April 2013 Bay 1 STAGE 1 10 Pistol, 10 + Rifle, 2 Shotgun Storyline Pistols loaded with 5 rounds each and holstered. Rifle loaded with 10 rounds is staged in window C. Shotgun, action open and empty is staged in window D. As you came back to the chuck wagon the other day your horse was a little high spirited. The foreman told you to cross hobble your horse for the night. You let him know in no uncertain terms, you won't going to do that. The foreman got all horns and rattles. Now you are looking for another job. You are already mad as you enter the trading post. As luck would have it, you walk in on a robbery. Start at door with hands on your hat. When ready say; YOU 2 LEGGED VARMINTS. At the buzzer, do a 10 round continuous Nevada Sweep on the pistol targets, starting on any target. Holster. Move to window C. Knock the targets off the STAR with your rifle. Put any left over rounds on the buffalo. You may reload to knock down the buffalo eyes, if you want to. Make rifle safe. Move to window C and knock down the 2 shotgun targets. NOTE: Only rifle misses are targets left on STAR. NOTE: 5 second bonus if both eyes down on buffalo
STAGE 2 10 Pistol, 10 Rifle, 2 Shotgun Pistols loaded with 5 rounds each and holstered. Rifle loaded with 10 rounds is staged in window C. Shotgun is staged in window D. It's heel fly time as you ride back to headquarters. When you get back to the ranch there's a hemp committee there and you see the boss tied up. The boss ain't no angel but he don't deserve this.. Start at window C with 1 hand on rifle and holding the button down on the timer with the other hand. When ready say; YOU CAN DIE OF HEMP FEVER. Release the BUZZER. With your rifle, knock the targets off the STAR then, do a Nevada Sweep on the buffalo targets with any left-over rounds. Make Rifle safe. Move to doorway and do a 5 round Nevada Sweep on pistol targets and repeat. Move to window D and knock down the 2 shotgun targets. NOTE: Misses not counted on buffalo and no bonus for the eyes.
3 7 Bay 2 2 6 4 1 5 Position B STAGE 3 10 Pistol, 10 Rifle, 4 Shotgun Pistols loaded with 5 rounds each and holstered. Rifle loaded with 10 rounds is staged on horse. Shotgun, action open and empty is staged on horse. You been on the trail headed farther West since you stopped them from lynching your former boss. You proved yourself straight as a wagon tongue when you rescued your boss but some of the locals hold a grudge and have begun chasing you. You had gone to get your stogies from your saddle bags when they came into the campfire shooting. Start at horse with hands together in front of you. When ready say; OVER HERE BOYS. At the buzzer, engage the targets in this order: 1,2,3,2,4,,,5,6,7,6,4 with the rifle. Make rifle safe and knock down the 4 shotgun targets. Make shotgun safe. Move to position B and engage the pistol targets in the same sequence as for the rifle,,, 1,2,3,2,4,,,5,6,7,6,4. STAGE 4 10 Pistol, 10 +1 Rifle, 4 Shotgun Pistols loaded with 5 rounds each and holstered. Rifle loaded with 10 rounds is staged on the horse with the shotgun. Since the other night, you have taken to sleepin outside the campfire circle like a muley. But they got the drop on you anyway. There ain't no talking to the vigilantes who are dead set on having a hanging. You let your guns do the talking. Start at horse with hands in the surrender position. When ready say; NO NECK-TIE SOCIAL FOR ME. At the buzzer, knock the 2 shotgun targets down on the right then knock the 2 shotgun targets down on the left. Make shotgun safe. Engage the rifle targets by doing a Chimney Sweep on the right 3 targets (starting on any target) then the same on the left 3 targets. Load 1 round and shoot the center target, (#4). Make rifle safe and move to position B. Engage the targets with your pistols by doing a Chimney Sweep on the right 3 targets (starting on any target) then the same on the left 3 targets.
Bay 3 3 1 4 2 STAGE 5 10 Pistol, 10 Rifle, 4+ Shotgun Pistols loaded with 5 rounds each and holstered. Rifle loaded with 10 rounds is held in hands. Shotgun, action open and empty, is staged on horse. Things been quiet around town for the last few months. But you're keeping an eye out. You notice 4 scrubby men riding slow through town as the turn towards the livery stable. Might as well walk over and check things out. You recognize them from the wanted posters back at the jail. Start at door with rifle held in hands. When ready say; YOUR PICTURES ARE BETTER LOOKING. At the buzzer, single tap the 4 rifle targets for 10 rounds. Make rifle safe. With your pistols, Single Tap the 3 pistol targets in a clock-wise rotation for 10 rounds (starting on any target). Holster. Move to the horse. Engage the 2 poppers and birds (any order). Missed birds must be made up using the stationary birds.
STAGE 6 10 Pistol, 10 Rifle, 2+ Shotgun Pistols loaded with 5 rounds each and holstered. Rifle loaded with 10 rounds is held at cowboy portarms. Shotgun staged in doorway. Seems there were a few more members of the gang who were already in the livery. Now you got a full fledged gunfight going on. Your deputy went around back as you enter the front. Start at door with rifle held at cowboy port-arms. When ready say; COME OUT OR I'M COMING IN. At the buzzer, engage the rifle targets in this order: 1,3,,2,4,,1,3,,2,4,,1,3. Make rifle safe. With your pstols, single tap the 3 pistol targets for 10 rounds. Holster. Pick up shotgun and move to fence. Engage 1 popper and bird. If you miss the bird you must engage the second popper and bird. NOTE: If you hit the first bird, stop shooting. It's over. If you miss the first bird you must engage the second popper and bird but there is no penalty if you miss the second Bird other than the time it takes you to engage it.