Canoe Polo. Australian Canoeing Award Scheme. Level 0 Beginning Coaches

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Canoe Polo Australian Canoeing Award Scheme Level 0 Beginning Coaches 1

Module CP001 Introduction 2

Purpose The purpose of level 0 training is to introduce coaching fundamentals that allow par7cipants to teach canoe polo skills and strategies in a safe and controlled environment. 3

Coaching structure Australian Canoeing Australian Sports Commission State Associations National Coaching Accreditation Scheme State Canoe Polo Technical Committee National Canoe Polo Technical Committee Beginning Coaches Club Coaches State Coaches National Coaches Specialist Coaches Level 0 Coaching Course Level 1 Coaching Course Level 2 Coaching Course Level 3 Coaching Course Specialist 4

Level 0 accreditation requirements ³ Off water training 3 hours ³ On water training 3 hours ³ Prac:cal assessment ³ Code of ethics ³ Apply for accredita:on ³ Working with Children Check (not required for accredita:on but necessary if intending to work with children under 18 years of age) 5

Course outline CP001 CP002 CP003 CP004 CP005 CP006 CP007 CP008 CP009 CP010 CP011 CP012 Introduc:on Boats, paddles, gear Rules of play Safety Coaching Planning Paddling Ball skills Offence Defence GeTng on the water Skills and drills 6

The game ³ Canoe polo is played on flat water in a swimming pool, on a lake, or on a river ³ The playing field is rectangular with a goal suspended overhead at each end of the field ³ Each team comprises five players with up to three subs:tutes, a total of eight a side. ³ The game is played in two 10 minute halves, giving a total playing :me of 20 minutes ³ There are no fixed posi:ons but some players do specialise as goalkeeper or as charge ³ The team with the most goals wins! 7

Module CP002 Boats, paddles, gear 8

Boat (kayak) ³ Construc:on o Plas:c, fibreglass, Kevlar, carbon ³ Fit o Firm and comfortable ³ Thigh braces o Consider removing if paddlers are concerned about them ³ Foot pegs o Adjust to suit ³ Rubber bumpers o Must be in good condi:on 9

Canoe polo kayak construction Plas*c o 14 kg o $800 Fibreglass o 12 kg o $1000 Kevlar o 10.5 kg o $1500 Carbon o 8.5 kg o $2000 10

Paddles Different paddle shapes and lengths are suitable for different paddler abili:es, sizes and ages. ³ Length o Varies with height, arm length ³ Blade o Right :ght vs. led :ght o Size may be small, medium large ³ Construc:on/weight o Aluminium/plas:c, carbon/ Kevlar 11

Paddle construction Plas*c o 1350 g o $150 Carbon o 1000 g o $440 Carbon/Kevlar o 800 g o $550 12

Gear ³ Helmet o Good fit, protects head o Make sure it floats! ³ Facemask o Correctly figed, protects the face ³ Personal floata:on device (PFD) o Correct size, comfortable o Padding extends around the sides o PFDs should have a minimum uplid of 6 kg o PFDs must comply with ICF padding requirements 13

Gear ³ Spray deck o Good fit on boat o Good fit around waist o Available with Kevlar edging ³ Ball o Different size ball for age/sex of par:cipants o Size 5 for adult males o Size 4 for adult females o Size 3 for under 15 o Size 1.5 micro for juniors 14

Scrutineering Scru:neering of boats, paddles and gear before play is essen:al for player safety and confidence. Check the following before allowing a player or their equipment to par:cipate: ³ helmets proper fit, passes poke test ³ PFD proper fit, no rips, no loose straps ³ spray deck good fit on kayak, has release strap, no holes ³ paddles correct thickness, no sharp edges, no loose tape ³ kayaks no sharp edges, no loose screws, no loose bumpers, no loose tape ³ personal no watches, no jewellery 15

