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Adult Kickball League Rules 2016 AURORA SPORTS City of Aurora Parks, Recreation & Open Space The Quality of Life Department Please visit An Aurora Adult Sports Program sponsor. A copy of these rules can be found at www.auroragov.org/adultsports Game schedules are on www.teamsideline.com/aurora 1

TABLE OF CONTENTS General League Information page 2 Managers Responsibilities page 2 Team Waivers/Rosters & Player Eligibility pages 2-3 Rules of the Game pages 3-7 Protest Policy page 7 Forfeit Procedures page 8 Inclement Weather page 8 Rescheduled Games page 8 Awards pages 8-9 First Aid page 9 Officials, Supervisors, & Score Keepers page 9 Park Policies page 9 Injury Waiver pages 9-10 Code of Conduct pages 10-11 Updated 9/16 2

General League Information 1. City of Aurora Parks, Recreation, and Open Space offers a non-sanctioned kickball program for the recreational enjoyment of the participants. The City of Aurora Sports Staff is the sole governing body of this kickball program. 2. Any situation not covered explicitly in these rules will be acted upon by the field supervisor and/or sports staff. In addition, Aurora Kickball reserves the right to interpret any and all rules and situations and further reserves the right to insert, delete or change rules at any time and make retroactive decisions should it be deemed necessary for the benefit of the program. 3. Aurora Kickball also reserves the right to expel any team/participant from the league for reasons of conduct, failure to observe rules, regulations and procedures and/or failure to field a team for two or more games. Written notification of such actions will be provided to the individual and/or team manager. Manager s Responsibilities The manager is the primary link between their team and league management. It is the manager s responsibility to obtain all information regarding league play for the City of Aurora. These responsibilities include the following: Attend manager s meeting; managers will be notified as to date and location. Read league rules and park policies prior to participation and brief each team member about them; managers are responsible for the conduct of his/her team during league or tournament play. Obtain league information pertaining to registration deadlines, make up schedules, tournaments, awards, etc. Submit all league paperwork on time (registration forms, rosters, etc.). Team names must be appropriate for city web site and public posting. City staff will replace inappropriate name with manager s last name if needed. Inform league office of changes in address and telephone numbers. Instruct league office of a second contact person when manager is not available. Have all players read and sign the team waiver/roster before playing. Maintain control over players in all circumstances, including disputes on the field; officials will discuss disputes on the field with the manager only; players are not to question an official s calls or rulings. Obtain lineup cards from scorekeeper and return completed card at least ten minutes prior to game time including first and last name with jersey number; any player that arrives late must be placed at the end of the kicking order or in an empty slot to maintain the male/female rotation. Receive or designate someone to receive the ground rules at home plate prior to game time. Fill out forms as necessary, including official evaluation, ejection, protest, suspended game, etc. Team Waivers/Rosters & Player Eligibility 1. Teams must have a minimum of eight (8) players (4 men and 4 women) on the team roster, with no maximum, roster size is unlimited. 2. A complete team waiver/roster is required for all teams. It is the responsibility of the team manager to make sure that all players sign the waiver/roster. No player may participate until he/she has signed the waiver roster. Any player under the age of 18 must have a parent/guardian signature on the waiver roster to participate. 3. Changes/additions may be made throughout the season by contacting the field supervisor during scheduled game hours. An unlimited number of players can be added throughout the season as long as they completely fill out and sign the waiver/roster prior to play. 4. Players must be 16 years of age before playing. 3

