EOD (Explosive Ordnance Disposal) Terminology

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EOD (Explosive Ordnance Disposal) Terminology Ammunition A complete device charged with explosives, propellants, pyrotechnics, initiating composition, or nuclear, biological or chemical material for use in military operations, including demolitions. [AAP-6] Note: In common usage, munitions (plural) can be military weapons, ammunition and equipment. Anti-Personnel Mines A mine designed to be exploded by the presence, proximity or contact of a person and that will incapacitate, injure or kill one or more persons. Note: Mines designed to be detonated by the presence, proximity or contact of a vehicle as opposed to a person that are equipped with anti-handling devices, are not considered APM as a result of being so equipped. [APMBC] Alternative Disposal Techniques Explosive engineering techniques developed to facilitate Conventional Munition Disposal (CMD) without necessarily resorting to high order detonation in the first instance. Battle Area Clearance Battle Area Clearance (BAC) is the systematic and controlled clearance of hazardous areas where the hazards are known not to include mines Blind Explosive ordnance which has been primed, fuzed, armed, initiated or otherwise prepared for action, and which has been dropped, fired, launched, projected, or placed in such a manner as to constitute a hazard to personnel or material and remains unexploded either by malfunction or design, or for any other cause. Booby Trap An explosive, or non-explosive device, deliberately hidden with the intent of causing casualties when an apparently harmless object is disturbed or a normally safe act is performed. Brissance The shattering effect shown by a detonating explosive to an adjacent non-explosive material. Burning The propagation of an exothermic reaction through an explosive material.

Charge In explosive engineering, a charge is a quantity of explosive prepared for demolition purposes. Command activated IED A type of IED containing a switch that is activated by the attacker in which the attacker controls the device. Danger Area The specified area and airspace in which a potential explosive hazard exists. Deflagration 1. A rapid chemical reaction (burning) through an explosive in which the output of heat is sufficient to enable the reaction to proceed and be accelerated without influence from an external source. 2. With reference to the response of an explosive store - Ignition and burning of the confined energetic material leads to non-violent pressure release of a low strength case or venting through case closures (leading port / fuze wells etc). The case might rupture but does not fragment into small high velocity fragments; closure covers might be expelled, and unburned or burning energetic material might be thrown about and spread the fire. Pressure venting can propel an unsecured test item, causing an additional hazard. No blast or significant fragmentation damage to the surroundings; only heat and smoke damage from the burning energetic material. Demolition The destruction of material by the use of high explosives by detonation. Detonation An exothermic reaction at molecular level induced by the action of a disruptive wave through an explosive material causing a sudden violent increase in volume due to the evolution of gaseous products. There are three forms that detonation may take: There are 4 types of detonation; 1. High Order/full. Detonation at a velocity approaching the maximum stable velocity of detonation for a system. Usually applied to NG based compositions.

2. Low Order/Partial. Detonation at a velocity well below the maximum stable velocity of detonation for a system. Usually applied to NG based compositions. Or the incomplete detonation of a high explosive caused by a physical break or lack of chemical homogeneity within the explosive material. 3. Burning to detonation. Only if the combustion is too fierce or confined but also can be caused by impurities in the explosive compound. 4. Sympathetic detonation. The shockwave from one detonation triggers a detonation in a second. Electro-Explosive Device (EED) An electrically initiated pyrotechnic or explosive. Explosive Ordnance (EO) All munitions containing explosives, nuclear fission or fusion materials and biological and chemical agents. This includes bombs, warheads, SAA, mines, rockets and all similar or related items or components explosive in nature. Also includes clandestine and IEDs. Explosive Ordnance Disposal (EOD) The detection, identification, evaluation, render safe, recovery and final disposal of unexploded explosive ordnance. It may also include the render-safe and or disposal of such explosive ordnance which have become hazardous by damage or deterioration when the disposal of such explosive ordnance is beyond the capabilities of personnel normally assigned the responsibility for routine disposal. This effort may be sub-categorized by the following types of ordnance: 1. Biological and Chemical ammunition. 2. Conventional ammunition. 3. Improvised Explosive Devices. 4. Nuclear weapons. 5. Underwater ammunition. Explosive Remnants of War (ERW) Unexploded Ordnance (UXO) and Abandoned Explosive Ordnance (AXO). (CCW protocol V). Firing Point (FP) A safe area from where the operator can initiate the firing circuit or retire to after initiation of SF. Improvised Explosive Device (IED). Those devices placed or fabricated in an improvised manner incorporating potentially destructive, damaging or lethal chemicals, designed to destroy,

