SPECIFIC REGULATIONS PROVINCIAL FUTSAL CHAMPIONSHIPS

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SPECIFIC REGULATIONS 2016-2017 PROVINCIAL FUTSAL CHAMPIONSHIPS Note: In the event of any discrepancy between the French and English versions of these regulations, the French version shall prevail. Article 1 Age Categories... 2 Article 2 Composition of the Delegation... 2 Article 3 Game Format... 2 Article 4 Seeding of Teams... 4 Article 5 Duration of Games... 4 Article 6 Competition Ball... 5 Article 7 Player or Coach Expulsion during a Championship... 5 Article 8 Playing Field... 6 Article 9 Players Equipment... 6 Article 10 The Coach... 6 Article 11 Referees... 6 Article 12 Awards... 6 Article 13 Official Regulations in Use... 7 APPENDIX 2016-2017 FUTSAL COMPETITION RULES... 8 September 2016

2016-2017 FUTSAL Article 1 Age Categories 1.1 Categories Age in 2016-2017 season Bantam From October 1, 2002 to September30, 2004 Midget From October 1, 2000 to September30,2002 Juvenile From July 1, 1998 to September 30, 2000 Article 2 Composition of the Delegation 2.1 Each Regional RSEQ may enter one or more teams per category, per gender to the delegation, formed as follows: Players: Coach/Chaperone 8 (minimum) / 15 (maximum) maximum of 6 coaches/chaperones per team and maximum of 3 persons on the players bench 2.2 Each team may enter up to fifteen (15) players on the registration form and those players only will be allowed to participate in the championship. There must, however, be a minimum of eight (8) active players, including the goaltender, for the first part of the championship. For subsequent matches in a championship, the minimum number of active players to begin a game is five (5) (if justifiable due to an injury, for medical reasons or a penalty received for one or more cards during a championship). 2.3 If after a five (5) minute delay a team is not ready to play with the minimum required number in its line-up, the game is cancelled and the team at fault forfeits. Article 3 Game Format 3.1 Double elimination 16-team tournament 3.2 Soccer draw 16-teams Note: The official scheduled championship game numbers must correspond to the game layout in the present regulation. - 2 -

W # 29 Bronze seeding 1 L #1 W W seeding 16 W # 9 # 11 L seeding 6 L W #2 L W #17 seeding 11 #19 #21 #22 seeding 8 W L #3 W L seeding 9 L L #10 #12 L seeding 3 W W #4 L W seeding 14 W # 27 # 28 W L #25 #26 L seeding 13 L #5 W W seeding 4 W L #13 #15 L L seeding 10 L W #6 L W #18 seeding 7 #20 W #23 #24 seeding 12 L #7 W L seeding 5 L #14 #16 seeding 15 W W W = winner W #8 L L = loser seeding 2 Gold # 30 Silver L - 3 -

3.3 Ranking of teams: # 1 Winner of game 30 # 2 Loser of game 30 # 3 Winner of game 29 # 4 Loser of game 29 # 5 Winner of game 28 # 6 Winner of game 27 # 7 Loser of game 28 # 8 Loser of game 27 # 9 Winner of game 22 # 10 Winner of game 23 # 11 Winner of game 24 # 12 Winner of game 21 # 13 Loser of game 22 # 14 Loser of game 23 # 15 Loser of game 24 # 16 Loser of game 21 Article 4 Seeding of Teams The Provincial RSEQ is responsible for seeding the 16 teams. Seeding is done according to the following criteria based on the previous year s results: Juvenile ranking: 2/3 of the Juvenile ranking and 1/3 of the Midget ranking Midget ranking: 50% of the Midget ranking and 50% of the Bantam ranking Bantam ranking: the previous year s championship ranking The RSEQ reserves the right to change the seeding process so that teams from the same region are not placed in the same section at the start of the championship. N.B. If there is a tie among the combined rankings, priority will be given according to the ranking in the category. The RSEQ submits the official layout to the organizing committee and to regional RSEQs by no later than 30 days before the start of the championship. Article 5 Duration of Games 5.1 Games are comprised of 2 x 20-minute, untimed periods. In regular time, the match may be extended to make up for unplanned game stoppages (injuries, etc.). The length of recovery time to make up for these time-outs is at all times at the referee s discretion. 5.1.1 Every team is allowed a one-minute time-out per period (including the extra period). The time-out must be called by the coach of the team when it has possession of the ball during a stoppage in play. - 4 -