5. Each player must carry a picture ID with them to all games. 6. Players can only play on one team per league. However, players may drop themselves from one roster and place themselves on another in the same league once per season without penalty. Players wanting to switch in the same league shall not have played in a game (forfeits included) on the same night of the switch. 7. All players must sign the roster, failure to do so will result in forfeiture. Officials, staff or field supervisors can enforce these team waivers/roster rules. Any violation of the above will result in forfeiture of the game. Rules of the Game OFFICIAL GAMES 1. The pitching Circle shall be set at 55 feet and centered with home plate. 2. The official kickball is a 10 red rubber playground ball. 3. A game is seven innings or 45 minutes. No new innings will begin after 40 minutes of game time. Ties are allowed after two additional tie breaker innings (see tie breaker section for more details). Rock, paper, scissors will be played at home plate by the managers (or designee) for home/visitor status. The team designated home will kick last in the inning. 4. In the event a game is delayed, teams are required to wait for instructions from the field supervisor before leaving. Officials can only delay games; they cannot cancel games. Only the field supervisor can cancel games. If your team leaves prior to instructions given by the field supervisor and games continue, you will be given a forfeit. If the game is suspended, it is the manager s responsibility to sign and verify the score sheet. Failure to sign/verify the score sheet negates your right to contest the factors being used for resumption of the game. 5. Games are considered official after 4 innings. Games started that are delayed before that point will be made up/continued from the last pitch rolled, providing one complete inning has been played. 6. MERCY RULE: The losing team may call the game if down more than 15 runs, after 3 innings of play. UNIFORMS 1. Shirts with a minimum four-inch permanent Arabic number are required in all leagues. Duplicate or taped numbers will not be allowed. Shirts need not be similar in color or style. If a kicker enters the kicker s box in violation of this rule, the first incident will be a warning to both teams. Any subsequent incidents will result in the kicker being called out. 2. No exposed jewelry is allowed in any league play. Medical alert bracelets/necklaces are not considered jewelry but must be taped to the body. Players will be asked to remove all jewelry (rings, earrings, necklaces, watch, etc) before play. 3. No steel or plastic screw-on style cleats will be allowed in any kickball league. Shoes (Close toe, not sandals) must be worn to participate in any league. NUMBER OF PLAYERS 1. There must be a minimum of eight players to start and complete a game; a minimum of four of each sex. The maximum amount of players on the field is ten. All players must remain in the dugout unless currently playing defense, coaching a base, on a base, or up at kick. 2. Offensively, teams may play with more of one sex than the other as long as the kicking order alternates 4

male/female or female/male to the greatest extent possible with two males or two females kicking in consecutive order no more than two total times within the line-up. This includes from the bottom to the top of the lineup. Late arriving players may be inserted into the kicking line up to maintain the alternating status. A maximum of fourteen kickers may be placed in the kicking line up. Field staff reserves the right to alter a kicking line up to ensure the alternating status is consistent. 3. Any players in the line-up can take any defensive positions throughout the game, provided they stay in the same numeric position in the kicking order. Pitchers may be replaced only once per inning. 4. Defensively, any combination of males or females may play infield or outfield. Pitchers and catchers may also be of the same sex. There may only be one more male or female in the field over the number of the other sex. Example: 5 males in the field and 4 females or vice versa. 5. Defensively one player must take the position of pitcher and one player must take the position of catcher. No more than six players may play infield positions. 6. If a player is unable to play due to injury and there is no substitute available, the team can finish the game with as few as eight players. The team must drop a player before or after the injured player in the kicking order if necessary, in order to maintain the alternating status of the line up (see rule 2). There is (are) no out(s) for the missing kicker(s). 7. Ejections will be automatic outs. 8. Any player unable to continue playing due to any other reason besides injury will be recorded as an automatic out unless replaced by a substitute. 9. Any of the starting players may withdraw from the line up and re-enter once, provided they occupy the same numeric position in the kicking order. A substitute who is withdrawn may re-enter once. PITCHING/CATCHING/FIELDING 1. The pitcher must pitch from inside the pitching circle. Once the ball is pitched the pitcher may not advance outside the pitching circle until the ball is kicked. If he/she does, the pitch is called a ball for the kicker. 2. A pitched ball that bounces excessively is considered a bouncy and is not permitted. A pitched ball that passes home plate higher than one foot in the air (as measured from the bottom of the ball) is considered a ball. 3. No infield player may cross the base line between 1 st and 2 nd, and 2 nd and 3 rd until the ball is kicked. Outfielders must remain at least 25 feet into the outfield as marked by the beginning of the grass line until the ball is kicked. Failure to abide by this rule will result in a ball being awarded to the kicker. 4. The catcher must give the kicker ample room to kick (minimum of 3 feet parallel to or behind the kicker). The catcher may not break the plane of the front of home plate (This plane extends out on either side of home plate) until the ball is kicked and may not interfere with the kicker. An infraction will result in a called ball. If the ball is kicked, the result does not count. 5. The infield fly rule is in effect. This will be called when there are less that 2 outs and runners on 1 st & 2 nd or 1 st, 2 nd, or 3 rd. It is the official s judgment as to what constitutes an easily caught ball, so infielders are encouraged to try and catch all infield flies. Once infield fly is called, the kicker is out and any runner who attempts to advance a base risks being thrown or tagged out. 6. A catch is defined as a fielder gaining full possession of the ball, demonstrating control of the ball and a voluntary release. 7. Fielders may kick the ball into the infield only from the outfield as designated by the grass line. Once a ball is 5

