Pine Tree State Track & Field Games Summer Camp Lesson Plans

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Pine Tree State Track & Field Games Summer Camp Lesson Plans Day 1 Introduce: 50m, 100m, 400m running events and standing long jump field event to participants. *If you have 13-14 year old s in camp add the 1600m. Break group up evenly into groups if you have a lot of participants. Depending on how many camp counselors you have depends on how many groups. Each Camp counselor can be designated to a specific event to introduce, or they could stay and rotate with the group if they feel comfortable introducing each event. Your choice! If large groups, could be done at 2 separate times during the day with another camp activity to reduce numbers. Take about 10-15 minutes with each group depending on your schedule. Group 1 50m - Start with Intro to 50m and have group run it. You can do this on any field or track. Use cones for start/finish if necessary. Everyone goes back to where they started and now runs 100m. (either all as a group or small groups depending on where you are doing it and space) Group 2 400m - Start with 400m and run it. You can also do this on a field. Even if you have to run to one end of a soccer field and back to get the 400m distance. Group 3 Standing Long Jump - Have participants start on a line, swing their arms and jump as far as they can. Game: Have them all take 5 standing long jumps one after another. Who travelled the furthest? Group 4 - If you have 13-14 year old s in camp, introduce 1600m run to them. This is the only age category for this event. Have them run it! Game Ideas: End the day s lesson with a game of Sharks and Minnow s or a Tag Game. Day 2: Introduce: 200m, 800m, 4x100m relay running events and Softball Throw. Take about 10-15 minutes at each station. Group 1 200m - Start with Intro to 200m and the group run that distance. You can do this on any field or track. Use cones for start/finish if necessary. Maybe have some runner s start in front of another runner and challenge them to catch the runner in front of them. Game: Fox and Hound (one group starts to run, the second group behind them tries to catch them. Then the Fox s and Hounds switch and run again. Group 2 800m - Start with 800m and have group run/jog. It may be on a track or it may be around a soccer field etc. You may do this event with a Caterpillar method and have participants jog while the last in line sprints to the front. Counselor can use a whistle to start the sprinter. Group 3 Softball Throw - Start with introducing softball throw. Have participants throw from the same line out into a field. Have them all throw 3 softballs then everyone retrieves they re softballs at the same

time. Maybe set some targets for them to try and hit. Explain they can run or crow hop to throw. Set up a line so they learn not to go over that line. Group 4-4x100 Relay - Explain how many runners it takes to make up a relay. Pass the baton around so participants know what it feels like. Show how to exchange the baton and the area that the exchange has to be accomplished in. Stand 4 in a line facing the same direction. Last person starts with baton. Light jog, hand to person in front of them. Continue until all have received it. Do this several times. Then set up distance between. Even 10-15 yards and have them sprint and hand off. Game Ideas: End the lesson with different tag games, line tag, rock paper scissors etc. Form: Hand out a registration form with all events listed on it to the participants to circle 3 events that they like best. Remind them they can do 2 running and 1 field or 2 field and 1 running. (Relay team does not count against those events. Teams should be formed that know they will be at the meet together). * IMPORTANT: Camp Counselors will need to collect forms and place participants in events for days 3 & 4. Day 3 & 4 Split participants up into the events that they want to compete in. Should have a list from the day before. Have them spend about 15 minutes at each event and rotate through their events. Suggestion would be to have 1-2 staff members teaching each event. If not enough staff, only do 2-3 events at a time. See events list and practice ideas below. 50m participants 1. Teach how to start at the line body positioning a. No starting blocks. Standing position i. Opposite hand and foot forward ii. Weight is on front foot 2. Teach when to start use whistle if no start gun 3. Teach to stay in lanes (set up cones for lanes or paint them) 4. Teach to run hard through the line. Have a cone or staff member beyond the finish line for them to run to. High five the counselor. 5. Teach to run looking straight not at other runners 6. Teach how to pump arms, lift knees etc. 7. Practice Ankling. (flexing the ankles when running) 8. Practice High Knees 9. Practice High Knees to Strides Game Ideas: Red Light, Green Light 100m participants 1. Teach how to start at the line body positioning 2. Teach when to start use whistle if no start gun 3. Teach to stay in lanes (set up cones for lanes or paint them) 4. Teach to run hard through the line Have a cone or staff member beyond the finish line for them to run to. High five the counselor. 5. Teach to run looking straight not at other runners 6. Teach how to pump arms, lift knees etc. See above tips 7. Practice event with High Knees, toe to hand @ chest level. Etc. 8. Have one runner start ahead of other runner and have them try and catch them before finish line.

