OV United Soccer Club U-8 Coaches Guide

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Players in the U8 age group will display a wide range of both technical skills and emotional maturity. You will see great variations in children s motor control and social skill as well. It is the task of a coach at this level to set up practices in which each child of varied ability can challenge him or herself to a level that allows for repeated successes, yet is individually challenging. Players at this age still have good imaginations, though are not as involved in their imaginations as their U6 counterparts. They are more involved socially and do enjoy working with a partner however. In fact, social approval is primary to these children who want everyone to like them and will look for approval from the coach quite regularly. It is important for us to make attempts to give this feedback and make practices fun. If you ask players, they play soccer in order to have fun! We need to keep soccer fun for them. At the same time, we can begin to stress technical development. One of the main components of fun, according to young players, is seeing themselves do better at something. By setting up fun activities that beg the players to demonstrate technical skills, we are doing exactly what these players like and what is best for them developmentally. A few main points to remember when working with U8 players: Cardiovascular system is less efficient than an adults; a child s heart rate peaks sooner and takes longer to recover Temperature regulation system is less efficient than adults; children elevate their core temperature more quickly and take longer to cool down than an adult Give water breaks frequently (every 10-15 minutes) Players still have two speeds for the most part---stopped and really fast In general they have better body control than U6 players, however, players are still somewhat clumsy Many players love to fall down, even if it is on purpose The limited ability to tend to more than one task at a time leaves little or no capacity for tactical decision making Limited experience with personal evaluation; effort is synonymous with performance Knowledge is compartmentalized; some relationships that do exist are not recognized and some relationships that do not exist are assumed Great need for approval from adults such as parents, teachers, and coaches, like to show individual skills Easily bruised psychologically by adults; negative comments carry great weight Like to play soccer because it is fun ; intrinsically motivated Team identity is limited, I play on Coach Tom s team or I play on the Tigers. Club and league concepts are nonexistent There is a desire for social acceptance; they want everyone to like them Tend to work much better with partners than U6 players They are very aware of not only what you say to them but how you say it. Make sure you are aware of your words and actions when communicating Practices should never last more than 1 hour No laps, no lines, no lectures! Have fun!!!!

Activities: 1) Juggling---Everyone with a ball. Players practice keeping the ball in the air with feet, thighs, and head. Players count how many times they touch the ball before it drops to the ground. 2) Free Dribble---Everyone with a ball, use inside, outside, and sole of the foot. Have players dribble with speed (outside of foot), change direction, and perform moves. Coach calls out moves or changes in direction and sets the pace as the manipulator of the session; kids carry the ball towards someone and try a move. Version 2: As players get comfortable, coach can walk around and put pressure on players as they are performing dribbling tasks. This adds fun and interaction. 3) Knock Out---In same space as previous activity, have players dribble balls while trying to knock other player s balls outside of the grid. Players can never leave their own ball. If their ball gets knocked out have them retrieve it quickly and get back into the game. (You may wish to have them perform a skills task before re-entering such as 10 toe touches or juggling 5 times). 4) Shield-Steal---Half of players in the group have a ball and half do not. If you do not have a ball you need to steal one from someone who does. If ball goes out of bounds, person who touched it last does not get possession. You can teach players the technical points of shielding as a group at start of activity. Show technique with body sideways, arm providing protection, ball on outside foot, knees bent, and turning as defender attacks, using feel to understand where defender is going. Fix technical shielding errors throughout this activity and make sure entire group knows how to properly shield. 5) Paired Tag---Pair players up, each pair has 2 balls. One players starts and is given a 2 second lead to get away from his/her partner. The chaser ( it ) dribbles after the first player and tries to tag him/her with his/her hand. If tagged, the roles reverse and the player who was previously it has two seconds to get away before their partner tries to tag them. Players must always dribble their soccer ball during this activity.

