RULES AND REGULATIONS

Similar documents
2017 Pot O Gold Tournament AYSO Invitational Tournament Rules

2014 AYSO Region 13 Myles Standish Tournament Tournament Rules

2018 AYSO Region 13 Myles Standish Tournament Rules

Hauptman and Freeman Classic Tournament Rules

2018 Patriots Cup AYSO Invitational Tournament Rules

Santa Ynez A.Y.S.O. Region 180 s Winter Classic An AYSO Invitational Tournament

AYSO Costa Mesa Region Costa Mesa Classic Soccer Tournament February 24 th & 25th (Rain out date February 26, 2018)

Carpinteria AYSO Beach Cup XX AYSO Invitational Tournament Rules

The 25th Mission Viejo Classic. AYSO Invitational

SOUTH DAKOTA FUTSAL LAWS OF THE GAME & BLACK HILLS RAPIDS TOURNAMENT POLICIES

23 rd Annual PANTHER SHOOTOUT AYSO InvitationalTournament Rules

AYSO 2017 Volcano International Soccer Tournament Tournament Rules

Upland AYSO Highlander 2017 AYSO Invitational Tournament Rules

For additional information on any tournament rules, please

8th Annual Camarillo Cup

Sony Pictures Screenland Classic XV AYSO Invitational Tournament Rules

SOCA s Recreation Soccer Tournament

AYSO Area 1F Founders Cup 2018 Tournament Rules

2018 Eagle Classic Tournament AYSO Invitational Tournament Rules

AYSO Region Chino MilkCan Tournament Rules

The following rules and procedures apply to Grades 3-6 teams participating in the Loudoun Soccer End-of-Season tournament.

2017 Halos General Sherman Classic Rules

2018 Grape Stomp Tournament Rules

The following rules and procedures apply to Grades 3-6 teams participating in the Loudoun Soccer End-of-Season tournament.

EASTERN PENNSYLVANIA YOUTH SOCCER PRESIDENTS CUP RULES AND REGULATIONS Part of the US Youth Soccer National Presidents Cup

2017 Elkhorn Soccer Club Summer Classic Tournament Rules

2018 Tri-City Storm Winter Snowdown Soccer Tournament. January 26-28, 2018

1. All teams MUST check in at least 30 minutes before their first game.

2017 AYSO Kit Carson All Star Tournament Rules

York Cup/Red Rose Classic Rules of Competition

37 th Annual AYSO Balboa Park Turkey Tournament Tournament Rules

AREA 1-S CHAMPIONSHIP PLAYOFFS RULES OF COMPETITION LEAGUE/ALL-STAR

Erie Premier Sports INDOOR INVITATIONALS RULES ROSTERS GAME REGULATIONS

AYSO PHMSA Soccerfest 2018 Tournament Rules

21 st Annual Kick Off Classic AYSO Invitational February 22 nd thru 24 th, 2019 Tournament Rules

2018 AYSO Area 1C Freeway Jam Tournament Tournament Rules

FIFA LAWS OF THE GAME

Intramural Sports 11-on-11 Soccer Rules

OFFICIAL RULES FOR INDOOR SOCCER AT THE PLEX NORTH USSF/FIFA

TIE BREAKING PROCEDURE

42 nd Annual AYSO Oxnard Sports Festival Soccer Tournament AYSO Invitational

TOURNAMENT RULES. Updated June 3, 2015 Page 1 of 7

22nd Annual AYSO 214 Arroyo Seco Cup Tournament Rules Sponsored by AYSO Region 214 South Pasadena/San Marino, California Revised: 11/26/15 9:00 AM

Official Rules. Rev.: ,z , ,

Welcome. BIG LEAGUE DREAMS SPORTS PARK Viking Way Redding, CA

LAW 2. THE BALL. BALL The ball is: spherical and made of material suitable for indoor play only provided by UCF Intramural Sports only

