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Transcription:

CAROL STREAM PARK DISTRICT YOUTH BASKETBALL PROGRAM RULES AND REGULATIONS 1 st and 2 nd Grade 2018-2019

TABLE OF CONTENTS SECTION ONE: GENERAL PLAYING RULES 0. GENERAL RULES 0.1. PLAYING RULES AND ELIGIBILITY 0.2. SPORTSMANSHIP, TOBACCO, ALCOHOL, PROFANITY, JEWELRY 0.3. PARENTAL RESPONSIBILITY 0.4. CLEAN-UP 0.5. SCHEDULE CHANGES 0.6. RESCHEDULING OF GAMES 0.7. GAMES PER WEEK 0.8. GYMNASIUM SCHEDULING 0.9. PLAYER ATTENDANCE 1. PLAYERS, COURT AND EQUIPMENT 1.1. POSITIONS AND EQUIPMENT OF PLAYERS 2. SUBSTITUTING, COACHING, COURTESY RULE, COURT CONDUCT 2.1. SUBSTITUTING 2.2. SUBSTITUTE PLAYERS 2.3. COACHING 2.4. COURTESY RULE / SPORTSMANSHIP RULE 2.5. COURT CONDUCT 2.6. MISCELLANEOUS 3. STARTING AND ENDING THE GAME 3.1. STARTING A GAME. 3.2. PROTESTED GAME 3.3. APPEALS 3.4. GAMES 3.5. PLAYER INJURY 3.6. BALL IN AND OUT OF BOUNDS 3.7. FOULS 3.8. ENDING THE GAME 4. OFFICIATING 4.1. LEVEL GUIDELINES 2

SECTION ONE: GENERAL PLAYING RULES 0. GENERAL RULES 0.1. PLAYING RULES AND ELIGIBILITY 0.1.1. The rules of the Carol Stream Park District youth basketball program are to be strictly adhered to and will be enforced by the CSPD staff. ANY AND ALL EXCEPTIONS WILL REQUIRE PRIOR CSPD APPROVAL FROM CSPD. 0.1.2. Basketball will follow the National Federation of High Schools (NFHS) and the Illinois High School Association (IHSA) rules. 0.1.3. Exceptions and additions contained in the CSPD playing rules will supersede or clarify IHSA rules. 0.1.4. All players for basketball will register and play at their current grade level or above if approved by supervisor. 0.1.4.1. Pre-school registration shall require children to be next-year Kindergarten enrollees. 0.1.5. All players who have a current injury must obtain and submit a letter to CSPD from their doctor permitting them to participate in the program. 0.1.6. Any youth meeting the program requirements will be eligible to participate. 0.2. SPORTSMANSHIP, TOBACCO, ALCOHOL, PROFANITY, JEWELRY 0.2.1. The actions of the players, managers, coaches, referees, and league officials must be above reproach. Managers and coaches must make sure their conduct is proper in every respect and must make sure that their players and spectators do the same. 0.2.2. The use of tobacco is strictly prohibited in the program facilities, on the court, and by any player or coach. Alcoholic beverages and any substance abuse in any form are strictly prohibited within the confines of the parks. 0.2.3. The use of profanity and/or obscene gestures by any player, manager, coach, official, spectator, family member or parent/guardian is prohibited. 0.2.4. Players will be prohibited from wearing any form of jewelry. Players found to be wearing jewelry will be told to remove it by the official. 0.2.4.1. Jewelry includes but is not limited to earrings, bracelets, and necklaces. 0.2.4.2. Taping of earrings is NOT ACCEPTABLE OR PERMISSABLE. 0.2.4.3. Medical alert bracelets or necklaces are not considered to be jewelry, but must be secured to the body. 0.2.5. The CSPD disapproves of any form of taunting that is intended or designed to embarrass, ridicule, or demean others under any circumstances including but not limited to race, religion, gender, or national origin. 0.2.6. All parents/guardians, referees, managers, and coaches will be required to sign a Code of Conduct. 0.3. PARENTAL RESPONSIBILITY 0.3.1. Parents must shoulder responsibility and take initiative to make the program successful. Each parent should join in the total effort of honoring the program philosophies and expectations. There is opportunity for all to participate. 3

