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COACH S CURRICULUM Green Ball Practice And Play Plans GREEN BALL 02 / GREEN BALL 01

DEAR COACH, WELCOME TO NET GENERATION! On behalf of the USTA, we thank you for supporting Net Generation. You are the key to growing the game, and together, we can shape the future of tennis. Net Generation isn t just a new brand it s a comprehensive platform and development program for kids ages 5 through 18. By creating a singular platform for tennis that we all can rally behind, and through the support the USTA will offer along the way, we believe we can grow participation, instill the love of the game in future generations, and ensure that tennis remains a vibrant sport in our communities for years to come. As U.S. Fed Cup and U.S. Davis Cup captains, former professional tennis players, and parents, we are Net Generation ambassadors because we believe this new approach will benefit the growth of youth tennis. We believe that no other sport is meeting the needs of today s discerning parents, players, coaches, and community organizations quite like we will with Net Generation. By registering and becoming an active part of Net Generation, you will get access to the very best in coaching curriculum, digital tools and resources that make teaching, coaching, planning and playing easier, and marketing resources and support to enhance your programs visibility. The USTA created Net Generation with you in mind and we hope to hear from you about what is working, what is not, and what materials, curriculum and tools will help you. After all, this is your brand and without your talents as a coach, teacher, and mentor, we cannot inspire kids to get in the game and stay in it. This coach s manual is just one item under the Net Generation brand. It s comprehensive, competency-based, collaborative, and packaged conveniently online with additional resources to help you customize your approach to teaching the sport you love. Again, thank you for being a part of Net Generation! Together, we will shape the future of tennis! Jim Courier U.S. Davis Cup Captain Net Generation Ambassador Kathy Rinaldi U.S. Fed Cup Captain Net Generation Ambassador

TABLE OF CONTENTS INTRODUCTION 4 GREEN 2 1. Going Green 11 2. Open Up the Court 17 3. Put It in Neutral 22 4. Attack and Defend 27 5. Serve to Spots 33 6. Make the Pass 39 7. Return to Sender 44 8. Game On! 48 GREEN 1 1. Hit It Heavy 54 2. I m the Boss 59 3. Drop It 63 4. Three Spots 69 5. Make Your Move 74 6. Double Trouble 78 7. Crack the Code 83 8. Prime Time 87 3

INTRODUCTION Thank you for registering your to Net Generation. It is great to have you as part of the team where our focus is to have more kids playing tennis more often. Net Generation starts with all of us, and we re here to usher in a new era of tennis in the United States. Net Generation is the United States Tennis Association (USTA) official youth brand and development program that captures the imagination of parents and children ages 5 through 18. One that taps into the adaptability and creativity children and parents seek when choosing activities. The following practice and play plans are unique to the USTA and have been developed and designed specifically for you, the coach. In doing so they are: COMPREHENSIVE COMPETENCY BASED COLLABORATIVE CONVENIENT Covers the beginner Red Ball to the advanced Green Ball player. Spells out the skills and knowledge each player should have before moving to the next ball and court size. Includes nine levels developed by the USTA Community Tennis and Player Development divisions, USPTA and PTR, and subject matter experts in the field from the U.S. and abroad. Lets you select the method of delivery that works best for you printed manual, downloadable PDFs, or coaches app. Inside this manual you ll find two levels of Practice and Play Plans Green Ball 2 and Green Ball 1. Each plan consists of eight chapters. We recommend you use each Practice Plan twice before moving on to the next plan. When you finish all the plans, you can start from the beginning again or move certain players to the next level. Before you get started, take some time to review the necessary equipment, structure of the plans and descriptions of the activities. 4

EQUIPMENT NEEDED MEDICINE BALLS Lightweight medicine balls or junior-size basketball. GREEN BALLS Used on the 78-foot court. Must be yellow with a green dot. RACQUETS 25 inches and larger for the 78- foot court with green ball. BALL BUCKETS 40 to 60-quart plastic containers or small plastic paint buckets. The large containers can hold playground balls or orange/green balls, and the small buckets are ideal when players work in small groups and need a limited supply of balls. POLY-SPOTS AND THROW-DOWN LINES (TDLs) For targets, recovery spots, court lines, group control, etc. HULA HOOPS Available at most big-box stores. CONES 9-inch and half-cones. 5

