scored the execution of the moves; also known as tariff. scoring how much the pair of synchro-trampolinists are out of 'tempo' with each other, judged by the difference in height of the landing. a move starting on the back, with a front somersault, landing again on the back; more commonly known as a "bounce-roll", and less commonly as a "porpoise". an axis passing through the navel, around which the side somersault and turntable are done. No award for tariff is made for rotation around it. a double back somersault without twist. a move starting on the back, with a double front somersault, landing again on the back. a back somersault with complete twists. Not to be confused with the term "full - full" or more normally "full in - full out". an elongated version of a "mini" trampoline that is open at either end - useful for circus tricks and games. The 'artiste' runs and mounts, performs a trick or two whilst rebounding across the apparatus, landing on a foam filled pad at the other end. Now gaining a little more support but still very niche. a component part of a skill that has a recognised way of performance. a large, thick mat that sits on a frame at each end of the trampoline to cushion the impact if anyone falls from the apparatus. Less frequently known as "safety platform".. the performance of a routine.. the form, style and technique used to complete the skills included in a routine federation internationale gymnastique, the organizing body for international gymnastics competitions including the Olympics. FIG makes the rules, trains and certifies judges, and determines how competitions are run. any double somersault with a twist

forward turnover frame front drop front [somersault] full full in - back out full in - double full out full in - full out full in - half out full in - rudi out full out full twist jump gain gyroscopic precession half in - half out half in - rudi out half in (- back out) half out half turntable half twist jump jonah jump to back landing jump to front landing jump to seat landing ¾ front somersault, starting from feet. A specific variant in the straight position is termed a "crash dive". major metal parts of the trampoline. a move starting on feet and rotating forwards ¼ of a somersault and landing on front a somersault with forward rotation. full twisting back somersault a double back somersault with a full twist performed during the st somersault. a double back somersault, with twist in the st somersault, and twists in the nd somersault; also known as a "miller". a double back somersault, with twist in the st somersault, and twist in the nd somersault. a double front somersault, with twist in the st somersault, and ½ twist in the nd somersault. a double front somersault, with twist in the st somersault, and ½ twist in the nd somersault. a double back somersault with a full twist performed during the nd somersault. also known as "back in - full out". a move whereby a trampolinist rotates 60 around the body's longitudinal axis, finishes facing the same end of the trampoline. travel arising from excessive displacement of the hips in initiation of somersault movements; e.g. travelling forwards in a back somersault. Carries same penalties from execution judge as "travel". complex mechanical phenomenon where twist rotation is obtained by 'borrowing' somersault rotation, in straight twisting moves. Translates into 'tilt - twist' in twisting multiple somersaults and easily visible viewed from the short end of the trampoline. a double back somersault with a ½ twist in each somersault. a double back somersault, with ½ twist in the st somersault, and ½ twist in the nd somersault. a double front somersault, with ½ twist in the st somersault, and no twist in the nd somersault; also known as "barani in - back out". a double front somersault with a ½ twist in the nd somersault. sometimes known as "barani out". see illustration in side panel. a move starting on the stomach, 80 of side somersault, landing again on the stomach. a move whereby a trampolinist rotates 80 around the body's longitudinal axis, finishes facing the opposite end of the trampoline. early ½ twist into back somersault with initial take-off being consistent with forward rotation the new 'correct' way of talking about back drops the new 'correct' way of talking about front drops the new 'correct' way of talking about seat drops

