MICHIGAN ODYSSEY OF THE MIND COACHES TRAINING - Preparing for Competition -

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MICHIGAN ODYSSEY OF THE MIND COACHES TRAINING - Preparing for Competition - Based on The Unofficial On-Line Coaches Training - by T.Perkins (VT), J. Otte (NY), & S. Riggs (TX) & Wisconsin Odyssey of the Mind Coaches Training - wi.odysseyofthemind.org/documents/coachestraining.ppt

Two main references in today s presentation PG 5 CM 1

Odyssey of the Mind tournaments are held in the late winter or early spring each year around the world at various levels. Creativity Unlimited of Michigan hosts the Regional and State Tournament. Odyssey of the Mind hosts the World Finals! These tournaments provide an opportunity for teams to present their creative solutions, to be judged against the problem criteria and to see how others solved the same problem! Although the event is a competition, it is meant to be a time for the teams to be rewarded, meet others and to have FUN!

Every team presenting a solution is a winner! However, because a competition model is used, teams are judged for how well and how creatively they satisfy the problem criteria. From Regional Tournaments the following teams will advance to State: 1-6 teams = 1 st & 2 nd advance 7-12 teams = 1 st, 2 nd & 3 rd advance 13-18 teams = 1 st, 2 nd, 3 rd & 4 th advance 19 + teams = 1 st, 2 nd, 3 rd, 4 th & 5 th advance Ranatra Fusca winners From the State Tournament, teams that place 1 st or 2 nd as well as Ranatra Fusca recipients are invited to attend the World Finals CM 44

Raw Score is the number of points awarded by the judges. Calculated Score is the proportional number of points awarded for each component (Long-Term, Style, Spontaneous). The team with the highest Raw Score receives the full possible Calculated Score (200, 100, 50) Example: Team A Team B Team C Raw Score 88 Raw Score 44 Raw Score 22 100 % 50 % 25 % Calc. Score 200 Calc. Score 100 Calc. Score - 50 PG 22

Ranatra Fusca Presented to teams or individuals who exhibit exceptional creativity, either through some aspect of their problem solution, or an extraordinary idea beyond the problem solution. OMER Award Recognizes teams or individuals who demonstrate outstanding sportsmanship, exemplary behavior, and exceptional talent. PG 34 Placement & Scoring Notes Tournament Placements are determined by total score Teams tie if there is less than a 1 point difference

Practice presenting your solution Don t neglect to figure in set-up time What to consider while practicing What happens if something goes wrong during setup? Who handles what tasks during setup? Is there something someone can do during setup to start the performance? Time does not stop if the team encounters a problem. (Except for medical emergencies) Dress rehearsal

Essential items for long term A repair kit Duct tape Tools Clean up materials Spontaneous practice supplies Extra set of forms

Be sure to get the following together ahead of time Signed Media Release for every team member and coach Signed Coach s Code of Conduct for every coach Team forms: Completed Style Form (4 copies) Completed Cost Form (1 copy) Signed Outside Assistance Form (1 copy) Completed Team Required List (4 copies) Bring an extra set, JUST IN CASE!

4 copies for Staging Judge Elaborates Long-Term problem Relates to the solution s theme Team can showcase strengths Cannot be items already scored as part of Long-Term Categories: 1. Specific Scoring Elements 2. Free Choice Elements 3. Overall Effect Be very specific when describing elements on form. PG Appendix CM 64

All forms, including the Style form should be filled out by the team, in the team s own words. Division I teams may have their coach scribe the form but the team needs to be the author. General choices lead to general or average scoring. If the team has one costume they are particularly proud of, select the one costume or portion of a costume rather than costumes. Part III is the Summary, it asks the team to briefly describe how the style presentation related to the Long-Term solution. Remember the Style Judges have only a few minutes to read the summary. PG 23 CM 31

If the team would like the clown s overall appearance to be scored - costume, makeup, hairstyle, etc. - it should state Appearance of the clown. If a team would like a specific aspect of the clown scored, it might list on its Style Form, Appearance of the clown s costume, or Appearance of the clown s makeup. If the team used items in a unique way to make the clown s costume and would like this scored, it should state Materials and technique used to make the clown s costume. If the team states The clown, the judges will consider all aspects of the clown, including its performance, which could result in a lower score than having specific elements scored. PG 24 CM 31

1 copy for Staging Judge Only 7 members can contribute to problem solution Coaches are facilitators Coaches can assist Div I teams in filling out forms, but must use team s own words If OA did occur, list on form, may result in a penalty If no OA occurred, this must be stated on the form. Penalty is proportional to amount and type of help given PG Appendix CM 65

1 copy for Staging Judge Must represent everything used during Long-Term & Style Doesn t include items not used during presentation Garage sale value if used items Combine value of small items Assigned values and Exemptions (see pages 48-49 of the Program Guide) Acquire materials creatively, the art of scavenging Cardboard, duct-tape, even donations all have value PG Appendix CM 66

4 copies to the Staging Judge Requirements that must be included on the list are found at the end of Section B (The Problem) in each problem. Hand printed or computer generated on one side of 1 or 2 sheets of 8 ½ X 11 paper. Team s Required List forms are available in the Member Area of the Odyssey of the Mind website.

