3v3 Basketball Rules & Regulatins
Intramural basketball games will be cnducted under the rules f the NFHS - Natinal Federatin f High Schls - with the fllwing mdificatins: Sectin 1: Eligibility All participants must prvide a current validated University f Arkansas-Little Rck ID befre participating and must be affiliated with the university as a student and/r faculty/staff. T be cnsidered a student, ne must be currently enrlled fr at least half f full-time requirements, 6 credit hurs fr undergraduate and 3 credit hurs fr graduate, in the fall/spring semester the sprt is ffered. Individuals wh enrll and then fficially drp their curses are n lnger cnsidered eligible. Please visit ur website at www.ualr.edu/recreatin r call 501.683.4911 fr eligibility clarificatin. Current varsity basketball athletes are ineligible fr participatin. Teams may have ne(1) ex-varsity basketball player n their intramural rster. Sectin 2: Team Captain Respnsibilities Ensure their team members fllw all eligibility requirements. Team captains are als advised t seek clarificatin n special eligibility requirements, if necessary. Respnsible fr cmmunicating game time, lcatin, and ID plicy t teammates. Ensure teammates have a valid University f Arkansas-Little Rck ID r pht ID at befre game time t check in. Representing the team and cmmunicating with the fficials. The captain is the nly player permitted t discuss the game with fficials. Ensure gd team sprtsmanship amng teammates. Cperating with the Intramural Supervisrs at the game site cncerning any prtests, incidents r accidents that may ccur as well as with the Intramural Sprts staff the day fllwing such ccurrences. Sectin 3: Weather Cancellatins All decisins n game cancellatins due t weather related issues will be made by 3pm n the day f the scheduled game by the intramural sprt staff. Ntificatin will be sent via email thrugh IMLeagues, Facebk (UALR Campus Recreatin) and Twitter (UALR_Recreatin) accunts. Sectin 4: Frmat f Play Minimum fur (4) game rund rbin league play. All teams must meet playff eligibility requirements t be eligible fr playffs. Team standings will be determined by the fllwing: Win Percentage Sprtsmanship Average Ttal Pints Earned Pint Differential Pint System +10 pints = Played Win, Win by Frfeit, r Win by Default +5 pints = Played Lss -10 pints = Lss by Frfeit -5 pints = Lss by Default +3 pints = Tie 1 Updated 8/5/15
Sectin 5: Playff Requirements Must have a minimum f a 3.5 sprtsmanship average. Must have nt frfeited at least ne (1) game. Must have nt defaulted at least tw (2) games. Sectin 6: Defaults/Frfeits Frfeit/Default time has been established as game time, teams shuld reprt t the screkeeper 15minutes prir t their game. A default ccurs when a team checks in with screkeeper and nly has less the than the minimum number f players t play at game time. The lsing team will receive 2pt average fr sprtsmanship and a scre f zer (0). The winning team will receive 4pt average fr sprtsmanship and a scre f thirty (30). A frfeit ccurs when n members f the team checks in with the screkeeper at game time. The lsing team will receive 0pt average fr sprtsmanship and a scre f zer (0). The winning team will receive 4pt average fr sprtsmanship and a scre f thirty (30). Sectin 7: Players/Rsters Team members must present their UALR ID r pht ID when checking in with the screkeeper fr every game played. A team rster must cnsist f a minimum f three (3) players and a maximum f five (5) players. Only a maximum f three (3) players are allwed t play n ffense/defense. Game must begin with a minimum f three (3) players. Sectin 8: Equipment Team Jerseys - Teams shall wear shirts that are f the same clr. Team jerseys must cntrast with the jerseys f the ppsing team. If teams are wearing the same clr jersey, the team listed as visitr will be required t change. Jerseys may nt be tied in a manner that creates any type f knt. Team jerseys must have a number placed n the frnt r back f the jersey. Jersey numbers shall cnsist f numbers 0-99; triple digit numbers, symbls, etc. are prhibited. Shes - Players must wear shes, either sft sled sccer/ftball cleats, tennis, r Astrturf shes. N sandals, bts, r metal/sharp plastic cleats will be allwed. N screw in r detachable cleats will be allwed. Supprts, Braces, Glves, and Pads - N casts/splints will be allwed under any circumstances. N pads r braces will be allwed abve the waist. Players wh wear a knee brace with expsed metal r metal hinges are required t