kaboom kick out killer kip lateral axis layout lazy back line out log roll longitudinal axis lost move [syndrome] miller plus miller overhead rig pike piked jump planterflexion poliarush porpoise puck push-in mat quadriffis somersault from front (or back) landing, where a double contact is made. the legs hit the trampoline bed momentarily after the body, reversing the rotation generated from the body. extension of the legs to straight body position after the shape phase of a somersault is completed. Line out is a preferred term since kick-out implies a degree of vigour and almost violent action that might lack aesthetic qualilties. a double back somersault with complete twists. also known as a miller plus, and a poliarush (Dimitri Poliarush - BLR - winner, 996 World Championships). assistance given by a coach whilst on the bed; can be used to increase, neutralise or lower the trampolinist's bouncing height. axis roughly defined as through the hips, around which front and back somersaults are done. a straight (or slightly arched) position of the body. ¾ back somersault. This expression is now considered to be inappropriate since it has a connotation of laziness but, in fact, requires a performer to be fully aware of what they are doing and not half asleep! good technique where trampolinist neatly places arms beside extended body on completion of shape phase, or whilst twisting. a move starting on the stomach, with one full twist, landing again on the stomach; also known as a "barrel roll". axis from head through the body, around which twisting is done. psychological condition where the performer loses the awareness and technique of a particular move. a double back somersault with complete twists. Also known as a killer (sic), and a poliarush (Dimitri Poliarush -BLR - winner, 996 world championships). a triple-twisting double back somersault, originally performed as "½ in - ½ out", nowadays usually performed as "full in - double full out", with twist in the st somersault, and twists in the nd somersault; named after Wayne Miller (USA) - winner, 966 & 970 world championships. overhead apparatus with a belt, ropes, pulleys and fittings allowing the coach to provide remote support for a move whilst the performer is learning. a position where the body is bent forward at the hips to 90 or more while the legs are kept straight, with the thighs close to the upper body. move showing the "piked" shape alone, i.e.. no rotation or twist. extension of ankle joint - technical name for 'point your toes'. a double back somersault with complete twists. Named after Dimitri Poliarush (blr) - winner, 996 world championships. a move starting on the back, with a front somersault, landing again on the back; more commonly known as a "bounce-roll", and less commonly as a "dolphin". semi-tucked shape allowable in competition for multi-twisting multiple somersaults. For competition, the rules require an angle between the body and thighs, and the thighs and lower legs, of 90-0. a foam filled mat that a coach might use to reduce the rebound of a trampolinist when developing a new move. It is not a substitute for proper coaching of technique. Also known as "throw-in mat", and "crash mat". any quadruple somersault combined with a component of twist.

radius of gyration randolph randy rig rob-roy rocket roller routine rudi out rudolph rudy safety platform salto seat drop set side somersault skill somersault straddle straddled jump straight spotter(s) swivel hips synchronised [trampolining] tag tariff mathematical term for how 'spread apart' the body is when a somersault or twist is done around an axis. a front somersault with ½ twists; also known as a "randy". a front somersault with ½ twists; also known as a "randolph". overhead apparatus with a belt, ropes, pulleys and fittings allowing the coach to provide remote support for a move whilst the performer is learning. a move starting on the back, ½ front somersault with ½ twists to back. a kipped bounce whilst the kippee's hands are being held by the kipper. a move starting on the seat, full twist to seat drop a combination of movements or manoeuvres displaying a specific range of skills. a double front somersault with ½ twists in the nd somersault". a front somersault with ½ twists, also known as a rudy. Named after Dave Rudolph who executed the ½ twisting front somersault on a trampoline in the late 90's in vaudeville. Randolph and adolph were "invented" names for the kindred skills they represent. a "rudolph" a large, thick mat that sits on a frame at each end of the trampoline to cushion the impact if anyone falls from the apparatus. Also known as "end deck" a somersault, i.e. rotation around the axis of the hips. a move starting on feet and rotating backwards a minimal amount (much less than ¼ of a somersault) and landing on seat a pre-designed routine that contain specific skills / moves required of the trampolinist. Also known as "compulsory". a 60 rotation around an axis passing through the navel (dorso-ventral axis). a specific move that has a recognised way of performance and technical value. an acrobatic movement where the body makes a complete revolution, heels over head; also known as 'salto'. a position where the legs are split at least shoulder width apart and the legs are kept straight whilst the upper body is aligned forward at the hips at an angle greater than. move showing the "straddle" shape alone, i.e. no rotation or twist. a position where the body is extended in a straight line, technically defined as the upper body and the legs being positioned at an angle of more than. People positioned at points around a trampoline in order to ensure additional safety for performers who might otherwise fall off without their intervention. a move starting on the seat, a ½ twist in upright position, landing again on seat. two people jumping on separate trampolines in time with each other. They must perform identical moves or skills simultaneously. trampoline game. every player has to repeat all skills of those that went before in the correct order and append an additional skill at the end; also known as "add-on". (variants add-before, add-between) a rating that measures the difficulty of specific moves and is factored into the total score after judges have scored the execution of the moves; also known as 'degree of difficulty [dd]'.