Oconee County Parks and Recreation Department Spring 2018 Youth Soccer Rules

2017 Midland Invitational Tournament Last changed on 4/21/2017

8 th Annual Fontana Speedway Classic

PSA Outdoor Soccer April Fest

GENERAL WAIVER OF LIABILITY

BIG LEAGUE DREAMS SPORTS PARK INDOOR SOCCER 2018 RULE BOOK

21st Annual fox and the Hare Tournament AYSO Invitational Tournament Rules

Central Coast Classic AYSO Tournament

U, 12U and 14U POST SEASON LEAGUE PLAY RULES & REGS

2016 PDA GIRLS COLLEGE SHOWCASE RULES. May 28, 29, 30 th 2016

Minot Soccer Association Indoor Soccer Laws of the Game Adult League

AMERICAN YOUTH SOCCER ORGANIZATION A nonprofit corporation dedicated to youth soccer Everyone Plays

EASTERN PENNSYLVANIA YOUTH SOCCER STATE CUP RULES AND REGULATIONS Part of the US Youth Soccer National Championship Series (NCS)

BRACKETING 3-TEAM BRACKETS:

2018 Icebreaker Hosted by Keystone FC March 24-25, 2018 Rules & Regulations

Baltimore Mania Tournament Rules

6 vs. 6 Soccer Rules

AYSO Invitational Tournament Rules

AYSO Section 2 Tournament

Sleeping Giant Soccer Tournament October 14-15, 2017 Siebel Soccer Complex Helena, Montana U10 7v7 U11 & U12 9v9 U13 & U14/15 11v11

Annual American Heroes Cup Tournament Tournament Rules

11. Teams from outside Missouri shall provide a permission to travel form from their home association. SUBSTITUTIONS 1. Substitution Method: Flying

2018 Grosse Ile Island Cup

* RULES - YEAR 2018 *

2018 TOURNAMENT RULES

Florida Southern College Soccer Rules

Season. Soccer Rule Book

Approved US Club official team roster Approved US Club pass card for each player

NM RUSH FALL OPEN CUP 2018 RULESON

2019 Ironbound Spring Warm-Up. Hosted by Ironbound SC. A minimum of 3 (three) games is guaranteed. Matches will be played

AMERICAN YOUTH SOCCER ORGANIZATION A nonprofit corporation dedicated to youth soccer Everyone Plays March 17-18, 2018

Sanford Springvale Soccer Association 2017 Columbus Day Tournament

2018 Angleton Soccer Club Christmas Classic Rules

8_V_8_Soccer_Rules. Teams will be grouped in divisions based on age. Age groups with fewer than 3 teams will be combined with another age group.

TOURNAMENT RULES AND REGULATIONS FOR THE 2018 Rainier Challenge

WASATCH SOCCER CLASSIC TOURNAMENT RULES

As interpreted and modified by Hub Soccer of Denville, Inc. for the use in the Recreation Soccer Program

2016 Durango Shootout Rules

2016 Ohio South Grade 6, 7 & Emeritus Referee Test

HOLIDAY INDOOR CLASSIC: TOURNAMENT RULES

2017 Midwest Classic RULES OF PLAY

2017 ANAHEIM SURF WINTER CLASSIC TOURNAMENT RULES

Ajax FC Indoor Recreational League Rules Under 18 Division

Indoor Soccer Rules of Play

PORTAGE SOCCER CLASSIC 2018 TOURNAMENT RULES & REGULATIONS

Tournament rules are subject to change at the discretion of the Tournament Director at any time during the course of the season.

DELAWARE UNION 3 V 3 TOURNAMENT RULES & REGULATIONS

FERRIS STATE UNIVERSITY - INTRAMURAL SPORTS 5V5 REC SOCCER RULES

WINTER IOWA GAMES INDOOR SOCCER RULES

2017 Adult Soccer Bylaws

SOUTH BAY SHOOT OUT 9 & 10 Dec 2017 Competition Rules And Modified Laws of the Game

2018 Rainbow Tournament AYSO Invitational Tournament Rules (revised 9/21/17)

CHALLENGER SPORTS' WINTER MAGIC INDOOR TOURNAMENT RULES

RULES OF COMPETITION AYSO SECTION 1 PLAYOFFS CHAMPIONSHIP GAMES

Transcription:

