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2018 YOUTH BASEBALL AND SOFTBALL LEAGUE RULES GRADE LEVEL: FIRST-FOURTH GRADE COACH PITCH (BOYS & GIRLS LEAGUES) REVISED: May 23, 2018 RULES FOR THE LEAGUE 1. GAME LENGTH First and Second Grade Leagues - the length of the games shall be six innings, and four innings will constitute a legal game. A one hour and 15 minute time limit will be observed. Third and Fourth Grade Leagues - the length of the games shall be six innings, and four innings will constitute a legal game. A 1 hour and 45 minute time limit will be observed. Effect: No new inning shall start after the time limit has expired. Note: Teams switch position form offence to defense, or defense to offense, when the defense team has made 3 outs or the offense team has scored 5 runs. 2. BASE DISTANCES First - Third Grade Coaches Pitch (Boys) Baseline 54 feet pitching distance not applicable First - Fourth Grade Coaches Pitch (Girls) Baseline 54 feet pitching distance not applicable 3. GAME BALL The home team shall provide a new ball and the visiting team shall provide a good used ball for each game. At the end of the game, each team will receive one ball unless a ball has been lost. In that case, the home team will receive the remaining ball. First Grade Boys and Girls Coaches Pitch will use ROTB 1 Second Grade Boys and Girls Coaches Pitch will use ROTB 5 Third Grade Boys Coaches Pitch will use ROTB 10 Third Grade Girls Coaches Pitch will use ROTB 5 Fourth Grade Girls Coaches Pitch will use R-11 RYS Softball 4. USE OF TEE (1 st Grade Boys and 1 st /2 nd Grade Girls Leagues) If a player in either the 1 st grade boys league or the 1 st /2 nd grade girls league strikes out or does not get a hit on the five pitches that the batter faces, the player may choose to use a tee when at bat for part of the game or remainder of the game. The player does not have to choose this option, but they may elect to do so. If the play chooses to use the Tee then the same rules from Kindergarten Tee-Ball would apply. i.e. No bunting and each player would get five swings to hit the ball off the tee beyond at least 8 ½ feet. Hit balls that do not go beyond 8 ½ feet or hit balls that go foul are considered strikes. After the batter has had five attempts, his/her time at bat ends and he/she is declared out. The umpire will place the tee in from of home plate if the player elects to use the Tee. 5. BATTING/RUNNING HELMETS Each player is required to wear a Rec & Ed approved Helmet* (the chin strap snapped NO EXCEPTION) while on-deck, batting, running the bases. Penalty: A player on the batting team who removes his or her helmet without being granted permission by the umpire or who fails to wear a helmet with the proper equipment will result in the team will have one warning by the umpire, and then will be declared out if it occurs again. Notes: Infielders and pitchers only can choose wear an approved fielding face mask (face guard and straps in the back) or Approved Helmet when playing defense, if desired. *Approved Rec & Ed Helmet is a facemask, and a chin strap. Rec & Ed will provide Helmets to the teams that meet these requirements, and if a player chooses to use their own helmet then they need to have the proper equipment as listed above.

