RULES FOR FUN FROLIC EVENTS: 1. Beer pong: 2. Musical chair: 3. Cup pyramid: 4 Rubik s cube:

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RULES FOR FUN FROLIC EVENTS: 1. Beer pong: 6 plastic cups will be placed in triangular shape in 8ft long table 3 ping pong balls will be provided on spot The aim of the game is to hit the ball on the table (with only one drop) and should goes into a cup While throwing, players must keep their elbows behind the edge of the table One cup should fill with only one ball Participants who fills the highest number of balls wins the game 2. Musical chair: 10-15 chairs will be placed in a circular manner Participants should walk around the chairs when the music starts Each individual should find a chair to sit in when the music stops Participants will be disqualified if they touch the chair while walking around After each round of musical chairs, a chair will be remove, keeping 1 less chair than the players in the circle The player that didn t find a chair to sit in, will be out of the game One who sticks to the last, wins the game 3. Cup pyramid: The player should build a pyramid shape with one cup at the top, two cups below it and so on, when the clock begins If the tower falls at any time during the game, you must start all over again The player who build a complete pyramid within a short time limit wins the game 4 Rubik s cube: The player is required to solve the cube by arranging the faces to have just one colour each as fast as possible

The player will race against time, and have to solve the cube faster than the other players Players should be at their best states of concentration once the clock starts ticking They are required to solve the cube, each player on his/her own, without any outside help Players who solve the cube within a short time wins the game 5 Three leg race: 2 members per team Each player should stand next to his partner and put his arm around his partner's waist The partners' inside legs (i.e. the right leg of one partner and the left leg of another partner) should be tie together by a rope Players should walk or run as fast as they can to the finish line The team who cross the finish line first, wins the game 6 Tug of war: 5 members per team Once both teams are ready, the referee will blow the whistle The objective of each team is to pull the rope to their side At the start of the pull, the centre line of the rope should be immediately above line marked on the ground. The team who manage to pull the mark on the rope closest to their opponents over the centre line, wins the game 7 Dum lagake haisya: 2 members per team One member should carry the second member on his/her back to a point and drops down Within a time, as quickly as possible, the second member should again carry the first member to the original point The team which completes first wins 8 Treasure hunt: 5 members per team It consists of 4-5 clues, each one leading to the next clue

The clues are to be found in a particular order. A team cannot skip a clue. Skipping a clue leads to disqualification of the team Do not search for clues in off-limit areas If you found other team s clue by any chance never tamper it. A violation of this rule could cause disqualification of your team All the clues of the teams are different and located at different places but the final destination i.e. the treasure is same. The team which finds the treasure wins first. 9 Dart Throw: The objective of the game is to throw the dart to the board 3 darts are to be thrown 10 Spoon Race: 2 participants per team A spoon & a marble will be provided to each team Each person with a spoon and marble must carry the marble on the spoon to a spot; and the same marble should pass to the another player, without touching the marble with their hands, and should reach to the original spot If they fail to do so, then they will be disqualified The one who complete first wins the game 11Oreo bite: Cookies must be placed in the middle of your forehead and not touching your eyebrows You can tilt your head and move your face, but you cannot touch a cookie with your hands The cookie must remain in contact with your face, so that you can't try to toss it from your forehead and catch it in your mouth If a cookie falls before reaching your mouth, you must start over with a fresh cookie The cookie must actually go in your mouth, held securely by your lips and/or teeth, to count The player who completes the game within a short time will be the winner

12Break the pot: A pot will be placed on the ground in the play area at a distance from the player The players will be blindfold and turn around 4-5 times 5 minutes will be given to each participant to complete the game Players will have to hold a stick with their hand to hit the pot The one who finds and hit the pot within the time limit wins the game 13 Balloon blasting: Participants should hold their balloon between their knees to a spot & to return back again to the original spot After reaching the original spot, players should blast the balloon with their hands If someone drops the balloon while holding between their knees, they must go back again to the starting line The player who complete first wins the game 14Arm wrestling: Free hand must be in contact with the peg at all times, unless authorized by head referee Competing elbow must be placed on the elbow pad at all times Competing elbow must not extend beyond any side of the elbow pad, if the competitor is riding on their triceps or forearm Thumb knuckles must be showing on competing hands before start of match Back pressure to the extent that it pulls your opponents arm across the marked centre of the table will not be allowed. This infraction will be deemed as a warning. Competing wrists must be straight before start of match The object of arm wrestling is to beat your opponent by pinning their hand onto the table touchpad 15Chess:

The objective of the game is attack your opponent's king in such a way that he cannot avoid being captured If a checkmate occurs, the game will stop Maximum time- 10min