MODULE A CONTENTS Page Lesson 1 Verbal and non verbal communication skills...27-30 Lesson 2 Clear and concise communication skills...31-34 Lesson 3 Leading a warm-up...35-42 Lesson 4 Training to become a playground leader...43-48 Lesson 5 How to organise a tournament...49-64 Lesson 6 Designing a skills circuit... 67-71 Lesson 7 Observation and analysis skills...73-80 Lesson 8 Improving performance using video analysis... 81-84 Lesson 9 Introducing different progressive practices... 85-92 Lesson 10 Planning, preparing and structuring a session... 93-99 Lesson 11 Leading planned progressive practices...101-105 Lesson 12 Fair play and sportsmanship...107-112 Lesson 13 The role of the official...113-117 Lesson 14 Designing a game - Organisation, planning, evaluating, communicating and leadership...119-123 Lesson 15 Developing an understanding of health and fitness...125-129 Lesson 16 Health related fitness...131-137 Lesson 17 Opportunities in sport and recreation...139-142 Lesson 18 First aid and safety procedures....143-148 Lesson 19 Mini-games...149-152 Lesson 20 Preparing for module B Module A log book completion; Structure of Module B; Module B assessment criteria; Module B lesson planning...153-164 - 26 - DANNY COWLEY 2007
EXAMPLE OF A WARM-UP PLAN Activity: Football, Basketball, Hockey Duration of warm-up: 8 minutes Number of people: 2-8 Equipment required: Footballs, basketballs, hockey sticks / balls, cones, whistles. Aim of warm-up: Increase heart rate; Increase breathing rate; Increase muscle temperature; Prepare physically and mentally for the physical activity to come. Aerobic/ Pulse raiser component Mobility component Stretching component Specific practices Organisation of warm-up Players jog in and around a 10m by 10m grid. Introduce mobility exercises that are all specific to the activity High knees; Heel flicks; Side stepping; Backwards running; Arm rotations; Changing direction. Complete a stretching routine that stretches the following different muscles that are all specific to the activity Hamstrings; Quadriceps; Triceps; Deltoids. Ball familiarisation. One ball per person, dribble the ball in different directions around a 10m by 10m square. Introduce following commands Stop; Turn; Accelerate. Coaching Points 1. Move around the grid in different directions. 1. Listen carefully to the commands given and then follow out that instruction. 2. Ensure that pupils are using good technique when performing the mobility exercises. 1. Hold each stretch for a minimum of 10 seconds. 2. Don t bounce when stretching. 3. Stretch the muscle to the pain threshold. 1. 2. 3. - 39 - DANNY COWLEY 2007
Badminton doubles rules International Badminton Federation (IBF) doubles rules apply. Game rules. 1. If the shuttle grounds the point is over. 2. The shuttle can only be hit once by a partnership before it is returned to their opponents court. 3. If the shuttle lands on the line that is deemed IN. 4. If a player touches the net at any time when the game is in play, their opponents are automatically awarded the point. Court markings. 1. In doubles game play, the side and back tramlines are deemed IN. 2. For the service the service box and side tramlines are IN, however, the back tramlines are OUT. Service rules. 1. The shuttle must be hit with an underarm action from a position below the waist. Some part of the server s and receiver s feet must remain in contact with the ground until the shuttle is struck by the server. 2. The serve must be directed into the diagonally opposite service court area and his opponent must stand within this area. Only the designated receiver can return the shuttle. 3. At the start of each game one player serves from the right hand service box. If he wins the rally he serves again from the left-hand side of the court, and so on until he loses the rally and the service passes to the opposing team. The player in the right hand service box then serves (positioned in this half of the court at the beginning of the previous point) if they have an even numbered score (eg. 0, 2, 4, 6, 8) or the player in the left hand service box serves if they have an odd numbered score (eg. 1, 3, 5, 7, 9). That player continues to serve until they lose a point. Their opponents then score from either the right or the left hand service box depending on whether their score is even or odd. 4. For each point a player has only one service opportunity. 5. If the server fails to place the shuttle into the correct service box, a fault is called and the player loses his service. Scoring. 1. A partnership can now score a point on both their own and their opponents serve. If they win a point on their opponents serve they also win the right to serve. 2. When calling the score, the server s team score is always called first. THE UMPIRE S DECISION IS FINAL. - 57 - DANNY COWLEY 2007
