THE HORUS HERESY: MECHANICUM THAGMATA ARMY LIST CYBERNETIC RESILIENCE FACTION KEYWORDS MODEL AVAILABILITY BATTLE AUTOMATA CYBERTHEURGY

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THE HORUS HERESY: MECHANICUM THAGMATA ARMY LIST This team list uses the special rules and wargear found in the FW Redbook, Mechanicum Thagmata. All rules not listed here will be drawn from there, mainly weapons profiles. If a rule differs from the Codex, it will be clearly stated. FACTION All models in this list have the Imperium, Mechanicum keywords. BATTLE AUTOMATA Battle Automata present in this list differs significantly from those found in the Mechanicum Thagmata list. CYBERNETIC RESILIENCE In the 41st Millennium, the quality of cybernetics as degraded. This has resulted in many troops that utilize cybernetics to be notably less resilient than they were during the Horus Heresy. In game terms, to better fit the design philosophy of Heralds of Ruin, several units have had their wounds reduced. MODEL AVAILABILITY You must adhere to the following model requirements when building your Kill Team: 1 Team Leader model 1-30 Core models 0-5 Special models CYBERTHEURGY Use Cybertheurgy as shown in the Mechanicum Taghmata list, except Rite of Dread Castigation is unavailable.

MAGOS AUXILIA Magos 6 4+ 3+ 3 4 3 2 9 3+ - Dual Las Pistols - Cortex Controller - Power Armour - Inspiring Presence, This models Ld cannot be negatively modified, Instead of shooting, you may have this model restore d3 wounds to a VEHICLE within 3, FnP 5+ 30 Techno-Arcana When choosing a Magos Auxilia, select one Techno-Arcana. It cannot be changed. Malagra - +1 Weapon Skill, +1 Attack, +1 To Hit against Characters Myrmidax Can shoot 2 Weapons per turn, Doesn't suffer the penalty to BS when moving and firing a heavy weapon Ordinator when attacking a VEHICLE, wound rolls of 6+ cause a mortal wound in addition to any other damage, Bombardment: Range: 72 S6 AP-3 D D6 Single Use Macrotek Adds +1 to a single fortifactions cover save at the start of the game. May shoot and use repair vehicles in the same phase. May reroll those repair results. - May replace any weapon with: Bolt Pistol 1 pt Volkite Serpenta 5 pts Archaeotech Pistol 10 pts Photon Gauntlet 10 pts Plasma Pistol 10 pts Lucifex 10 pts Maxima Bolter 10 pts Power Fist 10 pts Corposant Staff 10 pts - May take one of the following (Two if the Myrmidax was selected): Rotor Cannon 10 pts Meltagun 10 pts Graviton Gun 15 pts Phased Plasma-Fusil 20 pts Rad/Irad-Cleanser 20 pts Photon Thruster 30 pts Rad Furnace 30 pts - May take any of the following: Cyber Familiar 15 pts Melta Bomb 10 pts Infra Visor 5 pts Rad Grenade 15 pts - May take one of the following: Servo-Arm 10 pts Machinator Array 15 pts Jump Pack 15 pts Graviton Imploder 25 pts - Master-craft a single weapon 10 pts

ACOLYTE DOMINUS Acolyte 6 4+ 3+ 3 4 2 2 9 3+ - Las Pistol - Power Weapon - Cortex Controller - Power Armour - Inspiring Presence, This models Ld cannot be negatively modified, FnP 5+, Cybertheurge - May replace Laspistol with: Bolt Pistol 1 pt Volkite Serpenta 5 pts Archaeotech Pistol 10 pts Photon Gauntlet 10 pts Plasma Pistol 10 pts - May take any of the following: Cyber-Familiar 15 pts Melta bombs 10 pts Infravisor 5 pts Rad Grenade 15 pts - May take one of the following: Servo-Arm 10 pts Machinator Array 25 pts - May take one of the following: Rotor Cannon 10 pts Meltagun 10 pts Graviton Gun 15 pts Phased Plasma-Fusil 20 pts Rad/Irad-Cleanser 20 pts Photon Thruster 30 pts - Master-craft a single weapon 10 pts 20 SECUTARII AXIARCH Axiarch 7 3+ 2+ 3 3 2 2 9 4+ - Galvanic-caster - Kyropatris field Generator - Secutarii War Plate - Inspiring Presence, Doctrina Imperatives, FnP 6+, Doesn't suffer the penalty to BS when moving and firing a heavy weapon 40 Kyropatris Field Generator: So long as a five models equipped with a Kyropatris field generator are within 6 coherency, all models in the AOE may re-roll failed Armour saves of a 1. In addition, if at least 10 models equipped with Kyropatris field generators are within 6 then shooting attacks against them are reduced by -1 Str. May replace Galvanic-caster with: Bolt Pistol 1 pt Volkite Serpenta 5 pts Archaeotech Pistol 10 pts Photon Gauntlet 10 pts Plasma Pistol 10 pts Arc Lance and Mag Inverter Shield 20 pts - May take any of the following: Cyber-Familiar 15 pts Melta bombs 10 pts Infravisor 5 pts Rad Grenade 15 pts

