Summarized Rules for Segway Polo

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Summarized Rules for Segway Polo See www.segpolo.org for updates and complete rules Rev 1.6, 7-5-05

Segway Polo Equipment Segway HT: stock i, p, e-series, or XT Protective gear may be added, but may not exceed the stock width of any machine. Stock yellow key: 8 mph (XT s must have custom 8mph key) Helmet: bike, skate, hockey, etc. with chin strap. Mallet: 36-40 inch polo-type mallet Ball: 6 inch diameter, nerf-type Cone markers: 10 short cones to indicate field boundaries and 4 soccer-type corner flags (5ft tall) for goals

Field Layout- Starting Position Umpire rolls ball into play, underhand hard Umpire 1 No players within 10 ft of umpire at start 68 ft Goal Flags 8 ft Goal (15 ft) Cone/Field Markers 120 ft Umpire 2 Optional Markers Spaced 15ft apart Timekeeper/ Scorekeeper

Match Duration- 4 Chukkers End of each Chukker 8 min Half-time Break between chukker End of match, unless tied Chukker 1 3 min Chukker 2 5 min Chukker 3 3 min Chukker 4 30 sec 30 sec warning 1. First bell indicates 30 seconds remaining in chukker. 2. Chukker is over at ringing of second bell but play continues until the ball is knocked out of play or a goal is scored. 3. If game is tied at end of 4 th chukker, additional chukkers are played until the next and final goal is scored.

Equipment Failure 1. Unless an injury occurs, time is not stopped for any equipment failure or dropped mallet. The player is responsible for safely restarting the Segway in-place or moving off of the field to replace equipment. Other players must avoid collisions with failed equipment. 2. Intentional dropping or throwing of a mallet is not allowed.

Contact with Ball Only hit ball with mallet, right arm up to the elbow, or Segway. Blocking or knocking down ball is allowed with any part of the body. Blocking or knocking down ball may not result in a goal. 1. A player may not intentionally hold the ball with any body part or transport the ball on a Segway. Blocking with a hand is allowed, but the player may not grab the ball. 2. Players may not raise mallet above waist-level on a back-swing. Mallets may be raised above the waist on a forward follow-through provided that no players are at risk of being hit.

Hooking Mallets 1. A defender may hook a mallet if an opponent is in the act of striking at the ball, only on a down-stroke, and must release immediately after the attempted swing is completed. 2. Hooking is only allowed if a defender is behind or on the same side as an opponent (mallet may not cross over front of opponent s Segway to hook) and the mallet is below waist-level. 3. Hooking may not intentionally impede another player s forward motion.

Right of Way- Player Has Possession line of the ball A player with the ball has right of way. A defender may not cross the path of an attacker to block forward motion. A motionless defender does not need to move out of place to allow forward movement of an attacker with the ball.

Right of Way- Motionless Ball This player may continue to ride in same direction Player angle with line of the ball Ball has come to rest line of the ball is direction that ball was last traveling This player must not cross path of player with smaller player angle. 1. If two players are attempting to take control of the ball, and are equal distance from the ball, the player with the smaller angle has right of way to continue riding in the same direction. 2. Otherwise, the player who is closer to the ball has right of way. 3. Right of way does not dictate right to the ball. It only determines who has rights to travel in a certain direction. Any player may take the ball.

Right of Way- Playing Chicken 1. If two players are attempting to take control of the ball and are approaching the ball head-on, both players must approach with the ball on the right side of the Segway to avoid a collision. 2. In this special case, neither player has sole right of way and both players may continue moving in their direction of travel since this will not cause an unsafe condition.

Attacker Hits Behind Attacker must stay 15 ft away from ball until hit into play 5 ft Minimum 5 ft from goal If attacker hits ball behind back line, defender hits ball into play where it went out of play.

Defender Hits Behind Location where defender hit ball out of play No defender within 15 ft of ball until hit into play If defender hits ball behind own back line, attacker hits ball at quarter-field, in-line with where it went out of play. Attacker may not score until the ball is hit into play.

Out of Bounds- Sidelines No defender within 15 ft of ball, until hit. If ball is hit out of sidelines, opposing team hits ball into play at same location where it was hit out of play. Attacker may not score from sideline until the ball is hit into play.

Umpire rolls ball into play, underhand hard Fouls No players within 10ft of umpire 15 ft min When a foul occurs, players line up in-line with location where foul took place (minimum 15 ft to goal). Umpire rolls ball into play similar to start of chukker. (Types of fouls described in full version of rules)