Game Ideas: Rock, Paper Scissors. Participants start in the middle and face someone on the opposing team. They shoot rock/paper/scissors. Winner chases loser back to a line/cone that is set approx. 50m away. Tips for proper form when sprinting. (50m &100m) Pretend you are holding a ball in front of you. High knees keep the ball from falling Open hands and arms in, keep the ball from going side to side Chin straight keeps eyes focused forward, reduced head movement and keeps the ball down. 200m Participants 1. Teach how to start at the line body positioning 2. Teach when to start use whistle if no start gun Teach staggered start if possible, and explain they are the same distance due to curve of the track. 3. Teach to stay in lanes (set up cones for lanes or paint them) 4. Teach to run hard through the line. Have a cone or staff member beyond the finish line for them to run to. High five the counselor. 5. Teach to run looking straight not at other runners 6. Teach how to pump arms, lift knees etc. (see tips above) 7. Practice striding 8. Practice striding to sprinting last 50-100m. Game Ideas: Team Relay race to 100m and back for a total of 200m. 1 st team to all be back sitting wins the race, or do 50m and back. 400m Participants 1. Teach how to start at the line body positioning Teach staggered start if possible, and explain they are the same distance due to curve of the track. 2. Teach when to start use whistle if no start gun 3. Teach to stay in lanes (set up cones for lanes or paint them) 4. Teach to run hard through the line Have a cone or staff member beyond the finish line for them to run to. High five the counselor. 5. Teach to run looking straight not at other runners 6. Teach how to pump arms, lift knees etc. 7. Practice striding 8. Practice striding to sprinting last 50-100m. Game Ideas: Practice jogging 50m, stride 50m, sprint 100m or do jog sprint run using telephone poles. Caterpillar Running Game. Everyone jogs in a line. The last runner sprints to the front. A coach can blow a whistle, or let the next runner know when to sprint and chase down the runner in front of them. 800m Participants 1. Teach how to start at the line body positioning 2. Teach waterfall start. 3. Teach to run hard through the line Have a cone or staff member beyond the finish line for them to run to. High five the counselor. 4. Teach to run looking straight not at other runners 5. Teach how to pump arms, lift knees etc. 6. Practice striding/ sprinting last stretch.

Game ideas: Caterpillar Running Game. Everyone jogs in a line. The last runner sprints to the front. A coach can blow a whistle, or let the next runner know when to sprint and chase down the runner in front of them. 1600m Participants (13&14 yr. old s only in this event) 1. Teach how to start at the line body positioning 2. Teach waterfall start. 3. Teach to run hard through the line 4. Teach to run looking straight not at other runners 5. Teach how to pump arms, lift knees etc. 6. Practice striding/ sprinting last stretch. Softball Throw 1. Teach Rules and boundaries 2. Teach approach prior to throw 3. Teach follow through Game Ideas: Dodge Ball / Clean out your backyard Standing Long Jump 1. Teach Rules and boundaries 2. Teach how to swing arms 3. Teach how to land in pit 4. Teach how jump is measured a. Distance from line to closest body part to line 5. Practice Jumps Game Ideas: 5 or 10 Jumps for total distance 10 seconds to jump as far as you can 4x100 Relay 1. Teach rules and boundaries 2. Teach baton exchange & practice 3. Practice exchanging in the fault free area 4. Have runners each run 100m 5. Game Ideas: Turn and Spring, Steal the Bacon Fun Games that can be played to end your lessons Parameter Tag Catch the Leader Turn & Sprint Caterpillar Run Hour Glass Relay Steal the Bacon The Cone Game Hospital Tag Sharks & Minos Pac Man