kicked by a fielder, it CAN NOT be caught for an out. Fielders may not kick the ball at any runner to get him/her out. If a runner is hit by a ball that was kicked by the defense, the runner is NOT out. If a ball is kicked by a fielder in the infield the play will be called dead and all runners will advance to the base they were running to at the time of the infraction. KICKING 1. All kicks must be made by the foot. A kick made by the shin is called a foul ball. 2. All kicks must occur at or behind home plate. A kick in front of home plate is called a foul ball. 3. NO Bunting is allowed. It will be the umpire s judgment on miskicks. Intentional bunts will be called as fouls. Once a kicker has 3 fouls on the count he/she may slow or shorten his/her kick to get the ball in fair territory. The ball should travel at least half the distance to the pitcher to avoid being called a bunt. 4. There is NO HOME RUN RULE! RUNNING 1. Runners may not interfere with a fielder trying to field the ball. Fielders may not obstruct the runner from the base or the baseline. Fielders attempting to make a play may place their foot on the bag, but must lean their body out of the baseline so as not to obstruct the runner. Any runner hindered by any fielder in the baseline shall be awarded the base to which they were running. Any runner who interferes with a fielder trying to field the ball will be declared out. A double safety first base is used in our league. Runners use the RIGHT side and fielders use the LEFT side. If a defensive player is making a play at the base, the runner must go to the right side of the base or be called out. The fielder must remain on the left side of the base or the runner is declared, Safe. 2. Leading off and stealing are not allowed. Any runner who is off their occupied base when the ball is kicked is out. Runners may leave the base after the ball is kicked 3. Hitting the runner above shoulder level with a ball, when attempting to put the runner out, is not allowed. Any runner hit above the shoulders is safe and will advance one base from the point of infraction. Any runner hit with the ball below the shoulders will be called out, this includes being hit with the ball from the kicker s kick. If a runner intentionally uses his/her head to block a ball, and the infraction is called by the official, the runner is out. 4. If a pop fly is caught mid-air, a runner(s) must tag the base they last occupied before advancing to the next base. If the runner(s) has not left the base prior to the ball being caught, he/she has made the tag-up and may advance. 5. A runner may overrun first base as long as it is not an attempt to second base. 6. A runner may advance only one base on an overthrow, from the point of the throw. An overthrow constitutes a ball that is thrown beyond the baseline extended. A ball thrown past the base or target that remains within the baseline is not an overthrow. 7. A runner may advance two bases on a ball thrown out of bounds, from the point of the throw. A ball out of bounds constitutes a ball that is thrown outside the fence line. 8. A point of no return line will be chalked thirty feet from home plate toward third base as a ninety degree angle from the foul line to the fence. Once a runner steps on or past this line, the runner will be declared out for returning to third base. 9. HOME PLATE RULE- All plays at home plate will be treated as a force play once the runner has stepped on or past the point of no return line. 6

10. A scoring line will be chalked at a diagonal from the back of home plate to the fence. All runners must step on or past the scoring line or will be called out. Runners may not enter the one foot kicker s box unless trying to avoid a tag out. Any runner who enters the kicker s box will be called out, unless trying to avoid a tag out. 11. NINE RUN RULE: No team may score more than nine runs in an inning. (Exception: In the last inning, a team that is behind may score as many runs as it takes to tie and go ahead by nine runs). Once this has occurred, that half of the inning is over. 12. Courtesy Runner: If a player has suffered an injury, a courtesy runner may be used, if the runner reaches a base safely. The player making the last out prior to the replacement will be the courtesy runner. Female is replaced by a female and male by a male. It is up to the umpire s discretion as to whether a courtesy runner is warranted. STRIKES 1. The strike zone extends to one foot on either side of home plate and one foot high. Home plate is the designator of ball and strike. This means that the ball or strike will be determined by where the ball was when it crossed/passed by home plate. 2. A count of three strikes is an out 3. A strike is: A pitch that crosses/passes home plate within the strike zone (see #1 for strike zone) that is not kicked A missed attempt to kick the ball. (NO DO OVERS!) BALLS 1. A count of four balls advances the kicker to first base. 2. A ball is: A pitch thrown outside the strike zone. An illegal bouncy. Any fielder or pitcher advancing on home plate before the ball is kicked. Catcher crossing home plate before the kicker or failing to field behind the kicker. FOULS 1. A count of four fouls is an out. 2. A foul is: A kick landing or being touched in foul territory before passing 1st or 3 rd base. A kick landing within 1st and 3rd baselines but then travels into foul territory before reaching 1st or 3rd base and is not touched by a fielder in fair territory (any ball touched fair by a fielder is automatically fair and considered in play). A ball that is kicked in front of the home plate OUTS 1. A count of three outs by a team completes the team s half of the inning. (Exception Nine Run Rule) 2. An out is: A count of three strikes or four fouls at each kicker s up. A runner touched by a ball ANY time while not on a base (see Running #3 for putting a runner out.), except for a kicked ball by the defense. Any kicked ball, fair or foul, that is caught in the air, except for a kicked ball by the defense. Fielder tagging a base to which a runner is forced to run, while having control of the ball. A runner off his/her base when the ball is kicked. 7

