MANLY WARRINGAH JUNIOR CRICKET ASSOCIATION LOCAL RULES. UNDER 15 Divisions 1 and 2 as at the 2013/14 season

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MANLY WARRINGAH JUNIOR CRICKET ASSOCIATION LOCAL RULES UNDER 15 Divisions 1 and 2 as at the 2013/14 season GENERAL RULES All games are played under the normal laws of the game of cricket. These are local adjustments to some of those laws. BOUNDARY 50 metres (measured from the stumps at each end and the centre line of the pitch between wickets). Please see the common rules for further boundary information. BALL Cricket balls used must be of leather and approved by the Association to maintain uniformity. All balls must weigh 156g. o Kookaburra - Tuf Pitch, Special Test, Red King, Practice, Zenith. BOWLING Overs consist of six (6) balls No bowler may bowl two consecutive overs BATTING Batsmen must wear helmets. FIELDING Fielders OVER THE AGE OF 14, with the exception of the wicketkeeper and slips cordon, who are within 10 metres of the batters stumps must wear a helmet. RESTRICTED ZONE o With the exception of the wicketkeeper and slips cordon, NO PLAYER UP TO AND UNDER THE AGE OF 14 SHOULD BE POSITIONED WITHIN 10 METERS OF THE BATTERS STUMPS (restricted zone) o No player may enter the 'restricted zone' until after the ball: Is hit by the batter; or Strikes the body or equipment of the batter; or Passes through to the wicketkeeper. If they do, the Umpire will signal and call a 'dead ball' and no run, or sundry, is to be recorded. An extra ball is to be bowled. SUNDRIES WIDES and NO BALLS are to be recorded as sundries and are to be recorded against the bowler.

POINT SCORE Competition points will be awarded, and individual performances will be maintained. MATCH RESULTS Team managers must enter the results on the Association s MyCricket site by 5pm the Friday following the completion of the game. TWO DAY MATCHES TEAM A team shall consist of twelve (12) players, with one player being nominated as a batsman only and another as a bowler only prior to the commencement of play. Both of these nominated players may still wicket-keep. However, seven (7) players (plus one kit) constitutes a team. Only eleven (11) players may field at any one time with the 12 th rotating with the other fielders. If an agreement is reached before the game, more than one player can rotate on and off the field. The players who are nominated as batting or bowling only must have that written next to their names on the team sheet when it is handed to the opposition at the toss before the game commences. TIME The match should commence at 8:00am and finish at 11:30am. The time for the match will commence from the time the first ball is bowled and continue for 3 hours 30 minutes (where necessary) which includes a 10 minute break between innings, and a 5 minute "drinks" break at approximately 9:30am. If, for example, the first ball is not bowled until 8:10am, the day's play shall finish no later than 11:40am. The latest time a two day match may finish play is 11:45am. DRINKS A compulsory 5 minute "drinks" break will be taken at approximately 9:30am. On particularly hot days, more drinks breaks may be taken at the discretion of the managers, and the days play may be extended as appropriate but must finish no later than 11:45am. Common sense and the welfare of the players is the overriding factor in the decision making. INNINGS Unless dismissed beforehand, or an innings is declared closed, each team is to bat for FIFTY (50) overs. NO INNINGS (either first or second) is to exceed 50 overs. If the team batting first receives its 50 overs before 11:05am the other team is to then commence its innings after the 10 minute break but, play in these circumstances, must finish by 11:30am. If the 50 overs are completed after 11:05am, then play must finish for the day. If a team DECLARES without receiving their 50 overs after 11:05am, then play shall continue

after the 10 minute break to the SCHEDULED finishing time (i.e. start time + 3 hours 30 minutes). If the team batting first is DISMISSED in less than 50 overs, the team batting second may bat for the maximum of 50 overs. However, if the team batting second does not receive 50 overs (unless their innings is declared closed beforehand), the fielding team shall FORFEIT the match. FOLLOW ON A team may only ask the opposing side to FOLLOW ON if their score is ahead of the opposing team's by FIFTY (50) runs. FAILURE TO BOWL 50 OVERS If the fielding team fails to bowl the required 50 overs in three hours and thirty minutes, with the exception of any appropriate delays as discussed under DRINKS section above, THEY SHALL FORFEIT THE MATCH. BATTING A batsman must Retire on the completion of the over after batting for TWENTY FIVE (25) overs (disregard the first over unless it is a full over). Retiring under these circumstances shall be considered NOT OUT for purposes of average and scorers are to ensure the score book is marked "retired 25 overs". If all batsmen are dismissed or retired (after 25 overs) the retired batsmen are allowed to return to the crease in the same order as they retired and their score continues. BOWLING The bowling side must bowl a minimum of eight (8) bowlers and they must bowl a minimum of four (4) overs each. If an innings is reduced to less than 50 overs the bowlers may be reduced by one (1) for every four (4) over reduction. No Bowler may bowl more than twelve (12) overs in the first innings. If the match extends into a second innings on the first day no bowler may bowl more than eighteen (18) overs in any day's play. Further, no bowler may bowl more than six (6) overs in any continuous spell. Following any spell of bowling the bowler must be rested for double the number of overs he/she bowled. If a bowler bowls six overs at the end of the first days play they may bowl six overs at the start of day two because they have covered their required rest period. PLAYING FOR A DRAW A team may only play for a DRAW when the number of overs it received is less than that received by its opponents (for reasons OTHER than outlined above). For example, the team batting first received its full 50 overs. On the second day of play, rain interrupts play for say 20 minutes or more and it is not possible to bowl the full 50 overs before 11:45am. RAIN INTERRUPTION If rain interrupts play on the first day, the time lost is to be tallied and the team batting first may then bat-on on the second day for HALF THE TIME LOST, less 5 minutes.