Module CP003 Rules of Play 16

Playing area 23m wide Goal line 4m Goal 4m Playing area terminology Corner Corner Edge of pool Jostle area Floating rope 6m line Imaginary line Floating marker Poolside marker 35m long Half way line Sideline 6m line Sideline Jostle area Corner Corner Goal line Goal 17

Basic referee hand signals 5. SIDELINE THROW/CORNER 6. GOAL LINE THROW 10. ILLEGAL TACKLE 12. ILLEGAL USE OF PADDLE 18

Module CP004 Safety 19

20

Safety ³ Water depth ³ Water quality ³ Obstacles ³ Easy and safe access to the water ³ Condi:on of bumpers ³ Paddle suits paddler ³ Paddler health and fitness ³ Allowance for weather hydra:on, sun cream 21

Module CP005 Coaching 22

Coaching outlook ³ Encourage par:cipa:on, fun, and learning ³ Encourage self discipline ³ Be firm but fair ³ Include everyone ³ Be punctual ³ Take an interest in individuals ³ Keep everyone involved and ac:ve 23

Group management ³ Group players according to skill level o Plan for the different needs and expecta:ons of players o Be aware of age and development differences ³ Keep paddlers focused and ac:ve ³ Keep paddlers together and within control o Set boundaries to the training area o Do not let paddlers wander o If a large group, appoint an assistant coach 24

Module CP006 Planning 25

Planning considerations ³ Who you are coaching? o Male vs. female, junior vs. senior, beginner vs. experienced ³ Who is coming? o o How many people? What is the :me commitment? ³ Why do they play? o What mo:vates them? Is it social, general fitness, or compe::ve? ³ What facili:es are available? o o o Access, playing area, change rooms Boats, paddles, gear, goals Indoor/outdoor pool, river, lake 26

Example training session 1. Warm up o Relaxed paddling and passing 2. Individual skills o Paddling strokes forward stroke, sweep stroke, draw stroke o Passing and catching in pairs and in a group 3. Team skills o Two teams, possession game (team that keeps ball longest wins) o Brandy 4. Cool down o Relaxed paddle and stretching 27

Module CP007 Paddling 28

Getting into the boat To get in, grip the paddle and the back edge of the cockpit with one hand to brace the kayak against the water s edge. 29

Holding the paddle Hold the paddle above the head and resting on the helmet with arms bent at 90 o. Hands are equidistant from each blade. 30

Forward paddling ³ Sit up straight, rotate forwards and plant the blade in the water. The lower arm is fully extended. ³ Pull the blade towards the hip with the power coming from body rota:on. The arm is straight for the first part of the stroke with the elbow bending toward the end of the movement. ³ The upper arm is spearing the paddle down, into the water. ³ Slice the blade out of the water as it reaches the hip. 31

Forward sweep The forward sweep turns the boat. ³ Working arm straight ³ Arc kept as wide as possible ³ Paddle is kept low and flat ³ Good body rota:on encourage paddlers to look at the paddle as it sweeps through the water (but must undo this once the stroke is mastered) 32

Draw The draw stroke moves the boat sideways. ³ Full body rota:on to face the direc:on of travel ³ The lower arm is extended but not rigid ³ The top arm is sta:onary and acts as a pivot. It frames the face, with the forearm in front of the forehead. ³ Move the kayak to the paddle ³ Feather the blade as it comes to the side of the kayak to start a new stroke

Module CP008 Ball skills 34

Picking up the ball Picking up the ball 1 Place an extended hand on the ball and lightly push it into the water. 2 Move the hand down and around the side of the ball while the water pushes it into the hand. 3 As the hand moves beneath the ball lift it from the water. 35

Baseball pass n n n Key points u sit up straight u rotate body u elbow at or just above shoulder level u wrist flick is last thing to occur u point fingers at target u follow through Arm and body rota:on give power Wrist and fingers give direc:on 36

Two-handed pass n n n n n Hold ball in finger :ps not palms of hands Thumbs down Elbows out just below wrist level Power comes from the wrist and fingers Accuracy comes from the fingers 37

