January 2017 Stages 1-3 Table 1 Table 2 Table 3 Note: Cowboys mounted low and Squares mounted high.
January 2017 Stage 1 Rifle = 10 Pistols = 10 = 4+ staged on Table 1 with your shotshells placed in the orange box. (No shotshells may be used from your person as you shoot so be sure to put enough shells in the box.) Rifle staged on Table 2. Shooter s Choice: Shooter starts with the gun of their choice at any table, but remember the rifle can not be shoot last. All three tables MUST be used. Be sure to make guns safe when finished with them. When ready, loudly call out: Looks like it ain t your day! Rifle and Pistols Alternate on the Cowboys for 5 rounds, THEN dump 5 rounds on the Square. Engage the shotgun targets in any manner until down.
January 2017 Stage 2 Pistols = 10 Rifle = 10 = 4+ staged on Table 1. Rifle staged on Table 2. Shooter starts at Table 3 holding the laundry basket with two hands. When ready, bellow out: Yeah I m doing laundry. So what? Pistol At the beep, set down the laundry basket, draw pistols as needed and triple tap each target, THEN place your last round on the Square. Safely holster pistols when finished and take the laundry basket to Table 2. Rifle Retrieve your rifle and engage the rifle targets in the same manner as the pistol targets. Make rifle safe when finished and take the laundry basket to Table 1. Retrieve your shotgun and knock down the shotgun targets Inside-Inside/Outside-Outside. Note: If you drop any laundry you must stop and put it back in the basket before proceeding.
January 2017 Stage 3 = 4+ Rifle = 10 Pistols = 10 staged on Table 1. Rifle staged on Table 2. The horse is tied up (laying flat) on Table 1 and your hands are flat on Table. When ready, call out: Time to attack and run, Diablo! At the beep, engage the shotgun targets in any manner until down. Make shotgun safe, take the Horse to Table 2 and tie it up (lay flat). Rifle Retrieve the rifle and do a REVERSE Lawrence Welk Sweep of the COWBOYS. Make rifle safe, take the Horse to Table 3 and tie it up (lay flat). Pistols Draw pistols as needed and engage the pistol targets in the same manner as the rifle targets. Safely holster pistols when finished and pat Diablo! Bonus: If you ride the horse between all 3 tables you will be given a 10 second reduction in your time!
January 2017 Stages 4-6 Table Bull Blue targets are for the pistols. Red targets are for the rifle. Note: Squares and circles mounted low. Diamonds mounted high. Buffaloes mounted on static stands.
January 2017 Stage 4 = 6+ Rifle = 10 Pistols = 10 Rifle staged on the Table. Shooter starts at the Bull with the shotgun at Port Arms. When ready, roughly state: I ain t afraid of you, Curly Bill! At the beep, engage the two shotgun targets until down, then move to the Table and engage the four shotgun targets until down. (Watch your muzzle!) Exchange the O/E shotgun for the rifle. Rifle Engage the rifle targets in a Progressive Sweep from either direction, then make the rifle safe. Pistols Draw pistols as needed and engage the pistol targets in a Progressive Sweep from either direction. Progressive Sweep T1, T1, T2, T1, T2, T3, T1, T2, T3, T4
January 2017 Stage 5 Pistols = 10 Rifle = 10 = 2+ Rifle and pistols staged on the Table. staged on the Bull. Shooter starts at the Table with a stick of dynamite in your throwing hand. When ready, throw the stick of dynamite forward, then use your hands as a megaphone and loudly call out: You ll get a blast outta this, Amigo! Pistols and Rifle (Start with either) At the beep, do a 4-1-1-4 Sweep of the Pistol and Rifle targets from either direction. Make guns safe when finished (pistols may be returned to the Table or holstered). Move to the Bull and retrieve the shotgun. Engage the two shotgun targets until down.
January 2017 Stage 6 Pistols = 10 Rifle = 10 = 4+ Rifle and staged on the Table. Shooter starts at the Table with hand(s) on pistol(s). When ready, yell out: I ll take em myself, Bubba! All Guns At the beep, start with any Blue target and proceed in a clockwise or counterclockwise direction, placing at LEAST ONE SHOT on each target. targets must be knocked down with the shotgun. (If a shotgun target does not go down, it may be re-engaged at any time during the course of fire.) Be sure and make guns safe as you proceed. Be Careful! Backtracking will get you a P!