RUGBY REFEREE DEVELOPMENT SYSTEM INSTRUCTION MANUAL 2017 PLEASE READ THE MANUAL

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INSTRUCTION MANUAL 2017 PLEASE READ THE MANUAL IT IS HIGHLY RECOMMENDED TO READ THIS SHORT MANUAL TO BENEFIT COMPLETELY FROM ALL THE FEATURES THAT OFFERS

SYSTEM SET-UP 1. WEBSITE ADDRESS: usa.advantagereferee.com 2. REGISTRATION: New members register as REFEREES or REVIEWERS. 3. ACTIVATION: Administrators activate accounts for their REFEREES & REVIEWERS. REPORTS 1. START REPORT: Simply click on the REPORT link in the top navigation bar. 2. SELF-REVIEW: 1. REFEREES can start SELF-REVIEWS prior to the match to add their Pre-Match & Focus areas. 2. The REFEREE adds the REVIEWER if one is assigned. 3. REVIEWER: A REVIEWER can also start a REPORT and select the REFEREE. 4. REPORT INFO: Add match information: 1. Date, Select Team Colors (The selected colors represents the teams throughout the report). Type Team Names over the COLOR, add AR's if applicable, and Select Competition, Match Type and Level. 5. SAVE the REPORT: Once the REPORT is SAVED, the UPLOAD VIDEO link appears. NOTE: OPENING AN EXISTING REPORT: The reports are on the HOME page and they are on your MYPAGE. On MYPAGE you click the DATE to open the report. VIDEOS CONVERT and DOWNLOAD a YouTube/Vimeo video - NOTE: Vimeo videos have to be public - Visit ClipConverter.cc 1. Paste your video web address/url at Video URL and press Continue. 2. Select the format MP4. 3. If you want to download a section of the video only, add the beginning and end time. 4. Press the Start button at the bottom to start the conversion. 5. This may take several minutes. After the conversion is finished. you can download the converted file to your computer. 1. To reduce the UPLOAD time, reduce your video file size with HANDBRAKE that can be downloaded free at handbrake.fr 2. Use the default settings, except change RF to 24 1. UPLOADING VIDEO to your REPORT in the system: Anyone can upload a video to an existing REPORT 2. START UPLOADING: 1. Open a report and click the VIDEO UPLOAD link (the UPLOAD LINK only appears when a report is SAVED) 2. Select the video to upload, or drag and drop the file. 3. VIDEO FORMAT: You may upload any video file format. 4. UPLOAD SPEED: 1. Upload speed is dependent on your internet speed, but compares exactly to popular video websites. 2. With 12 Mbps UPLOAD speed, a 1GB video should upload in about 12 minutes. 3. NOTES: 1. Most internet services' upload speed is significantly slower than download speed. 2. Keep the browser window open during this process. 3. BE PATIENT - Many of us do not upload videos too often, so it may be a new process to become familiar with. 5. ENCODING: 1. Once uploaded, encodes the video to MP4 which plays on most devices. 2. Encoding a 40 minute video takes about 12 minutes, and 90 minutes encodes in about 30 minutes. 3. Keep the browser window open during this process. 4. Once uploading and encoding is complete, return to the REPORT.

