2076_FSR_PC_Man_UK.qxd 9/1/06 5:36 pm Page 1 DISCLAIMER 1 INSTALLATION 2 CONTROLS 2 GETTING STARTED 4 TEAM RACING 5 SOLO RACING 9 CREDITS 10

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2076_FSR_PC_Man_UK.qxd 9/1/06 5:36 pm Page 1 CONTENTS DISCLAIMER 1 INSTALLATION 2 CONTROLS 2 GETTING STARTED 4 TEAM RACING 5 SOLO RACING 9 CREDITS 10 DISCLAIMER By installing, copying, or otherwise using this Software product, you agree to be bound by the limitations set out below. LIMITED WARRANTY: Empire Interactive warrants that the software will perform substantially in accordance with the accompanying written materials for a period of ninety (90) days from the date of receipt. Any implied warranties on the software are limited to ninety (90) days, unless the effect of this clause has been specifically excluded by applicable law. CUSTOMER REMEDIES: Empire Interactive s entire liability and your exclusive remedy shall be, at Empire Interactive s option, either (a) return of the price paid, or (b) replacement of the software or hardware that does not meet this Limited Warranty and which is returned to the place of purchase with a copy of your receipt. This Limited Warranty is void if failure of the software has resulted from accident, abuse, or misapplication. Any replacement software will be warranted for the remainder of the original warranty or thirty (30) days, whichever is longer. NO OTHER WARRANTIES: To the maximum extent permitted by applicable law, Empire Interactive and its suppliers disclaim all other representations, warranties, conditions or other terms, either express or implied, including, but not limited to implied warranties and/or conditions of merchantability and fitness for a particular purpose, with regard to the software and the accompanying written materials. NO LIABILITY FOR CONSEQUENTIAL DAMAGES: To the maximum extent permitted by applicable law, in no event shall Empire Interactive or its suppliers be liable for any damages whatsoever (including without limitation, direct or indirect damages for personal injury, loss of business profits, business interruption, loss of business information, or any other pecuniary loss) arising out of the use of or inability to use this product, even if Empire Interactive has been advised of the possibility of such damages. In any case, Empire Interactive s and its suppliers entire liability under any provision of this agreement shall be limited to the amount actually paid by you for the software, unless the effect of this clause has been specifically excluded by applicable law. Any unauthorised copying, reproduction, rental or broadcast of the information contained on the accompanying disc is a violation of applicable laws. This Software Licence Agreement is governed by the law of England. 1

2076_FSR_PC_Man_UK.qxd 9/1/06 5:36 pm Page 2 INSTALLATION 1. Please insert the FORD STREET RACING CD-ROM (label facing up) into your CD-ROM or DVDROM drive. After a few seconds the game should autorun. If it does not then please refer to point 2, otherwise skip to point 3. 2. If autorun is disabled, double click on My Computer on the Windows desktop. Double click on your CD-ROM or DVD-ROM drive to view the contents of the disc. Double click on the file called autorun.exe. 3. Please follow the on-screen instructions carefully to complete the installation. Note: Please refer to the readme file during installation for the most up-to-date information. GAME CONFIGURATION After installation, you will be taken to the Game Configuration screen. From here you will be able to set your controller, graphics, audio and language preferences. Select OK to save any changes you have made and return to the Desktop. Select Run Game to save the changes you have made and run the game. CONTROLS FORD STREET RACING can be played using the keyboard, a gamepad or steering wheel controllers. You will need a 10-button gamepad or steering wheel device with pedals and 8 buttons in order to use all the game controls from that device. STEERING WHEEL CONFIGURATION FORD STREET RACING Use the configuration program to set up the buttons on your steering wheel. When you map an axis, it will have a '+' or '-' sign next to the mapping depending on which way you moved the axis. If your wheel supports both single and split-axis pedals, you will be able to select the setting you prefer in the Windows Control Panel or in the software that was supplied with the wheel. If you do change your pedals from single-axis to split-axis (or visa versa), you will need to remap the accelerate and brake controls in the configuration program. Please ensure that the wheel has the latest drivers installed for it and that it is set up and calibrated correctly in Windows (go to Control Panel/Gaming Options or Control Panel/Game Controllers ). KEYBOARD CONTROLS PLAYER 1 KEYBOARD CONTROLS Control In-Game Menus Left / right arrow Steer (left / right)menu left / right Up arrow Accelerate Menu up Down arrow Brake / Reverse Menu down Right Ctrl Handbrake - Return Change View Accept Right Shift Rear View - W Switch Forward - S Switch Backward - A Select Vehicle 1 / Team Block - D Select Vehicle 2 / Team Draft - Q Cancel Team Order - P Pause Game - Esc - Back X - Special function PLAYER 2 KEYBOARD CONTROLS Control V / B Q A Space Left Ctrl Tab In-Game Steer (left / right) Accelerate Brake / Reverse Handbrake Change View Rear View 2 3