6. BATTING/ BUNTING A. Thrown Bat - either intentional or accidental - cannot be tolerated. If it occurs the team will receive one team warning. All subsequent incident will mean the batter is out, ball will be declared dead, and all runners will return to the base they held at the time of the incident unless they are called out because of the play. The enforcement of this will be left to the discretion of the umpire. B. Bunting - The batter must take a full swing, and there is no bunting. Any hit ball will be considered a playable ball if it is in the fair territory. Note: If the batter is taking a long time / delaying the game the batter will receive a warning prior to a strike being called for delay in game. 7. PITCHING A coach or adult from the batting team will serve as the pitcher. The pitcher must be at least eighteen years old. Pitching rules: A. The pitcher may deliver the ball in any manner to home plate (e.g. overhand, underhand, or rolling it on the ground etc.). B. The pitcher may pitch from any distance from home plate. C. There is no walks or strike out rule. D. Each batter gets five pitches, however if a pitch is hit foul it does not count in the 5 pitch count. Result: If you have 5 non-contact pitches it will result in an out for the batter. E. The pitcher must make every attempt to avoid interfering with a ball hit into fair territory or with any defensive player attempting to field a live ball. F. If in the umpire s judgment, the pitcher unintentionally interferes with a play, the result is a dead ball, and a pitch is charged to the batter s total. If the interference is on the fifth pitch, the batter is out. G. If in the umpire s judgment, the pitcher intentionally interferes with a play, the result is a dead ball, and the batter/runner is out. Note: The umpire will also warn the pitcher that additional problems will result in the pitcher being relieved of his/her pitching duties. H. The player/pitcher will take a defensive position anywhere to the side of the coach/pitcher and will serve as a fielder. 8. MAXIMUM RUN LIMIT The most runs a team at bat can score in an inning are five runs (1st - 3rd inning), and then 10 runs (for the rest of the innings that time allows for the game) Effect: Runners left on base or crossing home after the fifth run is scored do not count. Note: ***11 RUN RULE*** Either on the sixth inning or the last inning declared by the umpire due to time limit - the Visiting Team scores enough runs that the Home Team cannot win the game because the 10 run limit the game is declared complete once the 11th run scored even if time is left. 9. STRIKE OUTS There are no strikeouts in first through fourth grade coach pitch. 10. DEFENSIVE PARTICIPATION RULE If ten players are available, the defensive team must play ten fielders (six infielders and four outfielders). All outfielders must be stationed on the outfield grass at the time the batter strikes the ball. No team may ever play more than six infielders while on defense, and you cannot have more than one player in a position. All players must play the field at least two innings (six outs) and sit out at least one inning (three outs) in each complete game. Additionally, any starting fielder or substitute may re-enter the game without limitations defensively Exception: Games which are shortened or not completed due to inclement weather, the time limit, the Mercy Rule, etc. Note: If a player does not regularly attend practice, without good cause, or exhibits unsportsmanlike or unruly behavior, he or she may be exempt from this rule. However, a coach may not exclude a player from participating unless he or she has the permission of the Recreation Specialist for Youth Sports beforehand. 2

11. START / END OF PLAY The play will start with a fair ball being hit by the batter into the following areas: A. The ball is hit to the outfield (grass area). Runners may advance until the outfield throws the ball back reaches the infield and the umpire will call for the Runner to stay at # base they are advancing to. Runners will finish running to the base they started heading to, however runners may be tagged out while trying to advance to that base. B. The ball is hit to the infield (dirt area) runners may advance 1 BASE ONLY, and may be tagged out. Once the infielder picks up the ball and holds it, or picks it up and throws the ball to an infielder playing 1 st, 2 nd, or 3 rd base, or pitcher the umpire will call for the Runner to stay at the # base they are advancing to. 12. OVERTHROWS There are no overthrows in First to Third Grade Coach Pitch. If an overthrow occurs, the runner must stay on the base they were running to and the umpire call the play dead. For Fourth Grade Coach Pitch, an overthrow is an errant throw by one fielder to 1 st or 3 rd base while trying to get the batter / baserunner out. Overthrows are one of two types: live ball overthrows or dead ball overthrows. The second type is sometimes referred to as a blocked ball or unplayable ball. Please note: overthrows to 2 nd base are not in effect. *** Umpire / Coaches Meeting 5 minutes before the game starts *** It