5.2 Extra time 5.2.1 Preliminary rounds In the event of a tie at the end of regular time, there will be a penalty shootout and the two (2) teams must complete three (3) kicks on the goal. If a tie persists, kicks continue to be taken in the same order until one team has scored a goal more than the other from the same number of kicks. 5.2.2 Semi-finals and finals In the event of a tie, there will be only one extra period lasting five (5) minutes. The five (5) minutes must be played out completely. If a tie persists, there will be three (3) obligatory penalty kicks on the goal and if there is still a tie, each team will have one kick on the goal until a winner is declared. Article 6 Competition Ball 6.1 FUTSAL Ball size 4 MODEL S340LB-02 Article 7 Player or Coach Expulsion during a Championship 7.1 If a player or coach receives a red card, they must immediately leave the gymnasium (*in accordance with Article 7.3.2 of the 2016-2017 Sector Regulations) and they receive an automatic suspension from the following game (including in playoffs). 7.2 A player or coach who receives two (2) expulsions is automatically disqualified from the championship. 7.3 A player who receives a third yellow card is automatically suspended from the subsequent game (including in playoffs). 7.4 A player who has already been ejected, under Articles 7.1 and 7.3, and who receives a further penalty, must go before the championship disciplinary committee. 7.5 In the case of an ejected player, the team must continue with one less player for three (3) minutes running time. The scorekeeper will be responsible for timing the three minutes. After the three (3) minutes are up, the timekeeper will inform the coach that a 5 th player may re-enter the game. If a goal is scored with a man advantage, the game must resume with 5 on 5 players. If a goal is scored in a short-handed situation, the game continues with 5 on 4 players. 7.6 If a team receives two (2) expulsions in the same game, the team forfeits the game (any combination of players and coaches). 7.7 If a coach is ejected, he or she must be replaced by an eligible person 18 years or older. This person must at all times be registered on the game sheet before the game s kick-off and on the bench when they are expelled. N.B. It is the coach s responsibility to know how many cards his team has accumulated. - 5 -

Article 8 Playing Field 8.1 Championships are played in rectangular gymnasiums with dimensions ranging from 16m to 25m (minimum dimensions) and 25m to 42m (maximum dimensions) and may have a variety of floor surfaces, excluding artificial turf. 8.2 The side and end walls of the gymnasiums are excluded from the playing area. When the ball goes completely over the side line or the goal line, it is considered out of bounds and play resumes with either a throw-in, a goal clearance or a corner kick. Article 9 Players Equipment 9.1 Basic equipment The basic compulsory equipment of a player comprises the following separate items: - A jersey or shirt if undergarments are worn, the colour of the sleeve must be the same main colour as the sleeve of the jersey or shirt; - Shorts if undershorts are worn, they must be of the same main colour as the shorts. The goalkeeper is permitted to wear long trousers; - Stockings if tape or similar material is applied externally it must be the same colour as that part of the stocking it is applied to; - Shin guards; - Footwear the only permitted footwear are canvas or soft leather training or gym shoes with rubber soles or a similar material. 9.2 If two (2) teams arrive on the playing field with jerseys that are likely to cause confusion, the host team is obliged to change their jerseys and/or bibs. Article 10 The Coach 10.1 The coach must stay with their players at the bench. 10.2 Coaches at the players bench must be listed on the game sheet. 10.3 A coach who engages in inappropriate behaviour risks expulsion from the game. Article 11 Referees 11.1 Each match is controlled by two (2) referees who possess Futsal referee training recognized by the Fédération de soccer du Québec. The referees have full authority to enforce the competition rules and Futsal Laws of the Game. Article 12 Awards 12.1 A perennial banner is awarded to the team that is ranked first in the regional rankings, for the following categories: Bantam girls Bantam boys Midget girls Midget boys Juvenile girls - 6 -

Juvenile boys 12.2 Medals are awarded to each member of the teams that are ranked, respectively, as follows: First: Gold medal Second: Silver medal Third: Bronze medal Article 13 Official Regulations in Use 13.1 The official regulations are issued by the FIFA Futsal committee. 13.2 The sport-specific regulations take precedence over the official regulations. 13.3 The RSEQ High School Governing Rules must be respected at all times. - 7 -