2076_FSR_PC_Man_UK.qxd 9/1/06 5:36 pm Page 4 GETTING STARTED Welcome to FORD STREET RACING! Race 18 of Ford s most aspirational vehicles through the streets of Los Angeles in a team-based driving experience. You command a team of up to three vehicles, ranging from the classic Boss Mustangs to the brand new 2007 Shelby Cobra GT500, with the ability to switch between vehicles in-race and issue team orders while racing adding elements of team strategy and tactics to the car racing experience. MAIN MENU QUICK RACE Compete in a single Solo Race. The fastest way to get racing! TEAM RACING Compete in Team Races, competitions and challenges. SOLO RACING Compete in Solo Races and competitions. MULTIPLAYER Compete in 2 player races. OPTIONS Select your FORD STREET RACING options. PROFILE Manage your FORD STREET RACING Profile. EXIT GAME Exit FORD STREET RACING. TEAM RACING MENU SINGLE RACE Compete in a single Team Race. Only unlocked vehicles and tracks are available. TEAM CHAMPIONSHIP Compete in a series of Team Racing championships as you build your team of vehicles. CHALLENGES Test your driving skills in a series of challenges to win credits. TUTORIALS Learn the basics of Team Racing. It is recommended that you play these tutorials before competing in a Team Race. SOLO RACING MENU SINGLE RACE Compete in a single Solo Race. Only unlocked vehicles and tracks are available. CHAMPIONSHIP Compete in a series of Solo Racing championships. MULTIPLAYER MENU Compete in 2 player standard races. Selecting Multiplayer takes you to the Race Settings screen. OPTIONS MENU AUTOSAVE AUTOSAVE We recommend that AUTOSAVE is turned ON to ensure your progress and records are automatically saved. AUDIO EFFECTS VOLUME Set the volume of the special effects. MUSIC VOLUME Set the volume of the music. DISPLAY SPEED UNITS Select the speed readout units; Kilometres Per Hour or Miles Per Hour. CONTROLS Select control devices for Player 1 and Player 2. NOTE: Controllers are configured using the Game Configuration program which can be launched via the Windows Start menu (Start > Programs > Empire Interactive > Ford Street Racing). CREDITS CREDITS Select this option to view the game credits. PROFILE MENU Your Profile contains your progress, best lap time and other information. SAVE Save your current Profile. LOAD Load a previously saved Profile. CREATE Create a new Profile. VIEW PROGRESS View your progress throughout the game. RACE SETTINGS MENU The Race Settings menu appears prior to any Single races in Team, Solo or Multiplayer modes. The menu options change depending on the mode and race type selected. RACE TYPE Select the type of race. OPPONENTS Select the number of opponents (Solo and Multiplayer). OPPONENT TEAMS Select the number of opponent teams (Team). OPPONENT TYPE Select the opponent type; Mix (a mixture of vehicles) or Match (the same vehicle as yours). DIFFICULTY Select the difficulty level; Easy, Medium or Hard. NUMBER OF LAPS Select the number of laps to race. TEAM RACING In Team Racing you control a team of either 2 or 3 vehicles that must work together to ensure they each finish in the highest positions possible; it s the team with the highest total points that wins not necessarily the team that crosses the finish line first. As the leader of your team, you have three special skills available to use; you can Switch between team vehicles to take control of them and also issue Block and Draft orders to your team members. It is essential to use combinations of Switching, Blocking and Drafting to develop your race strategy and racing tactics. As you play through the Team Championship you will need these skills to win against more powerful teams. NOTE: It is recommended that you play the Team Racing Tutorials before competing in a Team Race. These can be found in the Team Racing menu. TEAM RACING DISPLAYS Pack Position Indicator Team Member Indicator Team Position Indicator Track Map PACK POSITION INDICATOR The pack position indicator shows the current positions of all the vehicles in the race in their team colours. The vehicle at the top of the display is leading the pack. The vehicle you are driving is indicated by a white box. Displayed within the box is a readout of the vehicle s current race position. Your team members are indicated by a black box. Displayed within the box is the controller button used to select the vehicle and a symbol indicating the vehicle s current manoeuvre (see Team Orders). The background colour of each box matches the colour of the team member indicator (see Team Member Selection). 4 5

