Handball Rules. The following is a list of requirements and recommendations for each participant that enters this activity.

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Handball Rules Warning: Your participation in this sport could result in physical injury, which could be serious or fatal!! The University of North Carolina Wilmington assumes no responsibility for injuries and related medical expenses received during Intramural Sports activities. Students, faculty and staff are reminded that Intramural participation is completely voluntary. It is strongly recommended that all participants have a physical examination and secure adequate medical insurance prior to participation. All yellow highlighted rules are new rules for this year. All questions about rules/procedures not found in this document should be directed to the Competitive Sports staff. Staff may be contacted via email; imsports@uncw.edu, phone; 910-962-PLAY (7529), or in person in the Student Recreation Center room 162. The following is a list of requirements and recommendations for each participant that enters this activity. Required of all participants: Recommended of all participants: 1. No jewelry or hats 1. Mouthpiece 2. Non marking shoes 2. Eyeglass restraints (if applicable) 3. No food/beverage allowed in Aquatic 3. Padded support braces if result of Facility or SRC previous injury or required by doctor 4. Proper athletic Attire 4. Racquetball goggles General Rules: 1. A current UNCW student, faculty or staff I.D. will be required and checked at all games. NO I.D. - NO PLAY!! 2. Team handball will be governed by IHF Indoor Team Handball rules, except rules on this sheet. 3. Game time is forfeit time. 1 forfeit will result in a team being dropped from the league. A team can remain in the league if they pay the $20.00 forfeit charge as described in the IM Sports Handbook. A second forfeit will result in the team being dropped from the league. Five (5) players are required to avoid a forfeit. Co-rec: A team must have 5 players with the gender ratio being 3 males and 2 females or 3 females and 2 males.

4. Roster number is unlimited. Suspended players may not be replaced. Roster additions must be made before, during or after games. Players may be dropped from the team roster if they have not participated in a game by the end of the regular season. 5. Players ejected will be suspended from the league indefinitely until meeting with IM Sports staff. Any player addressing an official with profanity will be ejected and must meet with the Associate Director or designee. 6. A team shall consist of five players and a designated goalie. A team may start with 4 players, one of which is the designated goalie. If team drops below four players the game is over and a win goes to the opposing team. 7. Participants who wear jerseys provided by Campus Recreation must wear a shirt with sleeves underneath the jersey. 8. Three yellow cards will result in the game being forfeited. (Note 1 red card = 2 yellow cards) 9. No player will be allowed to play in more than one league. The Court: 1. The team handball playing area will be the Multipurpose Athletic Courts (MAC) Gymnasium of the Student Recreation Center. Spectators, teams waiting to participate, or coaches must remain either in the team boxes or outside of the dasher boards. 2. The playing area shall be the entire court within the dasher boards and walls of each court. Contact by either the ball or player with the walls will be considered out-ofbounds and will result in a change of possession. 3. The solid 6 meter arc around the goal denotes the goal-crease. ONLY THE GOALKEEPER MAY OCCUPY THIS SPACE. (Exception: Players may enter the crease a) after playing the ball, i.e. a shot or pass, provided this does not create a disadvantage for the opponent b) if the player does NOT posses the ball and does not gain an advantage by doing so)