0.3.2. Parents, spectators and family members must make sure their conduct is proper in every respect, demonstrate GOOD SPORTSMANSHIP and make sure their children and players follow the same conduct. 0.4. CLEAN-UP 0.4.1. All managers, coaches, players, and parents/guardians are responsible for making sure all garbage is properly disposed of at the end of all games. This includes school facilities as well as Park District facilities. Please help keep our gyms, stands, and parking lot areas clean. 0.5. SCHEDULE CHANGES 0.5.1. Prior to the season the Carol Stream Park District will make every attempt to schedule games around school and religious functions that affect multiple players. 0.5.2. There will be no changes in a team's scheduled game date, time, or location unless authorized by the CSPD athletic staff. 0.5.3. Games will only be rescheduled if there is a conflict with an academic or religious function that affects at least three players on one team and would have a direct impact on their scholastic or religious standing. 0.5.4. Games will not be rescheduled when a coach is unavailable. The assistant coach or an appointed/volunteer parent will be responsible for coaching the team on a game day when a coach is unavailable. 0.6. RESCHEDULING OF GAMES 0.6.1. Should a rescheduled game be necessary, the Park District Staff or the teams head coach will reschedule games. 0.6.2. In most cases make-up games will be rescheduled and played no earlier than one week from the date of the originally scheduled game and no later than three weeks. 0.6.3. Parents should be notified of the date of the rescheduled game as soon as possible. 0.7. GAMES PER WEEK 0.7.1. Teams will normally play one (1) game per week during the season; however additional games may be played when there are an odd number of teams in the league, during a holiday week, during playoffs etc. 0.7.2. Due to scheduling purposes some leagues or teams may result in two games being played in one week. 0.8. GYMNASIUM SCHEDULING 0.8.1. The CSPD staff will schedule all gymnasium usage. 0.8.2. All changes to gymnasium usage must be communicated to the CSPD. 0.8.3. Practices. 0.9. PLAYER ATTENDANCE 0.8.3.1. No team is permitted to begin practicing before rosters have been officially distributed at the draft meeting and before the parents have signed the medical release form. 0.8.3.2. Practices will be scheduled appropriately for each level by the CSPD staff. 4

0.9.1. In-house players are encouraged to attend all games and practices. If a player is unable to attend a practice or a game, a courtesy call should be made to the coach as soon as possible. 1. PLAYERS, COURT AND EQUIPMENT 1.1. POSITIONS AND EQUIPMENT OF PLAYERS 1.1.1. All 1st and 2 nd grade teams will receive Team T-shirt 1.1.2. 3 rd -8 th grade players must wear a CSPD sleeveless blue and white reversible jersey during the game. 1.1.2.1. The jersey is available for purchase at CSPD. 1.1.3. All players will provide their own athletic shorts/pants. Jean shorts and jeans are not appropriate. 1.1.4. No headgear/garments are to be worn during games unless deemed appropriate and allowed by the CSPD athletic staff. Religious headgear/garments may be worn. 1.1.5. It is recommended that all eye galsses or protective goggles be secured with an athletic strap. 1.1.6. Footwear 1.1.6.1. Tennis shoes are the required footwear for gymnasium use. 2. SUBSTITUTING, COACHING, COURTESY RULE, COURT CONDUCT 2.1. SUBSTITUTING 2.1.1. All teams must substitute at the end of each period. Free substitution will only be granted in the event of a player injury or an extenuating circumstance. 2.1.2. Players must check in at the scorers table. 2.1.3. Official s must consent to all substitutions other than the end of each period. 2.1.4. Equal playing time requirement. 2.1.4.1. A period is defined as half of a quarter. 2.1.4.2. No player shall play or sit for more than two periods in a row. 2.1.4.3. Equal Playing time guidelines are as follows: 2.1.4.3.1. 11 players = 7 players play 4 periods, 4 players play 3 periods 2.1.4.3.2. 10 players = 10 players play 4 periods 2.1.4.3.3. 9 players = 4 players play 5 periods, 5 players play 4 periods 2.1.4.3.4. 8 players = 8 players play 5 periods 2.1.4.3.5. 7 players = 5 players play 6 periods, 2 players play 5 periods 2.1.4.3.6. 6 players = 4 players play 7 periods, 2 players play 6 periods 2.1.4.3.7. 5 players = 5 players play 8 periods 2.1.4.4. The coaches and the official scorer are responsible for the compliance with the equal playing time requirements 5

