U6 Practice Plans. Practices are: Tuesday 5:30 6:30. Saturday 11:00 12:00. Starting April 5. Ending May 14

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U6 Practice Plans Practices are: Tuesday 5:0 6:0 Saturday :00 :00 Starting April 5 Ending May

COAST Welcome to Chamberlain Oacoma Area Soccer Team (COAST) Youth Soccer Spring 06 Season! COAST is dedicated to helping Coaches learn, improve and fine tune their craft. Education and preparation are key ingredients to becoming an effective coach. The soccer board would like to thank you for volunteering to coach and have developed this paper to assist you and provide you with a practice plan. Practice Plans The Practice Plans are organized by Player Age Groups and by Training Themes. Each Practice Plan is designed specifically to be age appropriate. Age groups are designated in even years (i.e. U6, U8, U0, etc.) but the sessions are also appropriate for the odd year preceding the age group listed (e.g. U6 practice plans are appropriate for U5 players). If you believe that your players need more or less challenge, feel free to try Practice Plans from other coaches in an older or younger age group. But please understand that each Practice Plan has been developed to enhance the development of each player on your team. In order to make practices run smoothly and be fun, it is important to have a basic understanding of the intellectual, emotional and physical developmental stage of the players we are coaching. Here are some typical characteristics of the Under 6 player. Focused on themselves reality to them is based on what they see and feel Unable to see the world from another s perspective Everything is in the here and now Cooling systems are less efficient - need frequent water breaks Enjoy playing, not watching. Every player should have a ball in practice Limited attention span - keep directions concise and to the point Effort is performance if they try hard, they are doing well Active imaginations utilize their imaginations in activities, they will love practice! Look for adult approval be encouraging when they say Coach, look what I can do! Unable to think abstractly spatial relationships are a mystery Typically have speeds -- extremely fast and stopped Usually unaware of game scores keep it that way On the following pages are 0 Lesson Plans designed specifically for the U6 player. You can use these as your plan in the order provided or you can mix them up as you see fit.

Description Red Light/Green Light: All players are dribbling freely in a 5Wx0L yard grid. When the coach says red light the players must stop and put their foot on the ball. When the coach says yellow light the players must dribble slowly, and when the coach says green light the players must dribble fast. Coach: Control the frequency of light changes. Variation : Now the colors are the surfaces: Yellow= outside of the foot, Blue= inside of the foot, Green= Laces push, Red= Stop. Body Part Dribble: (Movement Education and Coordination): All players dribbling a soccer ball. The coach calls out a body part (elbow! - knee!) And the players then stop their ball with that part of the body. Coach: Vary the body parts, number of body parts he calls out, and rate att which he calls them out. How far should the ball be to change directions? What surface should the dribbler use? to stop the How far should the ball be to change directions? What surface should the dribbler use? to stop the Let s Play The Game Recommended Rules Dimensions in Yards: Long: 00 max 0 Min Wide: 5 max 5 min Ball: Size Number of Players: playerss per team on the field No goalkeepers Referee: No Referee needed Duration: No moree than 0 minutes max Can play in quarters Fouls and Misconduct: No cardss (Yellow or Red) Iff a child misbehaves you must sub him/her out of thee game Free Kicks: All free kicks shall be direct Out of bounds Side Line. Whenn the ball goes outt bounds, please say RED LIGHT (all the players shall stop). Place the soccer ball onn the side line and allow the player to kick it in or dribble itt into the field Out of bounds End Line. Whenn the ball goes outt bounds, please say YELLOW LIGHT (opposite team will regroup by the mid line). The Kicking team will place the soccer ball about yards in front of the goal andd kick it to a teammate Corners (optional) When the defending team kicks the ball over the end line the other team will place thee ball on the corner and kick it in. The defending team mjust be at least = 5 yards away from the ball