three - quarter turnover throw-in mat tilt-twist travel triffis [or triff] tuck tucked jump turntable twist twist jump ¾ front somersault, starting from feet. Also known as 'forward turnover'. a specific variant in the straight position is termed a "crash dive. a foam filled mat that a coach might use to reduce the rebound of a trampolinist when developing a new move. it is not a substitute for proper coaching of technique. Better name is "push-in mat", often known as "crash mat". complex mechanical phenomenon whereby aerial twist rotation, obtained by 'borrowing' somersault rotation in straight twisting somersaults, translates into an amount of "tilt". Easily visible viewed from the short end of the trampoline. Caused by "gyroscopic precession".. movement away from the centre of the bed, with appropriate form deduction if excessive (outside the box).. movement along the bed in the same direction as the shoulders in somersault rotation, i.e. travelling backwards in a back somersault. any triple somersault combined with a component of twist. a position where the knees are bent and drawn into the chest, with the upper body folded at the waist at angle of greater than from the upper legs. move showing the "tuck" shape alone, i.e.. no rotation or twist. a move starting on the stomach, a complete side somersault, landing again on the stomach. (see Bluch). rotation around the body's longitudinal axis, roughly defined by the spine. move showing the "twist" action alone, i.e. no somersault rotation

Handball Mark Performance criteria Mark Technique Criteria. Skills and techniques performed ineffectively, inaccurate and inconsistent.. Minimal influence on the performance and motivation of self and others.. Limited communication during the game.. No awareness and use of environmental conditions.. No clear evidence of tactical changes; when seen they are ineffective and inconsistent. Demonstrates an ineffective level of technical accuracy, with little or no precision, control and fluency when: passing (right/ left, two handed, short, long) catching (one handed, two handed) control (stability in performance of skills) footwork (pivot, running pass, running shot, dribbling) evasion (breakthrough, feints with and without a ball) shooting where appropriate to position (wing shot, jump shot, dive shot) defending (blocking, tackling, interceptions, stealing) Goalkeeping skills if appropriate (shot stopping hands, legs, trunk, long and short shots). 6 6. Skills and techniques performed basically with inaccuracy. 7. Basic influence on the performance with little 7 impact when defending 8. Rarely communicates during the game and with 8 little impact. 9. Struggles with tactical changes and are ineffective and inconsistent. 9 0. Attempts to adapt to changes in a competitive situation but struggles to understand the purpose of 0 most tactics. Skills and techniques used competently with some accuracy.. Some influence on the performance and motivation of self and others with some impact when defending. Some communication during the game with some impact.. Tactical changes are sometimes effective but inconsistent.. Attempts to adapt to changes in competitive games and use some tactics 6 6. Good skills and techniques, mostly accurate and consistent with consistently good positioning in 7 defence 7. Often able to influence effectively the 8 performance and motivation of self and others, clear impact when defending 9 8. Effective communication with good impact during the game. 9. Tactical changes are effective and consistent. 0 0. Adapts effectively to some tactics but inconstantly to changes in a competitive situation.. Very good skills and techniques with accuracy and consistency.. Consistently able to effectively influence the performance and motivate self and others and leads when defending. Consistent communication during the game with impact.. Responds effectively to environmental conditions.. Applies tactical changes effectively and consistently in response to opponent. 6. Adapts effectively to chance in a competitive situation. Demonstrates a basic level of technical accuracy, with little precision, control and fluency when: passing (right/ left, two handed, short, long) catching (one handed, two handed) control (stability in performance of skills) footwork (pivot, running pass, running shot, dribbling) evasion (breakthrough, feints with and without a ball) shooting where appropriate to position (wing shot, jump shot, dive shot) defending (blocking, tackling, interceptions, stealing) Goalkeeping skills if appropriate (shot stopping hands, legs, trunk, long and short shots). Demonstrates a competent level of technical accuracy, with some precision, control and fluency when: passing (right/ left, two handed, short, long) catching (one handed, two handed) control (stability in performance of skills) footwork (pivot, running pass, running shot, dribbling) evasion (breakthrough, feints with and without a ball) shooting where appropriate to position (wing shot, jump shot, dive shot) defending (blocking, tackling, interceptions, stealing) Goalkeeping skills if appropriate (shot stopping hands, legs, trunk, long and short shots). Demonstrates a good level of technical accuracy, with good precision, control and fluency when: passing (right/ left, two handed, short, long) catching (one handed, two handed) control (stability in performance of skills) footwork (pivot, running pass, running shot, dribbling) evasion (breakthrough, feints with and without a ball) shooting where appropriate to position (wing shot, jump shot, dive shot) defending (blocking, tackling, interceptions, stealing) Goalkeeping skills if appropriate (shot stopping hands, legs, trunk, long and short shots). Demonstrates a very good level of technical accuracy, with very good precision, control and fluency when: passing (right/ left, two handed, short, long) catching (one handed, two handed) control (stability in performance of skills) footwork (pivot, running pass, running shot, dribbling) evasion (breakthrough, feints with and without a ball) shooting where appropriate to position (wing shot, jump shot, dive shot) defending (blocking, tackling, interceptions, stealing) Goalkeeping skills if appropriate (shot stopping hands, legs, trunk, long and short shots).

