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Swashbuckler Unchained Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling the powerful attacks against them with a flick of the wrist and a flash of the blade. Their deft parries and fatal ripostes are carnage elevated to an art form. Some may be arrogant and devil-may-care, but behind this veneer lie people deeply dedicated to their craft. Those of smaller races are particularly driven to prove that the right mix of discipline and daring is the perfect counter to size and strength, and enjoy nothing more than taking down lumbering brutes and bullies. Role: Combining fancy footwork with quick and precise lunges, swashbucklers dart in and out of battle, harassing and thwarting their opponents. These fast and agile combatants serve as protectors for spellcasters and flank mates for rogues and slayers, while waiting for the opportunity to show panache and score the killing blow on some lumbering hulk. Swashbucklers often face death with wry humor, mocking it with jabbing wit. Unchained: Much of the swashbuckler has been reworked, largely in two areas that the class originally had much trouble. First, the addition of swashbuckler styles allows the swashbuckler more choice in the types of weapons she add wield, other than simply one-handed piercing melee weapon. Second, the swashbuckler has gained more abilities that allow her to be a truly mobile combatant, as well as streamlining the swashbuckler s action economy, reducing the class over-reliance on swift and immediate actions. Alignment: Any Hit Die: d10 Parent Classes: fighter and gunslinger Starting Wealth: 5d6 x 10 gp (average 175 gp). In addition, each character begins play with an outfit worth 10 gp or less. Class Skills The swashbuckler s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str) Skill Ranks per Level: 4 + Int modifier 1

Table: Swashbuckler Unchained Level Base Attack Bonus Fort Save Ref Save Will Save Special 1 +1 +2 +2 +0 Deeds, Panache, Swashbuckler Style, Swashbuckling 2 +2 +3 +3 +0 Charmed Life 3 +3 +3 +3 +1 Deeds, Nimble +1/+2 4 +4 +4 +4 +1 Bonus Feat 5 +5 +4 +4 +1 Swashbuckler Style Training +1 6 +6/+1 +5 +5 +2 Charmed Life 7 +7/+2 +5 +5 +2 Deeds, Nimble +2/+4 8 +8/+3 +6 +6 +2 Bonus Feat 9 +9/+4 +6 +6 +3 Swashbuckler Style Training +2 10 +10/+5 +7 +7 +3 Charmed Life 11 +11/+6/+1 +7 +7 +3 Deeds, Nimble +3/+6 12 +12/+7/+2 +8 +8 +4 Bonus Feat 13 +13/+8/+3 +8 +8 +4 Swashbuckler Style Training +3 14 +14/+9/+4 +9 +9 +4 Charmed Life 15 +15/+10/+5 +9 +9 +5 Deeds, Nimble +4/+8 16 +16/+11/+6/+1 +10 +10 +5 Bonus Feat 17 +17/+12/+7/+2 +10 +10 +5 Swashbuckler Style Training +4 18 +18/+13/+8/+3 +11 +11 +6 Charmed Life 19 +19/+14/+9/+4 +11 +11 +6 Deeds, Nimble +5/+10 20 +20/+15/+10/+5 +12 +12 +6 Bonus Feat, Swashbuckler Style Mastery 2

Class Features Weapon and Armor Proficiency Swashbucklers are proficient with all simple and martial weapons, plus one-handed firearms and the favored weapons of their swashbuckler style. They are proficient in all light armors and bucklers. Panache More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways. Critical Hit with a Style Weapon: Each time the swashbuckler confirms a critical hit with a style weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache. Killing Blow with a Style Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a style weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore any panache. Daring Act: Each time a swashbuckler performs a daring act, she can regain panache. As a general guideline, a daring act should be risky and dramatic. It should take a good deal of guts, and its outcome should have a low probability of success. If it is successful, the swashbuckler regains 1 panache point. Before attempting a daring act, the player should ask the GM whether the act qualifies. The GM is the final arbiter of what s considered a daring act, and can grant a regained panache point for a daring act even if the player does not ask beforehand whether the act qualifies. Deeds Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. Swashbucklers learn specific deeds based on their swashbuckler style, but many deeds are common to all swashbucklers. Spectacle (Ex): At 1st level, when making an Acrobatics, Climb, Escape Artist, or Ride check, the bravado blade may make a feint attempt as a free action against any opponent he ends his movement threatening. The swashbuckler may choose to use the result of the skill roll in place of making a Bluff check to feint. Derring-Do (Ex): At 1st level, as long as she has one panache point, a swashbuckler adds half her class level as a bonus to all Acrobatics, Climb, Escape Artist, Fly, Ride, and Swim checks. 3