APPENDIX* 2016-2017 FUTSAL COMPETITION RULES (For information purposes only for coaches in the 2016-2017 season. However, in the event of a legal dispute, the FIFA Futsal rules shall take precedence.) Procedures for penalty kick shootouts The referee chooses the goal at which the kicks will be taken. The referee tosses a coin to determine which team decides whether to take the first or the second kick. The referees and the timekeeper keep a written record of the kicks being taken. Subject to the conditions explained below, both teams take three kicks. The kicks are taken alternately by the teams. If, before both teams have taken three kicks, one has scored more goals than the other could score even if it were to complete its three kicks, no more kicks are taken. If, after both teams have taken three kicks, both have scored the same number of goals or have not scored any goals, kicks continue to be taken in the same order until one team has scored one goal more than the other from the same number of kicks. All players and substitutes are authorised to take the penalty kicks. Any player may replace the goalkeeper during penalty kick shootouts. Each kick is taken by a different player and all eligible players must take a kick before any player can take a second kick. An eligible player may change places with the goalkeeper at any time when kicks during a penalty shootout are being taken, provided that the referee is informed and his equipment is suitable. Only the eligible players, including the goalkeepers and the referees, are permitted to remain on the pitch when kicks during a penalty shootout are being taken. All eligible players, except the kicker and the two goalkeepers, must remain in the opposite half of the pitch. The goalkeeper who is the team-mate of the kicker must remain on the opposite side to the substitution zones, on the pitch level with the penalty mark and at least 5m from it. Unless otherwise stated, the Futsal Laws of the Game and guidelines of the FIFA Refereeing Department apply when kicks from the penalty mark are being taken. If, at the end of the match or extra time and before the kicks start to be taken from the penalty mark, one team has a greater number of players, including substitutes, than its opponents, it must reduce its numbers to equate with that of its opponents and the team captain must inform the referee of the name and number of each player excluded. If a team must reduce its numbers to equate with that of its opponents, it may exclude the goalkeepers as players eligible to take the penalty kicks. A goalkeeper excluded from taking penalty kicks must relocate to his technical area, but may replace his team s goalkeeper at any time. Before the start of the kicks from the penalty mark, the referee must ensure that an equal number of players from each team eligible to take the penalty kicks remains in the other half of the pitch. Substitution procedure A substitution may be made at any time, whether the ball is in play or not. To replace a player with a substitute, the following conditions must be observed: The player leaves the pitch via his own team s substitution zone. The substitute only enters the pitch after the player being replaced has left. The substitute enters the pitch via his own team s substitution zone. The substitution is completed when a substitute enters the pitch via his own team s substitution zone. - 8 -

From that moment, the substitute becomes a player and the player he has replaced becomes a substituted player. The substituted player may take further part in the match. If a period is extended to allow a penalty kick or a direct free kick after the sixth accumulated foul, only the goalkeeper of the defending team may be substituted. - A team s substitution zone is situated in the half of the pitch defended by said team. FOUR-SECOND RULE AND ACCUMULATION OF FOULS Four (4) second rule The four (4) second rule applies in all of the situations listed below. In accordance with the Futsal Laws of the Game, if players take more than four (4) seconds to execute in any of these situations, the game restarts from the different positions described as follows: Situation: Restarting play in the event of a foul and position: Direct free kick Indirect free kick to opposing team Indirect free kick Indirect free kick to opposing team Where the initial free kick was taken Where the initial free kick was taken Throw-in Throw-in to opposing team Where the initial throw-in was taken Goal clearance Indirect free kick to opposing team On the penalty area line at the point nearest to where the infringement occurred Corner kick Restart of play by the goalkeeper Goal clearance to opposing team Indirect free kick to opposing team In the penalty area Where the infringement occurred (or on the penalty area line if the foul was committed in the penalty area) Where applicable, the referee will start the four- (4) second count as soon as the kicker is ready to restart play. The referee must publicly make the four- (4) second count when any of the situations mentioned above arise. Accumulation of fouls All fouls penalized with a direct free kick are recorded as accumulated fouls. A direct free kick from the sixth accumulated foul is given from the sixth accumulated foul of the same team in the same period. - 9 -

