presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar Written by Stephen Johnson Layout by Michael Jones

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presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar www.skylandgames.com Written by Stephen Johnson Layout by Michael Jones

Captain Rednik Longbeard Garowry Chaotic Neutral Male Chelaxian Human Sea Witch (Cheliax) Rednik was nothing but a lowly sailor on a ship until he captured an exotic parrot on a slaving expedition. He soon discovered that his new pet, Crookbeak, bestowed magical abilities upon him. Keeping his secret, Rednik struck out on his own after he engineered a miniscule mutiny aboard the Toothless Gar. It is said that when Rednik becomes angry, his beard comes alive so that his enemies must dodge both his rapier and his distracting locks. Rumor has it that the Paracountess keeps tabs on him, though unreliable he may be, so that he may become an asset to Cheliax. Deity: Besmara; Age: 20; Height: 6 ; Weight: 175 lbs.; Eyes: Blue; Hair: Black ENGTH TERITY STITUTION ELLIGENCE DOM RISMA FORTITUDE = 0 (STITUTION) REFLEX = 0 (TERITY) WILL +3 = +2 (DOM) TOTAL ARMOR SHIELD SIZE NAT. DEFL. DODGE MISC. 11 = TOUCH 11 FLAT-FOOTED 10 TOTAL BAB ENGTH = = 12 (HIT POS) 8 BAB ENGTH TERITY SIZE Mainhand:, 1d4+2 Ranged:, 1d4+2 Range: 10 Light, P/S Mainhand:, 1d4+2 Both Hands:, 1d4+2 RAPIER 1-Hand, P PREHENSILE HAIR BAB 0 INITIATIVE +4 SPEED 30 Mainhand: -1, 1d3+2 Crit: 20/x2 Light, B Acrobatics +2 (1) 1 Appraise +4 (4) - Bluff +6 (1) 1 Climb (1) - Diplomacy (1) - Disguise (1) - Escape Artist (1) - Fly (1) - Heal (1) - Intimidate +5 (1) 1 Perception (1) - Profession (Sailor) +5 (1) 1 Ride (1) - Sense Motive (1) - Spellcraft +8 (1) 1 Stealth (1) - Survival (1) - Swim +6 (1) 1 Use Magic Device +5 (1) 1 Extra Hex Fast-Talker Martial Weapon Proficiency: Rapier River Rat (Marsh or River) Simple Weapon Proficiency: All +3 to Appraise Checks Empathic Link with Familiar (Su) Know Direction (Sp) Prehensile Hair (Su) Sea Creature Empathy +2 (Ex) Share Spells with Familiar SPELLS AND POWERS Witch (Sea Witch) Spell DC: 14 + Spell Level CL: 1 (vs. SR:, Concentration +5) Melee Touch Ranged Touch Maximum Witch (Sea Witch) spells per day: 3/*x0; 2x1 Spells known: All 0-level spells; 1st-level spells: Air Bubble, Cause Fear, Cure Light Wounds, Mage Armor, Obscuring Mist, Shadow Weapon, Sleep COMPANIONS Crookbeak (Arcane Familiar), Male Parrot - CL1 - CR 1/5 2 (-4), 15 (+2), 8 (-1), 6 (-2), 15 (+2), 7 (-2); Fortitude, Reflex +4, Will +4 : 4/4; Init: +2; Speed: 10 feet Attack Bonus: +2; Armor Class: 15 / 14Tch / 13Fl Acrobatics +6, Bluff -1, Fly +6, Intimidate -1, Perception +9, Spellcraft -1, Stealth 0, Swim +6, Use Magic Device -1 Bite (Parrot) +4, 1d3-4, 20/x2 Unarmed Strike +4, 1-4, 20/x2