BALL IN PLAY 1. The play ends once the pitcher has control of the ball and is in the pitching circle. 2. If a runner intentionally touches or stops the ball, the play ends and the runner is out. TIE BREAKER 1. If the score is tied at the end of five innings, up to two additional tie breaker innings may be played to break the tie. Any game still tied after two additional innings will be reported as a tie. 2. The first extra inning will start with the last kicker from the previous inning on second base. Each kicker will get one pitch to walk, foul out, strike out, or hit. Three outs will end the inning. The nine run rule will not be in effect. 3. If a second inning is needed, the last kicker of the previous inning will start on third base. Once again each kicker will receive one pitch. CITY CURFEW The City of Aurora and local homeowner associations have an agreement that time/light restrictions will apply: 1. Speed up rules will be utilized as necessary in order to meet the Neighborhood and city curfew restrictions or inclement weather/field conditions. The field supervisor will determine what speed up rules will be utilized (i.e. one and one count, one pitch, game time limits, etc.). MISCONDUCT/EJECTIONS 1. The official(s) and/or field supervisor will be empowered to penalize an offending player, coach and/or team as follows: warning to player and both teams ejection from current game and recommendation for suspension from subsequent game(s) recommend suspension from subsequent game(s) forfeit of game Any team having three or more players ejected in one game will automatically forfeit that game. Ejected players must leave the complex immediately for the remainder of the day. Managers will be notified if their player s ejection results in a suspension. 2. The Sports staff will enforce suspensions and reserve the right to increase, decrease or overturn all ejections and suspensions. Protest Policy No protest about an official s judgment call may be made. Protests are only valid in regard to player eligibility and rule interpretations. 1. A team may protest a player s eligibility, but must do so prior to the player s first turn kicking. The manager must name the player in question to the official and field supervisor. The ruling will be made immediately; if the player in question is ineligible, the game will be forfeited. Valid reasons for player eligibility protests are: an individual being under sixteen player playing on two teams in the same league player participating without signing the roster a player participating under an assumed name 2. Protests concerning rule interpretations must be made immediately before the next pitch or the team loses the right to protest. The manager must submit a $25 cash protest fee to the official and state the cause of the protest. The official, field supervisor and team managers will then note the exact conditions on the protest form. 8

Protests will be decided at the field prior to resuming play. This decision will be final. The protest fee will be refunded if upheld. The Sports staff will review all protests. 3. SCORE PROTEST: Scores must be challenged prior to the first pitch of the next half inning or the score sheet will stand as correct. Forfeit Procedures 1. At scheduled game time when the official calls for the pre-game conference, both teams must have a minimum of eight players present (four men and four women) on the field and properly registered or their opponent has the option of: Taking the immediate forfeit OR Starting the game clock and allowing the opposing team up to ten minutes to get eight players. The team that has the eight players has the option of being home or visitors. Failure to field a team within these ten minutes will result in a forfeit. These ten minutes will count toward the game time. 2. If neither team has eight players (four men and four women), the clock will run for ten minutes until one team gets the minimum number of eight players. The first team with eight players has the option of becoming home or visitors. If neither team has eight players present at the end of the ten minutes, the game will be recorded as a double forfeit. This rule is not in effect when the entire team is completing a game on another field. Officials will not officiate forfeited games. Teams will be allowed the use of the field until ten minutes prior to the next scheduled game time or one hour, whichever comes first. Inclement Weather A recorded weather/cancellation message will inform the managers of the status of that day s or evening s games. Messages will be left at 4:00PM on the weekdays and two hours prior to the first game on the weekends. Please know your field number and listen very carefully, as some fields will be playable and others will not. Updates are made on these recordings only if the information needs to be changed. Information is also on Team Sideline web site. Please call the Adult Sports weather line at 303-739-1904 for updated weather information. Weather Policy We Take Safety Seriously. Our staff monitors the weather. When lightning is detected within 10 miles, outdoor activities are suspended and pools evacuated. Lightning within 10 miles = Take shelter in your vehicle or as directed. Thank you for doing your part in keeping everyone safe. Rescheduled Games 9

