This is a Power Point presentation. Push Pg Dn or click on the image for next frame! MARKSMAN TRAINING SYSTEMS AB HORNSGATAN 15. SE-118 46 STOCKHOLM SWEDEN www.marksman.se 2004-2012 Marksman Training Systems AB. All rights reserved. 1
The ST-2 simulator The ST-2 shooting simulator is a simulator for shotgun and rifle training designed specifically for coaching purposes. The feedback it provides helps you analyze and correct problems with your shooting. The ST-2 provides instant feedback - and you can use you own gun. The device s camera is easily attached to the gun barrel, and registers gun movement and shooting direction. 2
Problems with conventional shotgun training In wing shooting, unlike any other kind of shooting sport, you do not have any good form of feedback about where you missed, because the shot went off into thin air, instead of leaving a mark on a target. After a miss, you may wonder if you shot above, below, in front of or behind the target. Was your miss because of bad mounting, stopping the swing just before firing? 3
Feedback The feedback you get from the ST-2 simulator shows you: - exactly how you missed (behind, above, etc) - why you missed (stopping the swing, bad timing, etc.) - what you need to do, to hit the target. No more guessing what went wrong after a missed clay! With the ST-2 you can become a better shot in a shorter time! 4
In this presentation we will have a look at - the functions of the simulator - how it can help you improve your shooting technique - why it is useful for all shooters regardless of level of expertise - the different configurations (single/double projectors, etc.) - the hardware - typical installations - shows where the simulator has been exhibited - the company Marksman Training Systems The next frame summarizes the features of the simulator. 5
The simulator - basic principles. You attach the sensor unit to the barrel. You can use your own gun. A shooting scenario with a target, in this case a pheasant, is shown on a film screen. The shooter fires with no ammunition or with blinds. Shots are registered by the simulator. Good shots bring the birds to the ground. Detailed information about hit position, pellet pattern and replay of the shot can be shown after the shot. 6
When you start using the simulator, the first thing you have to do after mounting the sensor unit on the gun, is to calibrate the shooting direction. Possible mechanic misalignments between sensor and barrel are then compensated. A shot at the center of this target calibrates the system. Now the shooting can start... 7
Let s begin with a shot aimed at the center of the fixed square target. To see the result, let s view the hit position image. 8
In the hit position image we can see: - the center of the shot cloud (cross), - typical shot pattern for the ammunition and choke used, - the choke of the barrel, - no. of pellets striking the 110 mm center circle - total no. of pellets. 9
The next shot is at the running hare. To see how we scored (did we allow for enough lead?), let s check the hit position display. 10
Very good, but we could have aimed more in front and a bit higher. Notice that the hit position image for moving targets shows the barrel and target speed at time of firing. Also the movement of the hare during pellet flying time is shown. The white hare is the position when the pellets leave the barrel, the black hare when the pellets arrive. 11
This is a shooting scenario for trap shooting. The image proportions in this case corresponds to the the double projector image size, typically 3x8 meters. (More information about the different configurations later.) 12
With the ST-2 simulator everything is done in the same way as on the range: Set up your stance - position yourself for the kill Wind back to your holding position Call PULL Spot the target coming out of the trap Swing through the right line, maintain lead, follow through, whichever style you prefer Press the trigger and follow through If you hit the target, you will instantly see it become a cloud of dust. With the hit position display and the slow motion replay you can check the exact hit position and the movement of the gun in relation to the target. 13
Shooting scenarios, examples 14
Grouse shooting 15
Phaesant shooting 16
Duck shooting 17
Hunting for brown bear. 18
Clay shooting 19
Duck shooting scenario. Double projector system at Ballbreaker Activity Center in Stockholm. 20
Feedback: - hit position - replay 21
Hit position for clay shooting shows: - shot cloud, - position of clay target (black symbol). Forward allowance (lead) The white clay symbol indicates the position of the target when the shot was fired. 22
Hit position for bird shooting. The shot is a kill, the bird is hit by 4 pellets. 23