Round arm n n n Accuracy and direc:on comes from fingers and wrist slap Keep arm almost straight Body rota:on gives power for distance 38

Module CP009 Offence 39

Offence Offence refers to the team with the ball, wan:ng to score a goal. ³ Try to get in close to goal for a shot ³ Work with teammates to set up a shot 40

Module CP010 Defence 41

Defence Defence refers to the team ac:vely wan:ng to prevent a goal. ³ Use the paddle to block passes and shots at the goal ³ Keep the boat between an opponent and the goal ³ A goal keeper protects the goal ³ Set up a zone around the goal 42

Goal keeper Grip the paddle at the bogom front corner of the blade to achieve best control and maximum reach Photo: canoephotography.com/balint Vekassy (ICF) 43

Zone defence Goal Goal keeper Forwards n n n There are several types of zone defence. The one shown is called flat 4 or 4 1 The idea is to create a zone around the goal to keep offence players away from the goal The further away a player is, the weaker the shot 44

Module CP011 On the water 45

On water routine ³ Preparing the boat o Check that bumpers are safe, adjust foot pegs ³ Check gear o Paddles, helmets, spray deck ³ Paddling o GeTng into the boat o Capsize drill o Forward stroke, sweep, draw o Picking up the ball ³ Skills, drills, games o Skills, drills, games 46

Module CP012 Skills and drills 47

Capsize drill Capsizing can be an in:mida:ng affair, especially for people new to paddling. Before letng new paddlers free on the water, do a capsize drill with them. ³ It is best to do this with someone standing in the water beside the boat, ready to assist if needed ³ Let the paddler capsize into the water in their own :me ³ To exit, lean forward and pull the spray deck release strap, follow by placing each hand on the side of the boat and beside the hips. Push and roll forward and out. ³ Swim to the back of the kayak, collect the paddle, and move off the playing area. 48

. Strokes drill ³ Forward paddle 10 m ³ Right draw for 10 m ³ Reverse paddle for 10 m ³ Led draw for 10 m Forward stroke RH Draw Reverse stroke LH Draw Vary the size of the course to suit the paddlers. START 49

Passing drill 1 2 ³ Set up two groups of players about 12m apart ³ To start, throws the ball between the groups ³ paddles forward to pick up the ball ³ passes the ball to ³ throws the ball between the groups to con:nue the drill 50

Give and go ³ Players pass the ball to a moving teammate ³ Pass must be to hands ³ Players must call each other s name ³ Sta:onary players cannot receive the ball ³ Players with the ball, or about to receive it, can be tackled 51

123 go! River bank or edge of pool ³ Players line up with the nose of their kayak against the river bank or edge of pool ³ The name of two players is called and the ball is thrown several metres away. ³ When the ball hits the water both players turn and sprint to the ball ³ They compete to win it and return it to the thrower 52

Y-drill A B C ³ Players form three groups A, B, and C ³ The first player of one group throws the ball to an open area in front of goal and calls for a player, by name, from each of the other groups to retrieve the ball for a shot at goal. (For example, player A throws the ball and calls for players B and C to get the ball.) ³ The two players work to gain possession and ul:mately to shoot at goal. The player not winning the ball becomes a defender to block the shot. 53

Brandy ³ One player starts with the ball and strikes (brands) any other player with it ³ Once branded, that player joins the first player and together they agempt to brand the remaining players. ³ The game is complete when every player has been branded. The rules of the game are: To brand a player, the ball must touch either the front or rear deck of their kayak. A ball striking the sides or bogom of the kayak, or the paddle, does not count. A ball striking a player does not count. 54

Getting better GeTng beger at sport takes :me and prac:ce. Encourage players to do: Ø lots of skills and drills Ø lots of ball skills Ø lots of passes and shots Ø lots of individual boat skills Ø lots of tackling and lots of being tackled 55

You have just completed the off-water component of Level 0 Beginning Coach, Canoe Polo 56