4. The dashed line denotes the free-throw line. Players on the offensive or attacking team may NOT start inside the free-throw line before a free-throw has been taken. (See Playing Terms & Definitions #?) 5. The 7 meter line denotes the spot where penalty throws will be awarded, and the 4 meter line indicates the restriction for goalies during this throw. Starting the Game: 1. A coin toss or comparable method will determine which team starts with the ball. The team that does not receive the ball to start the first half will receive the ball to start the second half. Teams will start with their goalie defending the goal opposite the team bench and will switch sides at the half. 2. All periods start with a throw-off, taken in any direction from the center of the court. It is preceeded by a whistle and signal, following which the ball must be passed within 3 seconds. Both teams start on their half of the court with opponents allowing at least 5 feet from the player taking the throw-off. After the whistle, ONLY the offensive team may cross the center line. 3. All games consist of 2-20 minute halves. Halftime will be 3 minutes. There will be 1 timeout per half. At the end of regulation if the game is tied, there will be a 3 minute overtime period. At the end of overtime if the game is tied, it will be broken with a shootout. 4. Shootout: If a game ends in a tie, penalty throws will be taken to decide the outcome of the game. Each team selects three players that were on the court at the end of the game to attempt the penalty throws that will be taken alternately by the teams. The team with the most goals after the shoot-out will be declared the winner. All rules of penalty throws apply. If still tied, a sudden death shoot-out with the remaining on-court players will determine the winner. 5. The game will be ended when a team is leading by 20 or more at any point in the 2 nd half. Playing Terms & Definitions: 1. Goalie Crease Indicated by the solid 6 meter line, all offensive and defensive players are restricted from this area and may be penalized for infractions. 2. Sideline Throw Team obtains possession at the dasher board due to the ball being touched prior to contact with the boards by an opponent. The ball must be passed. NO SHOTS are allowed from sideline throws. 3. Free Throw During violations and common fouls, the team retaining possession will start play at the point of infraction. Officials will retrieve the ball and have a re-start where the player will wiat for the whistle. Defensive players must give 3 feet to pass the ball and offensive players must remain outside the 9 meter line (dashed line). The ball must be passed, NO SHOTS allowed. 4. Common Foul A foul made by a team member not in a shooting motion. 5. Shooting Foul A foul made by a defensive team member on an offensive player in the act of shooting.

6. Offensive Foul A foul made by the offensive team. The shot will not be counted and the defensive team is awarded a free throw at the point of infraction. 7. Major Penalty Throw during major shooting violations, crease violations, or 7 or more team fouls (per half), the shooter will get a penalty shot from the 7 meeter throw line. 8. Goal all goals are worth one (1) point. A goal is scored when the entire ball has passed over the goal line between the goal posts and under the crossbar. Substitution: 1. Substitues may enter the court, at any time and repeatedly, without notifying the timekeeper/scorekeeper/official, as long as the players they are replacing have already left the court. The players involved in the substitution shall always leave and enter the court through their team box door. The requirements also apply to the substitution of goalkeepers. Crease Violations: 1. When an offensive player infringes on the goal crease and an advantage is gained, the team will be penalized by a loss of possession. The opposition's goalkeeper will be given possession. Exceptions are for when a player that jumps prior to the 6 meter and line lands in the crease, they must exit as soon as possible. The referees have the discretion to ignore crease violations where a team does not gain an advantage. 2. A ball inside the goal crease belongs to the goalie. A ball in the air, however, is not considered to be in the goal area. Players may not reach into the crease when the ball is on the ground. The same rules apply to the goalie reaching for a ball outside of the goalie crease. 3. The goalie may not be in possession of the ball while exiting/entering the crease. Playing the Ball: 1. A player is allowed to run three steps with the ball, hold for three seconds and then must pass or shoot, which will be counted by the official if the player is stalling. 2. A player may bounce the ball in order to establish three additional steps and three additional seconds. 3. A player is not allowed to play the ball with their legs below the knee. 4. A player may not pass the ball in the air with the intention of catching it him or herself. 5. Handball rules are designed to promote continuous play. Any team attempting to stall (judged by the official) shall first be given a warning. Following the warning, the official shall begin a 10-second count. If a shot is not attempted, a violation will be called and possession is given to the offended team at the spot for a free throw. Only one warning will be given per game per team. After the warning, the 10 second shot clock will be enforced each possession thereafter if any stalling action is being employed by the offense.