disfigure, distract or harass. They may incorporate military stores, but are normally devised from non-military components. IED Disposal (IEDD) The location, identification, rendering safe and final disposal of IEDs. In Situ In place, specifically applied to EO and IED as found before it has been moved or in any way disturbed. Misfire A failure in the primer system to initiate the propelling charge in part or in whole. Planned Operation The calculated and deliberate clearance of an EO or IED threat, after due consideration and interpretation of all relevant factors, by discussion with all relevant agencies. Render Safe Procedure (RSP) The application of EOD principles, techniques and or methods applied to neutralize or remove the possibility of an unacceptable explosion. Complete EOD may involve a number of RSP stages. AXO also referred to as Stray Ammunition Explosive ordnance that has not been used during an armed conflict, that has been left behind or dumped by a party to an armed conflict, and which is no longer under control of the party that left it behind or dumped it. Abandoned explosive ordnance may or may not have been primed, fuzed, armed or otherwise prepared for use. (CCW protocol V) Sub-munition Any item of ammunition carried in and deployed from a parent projectile, dispenser, cluster bomb unit or rocket. Tamping The covering of the EO and charge with sandbags filled with sand or earth (free of stones) and designed to reduce the damaging effects of explosive blast and fragmentation to the surrounding environment. UXO (Un-Exploded Ordnance) UXO (Un-Exploded Ordnance) Refers to any item of ammunition (Other than mines) found on a battlefield or EOD task site. UXO used to refer to any item of ammunition which had been fired, (Thrown if a grenade or dropped if an aircraft bomb) but had failed to function as designed. This is sometimes now

termed a Blind or Dud UXO/UXB. (Un-Exploded Aircraft Bomb) UXB refers to an Aircraft Bomb which has been dropped from an aircraft on a target but which has failed to function as designed. Safe to Move UXOs Safe to Move UXOs refers to munitions which can be handled and transported by a vehicle with no or very little risk that they will accidentally initiate. Safe to Move UXOs are normally (But not always) unfused munitions or some types of fused munitions which have not been fired or have not been involved in a fire or thrown out of an exploding ammunition store. Unsafe to Move UXOs Unsafe to Move UXOs refers to munitions which cannot be safely handled or moved by hand or vehicle and must be destroyed in Situ. (I.e., destroyed where they are lying) Unsafe to Move UXO normally are munitions which are fused and which have been fired (But which have failed to function as designed) or a fuzed munitions which have been involved in a fire or thrown from an exploding ammunition store Table of High Explosive Bomb Categories. TYPE SIZE & SHAPE FUSE POSITION CWR (%) REMARKS General Purpose Tear-Drop Nose/ Tail/ Transverse/ 33-60 Combination Medium Capacity Parallel Sides Nose/Tail 50 High Capacity Big & drum like Multiple normally Nose 75-80 Looks like old boiler unit. Fragmentation Thicker case scored case Nose/Tail 20 Russian scored on inner case Armoured Piercing Pencil long thin Tail only solid nose 10-20 Semi Armoured Piecing Looks like GP Tail only 20-30 Thick skin Anti-Sub Flat nose Thin skin Tail only 60-75 Bubble-Pulse effect Deep Pen V Big (12-22k wpn) Not Nose 50 Angled Fins