Netball Mar k Technique criteria Mark Performance Criteria Passing (shoulder/chest) is inaccurate and inconsistent with no variation between pass selection Control of the ball is limited when catching, frequently drops the ball when receiving Footwork is inconsistent and not fluent Lacks ability to defend man-to-man or use blocking Can shoot from an appropriate position in the circle using or hands Limited communication during the game Minimal influence on the motivation of self and others Skills used with inaccurate timing No evidence of tactical changes in response to oppositions actions No attempt to adapt to changes in a competitive situation to dominate opponent Passing is used with basic accuracy, reaches teammate but placing is inaccurate Basic control of the ball when catching, may drop the ball if the pass is difficult to catch Correct footwork used but it is static and lacks fluency Evidence of attempting to hold space or block an opponent Shooting is inconsistent, limited successful shots 6 Basic communication with no impact on others No variation of passing in a 7 competitive situation Misjudge the timing of passes with multiple errors 8 Basic man-to-man defending evident but with no impact Tactical changes are ineffective 9 in response to oppositions actions 0 Passing is varied (chest, shoulder, bounce) with accuracy Catching is consistent, rarely dropping the ball Correct footwork used and some evidence of running footwork Evidence of holding space with correct timing Defending shows man-to- Position-specific skills are applied (e.g. Man to man defending when in the circle) but are not always successful Varying passes are used with correct timing, but still with a few errors Communication evident to others Tactical changes are evident and show some success (e.g.

Defending shows man-toman and zone styles Shooting is accurate and uses a fluid movement and show some success (e.g. change defending style to intercept a pass) Evidence of self-motivation and influencing others Passing is controlled, accurate and fluid Catching is consistent even when receiving a difficult pass Correct footwork shown with control and fluidity, running footwork used where possible Evidence of consistently holding the correct space Defending shows consistent attempts at man-to-man or blocking Shooting is controlled and accurate, either one handed or two handed with evidence of successful shots 6 7 8 9 0 Good use of position-specific skills (e.g. holding space as a shooter, driving to the circle edge as a centre court player) but with minor errors Accurate and consistent use of passing, with minor errors and misjudgements Able to influence the performance of others and give directions Tactical changes are consistent in response to the oppositions actions or score Adapt effectively to take advantage over opponent s (e.g. using high passes if the opposition s defence are shorter) Defensive changes (man-toman/zonal) successfully puts pressure on the opposition to make a mistake Passing is consistently accurate, using one or two hands over varying distances Catching is consistent under pressure using one or two hands Correct footwork is utilised at all times and the ball is released before the movement stops Evidence of consistently holding space and driving on to the ball at the correct time Shooting is consistent and accurate from varying distances using one or two hands, with a fluid movement and a high success rate. Defending is consistent and shows a successful change between man-to-man, zone defence and blocking Consistently using effective position-specific skills (e.g. hitting the edge of the circle and feeding accurately) Able to effectively motivate self and others to make correct decisions consistently. Effectively communicate during a game with few, if any, misjudgements. Apply successful tactical changes in response to the opposition to create a turnover or to convert a goal Defence shows a consistent ability to use either style depending on the oppositions actions, giving away very little obstruction or contact Shooting is consistent in a game under pressure from an opposition, taking attacking rebounds where possible