TECH THRALLS Thrall 5 5+ 5+ 4 3 1 1 7 5+ - Las-lock - CCW - Flak Armour - FnP 5+ - May replace Las-lock with: Mitra-lock Free Heavy Chainblade 5 pts - May take the following: Frag Grenades 1 pt Induction Chargers 2 pts Rite of Pure Thought 1 pt Revenant Alchemy 1 pt 3 THALLAX (You may only take a maximum of three Thallax in your kill team) Thallax 6 4+ 3+ 5 5 3 2 8 4+ - Lorica Thallax - Lightning Gun - CCW - Frag Grenades - Jetpack - This models Ld cannot be negatively modified, Djinn Sight, FnP 6+ 45 Djinn Sight reduces the benefit of cover saves of its target by -1. Infiltrators may not setup within 24 of a thallax, even without line of sight - May take melta bombs 5 pts - May replace CCW with Heavy Chainblade 5 pts - Every third Thallax on your team may replace its lightning gun with: Multi-laser 5 pts Phased Plasma-Fusil 10 pts Irad-cleanser 10 pts Multi-Melta 15 pts Photon Thruster 25 pts - May take a single Thallax Augment (All thallax must have same augment): Ferrox 15 pts Destructor 5 pts Empyrite (Gains deep strike and hardened armour) 10 pts, Fly

SCYLLAX GUARDIAN AUTOMATA Scyllax 6 4+ 3+ 4 5 1 2 7 4+ - Scyllax Bolter - Mechandrite Combat Array - Rad Furnace - Carapace Armour - Is not slowed by terrain when moving/charging, No negatives from Night Fighting, Doesn't suffer the penalty to BS when moving and firing a heavy weapon 7 So long as this model is within 12 of a friendly model with a cortex controller, this model is fearless. If no such model is within range, this model pass a Leadership test at the start of the movement phase or must remain stationary this turn. This model may make shooting attacks as normal and, if already locked in an assault, may fight normally. - May take Frag Grenades 5 pts - May replace Scyllax Bolter with: Enhanced Array Free Rotor Cannon 5 pts Flamer 10 pts Volkite Charger 10 pts - One in four Scyllax may replace Scyllax Bolter with: Meltagun 10 pts Graviton Gun 15 pts Rad-Cleanser 20 pts Plasma Gun 15 pts MYRMIDON SECUTORS (You may only take one Myrmidon Secutor in your kill team) Secutor 6 3+ 2+ 4 5 2 1 9 3+ - Power Axe - Frag and Krak Grenades - Refractor Field - Infravisor - Power Armour - Can shoot 2 Weapons per turn, This models Ld cannot be negatively modified, Doesn't suffer the penalty to BS when moving and firing a heavy weapon, - Must take two of the following: Maxima Bolter 10 pts Volkite Charger 10 pts Graviton Gun 10 pts Irad-Cleanser 20 pts Phased Plasma-Fusil 20 pts 35

SECUTARII HOPLITE Hoplite 6 4+ 3+ 3 3 1 1 8 4+ - Arc Lance - Mag-inverter shield - Kyropatris field generator - Secutarii War Plate - Doctrina Imperatives, Doesn't suffer the penalty to BS when moving and firing a heavy weapon, FnP 6+ 13 Kyropatris Field Generator: So long as a five models equipped with a Kyropatris field generator are within 6 coherency, all models in the AOE may re-roll failed Armour saves of a 1. In addition, if at least 10 models equipped with Kyropatris field generators are within 6 then shooting attacks against them are reduced by -1 Str. - May