2.2. SUBSTITUTE PLAYERS - GENERAL 2.2.1. General 2.2.1.1. Substitute Players must be from a lower age division. (Ex. A 5 th /6 th grade team may only use a 4 th grade player or below.) 2.2.1.2. Each coach is responsible for finding their own substitute players. Contact information for each team has been added to the Quickscores Winter Basketball Game Schedule. 2.2.1.3. No players are allowed to play as a substitute player if it interferes with their own team s game (house and/or tournament). 2.2.1.4. If a substitute is being used, he will remain on the playing roster for that entire game. 2.2.2. Regular Season 2.3. COACHING 2.2.1.4.1. No substitute may play more periods than a regularly rostered player. 2.2.2.1. Substitutes are allowed. The number of substitutes used will be dependent on the need for the given game and enough to give the team up to a total of seven players for the game. 2.2.2.1.1. If a team has 6 players or less they may use a substitute player. 2.2.2.2. The manager using a substitute from an assigned team may use the same player for consecutive games. 2.3.1. Coaches may revoke playing time for participants that have missed an excess of practice time and/or are disciplinary problems. 2.3.1.1. Before revoking playing time, the coach must inform CSPD staff and the player s parent prior to the game. 2.3.2. Responsibility 2.3.2.1. Coaches are responsible for their team before, during and after all games and practices. 2.3.2.1.1. Coaches should instruct players to report directly to the gym and remain there until the conclusion of the game of practice. 2.3.2.2. Coaches are responsible for remaining at the practice or game site until the last player has been picked up. 2.4. COURTESY RULE / SPORTSMANSHIP RULE (MANDATORY) 2.4.1. The sportsmanship rule dictates that if a team is leading by more than ten (10) points in the second half, the coach in the lead should begin to use coaching tactics that allow the game to become closer in competition and score. The following are examples: 2.4.1.1. Defense must guard players only within the 3 point line 2.4.1.2. Defense must not press. 2.4.1.3. Offense will not be allowed to fast break. 2.4.1.4. Offense should make more passes. 6

2.4.1.4.1. i.e. pass the ball to each player before taking a shot. 2.4.2. Failure to comply with the COURTEST RULE/SPORTSMANSHIP RULE 2.4.2.1. First failure to comply with Courtesy Rule 2.4.2.1.1. Warning issued by the game official and noted in the official scorebook with time noted 2.4.2.2. Second failure to comply with Courtesy Rule 2.4.2.2.1. Violation called by game official results in awarding ball to offended (team trailing by more than 10-points) at the division line opposite the table 2.4.2.3. Third failure to comply with Courtest Rule 2.4.2.3.1. Technical foul assessed to head coach of leading team. Head coach loses privilege of standing and must sit for remainder of the game, except to call time out or substitute during the substitution peridos. 2.4.2.3.2. Award two points to trailing team. 2.4.3. Rollback of Courtesy Rule/Sportsmanship Rule 2.5. COURT CONDUCT 2.4.3.1. If the lead falls to less than 10-points the Courtesy Rule/Sportsmanship Rule will be suspended unless the lead again increases to more than 10- points. 2.5.1. A total of one (1) head coach and one (1) assistant coach may occupy the team bench during a game. 2.5.2. Only the head coach may stand during the game except during a time-out or during the substitution period when one assistant coach may stand. The assistant coach must remain seated at all other times during the game. 2.5.3. No coach will leave the bench area except to tend to an injured player when beckoned onto the court by a game official or to, tend to family emergencies, or tend to personal hygiene. 2.5.4. No one other than the coaches and players are allowed on the team bench. 2.5.5. All parents/spectators must remain in the spectator area provided. 2.5.6. No person, (coach/player/spectator) is allowed on the end line or under the basket during the course of the game. 2.6. MISCELLANEOUS 2.6.1. All players shall stay in their team bench area while the game is in progress. 3. STARTING AND ENDING THE GAME 3.1. STARTING A GAME 3.1.1. Home team 3.1.1.1. The team wearing white shall be the designated home team. 3.1.2. Maximum/Minimum number of players 7