6) Marbles---Players are in pairs, each with a ball. This time instead of chasing each other, one player plays out his ball and the partner passes his own ball in an attempt to strike the ball his partner played out. Players should keep track of how many times they hit their partner s ball. Version 2: Once players understand this game, make it fast paced by having the players take turns at trying to hit each other s ball without ever stopping. If player 2 misses player l s ball, then player 1 immediately runs to his own ball and tries to hit player 2 s ball (player 2 does not get to touch his ball after missing player l s ball). After player 1 has a chance, then player 2 immediately tries to hit player l s ball right back. This game is continuous and players should keep score. Hint: If 2 balls are very close to each other a player should kick their ball hard at the other ball so when they hit it, it is more difficult for the other to hit their ball back. 7) Gates---Randomly place many pairs of cones making small goals (1 yard) in a large space (30 x 20 yards) and have players dribble their balls through the goals for a point. Players try to accumulate as many points as possible. Have players count up their total points in the time you provide them. After doing once, ask them to improve their score by 2 and play the game again. Challenge each child individually. Version 2: Players can only dribble through goals with their right foot or their left foot. Note: You may need to make a rule disallowing players from dribbling back and forth in one goal or just two goals. 8) Gates Passing---Same set up as previous game. However players are now paired up and must successfully pass the ball through the cones to their teammate to earn a point. Again, players try to accumulate as many points as possible in the time allotted Similar to previous game, have them pass only with their left foot or right foot, or the outside of their foot. 9) Triangle Tag---Set up cones in a triangle formation with each side of the triangle being roughly 1 yard long. Every triangle has a pair of players, each with a ball. Similar to the tag game, one player is being chased and one is it. However this time the player who is it tags the player by kicking her ball and hitting the other player s ball or hitting the player below the knee. Players can dribble in either direction around the triangle and must stay close to their own triangle. Neither play can go through the triangle. Version 2: Allow the player being chased to go through the triangle. When in the triangle she is safe. However, after going through triangle, player must go completely around triangle before she can go through triangle again. She cannot stop inside the triangle. Version 3: Allow pairs to move from triangle to triangle (incorporates speed dribbling and traffic). If two pairs are at the same triangle at the same time that is fine, but players still only compete with their partner. Note: To increase difficulty, do not count hitting a player below the knee as a tag.

10) Get Outta Here---Place two small (2 yard) goals at the end of a field 15 x 10 yards. Place half of team behind each goal and coach stands at halfway line with all balls. When coach plays out a ball the first two players run out and try to score on each other s goal. If the ball goes in the goal or out of bounds, the coach yells get outta here and plays in a new ball immediately for the next two players. Version 2: Coach can stop yelling get outta here after a while and see if players recognize when balls go out and are attentive. Version 3: Coach can vary service of ball. Sometimes play it to one player, sometimes toss the ball up in the air. Version 4: Have the first two players form each group come out each time a new ball is played they play 2 vs. 2. coach 11) Numbers---Same set up as Get Outta Here, but teams assign numbers (1-6) to each player and when coach calls out a number, the player from each team with that number comes out to play 1 vs. 1. Coach can set up particular match-ups and can call out more than one number at a time for 2 vs. 2 or 3 vs. 3 etc. 12) Clean Your Backyard--- Break group into two teams and have each team stay only on their half of the field. Place a 6 yard buffer zone between halves that no one can enter or cross. Each player needs a ball. Place three small (2-3yd) goals at the far end of each side of the field. Have both teams shoot balls at other team s goals in an attempt to score through anyone of the small goals (below knee height). Players cannot cross the buffer zone or go into the other half. Balls get recycled naturally in the game. This is a competition and teams need to keep score. Play 2 or 3 games and have teams re-strategize between each game. Teams can play defense though no hands. Only shots with laces count as goals. 13) 2 vs. 1 Keep away---in a grid 10 x 15yds, three players play 2 vs. 1 continuous keep away. Two attackers combine to keep the ball away from one defender. When the defender wins the ball, he or she immediately combines with the attacker he or she did not win the ball from and the attacker who lost the ball becomes the defender. Balls out of play are dribbled in or passed in.

14) 2 vs. 2 to Four Goals---Teams defend one goal and have the opportunity to score on the other three, you must dribble through a goal to score a point. The goals are on the ends of a large cross in a square grid roughly 10yd x 10yd. Have one team of 2 on deck; they come on when a team gets scored on twice. Game is continuous, they must run on immediately. 15) 1 vs. 1 to End lines---in a space that is wider than long (15 x 20 yds) each player defends one end line and attacks the other. Players score by dribbling the ball in control over the opposing player s end line. Version 2: You can make this 2 vs. 2, 3 vs. 3 or 4 vs. 4. Coaching Notes: Focus on the technical points of the game Teaching positions and elevated tactical choices is not important Keep talking to a minimum (no longer than 20 seconds, preferably less) and let players play Dribbling is still a primary focus, though passing and shooting become secondary topics at this age Change the inflection of your voice, do not be monotonous Be animated Keep all players involved all the time, do not have players knocked out who then sit and watch Encourage players to try new things and take risks, encourage creativity Keep it fun!