TheTomeShow Page Character Sheet Player Name TheTomeShow 5 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP Shadar-kai Medium Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC 9 Initiative 7 CONDITIONAL MODIFIERS S SCORE ARMOR/ 3 AC 7 6 MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL 5 STR Strength 9 7 CON Constitution 5 DEX Dexterity 3 INT Intelligence WIS Wisdom 9 CHA Charisma MAX HP HIT POINTS 3 0 9 6 3 0 7-6 HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 6 58 9 CURRENT HIT POINTS / HP /4 HP SECOND WIND /ENCOUNTER TEMPORARY HIT POINTS CURRENT SURGE USES DEATH SAVING THROW FAILURES SAVING THROW MODS + Racial bonus against the unconscious condition, + to all death saving throws RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS ABIL MOD TRND ARMOR BONUS SKILL NAME + / LVL (+5) PENALTY MISC Acrobatics DEX 9 0 0 Arcana INT 3 5 n/a 4 Athletics STR 9 5 8 Bluff CHA 6 0 n/a 6 Diplomacy CHA 6 0 n/a 7 Dungeoneering WIS 7 0 n/a 5 Endurance CON 0 5 7 Heal WIS 7 0 n/a 3 History INT 3 0 n/a Insight WIS 7 5 n/a 8 Intimidate CHA 6 0 n/a 7 Nature WIS 7 0 n/a 7 Perception WIS 7 0 n/a 3 Religion INT 3 0 n/a Stealth DEX 9 0 6 Streetwise CHA 6 0 n/a 9 Thievery DEX 9 0 FORT 7 3 3 REF 7 6 9 WILL 7 POINTS MILESTONES 0 Action Points FOR SPENDING POINTS RACE FEATURES POINTS 3 Shadow Jaunt - Use shadow jaunt as an encounter power Winterkin -+ to Fortitude Shadow Origin - Your origin is shadow creature. / PATH / DESTINY FEATURES Swordbond - Bond with one blade ( hr.); standard action to call to hand (0 squares); fix it in hr. Aegis -Choose an Aegis. Aegis of Ensnarement - Use aegis of ensnarement as an at-will power. Warding - + AC with blade, +3 AC if offhand is free; if unconscious, warding ends, restore with rest Common, Primordial LANGUAGES KNOWN SENSES SCORE PASSIVE SENSE BASE SKILL BONUS Passive Insight 7 Passive Perception 7 SPECIAL SENSES Low-light Vision WORKSPACE ABILITY: Melee Basic Attack - Unarmed ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 3 7 6 ABILITY: Ranged Basic Attack - Unarmed ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 9 7 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC d4+6 6 ABILITY: Ranged Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC d4+ BASIC S OR POWER DAMAGE 3 AC Unarmed (Melee) d4+6 9 AC Unarmed (Range) d4+ FEATS Devious Jaunt - Add Int mod to squares teleported with shadow jaunt. Grasping Ensnarement - Target of aegis is slowed Weapon Proficiency (Bastard sword) - Gain proficiency with the Bastard sword. Melee Training (Intelligence) - Use Intelligence for melee basic attacks Weapon Focus (Heavy Blade) - Gain + damage per tier with Heavy Blades. Arcane Familiar - You gain a familiar
TheTomeShow Page Aegis of Ensnarement Lightning Lure Sword Burst POWER INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL POWERS MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS CHARACTER PORTRAIT ARMOR ARMS ENCOUNTER POWERS Second Wind Shadow Jaunt Falcon's Mark Rejuvenating Strike Ensnaring Bolts FEET HANDS HEAD NECK RING RING WAIST PERSONALITY TRAITS Lashing Asp DAILY POWERS Troll Rampage Hunter's Pursuit MANNERISMS AND APPEARANCE Mythal Recovery UTILITY POWERS Armathor's Step Dimensional Dodge OTHER EQUIPMENT Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-0) Milestone / / / Epic (-30) Milestone / / / RITUALS / ALCHEMY CHARACTER BACKGROUND Birth - Omen Your birth was marked by an unusual occurrence perhaps a great storm, an eclipse, or the start or end of a battle. What was the omen? How was it interpreted? Were others born under the same omen, and if so, do you have any special relationships with them? COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 00 gp Stored money: 0 gp Encumbrance: / 50
FAMILIAR Category: Floating Weapon An animate weapon hovers nearby to threaten your foes. Speed: 0, fly 6 (hover) Constant Benefits: You gain a + bonus to Bluff and Intimidate checks. Active Benefits: Defensive Stance: The floating weapon has a + bonus to all defenses. Offensive Partner: When you hit an enemy adjacent to the floating weapon with a weapon attack, you can shift square. TheTomeShow Page 3