Opportune Parry (Ex): At 1st level, a swashbuckler may spend one panache point as an immediate action in response to an attack to attempt to parry an enemy s attacks. The swashbuckler rolls an attack roll, and the result of this roll becomes the swashbuckler s AC until the end of the current turn. If the enemy misses an attack against the swashbuckler in the turn this ability is used, that enemy provokes an attack of opportunity from the swashbuckler. Opportune Riposte (Ex): At 1st level, when an enemy provokes an attack of opportunity from a swashbuckler, the swashbuckler may instead choose to make his attack of opportunity against any enemy the swashbuckler threatens who is flat-footed or feinted. At 4th level, and every 4 levels thereafter, the swashbuckler may select an additional target for this ability, using only one attack of opportunity. Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point. Menacing Swordplay (Ex): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a style weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action. Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn't hidden, she can draw that weapon as part of the initiative check. Swashbuckler's Grace (Ex): At 7th level, while the swashbuckler has at least 1 panache point, she takes no penalty for moving at full speed when she uses Acrobatics to attempt to move through a threatened area or an enemy's space. Feinting Flair (Ex): At 7th level, when making a feint attempt, a bravado blade may spend one panache point as a free action to add an additional distracting flourish to her feint. If the feint attempt is successful, the target immediately provokes an attack of opportunity. Bleeding Wound (Ex): At 11th level, when the swashbuckler hits a living creature with a style weapon attack, as a free action she can spend 1 panache point to have that attack deal additional bleed damage. The amount of bleed damage dealt is equal to the swashbuckler's Dexterity modifier (minimum 1). Alternatively, the swashbuckler can spend 2 panache points to deal 1 point of Strength, Dexterity, or Constitution bleed damage instead (swashbuckler's choice). Creatures that are immune to sneak attacks are also immune to these types of bleed damage. Evasive (Ex): At 11th level, while a swashbuckler has at least 1 panache point, she gains the benefits of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. She uses her swashbuckler level as her rogue level for improved uncanny dodge. Lunging Reach (Ex): At 11th level, as long as he has at least one panache point, a 4