is up to the umpire to declare where the infield ends and the outfield starts, and where the out of play or dead ball occurs. During the meeting they will be informed by the umpire, and it is up to the coaches to let the players know the field before the game starts. When a fielder makes a live ball overthrow the ball remains in the field of play, designated in Diagram 1 as A or B. When an overthrow is made into this area the ball remains alive and the batter-runner and all other runners may continue to advance, at their own risk 1 base only, with liability of getting tagged out. When a fielder makes a dead ball overthrow, the ball is thrown into a dead ball area, designated in Diagram 1 as C. The umpire will shout dead ball, and the base runner are awarded 1 base from the base they are currently heading to or occupying. Result: Baserunner is heading to 1st base, and the defense thrown the ball into a dead ball area, then the Baserunner is award 2nd base without liability of getting tagged out. 3

13. SLIDING Runners are never required to slide, and there is no head first sliding while advancing to a base. Players must slide feet first. The Base-Runner is required to avoid illegal contact with fielders on a force play or a tag play. A runner is out when he/she does not legally slide AND causes illegal contact and/or illegally alters the actions of a fielder in the immediate act of making a play. Also, runners are out on a force play when they do not slide in a direct line between the bases or away from the fielder who is attempting to make a play. Effect: If a runner slides head first while advancing to a base, he or she will be declared out. The ball remains alive and play may continue. Note: A play does not have to be made on the runner in order for this rule to be enforced. The runner will be called out regardless of whether or not a play is attempted. Now on the other hand, if a defensive player is blocking the base the runner is heading to the umpire will remind the player after the play is dead to stand on the edge of the base inside of the whole base to help avoid injuries or illegal contact. 14. INFIELD FLY RULE The infield fly rule is not in effect in Coach Pitch. 15. LEAD-OFFS AND STEALING There is no lead-off or stealing in Coach Pitch 16. COACHES / TEAM ASSISTANCE A. BENCH PERSONNEL Except while playing or coaching, all players should be seated on the team bench or sideline during the game. Only players on the team, listed coaches, one scorekeeper and one bat person are permitted on the team bench. B. BATTING HELMET ASSISTANT (optional) Each coach may recruit an adult volunteer to serve as a Batting Helmet Assistant. The Batting Helmet Assistant s job is to ensure that the on-deck batter is wearing a helmet and to help the batter snap the chin strap properly. Note: It is in your best interest to have a volunteer help you, it will help keep the game at a nice pace of play. C. ADULT CATCHER RULE In all youth coach pitch leagues, each team may position an adult volunteer catcher behind the youth catcher to help retrieve balls that the youth catcher misses. The adult volunteer cannot interfere or make a play for the catcher. The adult volunteer catcher will be assigned by the batting team, and if they are under the age of 18 years old they must wear a battering helmet provided by Rec and Ed. This rule should help expedite the game. Since the rule is optional, both teams must agree to use it at the pre-game meeting with the umpire in order for it to be in effect. D. COACHES When on offense you can have a base coach for 1st base and 3rd base (if they are under the age of 18 years of age then we highly recommend they use an approved Rec & Ed Helmet), and remember Coaches are NOT allowed on the playing field during the game. Exceptions: - To tend to an injured player. Coaches may stand in the coach s boxes or in their bench area. E. DEFENSIVE COACH (Effective for First - Third Grade ONLY) When on defense, Coaches must stand in their bench area, and the can have 1 defensive coach may be positioned behind the outfielders in the field of play to help instruct the young players. Coaching should be done between plays and not during live ball situations. If the umpire feels the defensive coach is impeding the progress of the game, after a warning he / she may terminate the coaching position for the remainder of the game. 4

17. MERCY RULE A mercy rule or run ahead rule will be in effect. Whenever one team attains a significant lead over its opponent as described in A and B of this rule, the game ends and the team with the lead is declared the winner. A. The mercy rule is in effect if a team is ahead by 15 runs after five innings of play. B. Complete innings must be played unless the home team reaches the run ahead limit while at bat. When the visiting team reaches its limit in the top half of the inning, the home team must have their opportunity to bat in the bottom half of the inning. Note: If a team is trailing by at least 10 runs after five innings of play they can elect to end the game as a mercy rather than waiting for a 15 run difference. 5