The team batting second is than to receive the SAME NUMBER OF OVERS as the team batting first. If the fielding team FAILS TO BOWL the required number of overs by 11:30am on the second day, they shall FORFEIT the match, with the exception of any appropriate delays as discussed under DRINKS section above. WASH OUTS Any match completely washed out on the first day shall, on the second day, be played as a one day match under the rules relating to ONE DAY MATCHES. In the event of six (6) or fewer overs having been bowled on the first day, they shall be disregarded and play re-commenced on the second day as a ONE DAY MATCH.

ONE DAY MATCHES TEAM Each game will be played between two teams of up to twelve (12) players, however, seven (7) players (plus one kit) constitutes a team. In each team, five (5) players will be nominated as batters, five (5) different players will be nominated as bowlers, and one (1) different player nominated as the wicketkeeper. Although the wicket keeper can bat anywhere in the order, they are not to be included as one of the 5 selected batsmen. This shall be recorded on the official team sheet before the game commences. Players will not be permitted to alternate between batter and bowler nominations during the game. However, the wicketkeeper is able to be interchanged at the mid-innings break (15 overs) with that player then being eligible to bowl during the second half of the innings. The nominated wicketkeeper is also able to bat in any position in the batting order with subsequent players dropping down one place. Participation: It is envisaged that nominated Batsmen and Bowlers will change (rotate) between matches to ensure all players in a team participate in all aspects throughout the season. The method and timing of rotation is at the discretion of the Coach/Manager/Team TIME All one day games will be played over a 4 HOUR time period. Play will commence at 8.00am and cease at 12.00pm with each team to receive THIRTY (30) OVERS or as many as the available playing time will permit, with 30 as the MAXIMUM. The team batting first will complete its innings when it has received 30 overs or at 9:55am whichever comes FIRST (see next dot point for "lost time" prior to start). Both teams are to be back on the field, ready to recommence after a ten minute break for change of innings. The team batting second is to receive the SAME NUMBER OF OVERS as their opponents. If the required number of overs is not completed by 12.00pm, then the fielding side shall FORFEIT the match. Any time lost at the start of the game shall be compensated for by REDUCING THE NUMBER OF OVERS to be bowled. The reduction will be ONE OVER FOR EVERY THREE MINUTES of time lost at the start of the game. The number of overs to be bowled should be agreed upon by both Managers and recorded in the score books BEFORE commencement of play. BATTING Players nominated as batters will fill the first five (5) spots in the batting order. The remaining players can bat in any sequence. A batsman must RETIRE after batting for FIFTEEN (15) OVERS in a ONE DAY match (disregard the first over if it is not a full over). If all batsmen are dismissed or retired (after 15 overs) the retired batsmen are allowed to return to the crease in the same order as they retired and their score continues. BOWLING Players nominated as bowlers will be the first five (5) bowlers used in the fielding innings. Other players (e.g. the nominated batters) will only be permitted to bowl once each of the nominated bowlers has bowled at least 3 overs. The 6 th bowler may however commence his or

her spell while the 5 th bowler is in the process of completing his or her 3 overs e.g. the first 4 bowlers have completed 3 overs and the 5 th bowler has bowled the first of his/her 3 when the 6 th bowler comes on. The bowling side must bowl a minimum of eight (8) bowlers and they must bowl a minimum of three (3) overs each. Bowlers can bowl a maximum of six (6) overs. Further, no bowler may bowl more than four (4) overs in any continuous spell. Following any spell of bowling the bowler must be rested for double the number of overs he/she bowled. DRINKS BREAK The 5 minute drinks break is not compulsory for one day matches. RESULT One day matches are decided on first innings results.