bravado blade threatens an extra 5 ft. of space. Dizzying Defense (Ex): At 15th level, while wielding a style weapon, the swashbuckler can spend 1 panache point to take the fighting defensively action as a free action instead of a standard action. When fighting defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to 2. Perfect Thrust (Ex): At 15th level, while the swashbuckler has at least 1 panache point, she can as a full-round action make a perfect thrust, pooling all of her attack potential into a single melee attack made with a light or one-handed piercing melee weapon. When she does, she makes the attack against the target's touch AC, and ignores all damage reduction. Cheat Death (Ex): At 19th level, whenever the swashbuckler is reduced to 0 hit points or fewer, she can spend all of her remaining panache to instead be reduced to 1 hit point. She must have at least 1 panache point to spend. Effects that kill the swashbuckler outright without dealing hit point damage are not affected by this ability. Deadly Wound (Ex): At 19th level, when the swashbuckler confirms a critical hit with a style weapon, in addition to the normal damage, she can spend 1 panache point to inflict a deadly wound. The target must succeed at a Fortitude saving throw or die. The DC of this save is 10 + 1/2 the swashbuckler's level + the swashbuckler's Dexterity modifier. This is a death attack. Performing this deed does not grant the swashbuckler a panache point. Swashbuckler Style (Ex) At 1st level, a swashbuckler must choose one fighting style to pursue. The swashbuckler s expertise manifests in several ways. First, the swashbuckler gains proficiency in all of the favored weapons of her style. Secondly, while wielding a weapon from her chosen style, the swashbuckler gains the benefits of the Weapon Finesse and Combat Reflexes feats. Third, the swashbuckler s choice of style determines the deeds that she will learn as she gains levels. This ability counts as having the Weapon Finesse and Combat Reflexes feats for the purposes of meeting feat prerequisites. Swashbuckler Style Options Buccaneer Style A quick moving style favored by sailors and pirates, focusing on melding sword and pistol into a deadly maelstrom of steel and lead. Favored Weapons: Boarding Axe, Cutlass, One-handed firearms, Rapier, Scimitar Bonus Feats: Deadly Aim, Point Blank Shot, Rapid Reload, Snap Shot, Two Weapon Fighting, Weapon Focus At 8th level, she adds Improved Two Weapon Fighting, Sword and Pistol, and Shot on the Run to the list At 12th level, she adds Greater Two Weapon Fighting and Signature Deed to the list Deft Reload (Ex): At 1 st level, as long as she is wielding a style weapon in the other hand, a swashbuckler may reload a one-handed firearm without having another hand free. 5

gains the ability to strike precisely with a to the damage dealt. She can even use this ability with thrown style weapons, so long as the target is within one range increment. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). Lucky Shot (Ex): At 7 th level, the swashbuckler may spend a panache point to negate a misfire from a one-handed firearm. The attack roll remains the same, however. Lightning Reload (Ex): At 11 th level, as long as she has at least one panache point, the swashbuckler may reload a style firearm as a swift action. If she has the Rapid Reload feat, she may reload a style firearm as a free action instead. This deed replaces the lunging reach deed. Menacing Shot (Ex): At 15th level, the swashbuckler can spend 1 panache point, shoot a firearm into the air, and affect all living creatures within a 30-foot-radius burst as if they were subject to the fear spell. The DC of this effect is equal to 10 + 1/2 the swashbuckler s level + the swashbuckler s Charisma modifier. Bushido Style A style focused on the use of rapid strikes and quick draws, emphasizing the use of a katana. Favored Weapons: Katana, Wakizashi Bonus Feats: Double Slice, Power Attack, Quick Draw, Two Weapon Fighting, Weapon Focus At 8th level, she adds Furious Focus and Improved Two Weapon Fighting to the list At 12th level, she adds Dreadful Carnage and Greater Two Weapon Fighting to the list Iaijutsu Strike (Ex): At 1 st level, the swashbuckler threatens all adjacent squares even when her weapon is sheathed. Additionally, if she possesses the Quick Draw feat, the swashbuckler may sheath her weapon as a swift action. gains the ability to strike precisely with a to the damage dealt. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. If the swashbuckler draws her weapon as part of the attack, she doubles her precise strike s damage on that attack. Honorable Challenge (Ex): At 7 th level, as a swift action, the swashbuckler may issue an honorable challenge to an enemy by spending a panache point. The targeted creature must make a Will save or be compelled to accept the swashbuckler s challenge, suffering a penalty to attack rolls and save DCs equal to the swashbuckler s Charisma modifier against targets other than the swashbuckler. This effect lasts for a number of rounds equal to the swashbuckler s Charisma modifier + 1. The DC of this effect is equal to 10 + ½ the 6