SECUTARII PELTAST Peltast 6 4+ 3+ 3 3 1 1 9 4+ - Galvanic-caster - Kyropatris field generator - Secutarii War Plate - Doctrina Imperatives, Doesn't suffer the penalty to BS when moving and firing a heavy weapon, FnP 6+, Instead of shooting the model may forgo shooting a give a friendly model within 6 a +2 to its cover save (a 5+ if in the open) 12 Kyropatris Field Generator: So long as a five models equipped with a Kyropatris field generator are within 6 coherency, all models in the AOE may re-roll failed Armour saves of a 1. In addition, if at least 10 models equipped with Kyropatris field generators are within 6 then shooting attacks against them are reduced by -1 Str. - May URSARAX Ursarax 6 3+ 4+ 5 5 3 2 8 4+ - Lorica Thallax - Two lightning Claws - Volkite Incinerator - Frag Grenades - Jump Pack - This models Ld cannot be negatively modified, FnP 5+ - May replace lightning claws with power fists (2) 10 pts 45, Fly

VORAX BATTLE AUTOMATA BETA (You may only take one Rapier Battery in your kill team) Vorax 6 3+ 3+ 5 4 3 3 7 4+ - Lightning Gun - Two Rotor Cannons - Two Battle Automata Power Blades - Infravisor - Cybernetica Cortex, Fleet, Scout, Smash, Move Through Cover - May take any of the following: Frag Grenades 5 pts Enhanced Targeting Array 15 pts - May Exchange Lightning Gun for: Irad-Cleanser 10 pts - May equip rotor cannons with: Bio-Corrosive Ammunition 10 pts Imperium, Mechanicum, Walker, Vehicle 65 CASTELLAX BATTLE AUTMATA BETA (You may only take one Rapier Battery in your kill team) Castellax 6 4+ 3+ 6 5 4 3 7 3+ - Mauler Bolt Cannon - Two Bolt guns - Shock Chargers - Atomantic Shielding - Cybernetica Core, Reactor Blast, May make a single attack in combat but at double S and AP -2, Is not slowed by terrain when moving/charging - May take any of the following: - Infravisor 5 pts Frag Grenades 5 pts Enhanced Targetting Array 15 pts - May exchange Mauler Bolt Cannon for: Darkfire Cannon 20 pts Multi-Melta Free - May exchange one or both Boltguns for: Flamer 5 pts - May exchange Shock Chargers for: Two Battle-Automata Power Blades 10 pts Siege Wrecker 20 pts Imperium, Mechanicum, Walker, Vehicle 95

TECH PRIEST AUXILIA Tech Priest 6 4+ 4+ 3 3 1 1 8 3+ - Las Pistol - Power Axe - Power Armour - Instead of shooting, you may have this model restore d3 wounds to a VEHICLE within 3, Techno-Arcana 20 Techno-Arcana: When choosing a Tech-Priest Auxilia, the Adept must select a single Techno-Arcana. It cannot be changed. - Enginseer: Free. Adepts gain +1 to repair vehicle rolls and are equipped with a servoarm. Servo-Automata gain the Servo-Automata Support special rule - Lacyraemarta: 15 pts. The Adept and all units within 6 have the FnP special rule. Tech- Thralls within 6 add +1 to their FnP rolls. - Reductor: Free. Adepts are equipped with a servo-arm. The Adept and Servo-Automata reroll 1s To Hit and To Wound when targeting models with Vehicle keyword. - May take up to three Servo-Automata - The Adept may take any of the following: Volkite Charger 10 pts Melta Bombs 10 pts Cortex Controller 15 pts Cyber Familiar 15 pts - The Adept may take any of the following if they have taken the Reductor Techno-Arcana: Conversion Beamer 25 pts Graviton Imploder 25 pts SERVO-AUTOMATA (You may only take Servo-Automata with a Tech Priest Auxilia in your kill team) Automata 6 4+ 4+ 4 3 1 1 6 5+ - CCW - You may only include Servo-automata if your team includes a Enginseer Adept, and they only count as one model towards your special model limit. If they are not within 6 of an Enginseer Adept, they must take a Nerve test at the start of each Movement phase unless they are already engaged in combat (in which case they can fight normally) - Servo-automata may take one of the following weapons: Servo-arm 5 pts Flamer 5 pts Phased Plasma Fusil 10 pts Rotor Cannon 10 pts Grenade Launcher (Kinetic, Tempest, Krak) 5 pts Heavy Bolter 15 pts Multi-Melta 15 pt 15

MYRMIDON DESTRUCTOR Destructor 6 3+ 2+ 4 5 2 2 9 3+ - Power Fist - Refractor Field - Infravisor - Frag and Krak Grenades - Power Armour - Reroll failed To Wound rolls against keyword Infantry, This models Ld cannot be negatively modified, Doesn't suffer the penalty to BS when moving and firing a heavy weapon - Must take one of the following: Volkite Culverin 25 pts Photon Thruster 35 pts Conversion Beamer 35 pts Graviton Imploder 35 pts 35

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