Mount Si Wildcats Scorekeeper, Timer & Spotter Training February 2018
Spotter Timer Scorekeeper Three jobs at Scorer s table TIMER: Keeps official track of game time and penalty time. Not required at away games. SPOTTER: Calls out game activity for the scorekeeper(s). SCOREKEEPER: Keeps official record of game score, penalties, time outs, and team stats.
Equipment Home Team: Table and chairs Game clock/penalty clock (stop watch/kitchen timer/phone app*) Score book and pencils Horn Extras: o o o portable score board weather canopy spare horn *if you rely on a phone app, make sure your phone has enough charge to make it through the game.
Field set up
Pre-game Set-up Test clock/timers Introduce yourself to the ref Ask ref who is timing timeouts and half time. Ask what times they want you to yell out. Get score book ready Team Names & Rosters (home and away) Indicate In home player In-home player could be important this season as refs can give penalties to spectators, these would be served by the in-home player
What s OK What s Not OK OK: Asking players/coaches to stay behind the line (so that you can see!) Asking refs to repeat a call Asking player in penalty box to kneel down Not OK: Getting in a yelling match with coaches Saying rude things about the players or coaches Cheering (this is a hard one)
Timer
Timer: Game Clock 5/6 & 7/8 & JV: Four 10 minutes quarters with stop time 2 minute break between quarters 10 minute half Ties: 4 minute sudden victory period (whomever scores first). One timeout per team. 7/8 : as many OT periods as needed 5/6: 2 OT periods STOP TIME Start timer when whistle blows. Stop time when whistle blows to stop play.
Timer: Game Clock 3/4 Four 8 minutes Quarters with stop time or four 12 minute running time quarters 2 minute break between quarter 10 minute half High School Varsity: Four 12 minutes quarters with stop time 2 minute break between quarters 10 minute half RUNNING CLOCK Start time at first whistle. Stop time only for time outs, injury stoppage, and end of quarter.
Timer: Game Clock Timer should call out game time for the table at : Every score (both team) Every penalty (both teams) Every time out (both teams) Before the game, ask the ref what times they want called out for them, i.e. 2 minutes to half (loudly). Sometimes coaches will ask you to call the time remaining at other points in the game as well.
Timer: Penalties The ref will approach the scorer s table to announce the type of infraction and timing for the penalty. If you don t hear it, please don t be afraid to ask them to repeat it Technical Foul: player serves 30 seconds Personal Foul: player serves 1, 2 or 3 minutes Penalty time is regulated by the timer. Count out loud to the player during last 10 seconds. State release to allow him back into game ( 3,2,1, release ), or back to the bench if he is being substituted.
Timer: Penalties Penalty time runs with game time. If the game clock is stopped (a whistle is blown) then the penalty time is stopped. If there is still time on a penalty at the end of the quarter, the player finishes serving it at the beginning of the next quarter. Any player who receives more than 5 minutes of personal foul time is disqualified from the game. Releasable vs Nonreleaseable: Releasable o Most penalties are releasable if the OTHER team scores. The penalty is released no matter how much time is still left. Non-Releasable: o Unsportsmanlike Conduct and Unnecessary Roughness penalties must be served in entirety. The ref will tell you if it is a non-releasable, ask if you aren t sure.
Spotter
Spotter The Spotter is critical for capturing team statistics. It is difficult as a scorekeeper to both see and also record game stats. The Spotter calls out the following (for both teams): Ground balls Shots We will cover the Goals definitions and criteria Assists for each stat in the next Goalie saves section. Face-off win/loss Coach stats (each coach will have different requirements) Call out TEAM/PLAYER/STAT as such, Blue-13-Ground Ball. This would be a ground ball captured by #13 on the Blue team.
Scorekeeper
Scorebook
Before the game Enter team names, coaches names, and team records at the top Enter H or V next to the team names to represent Home / Visitor Enter the player names from the roster on the left page by position Goalies are on the bottom Enter opposing team s roster on the right page The coach will provide you with a game time roster.
Score Book Team Names
Tracking score Mount Si HS Ledgerwood Issaquah HS Jones 7-0 5-2 12:3 1 10:0 1 7:14 1 4:38 1 0:16 1 12:4 2 8 1 4 1 9 4 9 44 U 1 U 1 1 1 9 3 1 3 1 3 4 11:4 1 3:26 1 0:55 1 11:0 2 9:27 2 8 6 23 U 18 8 12 U 23 8 32 U 11:0 2 1 22 3 For each goal record: Game time Quarter Player # scoring Player # assisting
Player Penalties Penalty Time Player # Quarter Game Time Type of Infraction
Time Outs Qtr Game Time 2 time outs per half, per team 1 time out per OT period, per team If a team tries to call a timeout, but they don t have one left, let the refs/coaches know right away
Stats Ask your coach what he/she wants Home teams are required to keep official score, game time, penalties, time outs All other stats are at the coach s discretion
Shot Definition - offensive player propels ball toward the goal with intent to score Even if ball is not on target, if the intent was to score it is a shot. Kicking is ok.
The scorebook
Goal Definition - ball is propelled by offensive player into goal. Can be thrown, kicked, pushed, anything. Must cross the plane of the goal posts Defensive player cannot score on own team (or if ball goes into own goal by accident, credit the closest offensive player Look for referee s signal: both arms in the air. A Shot stat should be recorded as well.
The scorebook
Assist Defined - direct pass to a teammate who scores without dodging or evading an opponent other than the goalie in the crease. Can take as many steps directly at the goal as desired Judgment call Only one assist can be awarded per goal.
The scorebook
Ground balls Defined - ball comes into possession of player under pressure of opponent within 5 yards and player controls the ball by passing, shooting, or cradling. Ground ball should be counted when a player intercepts an opponents pass under the circumstances above even if the ball does not touch the ground. Possession must change to count a ground ball, can stay with the same team, but not the same player.
The scorebook
Goalie save Defined - ball is stopped or deflected by the goalkeeper using stick or body when the ball would otherwise enter the goal. Note: If a shot would not have scored had it not been stopped or deflected, it is not a save.
SAVES 32 l l l l l l l l l l l l 12
Face off To start each quarter and to resume play after a goal is scored the ball is placed at the center of the field. Two players are set equally with their stick heads facing each other and touching the ground with the ball in between. When the whistle is blown, the two move to control the ball and play begins. Record a Faceoff Won/Lost statistic after each faceoff. A ground ball stat should also be recorded for the player who gains possession as part of the faceoff play. Your coach may want you to record individual F/O statistics as well
Face off l l l l l l l 4 2
Optional team stats Clears: Cleared/Failed Your team gets the ball at your end and clears the 50 yard line and still has possession. Extra Man: Scored/Failed Did you score while you were man up? Individual Face-off Wins/Losses by Player #
Tips Keep a spare timer with you Have something to hold the flip score down in windy weather Try using a JUMBO Ziploc bag to put your scorebook in on rainy days (especially the sideways wind and rain!) Find what works for you. Try using multi-colored pens/pencils Talk with the opposing team s scorekeeper. They may be willing to share stats with you at the end of the quarter, half, or game. o You do your score, they do theirs, then copy their team stats from their scorebook.
End of Game If you are the home team, the lead referee must sign your book. Take time at the end of the game to reconcile your numbers.