swashbuckler s level + the swashbuckler s Charisma modifier. Fast as Thought (Ex): At 15 th level, as long as she has at least one panache point, the swashbuckler may take 10 on initiative checks. If she does, the swashbuckler may threat her initiative as having rolled a 15. Dervish Style A desert style of combat, developed in devotion to the sun, featuring the use of a whirling scimitar and an intricate, flourishing dance. Favored Weapons: Scimitar, Unarmed Strike Bonus Feats: Dazzling Display, Dervish Dance, Dirty Fighting, Improved Unarmed Strike, Weapon Focus At 8th level, she adds Improved Trip, Whirlwind Attack, and Wind Stance to the list At 12th level, she adds Lightning Stance and Sun Striker to the list Blade of Mercy (Ex): At 1 st level, the swashbuckler learns to temper her sword with mercy. At long as she has at least one panache point, the swashbuckler may choose to have her attacks deal non-lethal damage without taking a penalty to attack rolls. gains the ability to strike precisely with a to the damage dealt. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). Whirlwind Dance (Ex): At 7 th level, the swashbuckler may move through her foes like a hurricane of steel. As a full round action, she can spend 1 panache point to move up to her speed. She can make attacks against creatures with her reach during this movement, up to the number of attacks she's entitled to with a full attack. Each attack is made at her highest attack bonus, and must target a different creature. This movement provokes attacks of opportunity as normal. Dance of Dawn (Ex) At 15th level, whenever the swashbuckler is in conditions of dim light or brighter and hits with a melee attack, she can spend 1 panache point to reflect the light off her blade into the eyes of her target. That opponent is blinded for 1 round. A successful Fortitude save (DC = 10 + 1/2 the whirling dervish's class level + her Dexterity modifier) negates this effect. Dueling Style A style designed to make use of the unique properties of the dueling sword, focused on the rapid transition between one-handed and two-handed stances. Favored Weapons: Dueling Sword, Longsword Bonus Feats: Dazzling Display, Dueling Sword Disciple, Dueling Sword Mastery, Dirty Fighting, Quick Draw. 7

At 8th level, she adds Duelist of the Falls, Duelist of the Shroud, and Shatter Defenses to the list At 12th level, she adds Dreadful Carnage and Falling Water Gambit to the list Switch Hitting (Ex): At 1 st level, the swashbuckler becomes adept at using multiple grips to change up their attacks and make them harder to predict. As long as she holds her weapon in one-hand, the swashbuckler may make one extra attack as part of a full attack action. This extra attack is at her highest base attack bonus, but each attack she makes in the round suffers a -2 penalty. If the swashbuckler holds her weapon in two hands, she adds an additional 1d4 damage to all attacks in the round. gains the ability to strike precisely with a to the damage dealt. She can even use this ability with thrown style weapons, so long as the target is within one range increment. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. If she holds her weapon in two hands, the swashbuckler may instead add one and a half times her level to her precise strike instead. Parrying Master (Ex): While holding her weapon in one hand, the swashbuckler receives a +4 bonus on the attack roll made to determine her AC from the opportune parry deed. Fearsome Combatant (Ex): As long as she has at least one panache point, the swashbuckler may use the Dazzling Display feat as a standard action. Additionally, for every five points the swashbuckler surpasses the DC to demoralize a foe, the severity of the fear effect increases by one stage (up to a maximum of cowering at 15 points above the DC). Falcata Style A style that involves an aggressive use of the falcata paired with a buckler. Favored Weapons: Falcata, Buckler Bonus Feats: Duelist, Improved Shield Bash, Power Attack, Two Weapon Fighting, Weapon Focus. At 8th level, she adds Cornugon Smash, Improved Two Weapon Fighting, and Shield Slam to the list. At 12th level, she adds Greater Two Weapon Fighting Shield Master to the list Buckler Bash (Ex): At 1 st level, the swashbuckler can perform a shield bash with a buckler (use the same damage and critical modifier for a light shield). gains the ability to strike precisely with a to the damage dealt. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces 8

