Comparative Evaluation Overview

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Comparative Evaluation Overview Rock Band is a social and collaborative game, often played by multiple people in the same room. Initially we thought to compare Rock Band with other music games such as DDR, Guitar Hero, etc., but we found that the basic interface of scrolling notes or directions was very similar, and that there was primarily a competitive edge on those games rather than the collaboration that you see Rock Band players striving to achieve. Instead, we chose to compare the multiplayer game play of Rock Band with Wii Tennis' doubles mode of play with two pairs collaborating. We are considering also evaluating Wii Music, which we only learned of days ago. Wii Music is similar to Rock Band in that players collaborate to create music, but different in that improvisation rather than accuracy is valued. We compared many aspects of the two games including the type of collaboration exhibited, the goal of the game, the interface including peripherals, various aspects of game play such as feedback, and the cognitive demands of each game. Overall while both games are fun in the context of social co- located play and include cooperation while mimic real- life activities, they are very different on a number of axes such as the ease of learning. Wii Tennis Overview Wii Tennis is one of the games in Wii Sports which is developed and produced by Nintendo. Wii Sports was released in late 2006. Wii Tennis is one of the five sports simulations which are designed to be played with the motion- sensing capabilities of the Wii Remote. The Wii Remote is used to perform real life sports actions such as hitting the tennis ball with a racket. The players receive tactile feedback of actually hitting the tennis ball with a tennis racket via the remote. The rules for each game are simplified to make them more accessible to new players. The game features a standard play mode, training mode, and multiple player options. The standard play mode mimics the game's method of play which in this case is a singles tennis match and doubles tennis match. Training mode is a single player option that allows a player to practice certain aspects of tennis and rewards them with medals. Multiplayer tennis requires each player to have their own remote. One notable aspect of Wii Tennis is that it allows two players to compete with each other (a singles tennis match) and two players to collaborate with each other (a doubles tennis match). The in- game characters are taken from the Wii's Mii Channel. The user is allowed to create a Mii or a customized avatar that can be imported into games that support the feature. The non- player characters in the game were also created using the Mii Channel toolset.

Image from http://www.steveswink.com/category/articles/ Figure 1: The Wii tennis interface features the court and the Wii Mii avatars. In order to have your avatar swing at the ball with their racket, you use the Wii remote in a similar fashion to a real tennis racket. The yellow arrows in the diagram show the rotation which happens from the arch of your swing, while the blue shows that your aim is determined by the direction in which the overall swing moves. Figure 2: A player beginning his swing

Figure 3: A player finishing his swing Comparative Analysis Findings Here is a description of the main findings of the comparative evaluation of Wii Tennis and Rock band. Game Objective Rock Band's objective is to complete playing a song, with one to four players playing the instruments correctly. The goal of playing Wii Tennis is to get the ball into the opponent team's court and score points to win the game. Game play In Rock Band, there are individual scores for each player and a group score. In Wii Tennis, there is a group score only and no individual score. The group score is points won by each team of players in case of a doubles match. Basically, the rules of the Tennis game are followed in Wii Tennis. Rock Band has skill levels Easy, Medium, Expert and Hard. Wii Tennis does not have skill levels but there is a Standard Play mode, Training Play mode and Multiplayer mode. The Standard player mode is the typical singles match with one player and two player mode. Training mode is a single player option that allows a player to practice certain aspects of the sports and rewards them with medals. The multiplayer mode has players competing against each other and also collaborating with each other against other players.

In Rock Band, even when a player fails his part, another player who is playing consistently and successfully can help continue the game play by "saving" the former player by performing certain gestures such as swinging the guitar in the upward direction. In a Wii Tennis doubles match, players in the front part of the tennis court cannot help the player at the back part of the tennis court if that player misses the ball. On the other hand the player at the back of the court can always have a chance to play the ball which is missed by the player in the front part of the court. In Rock Band, all players need to finish their part for everyone to finish the song which means that group success depends on individual success. In a Wii Tennis doubles game, the front court player can opt not to play, thus the back court player needs to play all the balls to win. This means that group success is not always dependent on each player's individual success. Cognition In Rock Band a good amount of attention and concentration is needed to hit the notes for different instruments like the drum and guitars. In Wii Tennis, attention is focused on hitting the tennis ball and scoring a point in order to win. Rock Band is more complicated to learn due to hand, eye and foot coordination required for playing the instruments and the game also requires considerable amount of concentration and focus. In Wii Tennis, it is required for each doubles team to be aware of their partner's movements to play the ball correctly and score a point. Also, It is easier to learn how to hit the ball and hit it correctly in Wii Tennis. In short, it is easier to learn to play Wii Tennis than learning to play Rock Band. In Rock Band, duration of play is one song which means successfully finish playing the song. In Wii Tennis, duration of play is one game till the game is won by one team of players. In Rock Band, input consists of hitting the right notes for all the instruments and the rate of input is fast and continuous. In Wii Tennis, input consists of hitting the tennis ball to the opposite side of the tennis court and the rate of input is medium to fast and intermittent.

Comparison Chart Attribute Rock Band Wii Tennis Interface Graphics Avatars The characters/avatars are more detailed and specific. The avatars/characters are generic and do not have many attributes like Rock Band. Actionable items Track of moving notes Tennis Ball Physical Interface Gestures Peripherals Input Secondary input swinging the guitar upwards to save a player from being thrown off the game. Mic, Guitars, Drums real instrument lookalikes. Fingers to strum the guitar, hands and legs to play the drums, voice to sing the songs. Game play Primary input swinging the Wii Remote like a tennis racket to hit the tennis ball. Wii Remote used like a tennis racket not a tennis racket lookalike. Swinging the arm which holds the Wii Remote. Feedback Audio and graphic on screen. Tactile, audio and visual. Competition All players win or lose. One team wins or loses. Collaboration Consistency Teaching how to play, saving team members from being thrown off the game. Yes unlocking songs Teaching how to play; in case of doubles game, the player at the back of the tennis court can hit the tennis ball that is missed by the player in the front of the court. Yes

rewards Skill levels Yes choose from easy, medium, expert and hard Yes earn skill level Duration Depends on players Depends on players Cognition Attention High Low - Medium Awareness of other players Low High Learning Hard Easy Input rate Fast and continuous Medium - Fast