Description Freeze Tag: The coach or coaches startt as the freeze monster without a soccer ball. The players are dribbling their soccer ball. When a freeze monster tags a player, he/she is frozen (hold a soccer ball on top of your head with legs opened). To unfreeze, any dribbler must pass the soccer ball between the frozen player s legs. The Coach starts as the freeze monster then he can select one or two players to be the monster. Cross the River Get the players in pairs and place them on opposite sides of the soccer grid. At coach s command, the players will dribble the soccer ball to the other side of the grid. They will try to cross the river as fast as they can. When they arrive to the other side they must control the soccer ball within the end zone in order to get a point. Players must call out their name when they have full control of the ball. Start with Foundation moves then running with the ball. Combat : The coach makes two teams of -5 players each. The players are lined up next to the coach. When the coach serves the ball on to the playing area, the first players next to the coach will go after the soccer ball and retrieve it by dribbling and kicking it into their team s goal for a point. The coach can make the games v, v and v s. You can have several groups of players playing in the soccer area. How far should the ball be What surfacess to use? to run with the ball and change directions How to stop the soccer to unfreeze a player? How far should the ball be? How far should the first touch be? What surface to use when running straight with the Where should the eyes be looking? How to stop the How and when to protect the soccer What surfaces to use? to run with the ball and change directions? How to stop the soccer After getting the ball what should the dribbler do? Get Outta There with Numbers: The players are divided into two teams, with each player given a number from - or 5 (depending on total amount of players). Players are positioned at either side of the coach, with multiple soccer balls, outside a 0x5 yard grid with two (one) small goals on each end line. The coach calls out a How far should the ball be from the dribbler? to run with the ball and change directions? When to dribble when to shoot? number (s), serves a ball into the grid and the players try to gain possession and score on their opponent. If a goal is scored or the t soccer ball goes out of bounds, the coach yells Get outta there. Coach: Can make the games v, v, v Duall Field Scrimmage Set up two fields of 0x5 yards with a 5 yd. space between them in order to keep the 5 minutes

Description Boston Traffic: Players dribble their soccer balls trying not to crash with any other player. Every time a player is in front the players should BEEP him/her out of the way. Coach should give a ticket to any players that crash. After crashes, he or she must do 0 ball taps and get back in traffic Add tall cones The players try to dribble as close to any tall cone as they can without knocking it i over. If they knock it over, they mustt stand it back up before they can continue Snake: All players are dribbling a soccer ball in a 5Wx0L yard grid with the exception of at least players. The players hold hands or lock arms to createe a snake. The snake works together to tag the dribbling players who then become a part of the snake. The snake must try to stay connected and not break into little parts. Coach: Encourage the snake players to hiss. How far should the ball be What surfaces to use? to run with thee ball and change direction? How to stop the soccer How far should the ball be What surfaces to use? to run with the How to stop the soccer to unfreeze a player? Dribble Tag: How far should the ball be All players dribbling a soccer ball will try to tag each other with their hands. What surfaces to use? Players cannot abandonn their own ball to tag. to run with the Coach: Have players keep count of their own tags. How to stop the soccer Play more than one game, have players improve their tags by at least more than before. to protect the Bandits : soccer Select or players to be the Bandits. Their mission is to get What surfaces to use? any dribblers ball, once the bandit gets a ball the player to run with the without the ball becomes the new bandit. Variation: When the banditt gets a ball, he/shee must dribble it How to stop the soccer outside the grid. The player that lost the ball can regain it After getting the ball what back, but after the ball goes outside the player becomes should the dribbler do? another bandit. v Duall Field Set up two fields of 0x5 yards with a 5 yd. space between them in order to keep the 5 minutes Scrimmage

Description Surfaces: Each player has a ball. Have the players try to use the surfaces of the foot in fluid motion in this order: Outside, Inside, Laces and Bottom, Transfer the ball from the right to left foot after they stop the ball with the bottom (sole of the shoe) When the players display proficiency, challengee them to do it faster and in a smaller space. The sequence is: * Outside of the foot touch Inside of the foot touch Laces (push) Triangles, Squares & Diamonds: In a 0Wx5L yard grid, make shapes with cones a triangle, a square and a diamond. On Coaches command the players dribble their ball to the shape called out by the coach. Add different directions; Around the triangle through the square and in to the diamond Cannon Ball Run: In a 0Wx0L yard grid (the ship) place all the PIRATES on one end line. The Pirates need a new Captain and for this they need to cross the ship without getting hit by a cannon ball. The game starts with the coach calling Cannonn Ball Run and all the pirates run to the other end of the ship. Any pirate that gets hit becomes the Cannon Baller and joins the coach Boston Bulldogs In a 5Wx0L yard grid, the dribblers will try to cross the city by eluding the Bulldogs inside a 5X5 yard area in the middle of the grid. Place half of the players (Dribblers) with a ball at each end of the grid. On coach s command, one group of dribblers will try to cross the city. As soon as one gets to the opposite line the next dribbler waiting goes. If the bulldog dispossesses the dribbler he/she switches with the bulldog. v Duall Field Scrimmage How far should the ball be fromm the dribbler? What surfaces are needed to complete the task? Where are your eyes looking? What should the player say while performing the task? Outside Inside Laces Set up two fields of 0x5 yards with a 5 yd. space between them in order to keep the 5 minutes How do you keep ball close to your feet? How do you change directions with the How do you run with the How do you control or stop thee How do we pass the ball accurately? Should we pass hard or soft? What surface of the foot should we use to strike the Where do we strike the What kind of movement should we have in the middle? What surface of the food should you use to dribble? When do you want to run with the Why would you want ot keep the ball close? What move can you do to beatt a defender? How can you stop the dribblers?

