Triangle Triumph The Game

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Section 2 JR. JR. Triangle Triumph The Game Table of Contents Section 2 The Game...2 2.1 Overview...2 2.2 Game Description and Field Drawings...2 2.3 Game Definitions...3 2.4 Game Rules...4 2.4.1 Scoring...4 2.4.2 Safety Rules...4 2.4.3 General Game Rules...5 2.4.4 Triangle Triumph Specific Game Rules...5 Triangle Triumph Manual Section 2, The Game Page 1 of 5

Section 2 The Game 2.1 Overview This section describes the CREATE Junior game called Triangle Triumph. It also lists the game definitions and game rules. 2.2 Game Description and Field Drawings Matches are played on a field initially set up as illustrated in the figure below. Two teams, making up an Alliance, collaborate in each match. The object of the game is to attain the highest score possible by working together to position, push, and place yellow tennis balls and the black bonus ball into Floor Goals, onto the Rack, and within the Central Tower, pushing the large red ball either out of the field or into the Triangular Floor Goal, and by being parked on the starting platform before time expires. There are a total of thirty-two (32) yellow tennis balls, one (1) black bonus ball, one (1) large red ball, and two (2) starting platforms available as scoring objects in the game. Thirty (30) yellow tennis balls will be found on the field, while two (2) yellow tennis balls and one (1) black bonus ball will be available to each Alliance prior to the match. These balls are the Alliance s Pre-placement Balls. They can be placed anywhere on the field as long as they are not considered scored and are in contact with either the foam tiles or a robot. Two (2) starting platforms, one (1) Central Tower, one (1) red ball and the Rack will also be found on the field at the start of the match. The bonus ball will act as a 2x multiplier to the score in any Floor Goal, the Central Tower, or the Rack. The red ball can be either removed from the field or scored in the Triangular Floor Goal. Triangle Triumph Manual Section 2, The Game Page 2 of 5

2.3 Game Definitions Alliance Two randomly paired teams that work together for a match. Bonus Ball The black-painted tennis ball. The ball acts like any tennis ball but also provides a 2x multiplier for the goal that it is scored in. Central Tower The PVC structure in the center of the field. It starts the match with the red ball on it. After the red ball is removed, it acts as a goal for tennis balls and bonus balls. A maximum of three balls per side will be scored. Pre-placement Balls Each alliance is provided two (2) tennis balls and one (1) bonus ball. The alliance will have a short time, based on the schedule, to place these balls within the field. Teams may place them anywhere in contact with the foam tiles or on their robot. They cannot be in any location that would be considered scored. Acceptable placement is at the discretion of the referee. Coach - A student or adult designated as the team adviser during the tournament. Driver - A team member responsible for operating and controlling the Robot. Only the two drivers from a team are allowed to be in the Driver s Station during a match. Driver Change Changing from the first to the second driver in the middle of the match. The change must occur between :30 and :60 seconds. False Start A robot leaving the starting platform before the match begins will be considered to have false started. A five (5) point penalty will be assessed for each robot that false starts. If the false start is severe, at the discretion of the referee, the robot may be disqualified. Floor Goal Any of the low, red-edged goals on the floor tiles, not including the Triangular Floor Goal. Corner Goal The area located in each of the four corners. Only one ball will be counted as scored. Short Trapezoid Goal The area between the parallel red borders that is located in two corners. Long Trapezoid Goal The area between the field perimeter and the red border. Match - A match consists of a one minute and thirty second driver controlled period. A match starts when the referee says Go. Starting Platform The 15 x15 3/4 inch high square located on the playing field. Parked A robot is considered to be parked when it is in contact with the starting platform and is not in contact with the tiles or the wall of the field. Rack The PVC set of rails that has a red designated scoring area. A maximum of two balls will be counted as scored. Red Ball A red rubber ball with an approximate diameter of fifteen (15) inches that starts on the Central Tower and can be removed from the field or placed in the Triangular Floor Goal. Removed from the field If the ball leaves the playing field and does not come back under its own power during the course of the match. Robot Anything (which has passed inspection) a team places on the field prior to the start of a match. Scored A tennis ball is scored if it is located in a Floor Goal, in the scoring zone on the Rack, or within the Central Tower. Triangle Triumph Manual Section 2, The Game Page 3 of 5