RESTARTING THE GAME AND RESTART BY THE GOALKEEPER Restarts of play general rules All restarts of play are direct, with the exception of: throw-ins; goal clearance; kick-offs; An indirect free kick conceded in the penalty area in favour of the attacking team must be taken from the penalty area line at the point nearest to where the offence was committed. A penalty kick is awarded if one of the infringements incurred by a direct free kick is committed by the kicker inside his penalty area. Penalty kick For the penalty kick, the ball is placed six (6) metres from the goal line. All players, other than the kicker, must remain behind the penalty mark and at least five (5) metres from the ball. The goalkeeper of the defending team must remain on his goal line, facing the kicker, and between the goalposts until the ball has been kicked. Direct free kick beginning with the sixth accumulated foul A direct free kick beginning with the sixth (6 th ) accumulated foul is awarded to the opposing team beginning with the sixth (6 th ) accumulated foul in the same period. Therefore, up until the end of the period, each subsequent accumulated foul (after the 5 th ) committed by this team will give rise to a direct free kick beginning with the sixth (6 th ) accumulated foul by the opposing team. The ball is placed ten (10) metres from the goal line. The goalkeeper must remain at least five (5) metres away from where the ball is positioned. All of the other players on the field must stay behind the ball, and at least five (5) metres away from it. If a player commits his team s sixth accumulated foul in his own half of the pitch between the imaginary 10-metre line and the goal line, but outside the penalty area, the attacking team decides whether to take the direct free kick from the second penalty mark or the place where the infringement occurred. Goal Clearance The goal clearance is a method of restarting play. A goal clearance is awarded when the whole of the ball passes over the goal line without a goal being scored and having last touched a player of the attacking team. The ball is then cleared by hand from inside the penalty area by the team goalkeeper who defended. A goal may not be scored directly from a goal clearance. Throw-in by the goalkeeper A throw-in by the goalkeeper is a normal phase of play that occurs while the ball is in play. It occurs when the goalkeeper is in control of the ball (either with his feet or hands) and the ball is in play in his own half of the pitch. Referees must then give the four (4) second signal. In his own penalty area, the goalkeeper can touch the ball with his hands. He may then throw or kick the ball. However, volleys and half-volleys are prohibited at all times and the ball can cross the center line when thrown or kicked from the ground. A goalkeeper is not permitted to touch the ball inside his own half of the pitch in the following circumstances: - if he is in possession of the ball in his own half of the pitch for more than four seconds, - 10 -

whether: o with his hands inside his penalty area; o with his feet in his own half of the pitch; o with his hands inside his penalty area and with his feet in his own half of the pitch. - In all these cases, the referee nearest to the goalkeeper must publicly make the four-second count. - If, after playing the ball, he touches it again in his own half of the pitch after it has been played to him by a team-mate and without an opponent playing or touching it. The goalkeeper is considered to be in control of the ball by touching it with any part of his body, except if the ball accidentally rebounds off him. - If he touches the ball with his hands inside his own penalty area after it has been intentionally kicked to him by a team-mate. - If he touches the ball with his hands inside his own penalty area after he has received it directly from a kick-in by a team-mate. A goal is disallowed if the goalkeeper of the attacking team throws or hits the ball intentionally with his hand or arm from inside his own penalty area and is the last player to touch or play the ball. The play is restarted with a goal clearance to the opposing team. Kick-off A kick-off is a way of starting or restarting play: at the start of the match after a goal has been scored at the start of the second half of the match at the start of each period of extra time, where applicable A goal may not be scored directly from the kick-off. Throw-in A throw-in is a method of restarting play. A throw-in is awarded to the opponents of the player who last touches the ball when the whole of the ball crosses the touch line, either on the ground or in the air, or touches the ceiling of the hall. A goal may not be scored directly from a throw-in. Regulation distance In all restarts of play, opposing players must respect a regulation distance of five (5) metres from the ball, including putting the ball back into play with a throw-in, and the restart of play must not take longer than four (4) seconds. In the event the regulation distance is not respected, the offending player may be cautioned (yellow card) and the game restarts by resuming the game originally scheduled. Corner kick The corner kick is a method of restarting play. A corner kick is awarded when the whole of the ball, having last touched a player of the defending team, passes over the goal line and a goal is not scored in accordance with Law 10. A goal may be scored directly from a corner kick, but only against the opposing team. - 11 -

*Source: FUTSAL Laws of the Game 2014/2015-12 -