3.2. PROTESTED GAME 3.1.2.1. See league specific rules for number of players needed to start or continue the game. 3.1.2.1.1. Four players are required to start a game. 3.1.2.2. All games will begin with a jump ball. 3.1.2.2.1. The possession of the ball for the remainder of the game shall follow the alternating possession procedure for the remainder of the game. It is the responsibility of the scorekeeper to keep track of the alternating possession arrow/direction. The arrow points to the basket of the team entitled to the next possession. 3.1.2.3. Overtime Period 3.1.2.3.1. In age groups where overtime periods are permitted. The overtime period will begin with a jump ball. 3.1.2.3.2. The overtime is an extension of the fourth quarter with all fouls counting the same as during the fourth quarter, team direction remaining the same as during the second half. Timeouts carry over plus one additional time out provided to each team during each overtime period. 3.2.1. There will be no protested games. Game Official and Staff decisions are final. 3.3. APPEALS 3.4. GAMES 3.3.1. There will be no appeals. Game Official and Staff decisions are final. 3.4.1. Saturdays 3.4.2. Sundays 3.4.1.1. PK-Grade 6 boys and girls grade 3-4 games are played predominantly on Saturdays. Girls 5-8 is inter-village and may play on both weekend days. 3.4.1.2. In some cases where there are a large number of teams in a league, it may be necessary to utilize Sundays for game day purposes. 3.4.2.1. Grade 7 and 8 Boys are played predominantly in the afternoon on Sundays, 3.4.3. Weekday games 3.5. PLAYER INJURY 3.4.3.1. On occasion it may be necessary to incorporate a weekday game. The circumstances for which this may be necessary include but are not limited to: leagues with an odd amount of teams or a make-up game. 3.5.1. In case of an injury, play will stop when the official blows the whistle. The whistle will be blown when the team with the injured player has possession of the ball. In serious instances, play will immediately stop. 3.5.2. All players shall take a knee while the injured player is being attended to. 3.6. BALL IN AND OUT OF BOUNDS 3.6.1. In bounds or Out of bounds status 8

3.6.1.1. Comply with NFHS and IHSA Rules 3.7. FOULS 3.7.1. Personal Fouls 3.7.1.1. NO free throws at this level. 3.7.2. Technical Fouls 3.7.1.1.1. Shooting Foul Offended team awarded possession out of bounds at spot nearest the foul. 3.7.1.1.2. Common Foul Offended team receives possession of ball out of bound at spot nearest the foul. 3.7.2.1. Any player or coach who receives two (2) technical fouls shall be immediately ejected from the game. 3.7.3. Flagrant Fouls 3.7.2.1.1. If the referee hears a coach swearing at any time during a game said Coach will immediately receive a technical foul. 3.7.2.1.2. Any player or coach ejected from a game shall serve a one (1) game suspension. Suspension shall follow for the next scheduled game. 3.7.2.1.3. Suspension - The player/coach shall not be permitted to attend the next game as a player/coach or spectator. 3.7.3.1. Any player receiving a flagrant foul will be automatically disqualified from the game. 3.7.3.1.1. Any player disqualified from a game for a flagrant foul shall serve a one (1) game suspension. Suspension shall follow for the next scheduled game. 3.7.3.1.2. The player shall not be permitted to attend the next game as a player/spectator. 3.8. ENDING THE GAME 3.8.1. Upon completion of the game, both opposing teams and coaches shall meet on the court and shake hands. 4. OFFICIATING 4.1. ALL LEVEL GUIDELINES 4.1.1. Only the coach can request an explanation of a call or rule. 4.1.1.1. Requests for explanations of calls shall be asked during time outs only. 4.1.2. No one is allowed to argue judgment calls with the officials. 4.1.2.1. Persons who choose to argue with officials shall be subject to a technical foul and possible ejection. 4.1.3. Each official has authority to rule on any point not specifically covered in the CSPD or NFHS and IHSA rules. 9