cver it with at least ½ inch f clsed cell slw recvery rubber r ther material f the same minimum thickness and physical prperties. Players may als wear glves, which cnsist f a sft, pliable nn-abrasive material. Kneepads f a sft pliable nature will be allwed belw the waist. Any player wearing illegal r dangerus equipment shall nt be permitted t play. All equipment shall be subject t the apprval f the IMRS staff and their decisins shall be final. Headwear - Players may wear a ne-piece elastic headband made f a sft pliable material. They may als wear knit stcking caps in cld weather. Rubber r elastic clth bands may be used t cntrl hair. N ther headwear will be allwed. N baseball caps, bandannas (including "Drags") r helmets. Jewelry - Jewelry r hard hair cntrl devices will nt be allwed. This includes but is nt limited t necklaces, earrings, newly pierced earrings, facial piercing, rings, bracelets & watches. Individuals will nt be allwed t tape ver any jewelry item. If yu cannt remve the item yu cannt play. Shrts/Pants - Shrts/Pants with belt lps and/r pckets are illegal. 2 Updated 8/5/15
Sectin 9: Playing Rules Games cnsist f tw ten-minute halves, running clck. Halftime shall be three (3) minutes in length. Overtime shall be tw (2) minutes in length. If the scre remains tied at the end f vertime, the game will be determined by free thrws. Each team will pick ne player t sht a free thrw. The team that makes their free thrw after the ppsing team misses will be determined the winner. Sprtsmanship Rule shall be when a team is ahead by 30 pints anytime during the 2 nd half. Time-uts: One (1) per game and shall be 30-secnds in length. Substitutins: May be made after a basket, a ful sht, r stppage f play. Play shall nt resume until all players have entered and exited the flr. The winner f the cin tss shall take the first ball pssessin and the lser shall take ball pssessin t start the secnd half. Ball Pssessin Changes: Changes hands after each basket, unless a ful is awarded Check Line: The imaginary check line shall be the three-pint line. A player must pass the ball in frm the check line at the start f each half, after a scre, r after a ful is awarded. Bth feet must be behind the check line in rder t be called a legal check. On defensive rebunds, steal, r any change f pssessin, the ball must be returned t the check line and the player in pssessin f the ball may retain cntrl and attempt t scre. All vilatins result in lss f pssessin Stalling: Stalling cnsists f any ffensive player with pssessin f the ball nt making an attempt tward the basket t scre. Deliberate stalling r attempts t freeze the ball shall result in lss f ball pssessin. If a team is warned fr stalling, the fficial will administer a 10-secnd cunt during which a sht must be attempted. 5-Secnds in the Lane: N ffensive player shall remain in the lane fr mre than 5-secnds. Ruling: Vilatin; lss f pssessin Fuls: Each curt will have a minimum f tw (2) fficials per curt. Prir t the fifth team ful: Any cmmn ful shall result in lss f pssessin fr the ffending team. Any ffensive ful shall result in disallwing a cnverted basket and lss f pssessin. Any shting ful with a missed basket shall result in retained pssessin. Any shting ful with a cnverted basket shall result in the basket being awarded and a single ful sht and the lane cleared. On r after the fifth ful: Any cmmn ful shall result in a single ful sht with the lane cleared. Any ffensive ful shall result in disallwing a cnverted basket and retained pssessin fr the defensive team. Any shting ful with a missed basket shall result in tw ful shts and the lane cleared. Any shting ful with a cnverted basket shall result in the basket being awarded with single ful sht and the lane cleared. 3 Updated 8/5/15
Technical Fuls: All technical fuls will result in tw (2) three thrws and pssessin f the ball at the divisin line. Tw (2) technical fuls issued t ne (1) player will result in an ejectin f that player. Three (3) unsprting technical issued t ne (1) team will result in the frfeiture f the game. The winning team will receive all pints scred r the maximum pints allwed by frfeit, whichever is greater. Dunking: Dunking the ball will NOT be permitted during warm-ups, halftime, end, r during the game. Penalty: will be ne (1) technical ful fr each dunk and autmatic 2-pints fr each technical ful. If the dunk is during the game the player will be assessed ne (1) technical ful and the pints scred are nt cunted. 4 Updated 8/5/15