DATA & CREATING YOUR PLAYLIST (TAGGING THE VIDEO) 1. DATA: 1. The REFEREE adds the REPORT DATA/STATS in a SELF-REVIEW. 2. If a REVIEWER is assigned, then both the REFEREE and REVIEWER can add REPORT DATA/STATS. NOTE: it is important to ensure you do not duplicate entries that collect actual match data. 2. CREATE PLAYLIST: 1. To start reviewing the video, select the CREATE PLAYLIST button which is in the top right of the REFEREE s or the REVIEWER s COMPETENCIES section. 2. You may record as much or as little DATA as you require. 3. VIDEO TAGGING: 1. PLAY the video and add ENTRIES in your PLAYLIST. 2. If you select the green FULLSCREEN button, the NEW ENTRIES box appears in the top right hand corner. 3. The system automatically calculates the data into the REPORT page. This is achieved by doing the following: 1. HALF: Select the 1st HALF or 2nd HALF. 2. TEAM COLOR: 1. Select TEAM by color. 2. Select the TEAM: 1. that is Penalized; or 2. with The Scrum Put-in; or 3. a Card Awarded Against; or 4. that Advantage was Played For; or 5. that Scored Points; or 6. that an Error Has Negatively Affected 4. TIMESTAMP: To add the TIME IN, when the video is at the time where the clip starts, click in the empty cell to the right of the TIME IN cell and the system records the time. Follow the same process for the TIME OUT when the clip ends. NOTE: The TIME IN should provide enough time before the incident to provide context. UNIT: Select a UNIT: TACKLE, RUCK, LIN/MAUL (NO NEED TO TAG EVERY LINEOUT AS THAT DATA IS NOT RECORDED IN THE SYSTEM REPORT), FOUL PLAY, SCRUM (records as a scrum in the data), SCRUM RESET (when a scrum has been reset), GENERAL, ADV SCRUM NO GAIN, ADV SCRUM GAINED, ADV PK NO GAIN, ADV PK GAINED, Y CARD, R CARD, 5 - TRY, 2 - CONVERSION, 3 - PENALTY GOAL, or 3 - DROP GOAL. NOTE: When you select SCRUM/SCRUM RESET and the TEAM COLOR, and at that SCRUM, a PK or FK is awarded, you need to ADD ANOTHER PLAYLIST item, i.e. 1. TEAM COLOR that has the put-in, TIME IN, TIME OUT, SCRUM/SCRUM RESET. 2. TEAM COLOR that is penalized, TIME IN, TIME OUT, SCRUM, PK/FK. 5. COMMENT/ERROR: Select, if applicable by clicking in the cell to select C or E NOTE: Comments/Errors are noted as a number in the REPORT data/stats, but they do not count toward grading the referee. They are in the report to assist in the referee s development. 6. PK or FK: Select, if applicable. 7. COMMENTS: Add notes or comments if necessary, i.e. Tackler not rolling, High Tackle by 14. 8. ADD: When you have completed the ENTRY, click the ADD button 9. DATA SAVING: Every entry that is ADDed or UPDATEd is automatically SAVED and the data is immediately transferred to the REPORT. When you are UPDATing an playlist item and you accidentally click ADD, the entry is duplicated and you would need to DELETE the original playlist item. 4. EDIT ENTRY: Select that entry and it will appear in the top box. Once updated, click UPDATE 5. DELETE ENTRY: Select the delete button to the right: X 6. INTERACTION: The REFEREE and REVIEWER can respond with a comment to one another s entries, and clicking on UPADTE. If a REVIEWER comments on a REFEREE Playlist item after the REFEREE S comments, the text will appear in BLUE. If a REFEREE comments on a REVIEWER Playlist item after the REVIEWER S comments, the text will appear in GREEN. 7. RETURN TO REPORT: When you have completed the PLAYLIST, click the REPORT link at the top to return to the REPORT.