2018 BEACH CUP RULES AND REGULATIONS Updated October 23, 2018

2018 Beach Cup Rules and Regulations 1. PURPOSE: The AYSO Region 18 Beach Cup is an end of year playoff tournament designed to establish League Champions across 6 divisions; 10UB, 10UG, 12UB, 12UG, 14UB and 14UG. Each divisional tournament will consist of Pool Play and Elimination Round brackets to determine an overall Division Champion, Runner-up and in some Divisions, a Third place team. Division winners will represent Region 18 in the AYSO Area 1D League Championship Playoffs. 2. RULES: The current AYSO National Rules and Regulations, Section 1 Rules and the current FIFA Laws of the Game will be used for this tournament, subject to the modifications contained herein. 3. JURISDICTION: The Regional Commissioner and applicable Division Commissioner shall have full authority over all matches played in the Beach Cup, including with respect to the scheduling, cancellation and termination of matches (including due to weather conditions, unsafe playing conditions, or schedule delays). The Regional Commissioner and applicable Division Commissioner shall also have full authority regarding the determination of points or awards for each match. Referee calls are NOT subject to dispute or protest! 4. PLAYERS: Players will not be permitted to wear jewelry of any kind. There will be a safety check done prior to all games to specifically check for jewelry, hair clips (other than flat clips or soft hair ties), casts, splints, or any other item that would be deemed to be unsafe to play. The referee s decision is final. All players present must play at least three quarters of each game, unless the division has teams that exceed the standard roster size, at which point they will use three quarter play modification. Each coach or team representative must complete a game card and present it to the referee or assistant referee prior to the start of each match. 5. COACHES: Each team is limited to a Head Coach and one Assistant Coach as listed on the game card. All Head Coaches and Assistant Coaches must be fully certified according to the requirements of AYSO and Region 18. Coaches are expected to set the example for their teams by exhibiting proper AYSO Kid Zone behavior. Coaches are expected to remain in the technical area which extends for 10 yards on either side of the center line (same as the diameter of the center circle) and a yard off the touchline during games and MAY only enter the field of play when requested by the referee. Coaches shall be held responsible for the actions of their teams spectators and the Assistant Coach.

6. REFEREES: All referees must be properly certified (including Safe Haven and Concussion Awareness) and may only fill positions for which they are qualified under AYSO and Region rules. For 14U matches, only National or Advanced referees may serve as Center Referees. For 12U matches, only Intermediate or higher badge referees may serve as Center Referees. For 10U matches, Regional or higher badge referees may serve as Center Referees. Coaches and assistant coaches may not be the Center Referee for any match within their division if their team is still in contention, unless given prior authorization by the Regional Commissioner, Referee Administrator or applicable Division Commissioner. Coaches and assistant coaches may serve as Assistant Referees for matches within their division but may not serve as ARs for their own team s matches. The decision of whether to employ a club linesman is solely within the Center Referee s discretion. It is also solely within the Center Referee s discretion whether the club linesman will be permitted to signal offside or fouls. Referees are reminded that, ordinarily, a club linesman should be limited to calling the ball in or out of play only. Referees may stop a match and ask a coach to remove anyone who cannot control physical or verbal outbursts. The match shall be abandoned if a coach is dismissed from the match and a properly certified assistant coach is not present and identified on the team card. Any player sent off (verbal send off in 10U or red card in 14U/12U) may not play in the team s next scheduled match. Additional sanctions, including expulsion from the tournament, may be imposed against the player in the discretion of the Regional Commissioner or applicable Division Commissioner depending on the circumstances (for example, due to violent conduct). Any coach or spectator ejected from a match may not attend their team s next scheduled match and shall also be subject to additional sanctions, including expulsion from the tournament, at the discretion of the Regional Commissioner or applicable Division Commissioner. 7. SPECTATORS: Spectators may not coach players, may only make positive and encouraging comments to players, and may not dispute or dissent (by words, gestures or actions) any call or non-call by any referee. Any coach or spectator ejected must immediately leave the field and will be prohibited from attending the next scheduled game. Spectators must remain on the side of the field designated for their team. Spectators are to remain at least one yard from the touchline and no closer to a goal line than the top of the penalty area (18 yards from the goal line on a standard field). Throughout the match, spectators must remain on their appropriate side of the field normally the West or North side of the field for Home team and East or South for Visiting team; except at Marine Avenue Park (MAP) turf field where the Home team sits on the East side and the Visiting team on the West side. 8. TOURNAMENT FORMAT (see Appendix A for details by division): Teams must be available at their field 20 minutes before game time for referee check-in. Teams should not expect to have time to warm up on the field. Teams should warm up prior to taking the field. Teams should be ready to take the field 5 minutes before game time.