Rugby League Mark Performance criteria Mark Technique Criteria. Skills and techniques performed ineffectively, inaccurate and inconsistent.. Minimal influence on the performance and motivation of self and others.. Limited communication during the game.. No awareness and use of environmental conditions.. No clear evidence of tactical changes; when seen they are ineffective and inconsistent. Demonstrates an ineffective level of technical accuracy, with little or no precision, control and fluency when: passing (running pass, dummy half pass) offloading (before/after contact) tackling (front, side) play the ball (ball presentation/ away) catching (high ball) kicking (goal kicking, punt, grubber) running with the ball (evasion - side step or swerve) scrum (as per position: binding, drive, hook) 6 7 8 9 0 6. Skills and techniques performed basically with inaccuracy. 7. Basic influence on the performance with little impact when defending 8. Rarely communicates during the game and with little impact. 9. Struggles with tactical changes and are ineffective and inconsistent. 0. Attempts to adapt to changes in a competitive situation but struggles to understand the purpose of most tactics Demonstrates a basic level of technical accuracy, with little precision, control and fluency when: passing (running pass, dummy half pass) offloading (before/after contact) tackling (front, side) play the ball (ball presentation/ away) catching (high ball) kicking (goal kicking, punt, grubber) running with the ball (evasion - side step or swerve) scrum (as per position: binding, drive, hook). Skills and techniques used competently with some accuracy.. Some influence on the performance and motivation of self and others with some impact when defending. Some communication during the game with some impact.. Tactical changes are sometimes effective but inconsistent.. Attempts to adapt to changes in competitive games and use some tactics Demonstrates a competent level of technical accuracy, with some precision, control and fluency when: passing (running pass, dummy half pass) offloading (before/after contact) tackling (front, side) play the ball (ball presentation/ away) catching (high ball) kicking (goal kicking, punt, grubber) running with the ball (evasion - side step or swerve) scrum (as per position: binding, drive, hook) 6 7 8 9 0 6. Good skills and techniques, mostly accurate and consistent with consistently good positioning in defence 7. Often able to influence effectively the performance and motivation of self and others, clear impact when defending 8. Effective communication with good impact during the game. 9. Tactical changes are effective and consistent. 0. Adapts effectively to some tactics but inconstantly to changes in a competitive situation. Demonstrates a good level of technical accuracy, with good precision, control and fluency when: passing (running pass, dummy half pass) offloading (before/after contact) tackling (front, side) play the ball (ball presentation/ away) catching (high ball) kicking (goal kicking, punt, grubber) running with the ball (evasion - side step or swerve) scrum (as per position: binding, drive, hook). Very good skills and techniques with accuracy and consistency. Demonstrates a very good level of technical accuracy, with very good precision, control and fluency when: passing (running pass, dummy half

. Very good skills and techniques with accuracy and consistency.. Consistently able to effectively influence the performance and motivate self and others and leads when defending. Consistent communication during the game with impact.. Responds effectively to environmental conditions.. Applies tactical changes effectively and consistently in response to opponent. 6. Adapts effectively to chance in a competitive situation. passing (running pass, dummy half pass) offloading (before/after contact) tackling (front, side) play the ball (ball presentation/ away) catching (high ball) kicking (goal kicking, punt, grubber) running with the ball (evasion - side step or swerve) scrum (as per position: binding, drive, hook)