4.1.4. Physical contact with an official is not permitted and will not be tolerated. Anyone making contact with an official will be immediately ejected and suspended from further participation in all Carol Stream Park District programs pending review of the incident by the CSPD athletic staff. 4.1.4.1. Physical contact with an official can result in being reported to the police department. 4.1.5. Questions and/or comments regarding officials are to be directed to the CSPD athletic staff SECTION TWO: SPECIFIC LEAGUE RULES 1. GRADE 1 AND 2 1.1. GENERAL 1.2. GAMES 1.1.1. 1st grade plays 5 v5. 1.1.2. 2nd Grade plays 5 v 5 1.1.3. This is a non-competitive league. 1.1.4. Scores and standings are not kept 1.1.5. Participation awards will be given to each player. 1.1.6. There are no playoffs following the end of the regular season. 1.2.1. There will be ten (10) games during the season. 1.2.1.1. Games will consist of four (4) eight-minute quarters. 1.2.1.2. One minute break between quarters. 1.2.1.3. Five-minute half time 1.2.2. There is no overtime. 1.2.3. Time outs 1.2.3.1. Each team is allowed two (2) 45-second time outs per half. 1.2.3.2. Time outs do not carry over from the first half. 1.2.4. Time Clock 1.2.4.1. The clock shall continue to run at all times: 1.2.4.1.1. Except for time-outs, injuries, or at the discretion of Game Officials for extended explanations of rules to players or to the Head Coach 1.2.4.1.2. Substitution periods at approximately the midway point of each quarter 1.2.4.2. Each team is responsible for providing a volunteer to run the clock and keep score. 10

1.2.5. Offensive Violations 1.2.5.1. Screens/Picks are not allowed at this age level. (First grade only) 1.2.5.2. There is no Lane Violation for this level. 1.2.5.3. Over and back violation Backcourt Violations are assessed at this level. A violation that occurs when the offensive team returns the ball into the backcourt after being established in the frontcourt. Results in loss of possession. 1.2.5.4. The 10-second violation is not enforced at this level. 1.2.5.5. Primary goal at this level is to teach boundaries. i.e. side line out of bounds and end line out of bounds. 1.2.5.6. Offensive charging, traveling, double dribble, and dribbling violations shall be enforced at this age level.. 1.2.5.7. No fast breaks are permitted at 1 st and 2 nd grade. 1.2.6. Defensive Violations 1.2.5.7.1. Fast Breaks are defined as an offensive player rebounding a missed try or receiving inbounds pass following a made basket may not proceed past the division line until the majority of the defense has crossed the division line and has begun taking their defensive positions. 1.2.5.7.2. PENALTY: A warning is to be issued to the offense for the first and second violation if attempt to fast break during a game and will result in a turnover. A third violation will result in a Technical Foul charged against the Head Coach resulting in the loss of the coaching box and counting toward the team foul count for bonus. 1.2.6.1. A team must cross the foul line extended before being defended. 1.2.6.2. Defense 1.2.7. Substitutions 1.3. COURT SET UP 1.2.6.2.1. May steal passes between offensive players 1.2.6.2.2. For leagues using colored wristbands defense may only steal from opponents with matching wristband color. 1.2.6.2.3. May not switch on screens and must continue to defend offensive player with same color wristband. 1.2.7.1. Substitutions shall be made at approximately the midway point of each quarter. (On a dead ball near the 4 minute mark). 1.2.7.2. Players must check in at the score table 1.2.7.3. Substitutions can only occur with the official s consent. 1.3.1. Court Size is half (1/2) regulation size court. 1.3.2. Basket height is 8.5 feet. 1.3.3. Free throw line 11