STRUCTURE OF PRACTICE AND PLAY PLANS WARMUP Partner-based activities that focus on control and theme of the day. SKILL DEVELOPMENT Athletic: Covers tennis-specific movement, ABCs (agility, balance, coordination), speed, strength and advanced tossing/throwing/catching activities. Tennis: Focuses on developing all five ball controls (direction, height, depth, speed, spin) and all phases of movement. GAMES Skills learned from practices will be applied to tactical situations during games. CHARACTER Practices have a character theme that can apply to tennis and life. PLAY AT HOME After each lesson, players are assigned specific challenges to practice at home with friends or family, or on the court. 6

DESCRIPTIONS OF ACTIVITIES TYPE Individual: Independent skill development. Team: Two or more players. Cooperative: Pairs or groups focused on improving skills together. Competitive: Scoring and declaring a winner. Hand/Racquet-Feed: How the ball is introduced into the activity can be player or coach. FOCUS Specific areas to work on. SETUP Location of players, balls and equipment. MISSION What we want players to do, followed by bullets with specific instructions. GOAL How we want players to execute the activity, generally related to a specific competency. PROGRESSIONS Specific steps to increase the difficulty of the skill/activity, to be used in subsequent practices or to handle mixed abilities. 7

GREEN BALL 2 02 8

GREEN BALL 2 OBJECTIVE Transfer skills from the 60-foot court to the 78-foot court, with a focus on court coverage. NOTES: For this level, a dynamic stretch at the beginning and static stretch at the end are important. If properly trained, players can do these outside of the practice session. SAMPLE LESSON PLAN Total: 90 minutes Warmup: 6 8 minutes Character: 3 minutes or less Skills (athletic and tennis): 30 35 minutes Games: 25 30 minutes Play-on-Your-Own Review: 3 minutes or less PLANS AT A GLANCE 9

01 Going Green 02 Open Up the Court 03 Put It In Neutral 04 Attack and Defend 05 Serve to Spots 06 Make the Pass 07 Return to Sender 08 Game On! Warmup Character Athletic Skills Tennis Skills Games Play on Your Own Mini-Tennis Independence Skips Call the Bounce Up and Down the River Depth Games Knee Tag X Drill Crazy Feed Four-Corner Toss Mini-Tennis Angles Play fair Skate and Volley Alley Rally Sideliner Angle the Angler Compass Jumps Defend and Recover Make Em Move Mini-Tennis Points Independence 4x4 Tag Tempo Drill Team Up and Down the River Use Your Slice Jump Rope Alley Rally All-Fours Catch Mini-Tennis Effort Skate and Hit Tempo Drill Absorb and Rip Serve & Volley/Chip & Charge Two-Cone Jump Depth Drill Team Defender Hi-Lo Toss Mini-Tennis Points Independence Copy Cat Drag Serve Return the Cannon Drag Serve Agility Ladder Serve Index Point Play Three-Level Throw Figure 8 Independence Obstacle Course Call the Bounce Triples Trick Shots Crossover Shuffle Make the Pass Point Play Make Em Move Over and Under Effort Red Light/Green Light Pinch Serve Pyramids Step Up Knee Tag Two-on-One Attack Trick Shots Effort Player s Choice Five-Minute Warmup Defend and Recover Team Defender Start a Journal GREEN BALL 2 10

CHAPTER 01 GOING GREEN GREEN BALL 2 Equipment: 25 to 27-inch racquets; green balls; cones, poly-spots, and TDLs. I. WARMUP MINI-TENNIS Type: Cooperative, players in pairs. Focus: Groundstroke direction. Setup Two pairs per court, using half-court. All players on service line. Hit into service box and alley. Mission Crosscourt groundstroke patterns. Pairs rally crosscourt with outside stroke only. After two minutes, switch sides of court. Goal Take advantage of extra width. Progressions 1. Rally into service-box corners. 2. Rally with more angle into alleys. II. CHARACTER INDEPENDENCE Show commitment by scheduling your own practice time outside of lessons. III. ATHLETIC SKILLS 11