the amount of panache points a deed costs (such as the Signature Deed feat). Shield Catch (Ex): At 7 th level, the swashbuckler learns to catch and deflect enemy weapons on her buckler. By spending a panache point, the swashbuckler may attempt a disarm combat maneuver with her buckler or sunder combat maneuver with her falcata at a +4 bonus. This maneuver does not provoke attacks of opportunity. Shattering Chop (Ex): At 15th level, while the swashbuckler has at least 1 panache point, she can attempt a shattering chop as a full-round action, pooling all of her attack potential into a single melee sunder combat maneuver with a style weapon. When she does, he gains a +4 bonus on her combat maneuver check and ignores the hardness of the item she sunders. Fencing Style A traditional style of sword fighting with an emphasis on single combat. Favored Weapons: Estoc, Light and Onehanded piercing melee weapons, Whip Bonus Feats: Fencing Grace, Improved Disarm, Improved Feint, Lunge, Serpent Lash Weapon Focus At 8 th level, she adds Greater Disarm, Greater Feint, and Improved Critical to the list At 12 th level, she adds Critical Focus and Deadly Stroke to the list Duelist s Challenge (Ex): At 1 st level, the swashbuckler may spend one panache point to declare a challenge against one enemy within sight as a swift action. The swashbuckler s melee attacks deal extra damage when made against the target of her challenge. This extra damage is equal to the swashbuckler s level. Challenging a foe requires much of the swashbuckler s attention. The swashbuckler takes a -2 penalty to her AC except against attacks made by the target of her challenge. Additionally, the swashbuckler cannot gain panache against the target of her challenge. The challenge remains in effect until the target is dead or combat ends. gains the ability to strike precisely with a to the damage dealt. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). Antagonizing Challenge (Ex): At 7 th level, the swashbuckler may spend a panache point as a swift action to goad and antagonize the target of her challenge. The challenged creature must make a Will save or be compelled to accept the swashbuckler s challenge, suffering a penalty to attack rolls and save DCs equal to the swashbuckler s Charisma modifier against targets other than the swashbuckler. This effect lasts for a number of rounds equal to the swashbuckler s Charisma modifier + 1. The DC of this effect is equal to 10 + ½ the swashbuckler s level + the swashbuckler s Charisma modifier. 9

Perfect Parry (Ex): At 15 th level, when using the opportune parry deed, the swashbuckler causes an enemy to provoke an attack of opportunity every time an attack against the swashbuckler misses. Flying Blade Style A style of combat that revolves around the use of throwing knives to keep enemies guessing. Favored Weapons: All weapons of the Thrown weapon category. Bonus Feats: Deadly Aim, Distance Thrower, Precise Shot, Quick Draw, Rapid Shot At 8 th level, she adds False Opening, Point Blank Master, and Wind Stance to the list At 12 th level, she adds Lightning Stance and Shot on the Run to the list. Subtle Throw (Ex): At 1 st level, the swashbuckler may spend a panache point to resolve a melee or ranged attack within 30 ft with a style weapon as a touch attack. Precise Throw (Ex): At 3 rd level, while she gains the ability to strike precisely with a to the damage dealt with thrown style weapons, so long as the target is within 60 feet. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). Disrupting Counter (Ex): At 7 th level, when an opponent makes a melee attack against her, she can spend 1 panache point to make an attack of opportunity against the attacking foe. This attack of opportunity can be made with a style weapon without provoking an attack of opportunity. If the attack hits, the opponent takes a 4 penalty on all attack rolls until the end of its turn. Rain of Knives (Ex): At 15 th level, the swashbuckler may spend one panache point to make a single ranged attack with a thrown weapon against every enemy within the first ranged increment. Spear Dancer Style An elegant style that specializes in turning two-handed polearms into graceful dances of death. Favored Weapons: All weapons from the Spear and Polearm weapon categories. Bonus Feats: Combat Patrol, Phalanx Formation, Power Attack, Sidestep, Spear Dancing Style At 8 th level, she adds Improved Critical, Improved Sidestep and Step Up to the list. At 12 th level, she adds Dreadful Carnage and Impaling Critical to the list. Short Haft (Ex): At 1 st level, as long as she has a panache point, the swashbuckler can choke up on a style weapon as a swift action. While choking up, the weapon loses the reach property and can strike against adjacent enemies with no penalty. The swashbuckler may readjust their grip as another swift action. 10