A unique feature in the ST-2 is the slow-motion replay of gun and target movements. The telescope symbol is the current sighting direction. This and the following frames are frozen still images sampled during slow-motion replay of the shot in the previous frame. This is the same shot as in the previous frame (no. 74), which we know was a miss behind. 24
This first frame is sampled 0.6 sec before the shot is fired. Both the bird and the gun is about 25 degrees away from the shooting direction. 25
This is 0.50 seconds before triggering. Barrel is moving 40 degrees per second whereas the target is moving with 30 degrees per second. 26
0.40 seconds before triggering... 27
0.30 seconds before triggering 28
0.20 seconds before triggering. A problem with the swing is visible here: the speed of the barrel is slowing down instead of increasing or at least keeping pace with the target. 29
0.10 second before the shot is fired 30
This moment the shot is fired. Considering the shooting distance (29 meters) and the speed of the bird, it looks like the lead is insufficient... 31
40 milliseconds after firing. Shot cloud The shot cloud is the little gray circle just in front of the bird. At this instant the shot cloud is on its way towards the target. 32
80 milliseconds after triggering. The shot cloud has not yet reached the bird. (The gray area has not yet filled up the circle.) The bird is flying away from the direction of the shot. 33
Approximately 120 milliseconds after triggering the shot cloud arrives at the bird. The shot is a miss behind as can be seen in the next frame. 34
The hit position is approximately 1 meter behind the bird. The white bird indicates the position of the bird when the shot is fired. The black symbol is the position when the shot cloud arrives (in this case passes by). 35
This is a different shot, which represents a good hit. The bird is bagged with 11 US No. 5 lead pellets hitting the body. The gray circle represents the killing zone. Outside the zone the no. of pellets is insufficient for a certain kill. 36
In the next five frames we will experiment with the different chokes, pellet materials and pellet sizes to see how the the size of the killing zone and the no. of pellets striking the target are affected. All frames represent the same shot. Choke and ammunitions data can be changed in this dialog box. Effect is seen here. 37
Choke: 1/2 Shots: Steel no. 7 No. of striking pellets in the white circle is 13. Total no. of pellets in the cartridge: 374 38
Choke: Full Shots: Steel no. 7 With full choke, the no. of striking pellets increases to 17. 39
Choke: 1/2 Shots: Lead no. 7 Let s change to lead and half choke. No. of pellets is 9 40
Choke: Full Shots: Lead no. 7 When choke is changed to full from 1/2, the number of pellets increases from 9 to 11. 41
Choke: Full Choke: Full Shots: Lead no. 7 Shots: Lead no. 3 Now we change to US No. 3. Notice the higher speed at longer distances with bigger and heavier pellets. 42
Rifle shooting Fixed target hit position. 43
Rifle shooting Wild boar hit position. 44
Rifle shooting Brown bear hit position. 45
Score card printout. The round consists of shots at rabbits and clays, five shot at each. The shot that missed was 0,55 meters above the target. The distance was 39 meters. One pellet struck the target which is in sufficient, to be considered a hit. 46
Floor plan for the single projector system. 2.25-3 m 0.17 0.24 m 2.1 3.0 m 3-4 m 2.5 3,25 m This configuration of the single projector system includes a console in front of the shooter. The console functions as a support for the projector. An alternative to this configuration is a ceiling mounted projector above and behind the shooter. 47
0 1 2 3 4 5 6 7 8 m 0 1 2 3 4 Floor plan for the double projector system. The projectors can be ceiling mounted. Field of view = 90 degrees. The measurements shown correspond to wide angle lenses. 48
Single projector installation Shooting school at Vinslov, Sweden. Instructor: Jocke Smalanning, active at Marksman Training Systems. Jocke is a celebrated competition and exhibition shooter. 49
Double projector system with a field of view = 90 degrees. Projectors are ceiling mounted. 50
Dialog boxes to set system parameters and sound levels for triggering and acoustic target release. 51
Dialog boxes for setting of audience reactions and starting a round of shots. 52
Dialog box to access previously stored results (i.e.shots or rounds). 53
Shotgun ballistics. This diagram is a graphical representation of the hit probability distribution indicating the probability of X no. of hitting pellets. X = 1-10 as indicated in the graph. From Non-toxic Shots - Progress and Needs 1996 by D.J.Compton and R.A. Giblin 54
The sensor unit The sensor includes: an image grabbing video camera; sensors that register angular movements; firing detector. Rubber covered brackets clamped onto the barrel. The design allows for the sensor to be easily moved from one gun to another. The sensor can be mounted on all single barrel, overand-under and sideby-side weapons with caliber s 12-20. 55