1 Coach only to Registration area with: Signed Media Release Form for every Team Member Signed Media Release Form for every Coach Signed Coach s Code of Conduct for every Coach Coach will receive Team Packet containing: Envelope for Staging Area Judge Participant Certificates Team Programs Color coded Spontaneous Ticket (DON T LOOSE THIS)

Check the Tournament Program for the location of your Long- Term problem s Prop Drop Area Store your props only in the designated Prop Storage area for you Long-Term problem Please keep hallways and doors clear for traffic Please be respectful of this or we will have to impose strict rules in the future DO NOT leave cars parked in Prop Drop loading zones even temporarily Once your Long-Term performance is finished remove your props through the same Prop Drop area as soon as possible to keep hallways clear

Teams should report to their Pre-Staging area at least 20 minutes before they are scheduled to compete. Structure teams should have their structure weighed at least 45 minutes before reporting to the Pre-Staging area. Props should be moved to Pre-Staging Area at this time. Anyone may help the team transport props and scenery into this area. If an items gets broken only the team may fix it. Staging Area Judge will collect paperwork, check for items that might damage the floor, check for footwear and get a contact number for the coach. Coaches This is when you step back and let the team do it s thing, now is their time to shine!

Once the previous team has finished their presentation the team s props are moved to the Staging Area. Anyone may help the team transport props and scenery into this area. If broken only the team may fix it. Timekeeper will ask the team if flash photography or videotaping is OK, if strobe lights will be used and how the team will signal that they are finished performing. Head Judge will be identified and the coach will be instructed on where, when and how to pick up scores. Coaches will be told where to sit during the performance. Coaches Wish your team good luck and take a seat.

Timekeeper will ask the team, Team, are you ready?. Many teams find a creative way to indicate they are ready. Timekeeper will say Team begin! TIME STARTS NOW Team ONLY must move props to the performance area and begin their performance. Don t neglect to figure in set-up time. What happens if something goes wrong during setup? Who handles what tasks during setup? Is there something someone can do during setup to start the performance? Time does not stop if the team encounters a problem. (Except for medical emergencies)

Coaches Watch out for accidental Outside Assistance. Wrap it Up - Like the beginning, the end is important! Many teams find a creative way to indicate they are finished. After the performance ends, the judges will talk to the TEAM and ask them questions about their solution. Let the team know to expect it and practice it with them. Coaches need to remember this is a part of the solution. Keep out. Remind parents to stay off the competition site at this time! Once the judges are finished with the team, anyone my help move the props from the performance area back to the Prop Drop Area and pack them back into your vehicles. 1 (ONE) Coach may pick up the raw Long-Term scores form the Head Judge as soon as they are ready.

All teams will receive a color coded Spontaneous Card when they register in the morning. Teams and 1 coach should report to the Spontaneous Check- In area 15 minutes before their scheduled Spontaneous time. Make sure to collect all cellphones, cameras and electronic devices from your team before entering the area. These items are not allowed in the Holding Room. Team members and coach will go to the Holding Room. Teams supporters will be directed to a meeting area. When judge comes to collect the team, the coach will go to meeting area and wait for team to finish. NO ONE but the team enters the Spontaneous Area.

One of the judges will call the teams membership number, team name, LT problem and division Team members should present the Spontaneous Card to the judge to confirm they have the right team The judge will escort the team from the Holding Room into the Spontaneous competition area When the team enters the room they will told which type of problem they will do and must identify the team members who will be participating in the Spontaneous problem After competing the team will go to the Meeting Area DO NOT ask the team about the problem, THIS IS A SECRET!

The Awards Ceremony is usually preceded by Trading Keep items inexpensive and NOT MESSY; avoid liquids, silly string, pop streamers, air horns, etc. Before the Awards Ceremony can start the floor must be picked up and teams seated together on the gym floor. The bleachers are reserved for spectators and chairs. Remind your team they are all winners Remember good sportsmanship Ranatra Fusca s are awarded at the end, don t leave early. We keep the ceremony as short as possible, please remind ensure that your team stays until the end to show respect for all competitors!

Pick up your team s registration packet. Read through it and determine your schedule for the day. Get your team to the Long Term Staging Area about 20 minutes prior to their scheduled LT competition time. Get your team to the Spontaneous Holding Area about 15 minutes prior to their scheduled Spontaneous competition time. Parents and other supporters should not accompany the team. Enjoy your team Enjoy other teams Enjoy the day Take pictures Start planning for next year CM 41

Other helpful resources: Other Coaches Membership Coordinator Printed Materials Websites Local Association Association & Regional Directors International Program Headquarters General info, videos, books Problem Procedures Usually released in late February Newsletter PG 54

For more information, or to register: Michigan website: http://www.miodyssey.com International site http://www.odysseyofthemind.org Region 5 Directors: Denny & Dianne Henige Region5@MichiganOdyssey.com