Description Numbered Corner: In a 5Wx0L yard grid, divided in rectangles, number each of the outside corners. All players in one area dribbling, when the coach call out a number all players must dribble to that area. Variations: Players should dribble One foot only Only inside of the foot Outside/inside of the foot Steal the Treasure: In a 0Wx0L yard grid divided into two halves with an equal amount of cones per half. Coach places one team in each half. On the coach s command the players will dribble to the opponent s half and touch a cone with the ball, pick it up and take it to their half. The team with the most cones in minutes wins the round Variation: The players can defend their treasure by tagging the opponent with a cone before he/she crosses the half Get their Cones: Divide the players in to two teams and assign cone Guards and Raiders per team. Place several cones in a zone guarded by one or two players. The Raiders will dribble to the other team s zone and shoot to knock the cone out of the zone, grab it and dribble it back to their own zone. The Guards can catch the ball, block the shot or kick the ball away. They mustt pick up any downed cone that still is inside the zone. Ball Tag: All players are dribbling a soccer ball in a 5Wx0L yard grid. The players try to hit another player s feet or soccer ball with their soccer ball. Players should keep count of how many times they tag another player or their ball. Version : If the players tag the t coach, they are awarded 0 or 0 points. If the players tag other selected players, they are awarded 50 or 00 points. v Duall Field Set up two fields of 0x5 yards with a 5 yd. space between them in order to keep the Scrimmage How can you keep the ball close to your feet? How can you change directions with the How can you run fast with thee Slow with the How do you control or stop the ball with your feet? How do you keep the ball close to your feet? How do you change directionss with the Do you run with the ball fast? How do you control or stop the ball with your feet? How do you know where to go? What surface of the foot to use to strike the From how far? How to dribble and strike the How to avoid the guards and strike the cone? What surface of the foot to use to strike the From how far? How to dribble and strike the How to avoid the cop and strike the cone? 5 minutes

Description Treasure Hunt Divide a 0Wx OL yard grid into i thee section as shown in the diagram. The first section is empty, in the second section place about 6 0 discs, in the rd section place about 6 0 high cones and outside the grid place about 6 0 soccer balls. Divide the players into groups of or players When the coach say go, the first player of every line will go to get item. Players can get an item from any treasure chest. * Disc = 5 pts., High Cone = 0 pts. and Balls = 0 pts. Notice: Coaches you can use any kind of equipment as the treasure: Pennies, water bottles, bags etc. Cars Players dribble their soccer balls trying not to crash with any cone or other player. Every time a player is in front the players should BEEP him/her out of the way. The coach should control the traffic by saying Green Light, Yellow Light, Red Light. * Coach should give a ticket to any players thatt crash. After crashes, he or she must do 0 ball taps and get back in traffic Sharks and Minnows: In a 5Wx0L yard grid have players acting as the sharks. The minnows are at one end of the grid with their soccer balls. When the Sharks say Fishy, Fishy Cross My Ocean the minnows try to dribble to the other end of the grid and the sharks are trying to kick the ball out. When the dribbler s ball goes out, he/she becomes a shark. If the minnows reach the other end, they will wait for the Sharks to command theme to play again. The game continues until all players turn into sharks. Moving Goal: All players are dribbling a soccer ball in a 5Wx0L yard grid. Two coaches hold a practice vest (penny) between them, forming a goal. The players must try to kick their ball through the goal. Coaches: Move around into open space so thatt the players have to dribble around and kick their ball through a moving target. v Duall Field Set up two fields of 0x5 yards with a 5 yd. spacee between them inn order to keep the Scrimmage How do we keep the ball close to us? Where should we be looking? If someone goes after your treasure what can you do? How fast should we try and dribble? Which treasure is worth the most points How far should the ball be fromm the dribbler? What surfacess to use? to run with the How to stop the soccer When should you keep the ball close? Why should you kick the ball further in front of you? What can you do if you see a shark coming to get your What surface of the foot to use to dribble and strike the From how far? How to dribble and strike the 5 minutes