1.4. EQUIPMENT 1.3.3.1. Free throws will not be used at this age level. Defensive fouls will result in the offended team receiving the ball out of bounds at the point nearest the foul. 1.4.1. Ball size is Junior/Youth 1.5. SCORING 1.5.1. 3-point field goals are not counted at this level. 1.6. REFEREES 1.6.1. Park district shall appoint game officials to referee the games. 1.6.2. Referees may be first year and/or minors officials. 1.6.3. Certification/registration or licensing is not required. 1.6.4. It is recommended that all officials attend a CSPD training session or meeting. 1.7. DEFENSIVE STRATEGIES GRADE 1 LEVEL 1.7.1. 1 st Grade teams must use a zone defense at this level. 1.7.1.1. Players will be assigned a spot (denoted by an O ) on the floor. 1.7.1.2. Player shall keep at least one foot on the O at all times while on defense. 1.7.1.3. Defenders may only steal a pass between offensive players 1.7.1.3.1. The exception shall be when attempting to gain possession of a rebound. 1.7.2. Teams may not use a man-to-man defense. 1.7.3. Double teaming 1.7.3.1. Players must keep a foot on the O, and if doing so, double teaming may be possible. 1.7.3.2. If a team is called violating the double team rule the team will receive 2 warnings from the referee. On the third violation, the offense will be awarded 2 points and the ball at the division line. 1.7.4. Triple teams are not allowed at any point during a game. 1.7.5. Teams may not press at this level. 1.7.6. GRADE 2 LEVEL 1.7.6.1. 2 nd Grade teams must play man to man defense at this level 1.7.6.1.1. Screens and picks are allowed and switching is not allowed nor is a double team off of a screen or pick. 1.7.6.1.2. Players will be paired up to the corresponding colored wristband. 1.7.6.1.3. The defenders may not guard the ball handler until he or she reaches the foul line extended. This rule applies to all players on floor. 12

1.7.6.1.4. Defenders may only steal on a pass. 1.7.6.1.4.1. The exception shall be when attempting to gain possession of a rebound. 1.7.6.1.5. Triple teams are not allowed at any point during a game. 1.7.6.1.5.1. First failure to comply with Triple Team Rule 1.7.6.1.5.2. Warning issued by the game official and noted in the official scorebook with time noted 1.7.6.1.5.3. Second failure to comply with Triple Team Rule 1.7.6.1.5.4. Violation called by game official results in awarding ball to offended at the division line opposite the table 1.7.6.1.5.5. Third failure to comply with Triple Team Rule 1.7.6.1.5.6. Technical foul assessed to head coach of leading team. Head coach loses privilege of standing and must sit for remainder of the game, except to call time out or substitute during the substitution periods. 1.7.6.1.6. Teams may not press at this level. 1.7.6.1.6.1. First failure to comply with Press Rule 1.7.6.1.6.2. Warning issued by the game official and noted in the official scorebook with time noted 1.7.6.1.6.3. Second failure to comply with Press Rule 1.7.6.1.6.4. Violation called by game official results in awarding ball to offended at the division line opposite the table 1.7.6.1.6.5. Third failure to comply with Press Rule 1.7.6.1.6.6. Technical foul assessed to head coach of leading team. Head coach loses privilege of standing and must sit for remainder of the game, except to call time out or substitute during the substitution periods. 13