9. TEAM REQUIRMENTS: A team that does not have the minimum number of required players at the start of the match, and can not field a team within 10 minutes of the start time, will incur a 1-0 forfeit loss. If during a match, a team drops below the minimum number of players required, said team will incur a 1-0 forfeit. Division Roster Size Maximum Play Format The home team is usually the higher seeded team and listed first on the schedule. The home team is responsible for providing three game balls. The home team will change jerseys or wear pinnies in the event of a color conflict with the opposing team. The referee will be the final authority on whether or not this will be necessary. 10. GAME FORMAT: Each qualifying pool game will consist of two equal halves with a five minute half time. There will be a running clock for all Tournament games. Substitutions for all divisions shall be allowed approximately midway through each half and at halftime. There will be a running clock during substitution breaks and ordinarily, no time will be added for substitutions. Substitutions in overtime may be made at the beginning of each overtime period. All substitutions must be approved and recognized by the referee. Substitutions may be made for injured or cautioned players, however, the substituted player may not return until the beginning of the next quarter and will be considered as having played the current quarter (exception: an injured player not replaced, i.e. team plays shorthanded, may return to play in the match with the referee s permission). Players sent off to fix equipment violations may not be replaced and may return with the referee s inspection and permission. Elimination Round games ending in a tie will have two FULL overtime periods. If tied after overtime play, the game shall be decided by FIFA Kicks From The Mark. (See Appendix B for Overtime rules) Rainouts Individual games may be rescheduled due to unplayable conditions. Rescheduled games may be held on the same day, later in the weekend, or during the week, as needed. Games that won t impact which teams advance out of pool play may be cancelled. Dates/times for rescheduled games will be determined by the Tournament Director, Scheduler, Division Commissioner and Regional Commissioner. 11. DURATION OF PLAY: Division Duration of each half (minutes) 10U 25 12U 30 14U 35 Minimum Number of Players Needed 10U 10 8 v 8 6 12U 12 9 v 9 7 14U 15 11 v 11 7

12. STANDINGS: Pool Play standings will be determined as follows: WIN = + 6 points TIE = + 3 points LOSS = 0 points GOAL = + 1 point (one point per goal scored, up to three per game, win or lose) SHUTOUT = + 1 point (0-0 tie constitutes as a shutout) RED CARD = -2 point deduction for each red card and ejection of coach or assistant coach Forfeit = Game will be scored a 1-0 loss. Winner receives 8 points Referee Point Adjustment = (-1) point deduction on all Pool Play games. Referee Point Adjustments: a. Teams that do not meet the 75% threshold of Division referee points will incur a (-1) Referee Point Adjustment penalty in each Pool Play match. b. Teams that do not meet the 25% threshold of Division referee points WILL NOT be eligible to participate in the playoffs. 13. TIE BREAKERS - Pool Play standings that result in Ties will be decided by the following: 1. Head to head competition record (team who won in pool play advances) 2. Highest Adjusted Goal Differential* 3. Fewest Adjusted Goals against* 4. Most Adjusted Goals for* 5. Most Wins 6. Fewest Losses 7. Coin Toss *Goals for, Goals against and differential are adjusted to a max of 3 per game 14. WILDCARD TEAMS are determined by Pool Play points and tie breaker rules stated above across all pools in division. 15. PROTESTS: Protests will be considered only for the following reasons: (a) An Ineligible player has played (b) One or more registered player(s), present and in uniform, have not played the required three quarters of regulation time and/or half of overtime. All protests must be presented to the Division Commissioner, Tournament Director, Regional Commissioner or Assistant Regional Commissioner within one hour after the completion of the game. All protests will be heard by a Protest Committee of three persons selected by the Tournament Director. In all cases, the three people selected will be unrelated to either team involved in the protest or from within the Division in which the protest occurs. ALL PROTEST COMMITTEE DECISIONS ARE FINAL!

