Hurricanes Junior League Playing Conditions Category One

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Hurricanes Junior League Playing Conditions Category One Season 2017/18 9

Summary of Rules Hours of Play Wednesday Evenings from 5:30pm 7:30pm. Age Eligibility Players must be Under 12 as at 31 st August 2017. Protective Helmet (including Wicket-Keeper when keeping up to stumps). Equipment Pads, Gloves & Protector. Ball Kookaburra Practice 142g White (supplied by CT). Boundary 45 metres maximum. Boundary is measured from the middle of the pitch. Team Nine (9) players per team (on field). Innings 20 overs per team. Pitch The wicket shall be 18 metres in length OR 17.7m (from crease line to crease line). Batting Batters are to retire after 20 balls, if they are not dismissed (this assumes some wickets will fall and therefore the ball count has been increased from a straight division of total number of balls) Retired batters can return when all others have batted, in the order they retired. Wides and No-Balls count towards balls faced. Bowling Fielding team are to change bowling ends after 10 overs All players are to bowl (including wicket-keeper) eg 1 player x 4 overs, 3 x 3 overs, 1 x 2 overs and 3 x 1 over. As per CA Youth Pace Bowling Guidelines: U/11 s Two (2) Overs Maximum Each Spell U/12 s Four (4) Overs Maximum Each Spell Maximum eight (8) balls per over except for the last over where six (6) legal deliveries must be bowled Fielding Rotation of fielders in a clockwise direction (recommended) Wicket-Keepers are to change after ten (10) overs. No fielders within ten (10) metres of the batter (except for regulation off side slips, gully and wicket keeper) to encourage singles. Dismissals All dismissals. LBW - There is no LBW unless the batter does not play a shot. A warning is to be given in the first instance. 10

Description The competition is Stage Two (T20) of Cricket Australia s Junior Formats. It is a format that looks to further develop the cricket skills of kids that are playing their second or third year of junior cricket. The emphasis here is on continuous and active participation, where all players get to bat, bowl and field in a 2-hour window. Skill Objectives Equipment is appropriate and suitable for height and ability Hit moving ball on 2 sides of field with horizontal and vertical bat shots Judge where and when runs can be scored Bowl over 18m with straight arm and within batter s reach Catch and throw > 30m Encourage bowlers to set their own field with use of outfielders and infielders Can communicate with team mates and officials Demonstrate respect for others and an understanding of team dynamics Contribute to and influence the outcome of the game Can identify and participate in cricket related fitness activities With guidance develop their own objectives for the season and communicate with team Motivates themselves and others at training and game day Develop an understanding of adequate amounts of fluid before/during/after the game Demonstrates focus at training and on game day Approaches training with a positive attitude, desire to learn and contribute to the team Listens and responds to feedback at training General Rules Age Eligibility - Players must be Under 12 as at 31 st August 2017. Hours of Play - Wednesday Evenings from 5:30pm 7:30pm. Number of Players - Teams shall consist of nine (9) player s maximum per side. If the team numbers are not even, coaches may mix players to ensure an even contest, without exceeding nine (9) fielders on the ground at any one time. (See below for minimum players and impact). Balls - Kookaburra Practice White 142g are to be used (Cricket Tasmania Supplied) Scoring and Entry of Match Results in MyCricket Teams have the option to either; Score with the MyCricket Live Score App (Apple or Android) which is applicable to Category Two Rules and Regulations, with the match automatically uploaded to MyCricket when you enter an internet connection or; Use Cricket Tasmania supplied scoresheets and match results (and player scores) can be entered in MyCricket following the conclusion of the match 11

General Rules (Continued) Protective Equipment - Batters and Wicket-Keepers are required to use full protective equipment including; helmets with full face protection, protectors, pads, gloves, etc. (thigh pads are optional). The umpires shall not allow play to commence until both batters are wearing protective equipment Inclement Weather - If conditions are inclement, coaches are to use their discretion to achieve a fair/even match. Minimum Players & Impact Minimum seven (7) players per team are required to play the game. The number of players impact the player s opportunity in the game, for example; 7 players per team 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK). Batting retirement 20 balls 8 players per team - 6 players x 3 overs, 2 players x 1 overs (WK). Batting retirement 20 balls 9 players per team - 4 players x 3 overs, 3 players x 2 overs, 2 players x 1 overs (WK), Batting retirement 20 balls Match Each innings shall consist of a maximum of 20 overs Should the team batting first be dismissed prior to the 20 overs being completed, the team batting second are still entitled to receive their allotted 20 overs. The break between innings should be no more than five (5) minutes. Overs shall not exceed eight (8) balls, including the re-bowling of no balls and wides. The wicket shall be 18 metres in length OR 17.7m (from crease line to crease line). Maximum length of the boundary shall be 45 metres maximum from the batters end stumps Scheduled Hours of Play Start Time Break End Time Max. Overs Per Innings 5:30pm 6:30pm 6:35pm 7:35pm 20 Overs Batting Rules In the HJL Category One Competition, teams are to bat in regular batting order. If a player is given out, they are dismissed and replaced by the next batter in line. Batters are to retire after 20 balls, regardless of how many runs are scored. A batter may resume their innings at the end of the team s innings in order of retirement (if overs permit). No Balls and Wides count towards balls faced (regardless if they are not scored off) 12

Bowling Rules All bowlers must bowl a minimum of one (1) over A bowler s spell will be a maximum of one (1) overs, with a maximum of three (3) overs for the match. Standard six (6) ball overs apply with a maximum of eight (8) balls per over, including the re-bowling of wides and no-balls. As per CA Youth Pace Bowling Guidelines: U/11 s Two (2) Overs Maximum Each Spell U/12 s Four (4) Overs Maximum Each Spell Fielding Fielding team are to change bowling ends after 10 overs Wicket-Keepers Two (2) players are to wicket-keep ten (10) overs each. Wicket-Keepers must wear a helmet when keeping within ten (10) metres from the batter. Rotation of Fielders - Fielders are to rotate in a clockwise direction every five (5) overs. Fielding Restrictions No fielders are to be within ten (10) metres of the batter (excluding the wicket-keeper, slip fielders and the gully). Umpiring & Scoring Extras Wides and No-Balls are one (1) run plus runs scored off them and all extras shall be credited to the batter on strike. LBW There is no LBW unless the batter does not play a shot. A warning is to be given in the first instance. No Balls A ball pitching off the synthetic surface on the full is a no-ball. Batters can hit this ball and fielders must not attempt to gather the ball prior to the batter attempting to hit it. Normal front foot no-ball rules apply after one warning. A ball passing on the full above waist height and short pitched deliveries passing above shoulder height shall be called no-ball. Match Result The result will be determined by the team scoring the most runs. Although we do not have points or ladders in the Category One competition, we require all match results and player scores from the Category One competition entered in MyCricket. For further information on how to enter Match Scores and Player Statistics on MyCricket, please contact your club s MyCricket Administrator or CT s Competition Officer Eamonn Doherty on 03 6282 0449. 13