Pine Tree State Track & Field Games FUN FACTS 50 Meters Distance on a regular track: 1/8 lap Fun fact: The Statue of Liberty is 50 meters tall. Drill: Start at the end of your driveway and run as fast as you can to your house. Walk back to the end of the driveway. Repeat 5 times. 100 Meters Distance on a regular track: 1/4 lap Fun Fact: Florence Griffith Joyner -- famous for her six-inch-long fingernails -- holds the women's world record in this event, set in 1988. Drill: Run the length of a soccer field as fast as you can, then turn and walk back. Repeat 4 times Ask your parents to: Help you find a soccer field. 200 Meter Dash Distance on a regular track: 1/2 lap Fun fact: The average diameter of an asteroid is 200 meters. Drill: Find a hill in your neighborhood. Run up it as fast as you can. Walk down. Repeat 5 times. Ask your parents to: Help you find a hill that's safe. 400 Meters Distance on a regular track: 1 lap Fun fact: The height of the Empire State Building is approximately 400 meters. Drill: Jump rope for 5 minutes without stopping. Jog in place for 2 minutes. Rest for 1 minute. Repeat 5 times. Ask your parents to: Help you keep track of your time. 800 Meter Run Distance on a regular track: 2 laps Fun fact: An average freefall during a sky dive is 800 meters. Drill: Run around the bases of a baseball field as fast as you can 3 times. Walk around once. Repeat 3 times. Ask your parents to: Help you find a baseball field.

1600 Meter Run Distance on a regular track: 4 laps Fun fact: This distance also equals one mile. Drill: Run for 12 minutes without stopping. Ask your parents to: Keep track of how long you've been running. 4 x 100 Meter Relay Distance on a regular track: Each participant runs 1/4 lap (see the 100 meter above) Fun fact: A relay baton must be no shorter than 11 inches and no longer than 12 inches. Drill: Practice passing a "baton" to another person without dropping it. Ask your parents to: Save an old cardboard tube from a paper towel roll to use as a baton.

Pine Tree State Track and Field Games Lesson Plan 50 Meter and 100 Meter Time Activity Coaching Points 5 Minutes 50 Meter / 100 Meter Stay in lane Create lanes using cones or chalk or paint Focus ahead not on runners Jog 50 meters with butt kicks Flex ankles when running Jog 50 meters with high knees Practice High Knees High Skip 50 meters Light runs 50 meters and back to warm up Run through the finish line Start on whistle (starters pistol) 5 Minutes Teach standing start Look for proper starting form No starting blocks Foot behind line Foot behind starting line Head up when running Opposite hand and foot forward Weight on front foot Fall into your run on whistle Head down, head comes up (15m) 5 Minutes Teach proper running form Pretend you are holding a ball in front of you High knees keep ball from falling Open hands and arms in, keep the ball from going sided to side Chin straight keeps eyes focused forward, reduced head movement keeps the ball down 5-10 Minutes Practice Sprints Have a cone to run to after finish or have a staff to high 5 them to run through finish line. Run sprints 2-4 times with break between. Knees are high Arms in and pumping Head still and eyes focused forward Run though the finish line 5 Minute Games Look for proper form Red Light, Green Light See above Rock Paper Scissors Start in middle of field Winner chases loser back to line (50m) Repeat MAKE SURE TO TAKE QUICK DRINK BREAKS THROUGHOUT LESSON Other Fun Games that can be played to end your lessons Parameter Tag Catch the Leader Turn & Sprint Caterpillar Run Hour Glass Relay Steal the Bacon The Cone Game Hospital Tag Sharks & Minos Pac Man