Appendix A Tournament Dates and Format 10UG 10UB 12UG 12UB 14UG 14UB

2018 Beach Cup 10UG TOURNAMENT Play In 11/11 23 26 24 25 Wednesday 11/14 *Winner advances as #23 seed *Winner advances as #24 seed Loser 23/26 Loser 24/25 Pool Play A 1 12 13 24 B 2 11 14 23 C 3 10 15 22 D 4 9 16 21 E 5 8 17 20 F 6 7 18 19 Pool Game #1 Saturday 12/1 Pool Game #2 12/2 Pool Game #3 Saturday 12/8 All pool winners advance Next 2 highest point totals advance as Wild Cards Elimination Round Quarters 12/9 A Semis Saturday 12/15 WC 2 D E B Finals 12/16 WC 1 C F Third Place 12/16

2018 Beach Cup 10UB TOURNAMENT Pool Play A 1 16 17 32 B 2 15 18 C 3 14 19 D 4 13 20 E 5 12 21 F 6 11 22 G 7 10 23 H 8 9 24 Pool Game #1 Saturday 11/10 Pool Game #2 11/11 Pool Game #3 Saturday 12/1 31 30 29 28 27 26 25 Top 2 in each pool advance Elimination Round 16 Saturday 12/8 A1 B2 H1 Quarters 12/9 Semis Saturday 12/15 G2 D1 C2 E1 F2 B1 A2 Finals 12/16 G1 H2 C1 D2 F1 E2 Third Place 12/16

2018 Beach Cup 12UG TOURNAMENT Play In Saturday 11/17 15 18 16 17 *Winner advances as #15 seed *Winner advances as #16 seed TBD Loser 15/18 Loser 16/17 Pool Play A B C 1 2 3 8 7 6 9 10 11 16 15 14 D 4 5 12 13 Pool Game #1 Saturday 12/1 Pool Game #2 12/2 Pool Game #3 Saturday 12/8 Top 2 in each pool advance Elimination Round Quarters 12/9 A1 Semis Saturday 12/15 B2 D1 C2 Finals B1 12/16 A2 C1 D2

2018 Beach Cup 12UB TOURNAMENT Play In Wednesday 11/28 15 18 16 17 *Winner advances as #15 seed *Winner advances as #16 seed TBD Loser 15/18 Loser 16/17 Pool Play A 1 B 2 C 3 8 9 16 7 10 15 6 11 14 D 4 5 12 13 Pool Game #1 Saturday 12/1 Pool Game #2 12/2 Pool Game #3 Saturday 12/8 Top 2 in each pool advance Elimination Round Quarters 12/9 A1 Semis Saturday 12/15 B2 D1 C2 B1 Finals 12/16 A2 C1 D2

2018 Beach Cup 14UG TOURNAMENT Pool Play A B 1 2 4 3 5 6 7 8 10 9 Pool Game #1 Pool Game #2 Pool Game #3 Pool Game #4 Pool Game #5 11/10 11/11 12/1 12/2 12/8 1st and 2nd place pool winners advance Semis Saturday Finals 12/15 12/16 A1 B2 B1 A2 Elimination Round

2018 Beach Cup 14UB TOURNAMENT Pool Play A 1 6 7 12 B C 2 3 5 4 8 9 11 10 Pool Game #1 Saturday 12/1 Pool Game #2 12/2 Pool Game #3 Saturday 12/8 Pool winners and 1 wildcard advance Elimination Round Semis Saturday 12/15 A Finals 12/16 WC B C