PROGRESSIVE PRACTICES Activity: Rugby. Duration of session: 10 minutes. Number of people: 4. Equipment required: Rugby balls, cones. Session aim: To develop the lateral pass. 1 Organisation of Practices Pass and move. In groups of four, in a grid 10m by 10m. Four players in the square pass it between themselves attempting to touch the other player with the ball. The other player attempts to evade the attacking player. Condition the practice so that the attacking players cannot run with the ball. A1 E A2 Coaching Points 1. Spread fingers around centre of ball, arms relaxed, elbows slightly bent and close to the sides. 2. Look at the player before passing. 3. Swing your hands across the body keeping elbows close. 4. Release the ball with a flick of the wrists and fingers towards the target. A3 A4 5. Aim for the receiver s chest. 2 Lateral pass drill. In partners, in a 10m by 20m grid. A1 runs with the ball getting in front of A2 before passing the ball. A2 receives the ball and then runs with it getting in front of A3 before passing the ball. The ball is passed all the way up the line to A4 and then passed back along the line to A1 who scores a try at the line. 1. Introduce the rule that the ball cannot be passed forwards. 2. After receiving the ball run forward five metres before passing. 3. Pass just in front of team mate for them to run onto. 4. After passing drop-off behind the ball. A1 A2 A3 A4-88 - DANNY COWLEY 2007
SPORTS LEADERS ASSESSMENT FORM Candidate s name Activity being led Session Number Organisation skills - Planning - Organising practices - Evaluation Very Communication skills - Verbal communication - Non verbal communication Very Subject knowledge - Knowledge of skills and techniques - Knowledge of tactics - Knowledge of rules Knowledge and understanding of health and fitness - Warm-up - Cool down Very Very Very Observation and analysis skills Very Awareness of safety Overall Grade (A*-G) Areas of strength Areas for improvement - 172 - DANNY COWLEY 2007
LESSON 10 GENERIC SESSION PLAN Activity: Football; Basketball; Rugby; Hockey; Netball. Duration of session: 20 minutes. Number of people: 6. Equipment required: Session aim: To develop short passing. WARM-UP Organisation of Practices Players jog in and around a 10m by 10m grid. Introduce mobility exercises High knees; Heel flicks; Side stepping; Backwards running. Then complete a stretching routine that stretches three different muscles that are specific to the activity to come. Coaching Points 1. Move around the grid in different directions. 2. Listen carefully to the commands given and then follow out that instruction. 3. Hold each stretch for a minimum of 10 seconds. PROGRESSION 1 Pass and move. In partners, in a 10m by 10m grid. A1 passes the ball to A2 and moves into space, A2 passes back to A1 in their new position and then moves into space. A1 A2 1. 2. 3. PROGRESSION 2 2 v 1 maintaining possession. In groups of three, in a 15m by 15m grid. Two players pass the ball between them keeping the ball away from the opposing defender. Attacking players are allowed to move anywhere in the grid in order to find space. The defender is only allowed to walk. A1 D A2 1. 2. 3. FINAL PROGRESSION 3 v 3 keep ball with direction. On a badminton court, players pass the ball between them aiming to pass the ball to a team mate who is positioned in the back tramlines of the court. If they achieve this they score one point for their team. If there are no badminton court markings use cones or a hoop in which the attacking player has to receive the ball in to score a point. 1. Pass and move. 2. Pass the ball early or draw the defender in before passing. 3. Disguise the pass. COOL DOWN In partners, players jog around the basketball court. Then complete a stretching routine that stretches two different muscles that have been used during the session. Discuss what pupils have learnt during the session. 1. Jog slowly around the pitch. 2. Hold each stretch for a minimum of 10 seconds. DANNY COWLEY 2007-220-