SKIPS Setup Up to four players on each side of net, spread out along baselines. Place cones or TDLs in front of net so players know when to stop. Mission Warm up with basic skip to net and back. Next, call out specific types of skips to net and back. Perform two rounds and move on to progressions. Progressions 1. Skips with arm circles, changing direction of arms on each round. 2. Loud skips, soft skips, medium skips. Note: Ask players how loud skip felt how soft skip felt. 3. Micro skips (low to ground). 4. High-knee skips to net and back, trying to stay in the air as long as possible. 5. Skips for distance. GREEN BALL 2 KNEE TAG Setup Players in pairs, no more than four on each side of net. Pairs face each other in athletic stance two to three feet apart. Mission Attempt to tag opponent s knee while avoiding being tagged. Stay on your feet at all times. Can t use hands to block tag. After 60 seconds, player with most touches wins. Rotate opponents each game or play two out of three. Emphasize moving feet and staying in an athletic stance during play. Progressions 1. Set playing boundaries, then experiment by changing court size. 2. Use only one hand. ILLUSTRATION: KNEE TAG 12

FOUR-CORNER TOSS Setup Players in pairs, no more than four pairs on each side of net. Pairs stand about four feet apart facing each other, with four green balls. Mission Toss ball with right hand to partner, who catches in the air with left hand. Partner then passes ball from left hand to right before tossing back to player s left hand. Toss ball to side of body. Once successful, add movement, going from sideline to sideline and back while tossing. Progressions 1. Toss two balls, continuing to toss with right hand, catch in left, and pass ball from left hand to right. Do in a stationary position, then add movement. 2. Toss three balls first stationary, then add movement. 3. Toss four balls first stationary, then with movement. GREEN BALL 2 IV. TENNIS SKILLS CALL THE BOUNCE Type: Cooperative, players in pairs. Focus: Ball recognition. Setup Two or three pairs per court, using half-court. All players spread out on baseline. Mission Call out where ball will land. Rally straight ahead with partner. As ball comes back, call out up back or stay then move to that spot to return shot. Follow a really short up ball to net, finish rally and move back. Goal Call location and move to ball as it crosses net. Progressions 1. Rally crosscourt. 2. Any stroke, one stroke, alternate strokes. 13

X DRILL Type: Hand feed, players in groups of three. Focus: Diagonal movement for groundstrokes. Setup One group of three per court, one feeder and two hitters. One hitter is in center of baseline, other hitter is behind at safe distance. Feeder is in middle of court between baseline and service line on same side as hitters. Feeder has a supply of balls. Targets in deep and short corners of court on other side. Mission Roll deep ball and angle midcourt ball. Feeder tosses high and deep to one side; hitter backs up and returns high and deep crosscourt with heavy topspin and recovers to middle. Second feed is high and short to opposite side; hitter plays short angle and recovers. Repeat to opposite sides. Complete two sequences and switch hitters. After each hitter has gone, change the feeder. Can do with four and have one player picking up. Goal Move in diagonals up and back using appropriate stances. Progressions 1. Hand-feed, then racquet-feed from other side of net. 2. Coach feeds to increase tempo and difficulty. TEACHING TIP Moving from the 60 to the 78-foot court means lots of extra space. Most players overall skill level will drop, and that should be expected. The most important thing to work on, initially, is court coverage. GREEN BALL 2 14

V. GAMES UP AND DOWN THE RIVER Type: Competitive, one on one. Focus: Groundstroke depth and consistency. Setup Two pairs per court, using half-court. Boundaries are middle to doubles line. Use TDLs to split court from service line to baseline. Mission Stay consistent while keeping ball deep. Start points after serve and return. Both players must let ball bounce. Play to four points, then volley cooperatively until last court finishes. After all courts finish, winner moves up half a court; loser moves down. Goal Use height, spin, and speed to keep ball deep. Progressions 1. Start points straight ahead with one stroke. 2. Play crosscourt with outside stroke only. GREEN BALL 2 ILLUSTRATION: UP AND DOWN THE RIVER 15