Pine Tree State Track and Field Games Lesson Plan 200 & 400 Meter Time Activity Coaching Points 5 Minutes 400 Meter Stay in lane Create lanes using cones or chalk or paint Focus ahead not on Jog 50 meters with butt kicks runners Jog 50 meters with high knees Flex ankles when running High Skip 50 meters Practice High Knees Light runs 50 meters and back to warm up Run through the finish line Start on whistle (starters pistol) 5 Minutes Teach standing start Look for proper starting No starting blocks form Foot behind starting line Foot behind line Opposite hand and foot forward Head up when running Weight on front foot Fall into your run on whistle Head down to head up (15m) Teach staggered start if possible 5 Minutes Stride to start 200 & 400 Meter Race Arms pump opposite of legs Hands open and arms in Longer strides 5 Minutes Teach proper running form for sprinting Pretend you are holding a ball in front of you High knees keep ball from falling Open hands and arms in, keep the ball from going sided to side Chin straight keeps eyes focused forward, reduced head movement keeps the ball down 5-10 Minutes Practice Stride to Sprints (200 or 400 Meters) Have a cone to run to after finish or have a staff to high 5 them to run through finish line. Run sprints 2-3 times with break between. Practice striding to sprinting the last 50-100m Arms pumping Eyes up not to side Covering more ground with each stride than sprinting Knees are high Arms in and pumping Head still and eyes focused forward Run though the finish line 5 Minute Games Look for proper form Team Relay Race 100m and back 2 times each 1 st team back wins the race Can reduce to 50m if wanted See above Caterpillar Run Jog in line, last person sprints to front, until the line is back as started MAKE SURE TO TAKE QUICK DRINK BREAKS THROUGHOUT LESSON Other Fun Games that can be played to end your lessons Parameter Tag Catch the Leader Turn & Sprint Caterpillar Run Hour Glass Relay Steal the Bacon The Cone Game Hospital Tag Sharks & Minos Pac Man

Pine Tree State Track and Field Games Lesson Plan 4x100 Relay Time Activity Coaching Points 5 Minutes 4x100 Warm up Heels high for butt kicks Jog 50 meters with butt kicks Knees high Jog 50 meters with high knees Lunges need to be slow High Skip 50 meters Slow lunges for 25 meters Walk your hands to your toes and hold for 5 seconds (do 4 times) 5 Minutes 4x100 Explanation Each runner runs 100 meters Hands off to next runner Must hand off in a 20 meter zone All 4 running means 1 time around a full lap 5-10 Minutes 4x100 Activities Stand 4 in a row all facing the same direction Pump arms standing still and pass the baton (can use empty paper towel roll if you do have a baton) to the front (repeat several times to get timing) Repeat but with a slight jog as all move at the same time Then start 15-20 meter sprints to hand off to next runner 5-10 Minutes End of lesson Games Rock Paper Scissors Start in middle of field Winner chases loser back to line (50m) Repeat Fox and Hound Runner starts to run (100 meters) (Fox) After about 10 meters, the next person (Hound) runs after them. If caught, the spring to finish line together. If not, they turn around and the Hound becomes the Fox and the Fox becomes the Hound Watch proper running form Don t drop the baton Emphasize proper form Parameter Tag Catch the Leader Turn & Sprint Caterpillar Run MAKE SURE TO TAKE QUICK DRINK BREAKS THROUGHOUT LESSON Other Fun Games that can be played to end your lessons Hour Glass Relay Steal the Bacon The Cone Game Hospital Tag Sharks & Minos Pac Man