1. Make-up games may be scheduled at any time. Original schedules may change, so please check all information you receive and your schedule on Team Sideline each week. 2. Every effort will be made to schedule make-up games on the same night your team already plays. If this is not possible, games will be scheduled at the first available time slot. Exception: Last two weeks of the season, games will be rescheduled as soon as possible. 3. Teams are advised to check and confirm their rescheduled games on Team Sideline. Teams are responsible for knowing when they are scheduled to play. Awards Final standings will be determined by the following procedures listed by order of priority: a. Winning Percentage b. Head-to-head c. Head to head differential d. Total points for e. Total points against f. Total points differential g. Lowest number of forfeits h. Coin Toss The first and second place teams will be emailed their Champ Letter with a choice of awards. A maximum of fourteen individual awards will be given for first place. No team with an Administrative Forfeit is eligible for a Champ Letter. No champ letters will be handed out at the field. Champ Letters are sent to the manager on record via email. Call the Sports Office 303-326-8700 if you have any questions. First Aid All teams must provide their own first aid kit. The kit should have all the necessary items, i.e., ice packs, elastic bandage, sterilized gauze pads, and rubber gloves. When an injury occurs where blood is evident and flowing the injured player must be removed from the game, the blood flow stopped and the wound dressed (if necessary). Any uniform apparel that was contaminated by the blood must be removed. The burden is on the injured party and their manager to report any accidents or injuries to the field supervisor and properly fill out an accident report. Sports Staff, Officials, Supervisors 1. The City of Aurora Parks, Recreation and Open Space strives to provide a staff that is professional, knowledgeable and courteous. These characteristics will guarantee our participants a positive experience. Please contact us immediately if any of our staff does not meet the standards of performance you deserve. 2. Our officials are independent contractors and are not required to give out their information. We have records of all assigned personnel and can match the field and date with the staff in question, if needed. Your input is a necessary part of our evaluation process and can affect the assignments of our officials. Park Policies 1. No alcoholic beverages and/or glass containers are allowed to be brought inside the park. Any alcoholic beverages found in dugouts/fields will result in forfeiture of game. 10

2. No dogs or other pets will be allowed inside the dugouts or on the fields. 3. No smoking is allowed inside the dugouts or on the fields. 4. All pre-game warm-ups must take place in the designated warm up areas only. Fence pepper is strictly prohibited! Injury Waiver 1. To participate in league play in the City of Aurora, all players and coaches must agree to the following injury waiver, which also appears on the official roster. In addition, any injured player who remains in a game despite being injured assumes all liability for any additional injury or damage that results. The following injury waiver appears on the roster; agreement of such is a condition of signing the roster for participation in the City of Aurora. I hereby release the City of Aurora, its employees, elected & appointed officials & any other representatives of the City of Aurora from any & all liability for any injury to me or damage to my property which may result from my participation in the activity. This release shall be binding on me & any other persons making claim through me or on my behalf. I also understand & agree that my photograph may be taken while participating in the City of Aurora activities & such photographs may be used in publication and promotional purposes. I hereby acknowledge that I have read, understood and voluntarily agreed to the foregoing waiver and release agreement. 2. The City of Aurora Parks, Recreation and Open Space Department does not provide insurance coverage for players, coaches or spectators. You are strongly advised to check your coverage with your personal carrier. Adult League Code of Conduct Player is defined as a player, coach, manager, sponsor or anyone affiliated with the team. This Code of Conduct applies before, during and after the game. 1. NO PLAYER SHALL: At any time lay a hand upon, push, shove, strike or threaten to strike any official or City of Aurora employee. Penalty: Official(s) or the Field Supervisor will remove the violator from the game. The player will automatically be suspended for one year. If the official or employee is struck, the player will draw a lifetime suspension in all City of Aurora adult leagues. 2. NO PLAYER SHALL: At any time lay a hand upon, push, shove, strike or threaten to strike another player. Penalty: Official(s) or the Field Supervisor will remove the violator from the game. Player will automatically be suspended for a minimum of one playing season or a maximum of one year in all City of Aurora adult leagues. 3. NO PLAYER SHALL: Be guilty of a physical attack as an aggressor upon any player, official, spectator, or City of Aurora employee. Penalty: Official(s) or the Field Supervisor will remove the violator from the game. Player will automatically be suspended for a minimum of two playing seasons or a maximum of two years in all City of Aurora adult leagues. 4. NO PLAYER SHALL: Be guilty of using unnecessarily rough tactics in the play of the game against the body and person of another player. Penalty: Official(s) or the Field Supervisor will remove the violator from the game. Player will 11