Mechanical firing detector. With guns that need recoil between first and second shot, only one shot can be fired if the acoustic firing detector (built into the sensor) is used. The mechanical firing detector has a micro-switch that is activated by the trigger. The mechanical detector facilitates any number of shots without any need to cock the gun between shots. 56
Microphone The microphone is used for acoustic target release. 57
Shotgun dummy with adjustable stock. 58
Installations Vinslöv 59
Vinslöv The instructor and the trainee here check the movement of the gun in relation to the target in the slow-motion replay. Notice the microphone used for acoustic release of targets. 60
Kjells Weapons Store, Gotene, Sweden. Single projector configuration. 61
Kjells Weapons store in Gotene, Sweden. 62
The double projector configuration at the Alvdalen Natural Resource Gymnasium is demonstrated by Johnny Weabraten, who is a teacher and a shooting instructor at the school. 63
Pheasant shooting at the Älvdalen Natural Resource Gymnasium. 64
Bowlers Backa Gothenburg Skeet shooting. Notice the cross = the correct aiming point. 65
Bowlers Backa Gothenburg Skeet shooting. The red cloud is the dust cloud from the flash clay. Second shot, low house. 66
Bowlers Backa Gothenburg Skeet shooting. After the second shot. 67
Exhibitions IWA Outdoor & Classics exhibition 2004 in Nuremburg, 68
Double projector system exhibited at the Shot Show 2004 in Las Vegas. Notice the two projector consoles used in this set-up. The guest is a coach for the USA Olympic team. Shot Show 2004 in Las Vegas. 69
Shot Show 2004 in Las Vegas. 70
The ST-2 was a big attraction at the show. Wildlife and Adventure exhibition 2004 in Stockholm. 71
A competitor shooting the Ladys Cup Final. The first price was a valuable gun, so the final shoot-off was very thrilling. Wildlife and Adventure exhibition 2004 in Stockholm. 72
IWA & Outdoor Classics 2008 73
IWA & Outdoor Classics 2008 74
IWA & Outdoor Classics 2008 75
IWA & Outdoor Classics 2008 76
A few points at the end... 77
The combination of - realistic animations - a large screen - many disciplines with a lot of variation - instructive feedback makes the ST-2 an efficient and also enjoyable instrument for shooting training. 78
For shooting instructors and for leisure centers Realistic shooting scenarios, adjustable target speeds and trajectories, instant replay and hit position feedback makes the ST-2 an excellent tool for shooting instructors at shooting schools, gun clubs, etc. Realism and interactivity makes the ST-2 ideal also for leisure and sports centers. 79
A simulator for all shooters Newcomers to sports shooting and hunting will find the ST-2 a fantastic help in progressing quickly to a good shooting skill. Competition shooters will find it a perfect way to hone their skills between competitions or when the weather is bad. 80
Important features of the ST-2 Realism and ease of use Realistic animations including broken clays and falling birds. Complete user control of target trajectories and speeds. Simple user interface. Windows standards for menus, etc. For all types of shotguns and rifles. 81
Instructive, accurate, user friendly Instructive feedback helps to address mounting and aiming problems Average and statistical spread of shot pattern ballistics is calculated with high precision and presented in numeric and graphic format. No environmental impact. 100 % eye-safe. No laser light used. 82
Multi-media platform The system includes a general multi-media platform well suited for showing DVD-films and large screen TV. 83
Finally... A few words about the company Marksman Training Systems and the background of this product. 84
The ST-2 simulator was developed by Marksman Training Systems AB in co-operation with OptoNova AB, specialists in opto-electronic inspections systems, both companies located in Stockholm, Sweden. Tommy Andersson Founder and managing director of Marksman Training Systems AB The project has been financed with private venture capital and with support from the Swedish Government (Swedish Business Development Agency). The technical solutions are protected by international patents. Marketing and sales of the ST-2 started in 2002. 85
This presentation was produced by MARKSMAN TRAINING SYSTEMS AB HORNSGATAN 15 SE-118 46 STOCKHOLM SWEDEN Tel: +46 8 641 24 80 E-mail: info@marksman.se Website: www.marksman.se File: PP080914.ppt Date: 2008-09-14 Prepared: T. Andersson 2004-2008 Marksman Training Systems AB. All rights reserved. 86
This is the end of the presentation. Thank you for your attention! If you want to contact us, please visit our website: www.marksman.se or send a mail to info@marksman.se 87
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