Table Tennis Mark Performance criteria Mark Technique Criteria. Little or no consideration of the demands of the situation, leading to inappropriate shot selection. Inappropriate and inconsistent control, fluency and accuracy of technique/skill, with no adaptations.. Fails to respond to playing conditions and their impact on the ball, appropriately. Limited success when applying a tactical change to selected shot.. Little or no application of appropriate tactical change to the selected shot in response to opponents actions: repeatedly playing the same, ineffective, shot to return serve and never capitalising on weaknesses of opponent(s). Demonstrates an ineffective level of technical accuracy, with little or no precision, control and fluency, when: grip and ready position and movement at and around the table push forehand and backhand topspin drives forehand and backhand serves chop, top spin and side spin return of serve loop forehand and backhand sidespin loop forehand block. 6 7 8 9 0 6. Chooses appropriate shot in most situations to return the ball but relies mostly on unforced errors. 7. Basic control, fluency and accuracy of technique/ skill, with some adaptations to play. 8. Limited movement around the table and many inappropriate decisions. 9. Variable success when applying a tactical change(s) to the selected shot(s). 0. Attempts are made to adapt to changes in a competitive situation with limited success: such as occasionally not playing the same shot to return serve and capitalising on some of the opponent(s) weaknesses. Demonstrates a basic level of technical accuracy, with little precision, control and fluency, when: grip and ready position and movement at and around the table push forehand and backhand topspin drives forehand and backhand serves chop, top spin and side spin return of serve loop forehand and backhand sidespin loop forehand block.. Chooses appropriate shot in most situations to return the ball thereby winning points with effective shots as well as unforced errors of the opponent.. Appropriate and mostly consistent control, fluency and accuracy of technique/skill but with errors.. Effective responses to playing conditions and their impact on the ball, but with misjudgements.. Varies choice of serve and return of serve, but with errors.. Good movement around the table to change angles of some shots 6 6. Appropriate shot selection to create openings to dominate rallies, winning points with less reliance on unforced errors of the opponent. 7 7. Appropriate and consistent control, fluency and accuracy of technique/skill, with adaptations and with 8 few errors. 8. Effective responses to playing conditions and their 9 impact on the ball, with minor misjudgements. 9. Applies different types of spin dependant on table position. 0 0. Noticeably changing the shot played to capitalise on own strengths and opponent(s) weaknesses. Consistently chooses appropriate shot to return the ball and creates openings to dominate rallies, thereby winning points with proactive and effective shots. Appropriate and consistent control, fluency and accuracy of technique/skill, with adaptations as necessary.. Consistently and appropriately selects the correct spin and outstanding shot selection. Applies appropriate tactical changes effectively and Demonstrates a competent level of technical accuracy, with some precision, control and fluency, when: grip and ready position and movement at and around the table push forehand and backhand topspin drives forehand and backhand serves chop, top spin and side spin return of serve loop forehand and backhand sidespin loop forehand block. Demonstrates a good level of technical accuracy, with good precision, control and fluency, when: grip and ready position and movement at and around the table push forehand and backhand topspin drives forehand and backhand serves chop, top spin and side spin return of serve loop forehand and backhand sidespin loop forehand block. Demonstrates a very good level of technical accuracy, with very good precision, control and fluency, when: grip and ready position and movement at and around the table push forehand and backhand topspin drives forehand and backhand serves chop, top spin and side spin return of serve

and outstanding shot selection. Applies appropriate tactical changes effectively and consistently to the selected shot in response to opponents actions.. Considerable success when changing the shot played, capitalising on own strengths and opponent(s) weaknesses, serves chop, top spin and side spin return of serve loop forehand and backhand sidespin loop forehand block.

