JACQUES MARTIN ASSOCIATE COACH QUEBEC NORDIQUES NEUTRAL AND OFFENSIVE ZONE TEAM PLAY Attack Optons: The topc of attack optons really s the applcaton of the "read and react" dea. Players on the attack have to "read" and "take what the defense s gvng you". Many players try to pre-determne ther optons and, therefore, do not acheve success. For example, dumpng the puck n can be an effectve strategy when the defenders are playng up and defendng the blue lne, however, on many occasons you wll see players SHOOT the puck n when the defenders are "playng off" and concedng the zone. The game s played at hgh speed but players can stll be taught to read smple cues that gve them some dea of ther optons. ex. Readng &defender - What space s he defendng? I. BASIC ATTACK PRINCIPLES: Generally, f the followng three prncples exst the attack should have good potental. #1 - puck enters the zone n possesson - wth speed - wthout speed #2 - pressure to the net, away from the puck #3 - one attacker movng to occupy the slot #4 - late man (defenseman) - 4th man to the attack If these three attack prncples do occur an "attack trangle" wll exst. On 3 on 2's ths attack trangle really gves the defender problems because t spreads them because of "wdth" and t makes the slot man dffcult to cover because of "depth".
II. EXAMPLES OF ATTACK OPTIONS: #1 - outsde drve to net - outsde drve wth tral pass - outsde drve wth mddlelane drve #2 -delays - hgh / mddle / low #3 - takng puck to the mddle n front #4 - crossng - clearng an area - creatng solaton - force a decson #5 - stretchng #6-4th man nto the attack #7 - Shoot-ns - wde rme - dagonal dump n
ATTACK some ponts to keep n mnd when teachng attack. -speed wth puck. -speed away from the puck. -2nd man drves all the way to the net. -always (2nd man) stop n front of the net. -"clear a lane, fll a lane." -wdth and depth to your attack. (4th man?) -thnk "shot-rebound." -ht net -attack trangle 1. "straght" attack (lanes) 2. "stop up" attack (tralers) 3. "cross" attack (drop) TYPES OF ATTACK 4. "soft dump" attack + support = cycle 5. "shoot n" attack + support = cycle
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JACQUES MARTIN ASSOCIATE COACH QUEBEC NORDIQUES POWER PLAY 1. DEFINITION: A man advantage stuaton (1 second to 2 mnutes /4 mnutes/5 mnutes created by a penalty to the opposton: 2. STRATEGY WILL DEPEND ON: a) 5 on 4 skaters 3) 5 on 3 skaters :) 4 on 3 skaters 1. Sze of the rnk (200 X 100; 200 X 85; 190 X 85; 185 X 85) 2. Sze and shape of the corners 3. Dstance behnd the goal lne (10' - 15') 4. Hgh glass or low glass 5. Condton of the ce 6. Ablty of the opposng goaltender to handle - the puck 27. Type of defense the opposng team uses n the offensve, neutral and defensve zone 8. How sucessful dfferent power plays have been versus a team, or penalty kllng unts, forwards, or defensve pars 9. How long the power play stuaton lasts (anywhere from 1 second to 2 mnutes / 4 mnutes / 5 mnutes 10. Whether play starts from a face-off n the defensve, neutral or offensve zone 11. Whether you wn the face-off or not 12. Whether you have possesson of the puck or not 13. Whether the power play starts when a player comes out of the penalty box (What's hs responblty?) 14. The skll level of your personnel 15. The skll level of ther personnel 3. COACHING DECISIONS - PERSONNEL: 1. Next unt up (How many unts?) 2. Next lne up 3. Forward playng on the pont 4. Who should brng the puck up the ce
- 2-5. Who can execute set plays 6. Who s the quarterback (the man capable of takng all ntatves for what s gong to happen) 7. Who can pass well 8. Who can one touch pass and keep the puck movng 9. Who has the delay move 10. Who can read defense 11. Who can pass to open space 12. Who can play the off sde and shoot off the p=.ss UDefensemen swtch sdes - forwards Evcc sdes) 13. W_o'F.: gong to wn the loose pucks 14. Who can take a ht and make a play 15. Who can stand n front of the net and be productve 4. COACHING DECISIONS - STRATEGY: A. :KEY PRINCIPLES a) organzed b) - speed c) tmng d) movement - quck puck movement - move wth the puck - move wthout the puck e) 2 on 1 f) support/help/back up man g) hustle/loose puck h) shootng -be a threat -attack the seam d) screen ntensty 45 sec. / 45 sec./ 30 sec. B. BREAK OUT a) controlled b) quck P.P. break-out c) regroup d) quck counter (.e. - Quebec) e) puck carrer must have speed f) create outnumberng stuatons
- 3 - C. GAINING THE OPPONENT'S BLUE LINE a) attack wth speed to counter the defensve advantage at the blue lne b) attack through the mddle - more optons c) use the full wdth of the ce d) all 5 players must be nvolved n the attack (1/2 zone apart) e) use short passes - avod rnk wde passes f) do not dump or shoot unless the power play outnumbers the penalty kllng at._hat pont Use speed when shootng n always have a support man for the puck carrer h) keep control of the puck to avod counter attack ) use screens, pcks j) attack on the sdes f you can't attack n the mddle - fewer optons k) attack n 2's - 2 on 1 - that's an outnumberng stuaton 1) crss cross m) cut aganst the flow 77)..-7770PFENSIVEZONE PLAY (set-up) 5 on 4 : 5 ON 3 4 ON 3 a) use 2 on 1 and 3 on 2 - avod 1 on 1 stuaton b) create outnumberng stuatons c) shoot from prme scorng areas - better scorng percentage d) ncrease speed of the attack - keep the puck movng - It forces P.K. to make quck decsons e) patence and control s essental for hgher percentage scorng f) use pcks and screens g) be flexble and unpredctable h) nfluence the goaltender ) 3 on 2 from the sde j) 3 across deep n the offensve zone k) 3 on 2 set up from behnd the net 1) defensement close together m) use dfferent PP set up - slot P.P. - czech P.P. - wrst P.P. - umbrella P P.
5. TEACHING PROGRESSION: 1. work n pars a) shooter and tp-n man b) QB to shooter c) shooter to shooter 2. work n unts of 5 (passng one touch) 3. 5 aganst no resstance 4. 5 aganst obstacles - coaches, chars, cones 5. 5 on 1 6. 5 on 2 - no stcks 7. 5 on 3 - no stcks 8. 5 on 4 - no stcks 9. 5 on 4 - turn stcks over