gains the ability to strike precisely with a to the damage dealt. She can even use this ability with thrown style weapons, so long as the target is within one range increment. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). Balanced Strength (Ex): At 7 th level, as long as she has a panache point, the swashbuckler may always add her Strength score to damage on attacks with style weapons, even if she would use a different attribute, such as with a feat such as Slashing Grace. Pike Wall (Ex): At 15 th level, the swashbuckler threatens all spaces adjacent to her when wielding a reach weapon. Swashbuckling (Ex) When using Weapon Finesse and wielding a buckler, the buckler s armor check penalty does not apply to the swashbuckler s attacks. Additionally, the swashbuckler treats all style weapons as one-handed piercing melee weapons for the purposes of feats and abilities. Charmed Life (Ex) At 2nd level, the swashbuckler gains a knack for getting out of trouble. At 2nd level and every 4 levels thereafter, the swashbuckler may choose to add her Charisma modifier as a bonus to one of the following; Fortitude Saves, Reflex Saves, Will Saves, CMB, CMD, or DC to cast spells defensively in her threatened area. Once a bonus has been chosen, it may not be chosen again. Nimble (Ex) At 3rd level, the swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this bonus. Additionally, this bonus is doubled against attacks of opportunity provoked by movement. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5/+10 at 19th level). This ability counts as the Dodge and Mobility feats for purposes of meeting feat prerequisites. Bonus Feats At 4th level, and every four levels thereafter, a swashbuckler may choose a bonus feat from her swashbuckler style bonus feats, even if she does not meet the prerequisites. Swashbuckler Style Training (Ex) At 5th level, a swashbuckler gains a +1 bonus to attack and damage rolls with the favored weapons of her swashbuckler style. While wielding such a weapon, she also receives a unique benefit based on her swashbuckler style. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level). Buccaneer Style: At 5 th level, the swashbuckler reduces the penalty to two weapon fighting with style weapons by 1. At 9 th level, and every 4 levels thereafter, this penalty reduces by an additional 1 (to a minimum of 0). Bushido: At 5 th level, and every 4 levels thereafter, the swashbuckler increases her 11

threatened squares by 5 feet when her weapon is sheathed. Dervish: At 5 th level, the swashbuckler receives Improved Critical as a bonus feat. Dueling: At 5 th level, the swashbuckler chooses one type of combat maneuver. When performing that maneuver, the swashbuckler receives a +2 bonus on the CMB roll, and does not provoke attacks of opportunity for performing that combat maneuver. At 9 th level, and every 4 levels thereafter, the swashbuckler chooses another type of combat maneuver. In addition, at each such interval, the bonus to any one maneuver (including the one just selected, if desired) increases by +2. Falcata: At 5 th level, when the swashbuckler succeeds at a sunder attempt, the swashbuckler deals 2 points of damage to the sundered object s owner. This damage stacks with damage dealt from Greater Sunder, and all total damage carries over if the swashbuckler chooses to leave the object with 1 hit point. At 9 th level, and every 4 levels thereafter, this bonus damage increases by 2 (to a maximum of 8 damage at 17 th level). Fencing: At 5 th level, the swashbuckler receives Improved Critical as a bonus feat. Flying Blade: At 5 th level, and every 4 levels thereafter, the swashbuckler increases the range increment of all thrown weapons she wields by 5 feet. Spear Dancer: At 5 th level, the swashbuckler gains Improved Critical as a bonus feat. Swashbuckler Style Mastery At 20th level, when a swashbuckler threatens a critical hit with a style weapon, that critical is automatically confirmed. Furthermore, the critical modifiers of the swashbuckler s style weapons increase by 1 (x2 becomes x3, and so on). 12