Appendix B Overtime Rules and Procedures The following procedures shall be used in The Region 18 Beach Cup for divisions U10, U12 and U14 for Play-In and Elimination Round matches which cannot end in a tie. These rules are based on the AYSO Edition of FIFA Laws of the Game per the Area 1D and Region 18 Guidelines. 1. EXTRA TIME, a.k.a OT (Overtime) In the event that the match score is tied at the end of regulation play, the teams will play two OT Periods. Both OT Periods must be played in their entirety. There is no Golden Goal or Sudden Death. The duration of the OT Periods are identified by division as follows: Division 10U 12U 14U Duration of each OT Period (minutes) 5 7 9 The first OT Period is started with a coin toss just as at the start of the match. The Referee will assign each team heads or tails to avoid any favoritism for either team. The team that wins the toss decides which goal to attack in the first OT Period. The other team kicks off. Each OT Period must be played in its entirety and without a substitution break. After the first OT Period has elapsed, a brief (approximately 1 minute) substitution break will be taken, teams will switch sides and the team that won the coin toss will Kick Off to start the second OT Period. Each eligible player must play at least one of the two OT Periods. If the match is still tied upon completion of the second OT Period, then the winner of the match will be determined by kicks from the penalty mark (i.e., Kicks From The Mark or KFTM ). Only players who were on the field at the end of the second OT Period are eligible to take Kicks From The Mark. 2. KICKS FROM THE MARK, a.k.a. Shootout Coaches are allowed onto the field at the end of overtime play to help determine the shooting order of their teams. Once the kicking order is set or a reasonable time for that task has passed and before the first shot is taken, all coaches must return to and remain in the coaching Technical Areas. No one shall be allowed to stand or sit behind the Goal Line or any closer to the goal than the edge of the penalty area. Definitions: Player: A team member who was on the field at the end of the second OT Period and is eligible to participate in Kicks From The Mark. Substitute: A team member who is not on the field at the end of the second OT Period and who would otherwise be eligible to participate.

Team Members: All eligible players and eligible substitutes. Order of Play 1. The Referee will conduct a coin toss to determine which goal on the pitch (field) will be used for KFTM. However, the Referee may choose the goal to be used for KFTM based on weather, safety and/or field conditions which makes one of the goals unacceptable to use (in the Referee s sole discretion). 2. When a team finishes the match with a greater number of players than their opponent (due to the opposing team s inability to field a full complement of players, e.g., a 10 player roster instead of 11 players which are permitted for that level of play; or a Red Card (Send-Off) during the match), the team shall reduce its player numbers to equate with that of its opponent and inform the Referee of the name and number of each player excluded. 3. Before the start of Kicks From The Mark, the Referee shall ensure that only an equal number of players from each team remain within the center circle and they shall take the kicks. (Referees may use their discretion to allow non-eligible team members to be present in the Center Circle, but differentiated from eligible players by wearing pinnies.) 4. The Referee conducts a second coin toss prior to starting Kicks From The Mark (KFTM) similar to the coin toss used prior to the start of the OT Periods. The Referee will assign each team heads or tails to avoid any favoritism for either team, and the team that wins the toss decides whether to take the first or second kick. 5. The goalkeeper who is the teammate of the kicker must remain on the field of play, outside the penalty area in which the kicks are being taken (intersection of the goal line and penalty area boundary line. 6. The Referees shall keep a record of the kicks being taken. 7. Subject to the conditions explained below in points 11 and 12, both teams take five (5) kicks. 8. The kicks are taken alternately in the order determined by each team. 9. The ball may only be played once by the kicker. Rebounds from a post or crossbar may not be played. However, a ball that deflects from the keeper, crossbar, or post, and enters the goal on its own momentum shall be a goal. 10. KFTM are not delayed if a player leaves the field of play (e.g., to go to the restroom). If the player is not back in time for his/her kick, their kick is forfeited (considered a missed kick ). 11. If, before both teams have taken five kicks, one team has scored more goals than the other could score, even if they were to complete five kicks, no more kicks are taken and that team shall be declared the winner. 12. If, after both teams have taken five kicks, both have scored the same number of goals, or have not scored any goals, KFTM continue to be taken, alternating by team until one team has scored one goal more than the other from the same number of kicks.

