Rule 1 Game, Field, Players, and Equipment SCFOA District 11

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Transcription:

Rule 1 Game, Field, Players, and Equipment 1

The Game The game is won by the team that accumulates the most points Points are scored as follows: Touchdown 6 points Successful try 1 or 2 points Field goal 3 points Safety 1 or 2 points 2

The Field The outside dimensions of the field are 360' by 160' Team Box Restricted Area 10 20 30 40 50 40 30 20 10 End Zone End Zone 10 20 30 40 50 40 30 20 10 Restricted Area Team Box 3

Downs While the ball is live an interval called a down is in progress Jump to 5:11 4

Teams A team must start with 11 players, however, it can continue with fewer When on offense a team must have 7 men on the line of scrimmage 5

Referee s Authority The referee is the only official that can rule on situations that are not specifically covered in the rules The referee s decisions are final in all matters pertaining to the rules The referee is the only official that can forfeit a game. The score of a forfeited game is 1-0 unless the offended team is ahead (then the score stands). 6

Official s Jurisdiction The official s jurisdiction begins 30 minutes prior to the game (or as soon thereafter as they can be present) and ends when the referee declares that the fourth quarter or overtime is over. The game officials retain clerical authority through the completion of any reports. No official can use replay or television equipment to rule on any part of the game 7

Sportsmanship Prior to the game the referee is to meet with both head coaches and team captains and explain that everyone is to exhibit good sportsmanship throughout the game 8

Protests Protests are not recognized by National Federation 9

Field & Markings Must Have: Sidelines, goal lines, end lines (must be at least 4 inches wide). Sidelines and end lines are completely out of bounds. The goal line is entirely in the end zone. Yard lines every 5 yards beginning and ending 4 inches from sideline Restraining lines 2 yards from the sidelines and end lines. Hash marks 53 feet, 4 inches from each sideline and intersecting each 5-yard line. May use field marked for college or pro dimensions Nine Yard marks, unless using numbers. The top of the numbers must then be 9-yards from the sideline. Team boxes between the 25-yard lines. May have both on one side of the field. Coaches area a minimum of 2-yards between the team box and the sideline. This area becomes restricted when ball is live. 10

Field & Markings Must Have (cont.) A 4-inch wide, 24-inch long line 3 yards from each goal line. Soft, flexible pylons, 4x18 inches either red, orange, or yellow Pylons are always placed out of bounds at the line intersections A goal with the top of the crossbar 10 feet above the ground, 23 feet 4 inches wide with uprights at least 10 feet high. Goal post padding at least 6 feet above the ground 11

Field & Markings May Have: Pliable, soft, yard line markers no closer than 5 yards from sideline Yard line extensions 4 inches from the sideline Logos that do not obstruct required yard lines. May use shadow lines. Decorative markings in the end zone no closer than 2 feet from boundary and goal lines Paint on the goal (silver, white or yellow) One directional streamer at the top of each upright (red, orange or yellow) 12

Game Equipment The ball Tan-colored Leather or rubber 8 OR 12 evenly spaced laces 1-inch white or yellow stripe on each end of the ball located only on the two panels adjacent to the laces 12 ½ to 13 ½ psi Each team shall provide at least one legal game ball No penalty for not complying Any game ball approved by the Referee may be used to free kick or start a new series Any game ball approved by the Referee may be used for a try if there was a change of possession and the scoring team did not originally put the ball in play If the field is wet, the Referee may order the ball to be changed between downs. 13

Game Equipment Required Equipment to be provided by Game Management Yardage chain with 2 rods exactly 10 yards apart and a down indicator Rods must have flat ends with protective caps Game Clock 14

Player Equipment Must have: Helmet & face mask with 4-point chin strap Helmet w/ NOCSAE sticker Jersey numbered 1 to 99 inclusive Visiting team wears white, but home team is will change if a conflict exists Hip pads and tailbone protector Knee pads (over the knee & under pants) Shoulder pads (all auxiliary attachments must be covered by jersey) Thigh guards Mouthpiece (any color) Pants Shoes 15

Player Equipment May have: Forearm pads Gloves or hand pads with NOCSAE seal Tape, bandage or support wrap to protect an existing injury 16

Player Equipment May not have: Anything dangerous, confusing or inappropriate Slippery or sticky substance Tear-away jersey Any adornments except A towel of any one solid color, except ball or penalty flag colored, as long as all players are wearing the same color Moisture-absorbing sweatbands on the wrist worn within 3 of the base of the thumb Guards, casts and braces unless padded Knee and ankle braces which have been altered Knee braces worn over the pants Ball-colored helmets, jerseys, patches, arm pads, undershirts or gloves 17

Player Equipment May not have: Communication devices used to communicate with a player except during an outside 9-yard mark conference Eye Shade more than a single stroke or which includes words, numbers, logos or other symbols within it Eye shields that are not molded or clear Jewelry A religious medal must be taped and worn under the uniform A medical alert must be taped and may be visible Play cards not worn on the wrist or arm Equipment not worn as intended by the manufacturer 18

Player Equipment Head coach must verify to the Referee and Umpire all players are legally equipped during pregame Referee and any other official shall approve balls Questions are resolved by the Umpire If equipment is missing or illegal, correction shall be made before participation Unsportsmanlike Conduct foul on the head coach (9-8-1h) for violation of above rules 19