CHARACTER NAME TheTomeShow PLAYER NAME Second Wind RACE Shadar-kai LEVEL 5 HP 6 Spd 5 STR 7 CON 5 DEX AC 3 Fort Effect: You spend a healing surge and regain 9 hit points. You gain a + bonus to all defenses until the start of your next turn. 6 Init +9 3 INT WIS 9 CHA Ref 3 Will 9 Passive Insight 7 Passive Perception LEVEL BOOK PH PLAY DATA Aegis of Ensnarement Lightning Lure Sword Burst Arcane, Teleportation Arcane, Implement, Lightning Arcane, Force, Implement Close burst in burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark another creature using other powers, the target is still marked. Until the mark ends, if the target makes any attack that does not include you as a target, it takes a - penalty to the attack roll. If a target marked by this power is within 0 squares of you when it hits with an attack that does not include you as a target, you can use an immediate reaction after the target's entire attack is resolved to teleport the target to any space adjacent to you. In addition, the target grants combat advantage to all creatures until the end of your next turn. If no unoccupied space exists adjacent to you, you can't use this immediate reaction, and the target doesn't grant combat advantage as a result of this effect. 3 Ranged 3 3 Fort Attack: Intelligence. Fortitude Hit: d6 + Intelligence modifier (+6) lightning damage, and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to d6 + Intelligence modifier (+6) at st level. Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage. Unarmed: +3 attack, d6+6 damage Close burst 3 Reflex Each enemy in burst Attack: Intelligence. Reflex Hit: d6 + Intelligence modifier (+6) force damage. Increase damage to d6 + Intelligence modifier (+6) at st level. Unarmed: +3 attack, d6+6 damage LEVEL LEVEL LEVEL Shadow Jaunt Falcon's Mark Rejuvenating Strike Teleportation Arcane, Force, Weapon Arcane, Healing, Weapon Move Effect: You teleport 3 squares and become insubstantial until the start of your next turn. 5 Ranged 5 3 Reflex Requirement: You must throw your melee weapon at the target. Attack: Intelligence. Reflex Hit: [W] + Intelligence modifier (+6) force damage, and the target is marked until the end of your next turn. Aegis of Ensnarement: You can instead mark the target with your aegis of ensnarement power. Marking the target does not remove the mark on another target affected by your aegis of ensnarement. The mark lasts until the end of your next turn. Effect: Your weapon returns to your hand. Unarmed: +3 attack, d4+6 damage * 3 AC Attack: Intelligence. AC Hit: [W] + Intelligence modifier (+6) damage. You can spend a healing surge. Aegis of Ensarement: If you spend a healing surge, you regain additional hit points equal to your Constitution modifier (+3). Unarmed: +3 attack, d4+6 damage Racial Power LEVEL * BOOK Dragon 37 LEVEL LEVEL 7 TheTomeShow Page 4
Ensnaring Bolts Lashing Asp Troll Rampage Arcane, Implement, Lightning Arcane, Poison, Stance Arcane, Healing, Weapon 3 5 Reflex Close blast 5 Each enemy in blast Attack: Intelligence. Reflex Hit: d Intelligence modifier (+6) lightning damage, and you pull the target a number of squares equal to your Constitution modifier (+3). Aegis of Ensnarement: The target is also slowed until the end of your next turn. Unarmed: +3 attack, d0+6 damage Effect: Until the stance ends, whenever you hit an enemy with a melee attack, each enemy adjacent to the target of that attack takes poison damage equal to your Constitution modifier (+3). Also, whenever you hit an enemy marked by your Aegis power with a melee attack, it takes poison damage equal to your Constitution modifier (+3). * 3 AC Attack: Intelligence. AC Hit: [W] + Intelligence modifier (+6) damage. Until the end of the encounter, you gain regeneration equal to + your Constitution modifier (+3) while you are bloodied. Miss: Half damage. You regain hit points equal to + your Constitution modifier (+3). Special: When charging, you can use this power in place of a melee basic attack. Aegis of Ensnarement: If you charge, you gain a + bonus to the attack roll instead of the normal + for charging. Unarmed: +3 attack, d4+6 damage LEVEL 3 LEVEL LEVEL 9 Hunter's Pursuit Mythal Recovery Armathor's Step Arcane, Weapon Arcane Arcane, Teleportation 3 * Reflex Attack: Intelligence. Reflex Hit: 3[W] + Intelligence modifier (+6) damage, and the target is immobilized until the end of your next turn. Effect: Until the end of the encounter, whenever you hit the target with a melee attack, it is immobilized until the end of your next turn. Aegis of Ensnarement: Until the end of the encounter, whenever you hit the target with a melee attack, you can knock it prone instead of immobilizing it. Unarmed: +3 attack, 3d4+6 damage Effect: Make a saving throw against an effect that a save can end. Move Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a + power bonus to the next attack roll you make against that enemy during your turn. LEVEL 5 LEVEL LEVEL 6 Dimensional Dodge Arcane, Teleportation Trigger: An enemy within 0 squares of you hits you with a ranged attack. Effect: You teleport adjacent to the enemy. LEVEL 0 TheTomeShow Page 5