A bonus ball is scored if it is located in a Floor Goal, in the scoring zone on the Rack, or within the Central Tower. The red ball is scored if it is removed from the playing field or is in the Triangular Floor Goal. Driver s Station The designated region where the drivers stand during any match. Team Member Any of the participants that make up the team. Team members may assist the drivers with the Pre-placement balls and robot placement. Only the drivers are allowed in the Driver s Station for the match. Tennis Ball Any of the 32, 2.6 diameter yellow tennis balls. Triangular Floor Goal The red triangular goal along the edge of the field. This goal is one way to score the red ball. 2.4 Game Rules 2.4.1 Scoring A tennis ball that is scored is in contact with the floor tiles and in a Corner Goal counts as three (3) points (one ball max) in a Short Trapezoid Goal counts as two (2) points in the Long Trapezoid Goal counts as one (1) point within the Central Tower counts as three (3) points (three ball max per side) A tennis ball is scored if it is in the Rack scoring area counts as ten (10) points (two ball max) A bonus ball that is scored follows the same guidelines as the tennis ball above will double the tennis ball score for that goal. The Red Ball that is removed from the field counts five (5) points. scored in the Triangular Floor Goal counts ten (10) points. The first robot that is parked at the end of the match is worth five (5) points. The second robot that is parked at the end of the match is worth ten (10) points. If a robot false starts, a five (5) point penalty will be assessed. The match continues and is NOT restarted. If the false start is severe, by the judgment of the referee, a robot may be disqualified. 2.4.2 Safety Rules <S1> If at any time the robot operation is deemed unsafe or has damaged the playing field, surface, barriers or wall, by the determination of the referees, the offending team may be disqualified. The robot will require re-inspection before it may take the field again. <S2> If a robot gets hung up on the wall or drives out of the field, teams MAY place the controller on the ground. A referee will then count down from ten (10). Once zero has been reached, the referee will place the robot back onto the field to the closest allowable space. The team may pickup the controller AFTER being given the signal from the referee. This is optional. If the team would prefer that the referee not touch their robot then they need not set down their remote. However if any un-intentional damage should occur by the act of the referee placing the robot in the field of play it will simply be considered part of game play and no additional help will be given throughout the remainder of the match.. <S3> If a robot goes completely out-of-bounds (outside the playing field) and continues to move, clear intent of returning to the field MUST be demonstrated. If a robot is being driven with any other intent, the match may be ended at the discretion of the referee. Triangle Triumph Manual Section 2, The Game Page 4 of 5

2.4.3 General Game Rules <G1> At the beginning of a match, each robot must not exceed a volume of 13 inches wide by 13 inches long by 13 inches tall. An offending robot will be removed from the match at the Head Referee s discretion. a. Alignment devices (templates, tape measures, lasers, etc.) that are not part of the robot may NOT be used to assist with the positioning of the robot. <G2> Each team shall include two drivers and one coach. <G3> During a match, the drivers are the only people allowed in the Driver s Station. <G4> Any STUDENT team member may assist in placing the Pre-placement balls and/or the robot. <G5> Scoring objects that leave the playing field are considered out of play. They will not be returned to the field for that match. <G6> Drivers are prohibited from making intentional contact with any game or field object. The first instance of intentional contact will result in a warning, with any following instances resulting in disqualification. <G7> During a match, robots may be remotely operated only by the drivers. <G8> Robots may not intentionally detach parts during any match, or leave mechanisms on the field. Multiple infractions may result in disqualification for the entire competition. <G9> Robots must be designed to permit easy removal of scoring objects from any grasping mechanism without requiring that the robot have power after the match. <G10> Field tolerances may vary by as much as +/-1. Teams must design their robots accordingly. 2.4.4 Triangle Triumph Specific Game Rules <SG1> At the beginning of each match, the robot must be placed such that they are on the starting platform, and no part of the robot is in contact with the foam tiles or the wall of the field. <SG2> Prior to the start of each match, each alliance will have two (2) tennis balls and one (1) bonus ball available as Pre-placement Balls. The use of these balls is optional. If they are not used, the balls are removed from the field of play and will not be used in that match. a. A Pre-placement Ball is considered to be legally placed if it cannot be considered scored in the chosen location and is in contact with either the foam tiles or a robot. <SG3> Drivers must change (Driver change) sometime between the 30 th and 60 th second of the match. Driver one may hand the remote to driver two anytime between 31 and 59 seconds on the clock. If a team exchanges the remote too early or too late in a match they will be assessed a five (5) point penalty at the discretion of the referee. If the infraction is considered major by the referee, the team will be disqualified for that match and the alliance will receive a zero score for that match. Triangle Triumph Manual Section 2, The Game Page 5 of 5