Description Freeze Tag : All players are dribbling a soccer ball in a 5Wx0L yard grid. players dribble a soccer ball, but they are the freeze monsters. The freeze monsters tag other players who then freeze with the soccer ball above their head. The activity ends when all players are frozen. Coaches: One coach may be the freeze monster while another is unfreezing players. Version : Players can unfreeze each other by tagging them. Version : Players can unfreeze each other by kicking the ball through their legs. How far should the ball be What surfaces to use? to run with thee ball and change directions How to stop the soccer to unfreeze a player? Knock Their Ball Out: What part of the foot can you All players are dibbling in a 0Wx5L yard grid and are trying to use to pass the knock other dribblers balls outside the grid. Players must Which surface of the ball to retrieve the ball quickly and get back in the game. strike? Coach: Have your players perform a skill task before re entering How hard should we strike the the grid. i.e.: 5 ball taps or 5 juggles How to keep the ball low? How do you protect your soccer Pinball Wizard: Which parts of the foot can wee In a 0Wx0L yard grid place all the players in one end. The use to pass the soccer coach will start as the Wizard. The players need to run from one Should we pass hard or soft? end to the other end withoutt getting hit by the ball. The pin ball How can strike the ball to go wizard will strike the players legs no higher, if after he hits a where we want it to? players the ball rebounds and hit another, they both become How can we get across quickly? wizards too. If the wizard misses, he/she can get one ballroom How can you dodge the from the perimeter to continue. Up and Down Numbers Get Outta There : Who, When, Where, Why The players are divided into two teams. Players are positioned at What and How to Attack? either side of the coach, with multiple soccer balls, outside a Who, When, Where, Why, 5Wx0L yard grid with one small goals on each end line. The What and How to Defend? coach serves a ball into the grid and the players try to gain possession and score on their opponent. If a goal is scored or the soccer ball goes out of bounds, the coach calls out Get outta there. Coach: play v, v, or v. They should vary the service. v Dual Field Scrimmage Set up two fields of 0x5 yards with a 5 yd. space between them in order to keep the 5 minutes

Description Math Dribble: Divide the playing area in two halves. Have the players dribble around in half. Coach shouts a number or. The players must dribble and gather to form a group equal to the number called. After a while say SWITCH and have the players run with the ball to the other half and continue with the activity. What surfaces to use? to run with thee How to stop the soccer How fast can we get into the groups and how to make the groups? Marble Kings: How can we keep the ball closee In a 0Wx0L yard grid, select Marble Kings who have a soccer to us? ball in their hand. The Marble Kings have to run around and with How can we change direction? their ball hit the dribblers ball. Once the dribbler is tagged, How can we control the ball in he/she takes the place of the Marble King. a small space without moving?? Variation: Start with one Marble King. Every time a dribbler gets tagged he becomes a Marble King. Doctor, Doctor: How far should you be from Divide the group into two teams. Send them to their hospital the player to strike the Doctor (corner boxes). Each team selects a doctor. He/ /she will cure with your (unfreeze) his/her team s players. Teams try to freeze each other What part of your foot do you by hitting the players with their soccer balls below knees or want to use to Strike the striking their balls. When frozen, players must put ball above head, remain in place, and yell Doctor, Doctor. The Doctor is without a ball, and is safe in the hospital, but when they come out, they can be frozen. When the doctor is frozen the game is over. Capture the Balls: How to get the balls from the Players should be divided into equal teams to play in a grid with center or other home bases? each team s home in the corners. Soccer balls are in the middle How to defend their home of the grid with all players starting inside their home bases. On base? the coach s command, the players each get one ball. They try to When to dribble, when to pass? dribble or pass it into their home base. Players can steal soccer balls from their opponent s home bases. Coach: Call time and each team counts the balls they have collected. v Dual Field Scrimmage Set up two fields of 0x5 yards with a 5 yd. space between them in order to keep the 5 minutes