Boligus Wavecrasher Chaotic Neutral Male Human Ulfen Sea Reaver (Grand Lodge) Hailing from the far northern coast, the proud Ulfen barbarian Boligus Wavecrasher spent his early years raiding and pillaging villages. After encountering several Pathfinders who teased him for being nothing more than a dumb barbarian, he set out for Absalom on a commandeered ship to join the Grand Lodge and gain knowledge of the world. Deity: Besmara; Age: 19; Height: 6 4 ; Weight: 200 lbs.; Eyes: Brown; Hair: Blonde ENGTH TERITY STITUTION ELLIGENCE DOM RISMA 14 +2 14 +2 FORTITUDE +4 = +2 +2 (STITUTION) REFLEX +2 = 0 +2 (TERITY) WILL 0 = 0 0 (DOM) TOTAL ARMOR SHIELD SIZE NAT. DEFL. DODGE MISC. 18 = +4 +2 +2 TOUCH 12 FLAT-FOOTED 16 TOTAL BAB ENGTH = = 17 (HIT POS) 14 +5 +4 BAB ENGTH TERITY SIZE +4 +2 BAB INITIATIVE +4 SPEED 30 Acrobatics +2 (2) 1 Appraise +0 (0) - Bluff +0 (0) - Climb +4 (1) - Diplomacy +0 (0) - Disguise +0 (0) - Escape Artist -2 (2 - Fly -2 (2) - Heal +0 (0) - Intimidate +9 (0) 1 Perception +4 (0) 1 Profession (Sailor) (0) 1 Ride -2 (2) - Sense Motive +0 (0) - Stealth -2 (2) - Survival +0 (0) - Swim +4 (0) 1 Bully Intimidating Prowess Martial Weapon Proficiency - All Power Attack -1/+2 Reactionary Shield Proficiency Marine Terror (Ex) Rage (6 rounds/day) (Ex) Chain Shirt Heavy Wooden Shield Dagger Trident EQUIPMENT Mainhand: +5, 1d4+4 Ranged: +3, 1d4+4 Range: 10 Light, P/S HEAVY SHIELD BASH Mainhand: +5 1d4+4 Crit: 20/x2 Both Hands: +5, 1d4+6 1-Hand, B TRIDENT Mainhand: +5 1d8+4 Crit: 20/x2 Both Hands: +5, 1d8+6 1-Hand, P, Brace Ranged: +3, 1d8+4 Ranged, Both Hands: +3, 1d8+6

Samule Lucky Sam Seaswift Chaotic Neutral Male Human Dual-Cursed Oracle (Sczarni) Pinned under a wooden beam underwater many years ago, the peg-legged Samule Seaswift presents himself as the lucky one in any situation. It was during his near death experience that he embraced the sea and became its servant. Prone to cursing in Aquan during a rousing fight, he uses his fellow sailors to smuggle goods for the Sczarni aboard the Toothless Gar. Deity: Besmara; Age: 21; Height: 5 7 ; Weight: 180 lbs.; Eyes: Black; Hair: Brown ENGTH TERITY STITUTION ELLIGENCE DOM RISMA 16 +3 FORTITUDE 0 = 0 0 (STITUTION) REFLEX +3 = 0 +3 (TERITY) WILL +2 = +2 0 (DOM) TOTAL ARMOR SHIELD SIZE NAT. DEFL. DODGE MISC. 17 = +4 +3 TOUCH 13 FLAT-FOOTED 14 TOTAL BAB ENGTH 0 = = 13 (HIT POS) 9 BAB ENGTH TERITY SIZE Mainhand: +3 1d4 Ranged: +3, 1d4 Range: 10 Light, P/S Mainhand: +3, 1d6 Both Hands: +3, 1d6 RAPIER 1-Hand, P +3 BAB 0 INITIATIVE +3 SPEED 20 Acrobatics +2 (3) 1 Appraise +0 (0) - Bluff +4 (4) - Climb -2 (0) - Diplomacy +4 (4) - Disguise +4 (4) - Escape Artist (3) - Fly (3) - Heal +0 (0) - Intimidate +9 (4) 1 Perception +0 (0) - Profession (Sailor) +4 (0) 1 Ride (3) - Sense Motive +4 (0) 1 Stealth (3) - Survival +0 (0) - Swim +3 (0) 1 Armor Proficiency (Medium) Bully Martial Weapon Proficiency: Rapier River Rat (Marsh or River) Shield Proficiency Weapon Finesse Fluid Travel (Walking) (1 hours/day) (Su) Lame SPELLS AND POWERS Oracle (Dual-Cursed Oracle) Spell DC: 14 + spell level CL: 1 (vs. SR:, Concentration: +5) Melee Touch +3; Ranged Touch +3 Maximum Oracle spells known / per day: 4/*x0; 2/4x1 Oracle 0: Resistance (DC 14), Read Magic (DC 14), Detect Magic, Create Water Oracle 1: Cure Light Wounds (DC 15), Obscuring Mist, Cause Fear (DC 15)