13. An eligible player may change places with the goalkeeper at any time when KFTM are being taken. A goalkeeper who is injured during KFTM and is unable to continue may be replaced by any team member. The injured goalkeeper, once replaced, is not able to return. 14. With the exception of the foregoing case (#13), only players who are on the field of play at the end of the match, which includes extra time, are allowed to take kicks from the penalty mark. ANY team member may be selected to be the goalkeeper, though if they were not on the field at the end of OT, they cannot take kicks (subject to overriding situation in #13 above). 15. The order in which players take kicks is determined by the team; however, each kick is taken by a different player and all eligible players must take one kick before any player can take a second kick. The second round of kicks need not be taken in the same order as the first round of (five) kicks. 16. Unless otherwise stated, the relevant Laws of the Game and International F.A. Board Decisions apply when kicks from the penalty mark are being taken. Referee Responsibilities 1. The Referee will keep track of players and score (Assistant Referee #1 will back-up the Referee). Regardless of how many goals are scored, the winner of KFTM will be awarded a 1 goal advantage (win) on the scorecard. 2. The Referee should hand the ball to kicker and let the kicker place ball on the (Penalty) Mark. 3. The Referee should remind goalkeeper to stand with heels on the line until the ball is kicked. 4. The Referee should stand to the left side of the kicker (near the corner of the penalty area) so that the kicker and Assistant Referee (AR #1) are in sight. 5. When AR, goalkeeper, and Referee are ready, the Referee should ask the goalkeeper if he/she is ready and if confirmed, should blow the whistle to signal the kicker that he/she may kick when he/she is ready. 6. One AR (AR #2) should be designated at the Center Circle to control players who are not kicking and send a kicker from alternate teams in the kicking order when needed. 7. AR #1 will stand on the goal line at the intersection of the goal line and goal area to judge (1) if the ball completely crosses the goal line and (2) if the goalkeeper moves forward before the ball is kicked. (The goalkeeper may move side-to-side, but not jump forward or move forward off the goal line until the ball is kicked.) 8. If the goalkeeper moves forward and a goal is scored, then the goal is awarded. If the goalkeeper moves forward prior to the kick and a goal is not scored, the kick is retaken. Note: Under the 2016 revised Laws of the Game, if the goalkeeper infringes (i.e., moves forward off of the goal line before the kick is taken) and the KFTM is missed and retaken, the goalkeeper is

to receive a Yellow Card (Caution). If a second Yellow Card (Caution) is subsequently issued to the goalkeeper, the goalkeeper is then issued a Red Card (Send-Off) and must leave the field of play. The goalkeeper s team must then substitute one of their existing players (from the pool of eligible players used for KFTM) for the goalkeeper position and play down one player. There is no reduce to equate, as referenced in #2 above, at this point in the process. Remember that we do not show cards at the U10 level; but Cautions and Send-Offs may still be issued. 9. Feinting (faking) a kick to confuse the goalkeeper is allowed, but only when such feinting is not considered unsportsmanlike conduct by the Referee. In making this evaluation, the Referee should consider the following examples of behavior by the kicker that AYSO & U.S. Soccer has deemed not acceptable and, therefore, should be judged as unsporting behavior (USB): a. Unnecessary delay in taking the KFTM; b. Running past the ball and then stepping backward to perform the kick; c. Feinting to kick the ball once the player has completed his/her run-up; d. Excessively changing directions or taking an excessively long run to the ball (thus causing an unnecessary delay in the restart); e. Making a hand or arm gesture which obviously distracts or deceives the goalkeeper. If the Referee determines that the kicker has engaged in unsporting behavior (USB), then the following consequences apply: a. If the ball goes into the goal, no goal is awarded and the kick is re-taken. b. If the ball does not go into the goal, the kick is considered taken and recorded as a miss.