Land Surface Ammunition (LSA) Main Group Projectiles Mortars Sub Group HE Carrier Shot HE Carrier HE Role Hazards Features Method of Destruction Blast/Frag HEAT HESH AP/SAP 1.base/nose eject 2. bursting 3. emission AP/SAP HEAT Blast/frag 1.base/nose eject 2. bursting 3. emission Blast/Frag HEAT blast/frag shaped charge blast frag 1. sub munitions 2. white phosphorous 3. smoke 4. incendiary 5. chemical 1. tracer pocket 2. depleted uranium Shaped charge blast/frag 1. sub munitions 2. white phosphorous 3. smoke 4. incendiary 5. chemical blast/frag and propellant shaped charge and propellant 1. body of one piece construction 2. pointed 'ogival' nose 3. streamlined body 4. tapered base 5. low CWR 6. normally nose fuse (impact) 1. body is two part construction 2. nose ogival or probed 3. parallel sides of body 4. may be nose and/or base fused (point initiating, base detonating 5. low CWR 1. rounded blunt ogival nose 2. body of one piece construction 3. base fused only 4. high CWR 1. looks very similar to HE (blast/ frag) 2. body of one piece construction 3. base fused 4. tracer pocket in rear 5. low CWR 1. body of two piece design 2. normally nose fuse (timed) 3. body has parallel sides 1. contains no explosives 2. usually contains tracer pocket 1. normally tear drop shaped 2. spigot at base (contains holes) 3. tail fins fixed to spigot 4. always nose fused (impact or mechanical time) 1. nose fused 2. body of two piece design 3. body has parallel sides (except WP - tear drop shaped) 1. warhead 2. propellant 3. flip out fins 4. venturi 5. shaped charge - pointed nose explosive adjacent to fuse on ogive collapse cone of shaped charge charge around driving band on base charge around driving band on base 1. place charges longitudinally 2/3. charge on body 4. charge on hazard band 5. chemical disposal techniques 1. detonation cord tracer pocket 2. box up and dispose of as per radioactive waste procedures charge on body adjacent to fuse 1. place charges longitudinally 2/3. charge on body 4. charge on hazard band 5. chemical disposal techniques 1. charge on each of three main sections 2. shaped charge - collapse cone Rockets Carrier Skin shedding nose eject base eject 1. sub munitions 2. chemical 3. smoke body of two piece construction 1. place charges longitudinally 2/3. charge on body 4. charge on hazard band 5. chemical disposal techniques Grenades Hand Rifle Projected/ propelled HE Blast/Frag HEAT Carrier 1. emission 2. bursting blast/frag shaped charge 1. WP 2. incendiary 3. smoke 4. chemical often with a cocked striker charge on body chemical - as above

HIGH EXPLOSIVE BOMB TYPES TYPE SHAPE FUSE FUSE LOCATION CWR % CASE THICK WEIGHT LBS EFFECTS USES GP 1. POINTED NOSE 2. TAPERS FROM SHOULDER TO BASE PLATE ALL NOSE, TAIL OR BOTH (CAN BE TRANSVERSE) 33-60 3/16-1/2" 20-1900 BLAST, FRAGMENTATI0ON AND EARTH SHOCK GENERAL BOMBARDMENT MC 1. POINTED NOSE 2. PARALLEL SIDES ALL NOSE, TAIL OR BOTH (CAN BE TRANSVERSE) 50.00 1/4-3/4" 50-4000 BLAST, FRAGMENTATION AND EARTH SHOCK GENERAL TARGETS (ONLY BOMB CURRENTLY USED BY UK) HC COMMONLY CYLINDER SHAPED WITH FLAT NOSE IMPACT NOSE AND TAIL (NORMALLY 3 IN NOSE, CENTRAL BOOSTER ENTIRE LENGTH) 75-80 VERY THIN 2000-12000 BLAST WHERE MAX BLAST EFFECT IS REQUIRED FRAG VARIOUS AIRBURST OR IMPACT NOSE, TAIL OR BOTH 20.00 >1/2-3/4" 1/2-500 FRAGMENTATION ANTI PERSONNEL AND SOFT SKINNED TARGETS. NOT USED BY UK AP PENCIL SHAPED (LONG AND SLENDER) SHORT DELAY TAIL 10-20 THICK CASE SOLID NOSE 1000-5000 PENETRATION AND FRAGMENTATION HEAVY ARMOURED VEHICLES SAP AS DP TEAR DROP WITH POINTED NOSE 1. FLAT NOSE 2. TAPERING AT SHOULDERS (TEAR) 1. STREAMLINED 2. TAPERED FROM SHOULDERS TO BASE PLATE SHORT DELAY TAIL 20-30 QUITE THICK 200-1000 HYDROSTATIC TAIL 60-75 THIN 100-600 LONG AND SHORT DELAY TAIL 50.00 SOLID CASE THICK NOSE PENETRATION AND FRAGMENTATION CONCUSSION AND BLAST, MINOR FRAGMENTATION LIGHT ARMOURED VEHICLES UNDERWATER TARGETS 12000-22000 EARTH SHOCK PENETRATION