Description Surfaces: Each player has a ball. Have the players try to use the surfaces of the foot in i fluid motion in this order: Outside, Inside, Laces and Bottom, Transfer the balll from the right to left foot after they stop the ball with the bottom (sole of the shoe) When the players display proficiency, challenge them to do it faster and in a smaller space. The sequence is: How far should the ball be fromm the dribbler? What surfaces are needed to complete the task? Where are your eyes looking? What should the player say while performing the task? Outside Inside Laces Outside of the foot touch Inside of the foot touch Bottom Laces (push) Stop with bottom of the foot and Change foot Paint the Field Dribbling: How far should the ball be fromm All players will dribble their soccer ball in a 5Wx0L yard grid the dribbler? pretending that is a paintbrush and wherever it rolls it is painting What surfaces to use? the field. The players will try to paint as much of the area as to run with thee possible in the time allotted. Coach: Have the players write their names with the Paintbrush How to stop the soccer (Ball) can they paint different shapes? How big can they paint to unfreeze a the shapes? player? Variation : : Ask the players to dribble only with the left foot, then with the right foot. Angry Birds: How far should the ball be fromm Select two players to be the Angry Birds. They will dribble the dribbler? around and try to tag any player without the ball. Once they What surfaces to use? tagged a runner, he or she becomes an Angry Bird and will go to to run with thee get a ball and joint the hunt. ball and change directions What part of the foot to use too strike the What to do to avoid being hit with the v Combat: Who, When, Where, Why What The coach makes two teams of 5 players each. The players are and How to Attack? lined up next to the coach. When the coach serves the ball on to Who, When, Where, Why, the field, two players next to the coach on each team will go What and How to Defend? after the soccer ball and retrieve it and dribble or pass it into their team s goal for a point. Variation: Players must connect one pass before going to goal. Increase numbers to v, v and v s. v Dual Field Scrimmage Set up two fields of 0x5 yards with a 5 yd. space between them in order to keep the 5 minutes

Description Ball Tag: All players are dribbling a soccer ball in a 5Wx0L yard grid. The players try to hit another player s feet or soccer ball with their soccer ball. Players should keep count of how many times they tag another player or their ball. Version : If the players tag the coach, they are awarded 0 or 0 points. If the players tag other selected players, they are awarded 50 or 00 points. What surface of the foot to usee to strike the From how far? How to dribble and strike the How to avoid the cop and strike the cone? Corner Dribbling to End Zones: Where will you first touch go? In 5Wx0L yard grid with an end zone at each end, players of What surface of the foot the same team are placed by the corner cones of the End Zone should you use to dribble? they are defending. Half of the team is in a line at one cone and When and where should you the other half at the other cone. The coach is standing outside dribble? the middle with all the balls. The game starts when the coach What can the defender do to serves the ball into the field. One player from each corner comes stop the dribbler? out to play v.the game is over when one team scores by When should you pass? dribbling the ball into the end zone. If the ball goes out of bounds. Players need to get out of the field quickly and get back in line. Corner to Goals: to protect the In 0Wx5L yard grid with cone goals at each end, players of the soccer same team are placed by the corner cones of the goal line they What surfaces to use dribble are defending. Half of the team is in a line at one corner and the past the opponent? other half at the other corner. The coach is standing outside the to run with thee middle with all the balls. The game starts when the coach serves the ball into the field. The game is over when one team scores in What to do to beat the any of the two goals they are attacking or the ball goes out of defender? bounds. Players need to get off of the field quickly and get back What surface to use to strike in line. the ball and when? Corner Shooting Without Goalkeepers: Who, when, Where, Why, In 0Wx5L yard grid with cone goals at each end, players of the What and How to attack? same team are placed by the corner cones of the goal they are Who, when, Where, Why, defending. Half of the team is in a line at one cone and the other What and How to defend? half at the other cone. The coach is standing outside and in the middle with all the balls. The game starts when the coach serves the ball onto the field. Players need to get off the field quickly and get back in line. v Dual Field Scrimmage Set up two fields of 0x5 yards with a 5 yd. space between them in order to keep the 5 minutes