ANIMA BANNER : Caste: Motivation: Spirit Shape: Tell: Gender: ATTRIBUTES PHYSICAL Dexterity Stamina SOCIAL Charisma Manipulation Appearance MENTAL Perception Intelligence Wits EXPERIENCE SPENT TOTAL _ / _ ABILITIES LIFE Craft Larceny Linguistics Performance Presence Ride Sail Socialize Stealth Survival BACKGROUNDS Player: Concept: _ Circle: WAR Archery Athletics Awareness Dodge Integrity Martial Arts Melee Resistance Thrown War SPECIALTIES WISDOM Bureaucracy Investigation Lore Occult Medicine WILLPOWER VIRTUES Compassion Conviction Temperance Valor ESSENCE LIMIT BREAK MOTES Personal Peripheral Committed Overdrive ANIMA VIRTUE FLAW
CHARMS Charm First (Attribute) Excellency Second (Attribute) Excellency Third (Attribute) Excellency Instinctive (Attribute) Unity Flawless (Attribute) Focus Cost 1m / die 2m / succ 4m 2m+, - Type Reflexive Reflexive Reflexive Simple Permanent Duration Instant Instant Instant 1 Scene Permanent Adds up to (Attribute) bonus dice to a roll. Adds up to (Attribute/2) successes to a roll. Allows a re-roll. Every 2 motes reduce the cost of first three excellencies by 1. Allows the Lunar to buy Attribute Specialties. EXCELLENCIES 1st Excellency 2nd Excellency 3rd Excellency Instinctive Unity Flawless Focus KNACKS No Moon Perception Intelligence Wits Charisma Manipulation Appearance Dexterity Stamina Full Moon Changing Moon Page LU:14 LU:14 LU:141 LU:141 LU:141
COMBAT ACCURACY Archery Martial Arts Melee Weapon Thrown Speed Clinch Kick Punch Magic Bonus Other Bonus Accuracy Damage Defence MOD MOD MOD PDV + + +1 6 5 5 HEALTH Walk: MOVEMENT Vertical Jump: Dash: Horizontal Jump: DAMAGE Write in + relevant bonuses for base Damage Write in Dexterity + the relevant Skill for base Accuracy +B +3B +B --2 +2 1 2 3-2 Dying: OX-BODY TECHNIQUE - - - C, N, P N N B Natural: Natural: Bonus: Armor: Penalty: : Bashing: 1 per 3 hours Lethal: -: 6 hours; : 2 days; -2: 4 days; & Incap: 1 week : & Incap: 1-2 -21 L A HARDNESS B L TEMPORARY BONUS CURRENT PENALTY CURRENT HEALING RATE TAG KEY 2: Two-handed B: Bow type C: Clinch enhancer D: Disarming F: Flame type L: Lance type M: Martial Arts N: Natural O: Overwhelming P: Piercing R: Reach S: Single shot T: Thrown : MOBILITY Armor Other HEALING JOIN BATTLE SOAK PENALTIES Bashing: Lethal: -: -2: Tags DEFENCE VALUES DDV PDV I Range -3 Each dot equals internal penalty Active Active Active : MASS COMBAT MAGNITUDE Drill Might Attack Rating Damage Rating Armor Close Range -2 Incapacitated: Endurance Morale Move Declare War Formation None Unordered Skirmish Relaxed Close
SOCIAL COMBAT JOIN DEBATE Weapon Speed Presence Performance Investigation 4 6 5 Honest Deceitful MOD MOD Charisma MOTIVATION Manipulation Mental Dodge DV H Defence D Defence Base Base 2 1 2 INTIMACIES Contact 1: Contact 2: Contact 3: Contact 4: Contact 5: REPUTATION : ALLIES Information FAMILIAR MENTOR : Creature Type: : Dexterity: Stamina: Charisma: Manip.: Appear.: Perception: Intel.: Wits: Soak: B: Speed Accuracy Damage L: HEALTH WILLPOWER -2 Incap. Abilities: Notes: Bonus: Penalty: CONTACTS Natural: INFLUENCE LANGUAGES High Realm Low Realm _ Old Realm _ Riverspeak Skytongue Flametongue Seatongue Forest-tongue Guild Cant
SORCERY Terrestrial Circle Spell Cost Celestial Circle Circle Target Page ARTIFACTS Power Power MANSES Description REGAINING ESSENCE Hearthstone s OTHER BACKGROUNDS At Ease Relaxed Normal: +4/h +8/h Manse: : : : -5% in Shadowlands; % during Calibration
Combo : Charms: : Description: Combo : Charms: : Description: Combo : Charms: : Description: Combo : Charms: : Description:
WAR FORM ATTRIBUTES Dexterity HEALTH Stamina WAR FORM KNACKS Deadly Beastman Transformation -2 Perfected Hybrid Interaction JOIN BATTLE Terrifying Beastman Alteration I DEFENCE VALUES Natural Bonus Penalty Dying: Devastating Ogre Enhancement Bashing SOAK MOVEMENT Lethal Aggravated Natural DDV Bonus PDV Walk: V. Jump: Dash: H. Jump: Weapon Speed Accuracy Damage Defence MOD MOD MOD PDV MUTATIONS Mutation Range Tags Max Mutation Points Mutation HEART S BLOOD Max Forms Type Description Type Description