Pine Tree State Track and Field Games Lesson Plan 800 & 1600 Meter Time Activity Coaching Points 5 Minutes 800 & 1600 Meter Warm up Stay in lane Jog 50 meters with butt kicks Focus ahead not on Jog 50 meters with high knees runners High Skip 50 meters Flex ankles when running Light runs 50 meters and back to warm up Practice High Knees Run through the finish line Start on whistle (starters pistol) 5 Minutes Teach standing start Look for proper starting No starting blocks form Foot behind waterfall starting line Foot behind line Opposite hand and foot forward Head up when running Weight on front foot Fall into your run on whistle Teach waterfall start. Starting line is somewhat curved 5 Minutes Stride and Jog for most of distance Arms pump opposite of legs Knees not high Longer flight time Strides are longer and slower pace than sprint Hands open and arms in Longer strides 5-10 Minutes Practice Stride Have a cone to run to after finish or have a staff to high 5 them to run through finish line. Jog 800 meters/ rest repeat if wanted Practice striding/jogging to sprinting the last 50m Arms pumping Eyes up not to side Longer flight stage in stride Covering more ground with each stride than sprinting Arms in and pumping Head still and eyes focused forward Run though the finish line 5-10 Minutes Games Look for proper form Caterpillar Run Jog in line, last person sprints to front, until the line is back as started See above MAKE SURE TO TAKE QUICK DRINK BREAKS THROUGHOUT LESSON Other Fun Games that can be played to end your lessons Parameter Tag Catch the Leader Turn & Sprint Caterpillar Run Hour Glass Relay Steal the Bacon The Cone Game Hospital Tag Sharks & Minos Pac Man

Pine Tree State Track and Field Games Lesson Plan Long Jump Time Activity Coaching Points 5 Minutes Long Jump Warm up Heels high for butt kicks Jog 50 meters with butt kicks Knees high Jog 50 meters with high knees Lunges need to be slow High Skip 50 meters Slow lunges for 25 meters Walk your hands to your toes and hold for 5 seconds (do 4 tims) 5 Minutes Teach Long Jump Technique Must take off on 2 feet Swing arms / Bend knees Fall or jump forward after landing 5 Minutes Long Jump Rules No running to jump Must stay behind line Distance measured from line to closest body part to line 5 Minutes Long Jump Activities Everyone takes 5 jumps (mark how far they went) Repeat 2-3 times (try to go further each time) 5-10 Minutes End of lesson Games Long Jump Relays 10-15 meters out and back, then next go How far can you jump in 10 seconds Repeat and try to beat your own distance Obstacle course Jump from hula hoop to hula hoop Jump over small cones Other obstacles that need to jumped over or for distance. Look for proper form Stay behind line Off 2 feet Make sure off 2 feet each time Swing the arms to help jump further Land on 2 feet Emphasize proper form MAKE SURE TO TAKE QUICK DRINK BREAKS THROUGHOUT LESSON

Pine Tree State Track and Field Games Lesson Plan Softball Throw Time Activity Coaching Points 5 Minutes Softball Throw Warm up Slow movements to start Slow windmills arm turns (clockwise & counter) Not throwing for distance Stretch shoulders. Pretend to scratch back, or power lightly push down on elbow Make sure stretch is held Light toss with softball into fence If no wall, with partner if you gloves If no gloves, use tennis ball to partner and not a bounce 5 Minutes Teach Softball Technique Stand with opposite arm facing where you want to throw Bring ball back like you are petting a dog, and up the tail to get ball high and ready to throw Opposite hand points out to where you are throwing Throw ball over overhand with release a bit higher than if you were throwing to a partner. Look for proper form Opposite hand out Release early 5 Minutes Softball Throw Rules Must throw behind line Ball must land between lines 50 feet apart Distance is measured from throwing line to where ball lands, not where it stops rolling 5 Minutes Softball Activities From non running or crow hop start, have all kids throw 3 balls. After they all throw, have them retrieve balls and return to start line 3-4 rounds and progress to running or crow hop starts 5-10 Minutes End of lesson Games Emphasize proper form Dodge Ball Make distance further to Clean out your Backyard 2 teams start on each side of line Both teams start with a number of balls (soft dodge balls such) Object of game is to get rid of every ball on your side After 2-3 minutes of throwing, blow whistle. Team with fewest balls in their backyard wins Encourage long throws into other backyard encourage long throws MAKE SURE TO TAKE QUICK DRINK BREAKS THROUGHOUT LESSON