Trampolining Mar k Performance criteria Mar k Technique Criteria Demonstrates ineffective skills, techniques and decision making, with little or no precision, control and fluency, during conditioned/formal/competitive situation, to include the following. Students may show a 6 bounce routine but this may lack style and control and show travel or gain or both. The skills will lack tension and there will be ineffective technique even in the simple bounces. For example:. Seat drop. To feet. Tuck jump. Pike jump. Straddle jump 6. Half twist Performs any four skills from the categories: basic jumps and basic twists. May show some control in the shaped jumps and the tuck jump may have a tight shape. In the pike and straddle jumps the body folds Immediately on take-off and there is insufficient leg lift. The ½ and full twist may lack body tension, legs may open and arm action is poorly coordinated. The skills will lack tension and there will be poor technique even in the simple bounces. 6 Demonstrates basic skills, techniques and decision making, with little precision, control and fluency, during a conditioned/formal/ competitive situation, to include the following. 7 Students may show a 6 or 8 bounce routine but this may lack style and control and show travel or gain or both. 8 The skills will lack tension and there may be basic technique even in the simple bounces. For example:. Seat drop 9. Seat drop Or. To feet. To front drop. Tuck jump. To feet. Pike jump. Half twist. Straddle jump. Tuck jump 6. Half twist 6. Pike jump 7. Front drop 8. To feet 0 Performs any four skills from the categories: basic twists and advanced twists. The simple shaped moves are performed with some style; the straight bounces show some sign of the arrow shape. The seat drop is controlled and shows tension but in the front drop travel may be apparent, and elbows/ arms may take too much of the weight. There may be some over or under rotation. In the back drop, travel may be apparent, with landing either too high or too low. The landing may lack tension and style. There may be poor coordination of the leg and arm beat and no displacement of the hips. Demonstrates a competent level of skills, techniques and decision making, with some precision, control and fluency, during a conditioned/formal/ competitive situation, to include the following. Able to perform a 6, 8 or 0 bounce routine competently but will lack style and height and may travel. For example:. Seat drop. To front drop. To feet. Half twist. Tuck jump 6. Pike jump. Full twist. Straddle jump. Seat drop. Half twist to seat drop. To feet 6. Tuck jump 7. Front drop 8. To feet. Half twist. Tuck jump. Seat drop. Half twist to seat drop. To feet 6. Pike jump 7. Back drop 8. To feet 9. Straddle jump 0. Full twist Demonstrates a competent level of technical accuracy, with some precision, control and fluency, when: Performs any four skills from the categories: advanced twists and shaped drops. The simple shaped moves are performed with style; the straight bounces show the arrow shape. The seat drop is controlled and shows tension. In the back drop, travel may be apparent with little displacement of the hips. 6 Demonstrates a good level of skills, techniques and decision making, with good precision, control and fluency, during a conditioned/formal/competitive situation, to include the 7 following. Able to perform a 0 bounce routine with good level of style, 8 height and little travel. Demonstrates an out bounce and controlled stop. For example: 9 0. Half twist to front drop. To feet. Half twist. Tuck jump. Seat drop 6. Half twist to seat drop 7. Half twist to feet 8. Pike jump 9. Straddle jump 0. Full twist Demonstrates a good level of technical accuracy, with precision, control and fluency, when: Performs any four skills from the categories: advanced twists and shaped drops. The more difficult combinations, e.g. the roller may show insufficient lift or the body may turn in a pike position. The twist may be initiated too early or the landing may not be in the correct line down the bed. The somersaulting moves may be too open, resulting in under rotation. Rotation may start too early or the move may be to low.

Demonstrates a very good level of skills, techniques and decision making, with very good precision, control and fluency, during a conditioned/formal/ competitive situation, to include the following. Able to perform a 0 bounce routine with very good style and height and very little travel. Demonstrates an out bounce and controlled stop. The student may wish to show a more difficult routine. For example:. Full twist. Pike jump. Seat drop. Half twist to seat drop. To feet 6. Straddle jump 7. Back drop 8. To feet 9. Tuck jump 0. Front somersault (tucked) Demonstrates a very good level of technical accuracy, with accurate precision, control and fluency, when: Performs any four skills from the categories: shaped drops and somersaults. Shows very good style and control in the simple moves and combined moves in isolation. Works at a very good height. Somersault moves are technically correct, i.e. shows good form in terms of good lift at take-off, good phasing of moves, drive after lift, good lines and tension and minimum travel or gain.