Nadal Nadalion Chaotic Neutral Male Human Pistolero (Qadira) Tired of life as a sailor on a trading ship, the Mysterious Stranger Qadiran Pistolero Nadal Nadalion abandoned ship one evening with an absconded gunpowder pistol and scimitar to find gold and glory on his own. Somehow finding his way onto the Toothless Gar, he has pledged his blade and pistol to the service of the captain... as long as the captain is after jewels and coin. Deity: Besmara; Age: 19; Height: 5 10 ; Weight: 170 lbs.; Eyes: Green; Hair: Brown ENGTH 13 TERITY STITUTION ELLIGENCE DOM RISMA 14 +2 FORTITUDE +3 = +2 (STITUTION) REFLEX +7 = +2 +4 (TERITY) WILL 0 = 0 0 (DOM) TOTAL ARMOR SHIELD SIZE NAT. DEFL. DODGE MISC. 14 = 0 0 +4 TOUCH 14 FLAT-FOOTED 10 TOTAL BAB ENGTH = = 16 (HIT POS) 11 +2 BAB ENGTH TERITY SIZE +4 BAB INITIATIVE +4 SPEED 30 Mainhand: +2, 1d4 Ranged: +5, 1d4 Range: 10 Light, P/S Acrobatics +8 (4) 1 Appraise +0 (0) - Bluff +6 (2) 1 Climb +5 (1) 1 Craft (Alchemy) +4 (0) 1 Diplomacy +2 (2) - Disguise +2 (2) - Escape Artist +4 (4) - Fly +4 (4) - Heal +0 (1) - Intimidate +3 (2) 1 Perception +0 (0) - Profession (Sailor) +4 (0) 1 Ride +4 (4) - Sense Motive +0 (0) - Stealth +4 (4) - Survival +0 (0) - Swim +5 (1) 1 Bully Deft Dodger Exotic Weapon Proficiency (One-Handed Firearms) Gunsmithing Martial Weapon Proficiency - All Point Blank Shot Rapid Reload: Pistol Deeds Focused Aim (+2) Grit (Ex) Gunslinger s Dodge (Ex) Up Close and Deadly d6 EQUIPMENT Alchemical Cartridge Paper o o o o o o Dagger Pistol Scimitar Studded Leather PISTOL Ranged: +5 1d8 Crit: 20/x4 Ranged, Both Hands: +5, 1d8 1-Hand, B/P Mainhand: +2 1d6 Both Hands: +2, 1d6 SCIMITAR 1-Hand, B/P

Romanesque the Bold Neutral Male Human Bandit / Pirate - (Taldor) A dashing and well-dressed youth from Taldor, Romanesque left his boring hometown for the exciting and chaotic life as a pirate. Using his deft skills with a rapier in one hand and a dagger in the other, he is nothing but a bold combatant as he sails the Inner Sea aboard the Toothless Gar. Deity: Besmara; Age: 18; Height: 5 7 ; Weight: 175 lbs.; Eyes: Brown; Hair: Blonde ENGTH TERITY STITUTION ELLIGENCE DOM RISMA FORTITUDE +3 = +2 (STITUTION) REFLEX +7 = +2 +4 (TERITY) WILL +0 = 0 0 (DOM) TOTAL ARMOR SHIELD SIZE NAT. DEFL. DODGE MISC. 17 = +3 0 +4 TOUCH 14 FLAT-FOOTED 13 Acrobatics +9 (4) 1 Appraise +5 (1) 1 Bluff +5 (1) 1 Climb +6 (1) 1 Diplomacy (1) - Disguise (1) - Escape Artist +7 (4) 1 Fly +3 (4) - Heal (0) - Intimidate +5 (1) 1 Perception +5 (1) 1 Profession (Sailor) +5 (1) 1 Ride +3 (4) - Sense Motive (1) - Sleight of Hand +7 (4) 1 Stealth +3 (4) - Survival (1) - Swim +6 (1) 1 Use Magic Device +5 (1) 1 Charming Expert Duelist Rogue Weapon Proficiencies Sea Legs Two-Weapon Fighting Weapon Finesse = = 15 (HIT POS) 9 TOTAL BAB ENGTH BAB ENGTH TERITY SIZE - +4 BAB 0 INITIATIVE +4 SPEED 30 Sneak Attack d6 Dagger Rapier Studded Leather EQUIPMENT Mainhand: +2, 1d4 Ranged w/ Light Off.: +2, 1d4 Range: 10 Light, P/S Offhand: +0, 1d6 Both Hands: +5, 1d4+6 RAPIER 1-Hand, P