ROLE CATEGORY GUIDANCE WARHEAD FUSING PROPULSION COMMENTS AAM SHORT RANGE Homing - passive (IR) active, semiactive(radar) Blast/fragmentation, expanding rod or multiple shaped charges Proximity, contact and selfdestruct Solid fuel rocket motor (maybe in line boosters) 1. Relatively small and streamlined 2. Length 2-3.5m and diameter 120-150mm LONG- RANGE Homing - passive (IR) active, semi active(radar), pre programmed Blast/fragmentation, expanding rod or multiple shaped charges Proximity, contact and selfdestruct Solid fuel rocket motor (maybe in line boosters) or ramjet 1. Large but streamlined 2. Length 3-7m and diameter 150-400mm ASM TACTICAL Homing (all), command TV or radio, or pre programmed Blast/fragmentation, Thermobaric, shaped charge, nuclear or chemical Contact or forward facing proximity and self-destruct Liquid or solid fuel rocket motor, ramjet or none (laser guided) 1. Streamlined but not as slim as AAM 2. Length 2m+ and diameter 200mm+ STRATEGIC Homing - active/semiactive, preprogrammed Nuclear, chemical, blast/fragmentation or Thermobaric Forward facing proximity, contact and selfdestruct Liquid/solid fuel rocket motor, turbojet or ramjet 1. Streamlined but not as slim as AAM 2. Length 5m+ and diameter 500mm+ SAM HANDHELD Homing - passive (IR) command radio or beam rider Blast/fragmentation or shaped charge Proximity, contact or selfdestruct Solid fuel rocket motor with booster/s 1. Very thin and small 2. Length 1-1.5m and diameter 70-120m SHORT RANGE Homing - semi-active (radar) or command radio Multiple shaped charges, blast/ fragmentation or expanding rod Proximity, contact and selfdestruct Solid fuel rocket motor with booster 1. Relatively small and streamlined 2. Length 1.25-3m

and diameter 120-150mm LONG RANGE Homing - semi-active (radar), command radio or beam rider Expanding rod, blast/fragmentation or multiple shaped charges Proximity, contact and selfdestruct Solid/liquid fuel rocket motor or ramjet with wrap around boosters 1. Relatively large but main body will be streamlined 2. Length 3m+ and diameter 300mm+ ANTI- ARMOUR Command wire, beam rider or TV, homing - active or passive Shaped charge or tandem shaped charge Contact, proximity and self-destruct Solid fuel rocket motor with booster 1. Small and stubby 2. Length 0.8-1.8m and diameter 100-250mm SSM TACTICAL Homing - active or passive, or preprogram Blast/fragmentation, Thermobaric, shaped charge, nuclear or chemical Contact, forward facing proximity & self-destruct Liquid/solid fuel rocket motor, or turbojet (all with booster) 1. Length 5m+ and diameter 450mm + STRATEGIC Homing - active or passive and preprogrammed Blast/fragmentation, nuclear, chemical or Thermobaric Contact, forward facing proximity, selfdestruct Liquid/solid fuel rocket motor or turbojet (all with booster/s) 1. Air-breathing engines -smaller 2. Airbreathing - length 5m+ and diameter 450mm+ Rocket motor - length 10m+ and diameter 1200mm+

Time IED characterisation Firing switch or method of initiation 1. Victim operated 2. Time operated 3. Command operated Mechanical Time Displacement Clock Mechanism Chemical Time Chemical Reaction Pyrotechnic Delay Clock Electronic time Timer Watch

Victim Operated Pressure Pressure release Pull Tension release Sensor/Influance Collapsing circute Light sensitive diode Passive infared Sisemic Acousitic

Command Command wire Pull Radio Controlled Optical Active Infrared Command Projectile

IEDs Simple and Complex Pull Simple Victim Operated Tension Release Pressure Presure Release Victim Operated Influance Complex Time Command