automatically be suspended for a minimum of one additional game or a maximum of one year in all City of Aurora adult leagues. 5. NO PLAYER SHALL: Refuse to abide by an official s decision. Penalty: Official(s) or the Field Supervisor will remove the violator from the game. Player will automatically be suspended for one additional game. 6. NO PLAYER SHALL: Be guilty of objectionable demonstrations of dissent at an official decision by throwing/kicking of balls, or any other forceful action. Penalty: Official(s) or the Field Supervisor will remove the violator from the game. Player will automatically be suspended for one additional game or a maximum of one playing season. 7. NO PLAYER SHALL: Be guilty of an abusive verbal attack upon any player, official, spectator, or City of Aurora employee. Penalty: Official(s) or the Field Supervisor will remove the violator from the game. Player will automatically be suspended for one additional game. 8. NO PLAYER SHALL: Use profane, obscene, or vulgar language in any manner or anytime while in the vicinity of any game. Penalty: Official(s) or the Field Supervisor will warn the violator and if player continues, he/she will be suspended from the next game. 9. NO PLAYER SHALL: Appear upon the field of play at any time in an intoxicated condition. Penalty: Official(s) or the Field Supervisor will remove the violator from the game. 10. NO PLAYER SHALL: Smoke while on the field or coming off the field of play. Penalty: Official(s) or the Field Supervisor will warn the violator, and if it continues, the violator will be removed from the game. 11. NO PLAYER SHALL: Be guilty of trash talking in any manner or at any time. The official(s) and field supervisor have the right to determine language which is offensive. Penalty: Official(s) or Field Supervisor will warn the violator and if player continues, the player(s) will be removed from the game and may also be suspended for additional games. Penalties for the violation of the player code will be decided by the Adult Sports staff on an individual basis. All suspensions carry probations of no less than one season. Players violating the Player s Code of Conduct while on probation will receive the maximum penalty. Players violating Code of Conduct rules 1, 2, 3 or 4 have a right to appeal their suspension. Suspended players must submit a written letter of appeal to the Sports Supervisor within 48 hours of verbal notification of their suspension. Letter of appeal should include the reason for the appeal and a day time phone number to reach the suspended player and manager. A meeting for review will be set within a week of notice to appeal. At the meeting for the appeal the suspended player may bring up to 2 people to support their appeal. The appeal meeting will be held with a panel of three City of Aurora staff with no less than two supervisors. The decision of the appeal panel will be final. The following administrative policies are in effect: 1. The City of Aurora Parks, Recreation and Open Space Department has taken the policy of prosecuting any player, coach or spectator that violates any City of Aurora municipal ordinance. Any player ejected from the game must leave the field, dugout and spectator area. Failure to leave can result in a forfeit. Any further harassing of staff or umpires will result in removal from City property by the police. 2. Anytime a game gets out of hand, the official, field supervisor or any Recreation staff member has the authority to forfeit the game. 3. Any team having three or more team members (players and coaches) ejected from a game shall be penalized 12

with a forfeit. 4. Players are to remain in the dugout or on the playing field while the game is in progress All teams are reminded that all glass containers and the drinking of any alcoholic beverages in city parks, including beer, during an athletic event, is prohibited by city ordinance (section 94-313D). Our enforcement of the alcohol policy is as follows: a. Anyone seen in possession of alcohol will be asked by staff to remove the alcoholic beverages from the facility. b. If this person refuses or violates this policy again, the violator could be ejected and/or suspended. c. Should any person(s) related to a team receive multiple violations and/or it escalates beyond reason, games could be forfeited or teams could be suspended from the league. 13