Defending the Opponent: 1. Defensive players are allowed to use their body to obstruct an opponent in possession of the ball. Defensive players that displace offensive opponents by tripping, pushing, holding or hitting will be issued a common or shooting foul, which will count toward the team foul count. 2. Offensive playres are not allowed to charge into opposing players. An offensive foul will be called a free throw is awarded to the opposing team at the spot of the foul. 3. Defenders are not allowed to knock a possessed ball out fo the hands of an offensive player. A clean block of a shot is allowed. 4. If a defender steps into the goal crease a violation may be called if an advantage is gained. If the team gains an advantage, a penalty shot will be awarded to the opponents, which will be taken from the 7 meter line. 5. If during a lose ball (pass, shot, etc) opposing players gain possession simultaneously, the defense will be awarded a free-throw at the spot of possession. Fouls: 1. Common Fouls result in a free-throw for the offended team at the spot of the foul, or taken to the sideboard for a throw-in at the nearest spot. If the foul occurs by the defense while the player was in the act of shooting, it will result in a penalty shot. Under 2 minutes, all fouls by the defense will result in a penalty shot. 2. Yellow Card Fouls result from excessively rough play such as excessive hitting, pushing, unsportsmanlike conduct, etc. The offended team will receive a penalty shot, and the player that committed the foul must be substituted. They may return according to substitution rules. 3. Red Card Fouls are administered for fouls that have an intent to injure another player through pushing, tripping, hitting, fighting, etc. Continuous excessive roughness after fouls and warnings may also merit a Red Card. This results in ejection of the offending player and a penalty shot for the offended team. 4. Three Yellow Card Fouls (1 red = 2 yellow) on the same team results in forfeiture of the game. Throw-Ins: 1. A throw-in is awarded to an opponent when one team loses the ball and it contacts the dasher board boundary. The defenes must be three feet away when the ball is thrown in. 2. The player must have one foot on the floor during the throw-in. Corner Throws: 1. A corner throw is awarded to the offense when a defensive player is the last person to touch the ball as it contacts the wall of the goal (excluding the goalie). Any touch by the goalie prior to the ball contacting the goal wall will give the goalkeeper possession, provided the offensive team was the last to contact the ball before the goalie. Any touch

by the goalie that results in the ball contacting the side walls will result in the other team s possession. Penalty Throws: 1. During a penalty (or 7 meter) throw, the thrower must have one foot (the front foot) continuously in contact with the court behind the free throw line. Neither foot may cross the line during the throw. All other players must stand outside the 9 meter dashed line. The goalie must remain behind the 4 meter line extended. The goalie may move side to side, but not forward. 2. A penalty throw is given for fouls during shooting situations, usually when the shooter is in the act of shooting. If the shot is made, the offense retains possession through a goalie throw. If the shot was missed, the penalty throw will be administered. 3. When a penalty throw is scored, the opponents goalkeeper will start a new possession. Goalie Restrictions: 1. The goalie must wear a different jersey color. When stopping a shot inside the goal area, the goalie may play the ball with any part of the body. After getting possession, the ball must be thrown, not kicked to teammates. The goalie is allowed as many steps as they want inside the goal area. They too, however, must not delay the game by holding the ball (discreation of referee). 2. Goalies are not allowed to leave the goal area while in possession of the ball. Goalies are not allowed to enter the goal area after obtaining possession outside the goal area. 3. Goalies that are in the crease are not allowed to reach with any body part outside the goal area in order to gain possession of a ball on the ground, but may collect the ball if it is in the air or bouncing. In order to touch the ball outside the crease, the goalkeeper must establish their body outside the crease. 4. Goalkeepers, once outside the crease, may play like any other court player. 5. A player may not passback to their goalie while the goalkeeper is in the crease. Additionally, sideline throws may not be played to the goalie while in the crease. 6. The goalie may not cross the 4 meter line extended before the ball has left the hand of the opponent who is executing a pentalty throw. 7. Any infraction on goalie restrictions results in a free-throw. (Exception: Penalty throw restrictions result in a re-throw)