TACTICAL ESTABLISH BEHAVIOR COMPETENCIES UNIT DEVELOPMENT STANDARD ADVANCED LINEOUT/ MAUL SPACE SCRUM BREAK DOWN FOUL PLAY EFFECTIVE BIG DECISIONS FAIR CONTEST MAUL FORMATION MAUL DEFENSE MANAGEMENT LINEOUT: Proper set-up, Numbers, Gap, Hooker, Scrumhalf, Onside, Throw-in straight, Applies Law 19.10 Onside at: Restarts, Scrums, Lineouts MAUL: Legal formation, Obstruction, Ball carrier sliding back, Entry in front of ball carrier Collapsing Swimming up the side Side entry Offside Positioning Prevention Controlled all aspects of lineout/maul SET PIECES RUCK/MAUL IN FRONT OF KICKER GOAL LINE Offside lines at: Identify, Prevent, Manage Fringes, Backlines Manages fringes, Hands on ground, Backlines SET UP FAIR CONTEST MANAGEMENT BALL OUT % Engagement procedure Bodies straight Binding correct Shoulders above hips Square & Steady, Credible feed, Proper binding, Pushing straight Shoulders above hips No walking around Process management, Resolves issues, Manages substitutes, Applies use it when scrum is stationary Attains good ball out 70% TACKLER, TACKLER ASSIST TACKLED PLAYER GATE/ON FEET QUICK BALL Tackler releases immediately and rolls away or gets up, Tackler Assist releases clearly and comes through gate Plays the ball immediately, Releases to legal players on their feet Arriving players through the gate, Stay on their feet, No hands beyond the ball, No sealing, Identifies difference between Rucks & tackle Quick availability Minimal communication DANGEROUS PLAY OBSTRUCTION UNFAIR PLAY REPEAT INFRINGE Identifies all areas of dangerous play, Law 10.4 Identifies all areas of obstruction, Law 10.1 Identifies all areas of unfair play, Law 10.2 Identifies and applies standards, Law 10.3 SCRUM PENALTY COMMUNICATION UNDER PRESSURE Applies Scrum Advantage Applies PK Advantage effectively with consideration effectively with consideration to ball possession & control to ball possession & control, territorial gain, and the possibility that it will accrue Communicates clearly and effectively to allow teams to understand and trust the process, Continues to manage the game Plays Advantage with proper consideration as to the temperament of the game and field positioning, Generates momentum through good application CARDS PENALTY TRIES PRESSURE PROBABLE OUTCOME Uses cards when necessary to deal with Foul Play Awards Penalty Tries correctly, Uses cards when applicable Remains calm and composed, allows teams to decide the outcome by making only clear & obvious decisions Game knowledge of understanding the probable outcome, Makes clear & obvious decisions STRATEGIC EMPATHY & MATERIALITY CONTEXTUAL REFEREEING ATTAINING BALANCE COMMUNICATION MANAGEMENT RAPPORT MATERIALITY Promotes pro-social behavior Voice tone, pitch & pace Effective sentence structure Body language, gestures & eye contact Influences the game and player behavior without it being about themself Builds trust & respect throughout the match, Delivers effective messages to get the needed outcomes Makes decisions applicable to the game, Sets clear standards to easier identify what is not important/material AWARENESS MOMENTUM REWARDS DOMINANCE IDENTIFIES NEG. PLAY Anticipates rather than reacts Knows which team has the upper hand in a single play, set piece or period, and what the opposition may do to counteract it Rewards a team/player that legally dominates in various phases of the game Recognizes and understands deliberate infringements and negative play and addresses it effectively SET STANDARDS EQUAL OPPORTUNITY ACCEPTANCE RAISED GAME Sets effective standards for both teams Applies equal Punitive & Preventative measures for both teams Teams/Players trust, respect and accept the referee s decisions, Balanced PK count By combining all aspects of refereeing, raises the game and creates a great product

COMPETENCIES 1. SELECT COMPETENCIES: Back at the REPORT all the data/stats are collected and you can now select the COMPETENCIES achieved: 1. Clicking on a COMPETENCY represents that the competency was achieved. 2. If you need to review what the COMPETENCY represents, click on the RED box to the left called VIEW COMPETENCIES and click on EXPAND at the top to see its brief explanation. 3. To achieve a COMPETENCY, the referee should, on most occasions, meet the criteria for that COMPETENCY. The criteria may be determined/set by your union/society/organization. 4. GUIDING PRINCIPLES: 1. A COMPETENCY can be met when it is refereed effectively, on most occasions - can be identified through data analysis or reviewing the playlist using the color coding to recognize trends such as repeated Penalties against one team, excessive referee Errors that affect one team, etc. 2. A decision that has a large impact on the game may affect whether you determine if a COMPETENCY is met or not - it could be one decision or a collection of decisions. 5. SAVE THE REPORT: The report is automatically saved every 5 minutes but you may manually SAVE as you work through the REPORT. 6. SHOW PLAYLIST: At the bottom of the REPORT you can select SHOW PLAYLIST to review whilst completing the REPORT. PERFORMANCE 1. PERFORMANCE: 1. grades the REFEREE on their SELF-REVIEW for personal analysis 2. When a REVIEWER is assigned, their grading appears at the top of the REPORT 3. The grading works per number of COMPETENCIES achieved LEVEL COMPETENCIES 8 0-9 7 10-12 6 13-17 5 18-21 4 22-26 3 27-32 2 33-36 1 37-40 If you have more questions, please email support@advantagereferee.com