2076_FSR_PC_Man_UK.qxd 9/1/06 5:36 pm Page 6 TEAM POSITION INDICATOR The team position indicator shows the current positions of all the teams in the race in their team colours. The team at the top of the display is leading the race. Team points and team position are calculated from the current position of each vehicle in the team. At the end of the race, the finishing points are awarded to each team. Position 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Points 10 8 7 6 5 4 3 2 1 TRACK MAP The track map shows the layout of the track ahead with dots indicating the positions of all vehicles in the race in their team colours. The start/finish line is indicated by a chequered marker. Above the map is a readout of your vehicle s current lap and total number of laps in the race. Below the map is a readout of your vehicle s current speed. TIP: Use the Rear View camera to see a reverse view of the track and all of the vehicles behind you. SWITCHING VEHICLES Switching vehicles enables you to: take control of any team vehicle and advance its position in the pack; get into the best position to issue team orders from; have a greater awareness of the race situation. BLOCKING Blocking orders team members to manoeuvre in front of opponent vehicles in order to slow them down so your trailing vehicles can catch up. A successful block will result in the targeted vehicles braking heavily and weaving across the track as they regain control. Vehicles performing a blocking manoeuvre have a red glow effect emanating from the rear of the vehicle. In order to issue a block command, press the Team Block button when a vehicle is selected then both the icon above the vehicle and the pack position indicator will change. For more effective blocking, wait until your team member is in front of an opponent vehicle before telling them to block. Also, try performing Double Block and Triple Block manoeuvres by issuing block orders to team members who are close together; if they are close to your vehicle they will join a block manoeuvre with you. A team member performing a Block. A team member performing a Double Block. A team member performing a Triple Block. You can switch between vehicles at any time while racing by pressing either Switch Forward or Switch Backward buttons. Switch Forward will switch you to the team vehicle ahead of you and Switch Backward will switch you to the team vehicle behind you. When you switch vehicle, the action is frozen as you are transferred to the new vehicle. You take control of the new vehicle as soon as the action is returned to normal speed. NOTE: If you are currently racing the leading vehicle of your team and you Switch Forward, you will wrap around and be transferred to the trailing vehicle of your team. Conversely, if you are racing the trailing vehicle of your team and you Switch Backward, you will be transferred to the leading vehicle of your team. TIP: Try and keep your team together as you will race more effectively as a team. TEAM ORDERS As the leader of your team, you can issue Block orders in order to slow down opposing team vehicles or Draft orders to advance your vehicles up the racing pack. Before issuing an order you must first select which team member to order. TEAM MEMBER SELECTION Team members have the same team colour and a team member indicator displayed above their vehicles. The colour of the team member indicator matches the background colour of the appropriate box in the pack position indicator so that you can tell your two team members apart. Team member indicator (awaiting selection). TIP: Use the track map to help time issuing block orders to team members who are out of view. DRAFTING Drafting, sometimes known as slipstreaming, is a racing manoeuvre which enables one vehicle to gain a speed boost by closely following another vehicle; enabling them to overtake the vehicle being drafted. In order to issue a draft command, press the Team Draft button when a vehicle is selected then both the icon above the vehicle and the pack position indicator will change. For more effective drafting, perform Double Draft and Triple Draft manoeuvres by issuing draft orders to team members who are close together; if they are close to your vehicle then you will be involved in the draft manoeuvre. During a draft manoeuvre, the team vehicles involved take it in turns to draft and boost past the team vehicle ahead starting with the vehicle at the back. The vehicle whose turn it is to draft is indicated by a slipstream effect emanating from the rear of the vehicle. A team member performing a Draft. A team member performing a Double Draft. A team member can be selected by pressing either Select Vehicle 1 or Select Vehicle 2 buttons (the buttons are indicated on the pack position indicator). When selected, the vehicle will change to an alerted state as it awaits an order. Note that a vehicle will remain alert for only a few seconds before reverting back to awaiting a selection. A team member performing a Triple Draft. A team member awaiting an order. Once a team member is alerted, the player can issue that vehicle an order. You can also select both of your team members by pressing the select vehicle buttons simultaniously. 6 7

2076_FSR_PC_Man_UK.qxd 9/1/06 5:36 pm Page 8 A complete Triple Draft manoeuvre (involving three vehicles) is shown below. Step 1: Team vehicle 3 drafts team vehicle 2 to boost ahead. Step 2: Team vehicle 2 drafts team vehicle 1 to boost ahead. TIP: Get closer to the team vehicle ahead to gain a more effective boost. TIP: Try chaining draft manoeuvres by issuing a second draft order as soon as the first manoeuvre is complete. TIP: Use the track map to help time issuing draft orders to team members who are out of view. TIP: Take care where you issue draft orders; avoid drafting on tight corners and narrow sections of track. CANCEL TEAM ORDER Team orders can be cancelled at any time by pressing the Cancel Team Order button. ADVANCED MANOEUVERS It is possible to issue block and draft orders to different team members; for example you could double draft with one team member whilst the other team member is blocking. It is also possible to switch vehicles during a draft manoeuvre so you re always driving the vehicle which has the speed boost. Experiment with different combinations of manoeuvres and switching vehicles to improve your team s performance. TEAM RACE TYPES There are three race types available for Team Racing: - TEAM RACE A standard Team Race. TEAM ELIMINATION At the end of each lap, the last two vehicles are eliminated from the race. Keep your team to the front of the pack to ensure success. TEAM DUEL The race starts as a one-on-one duel, then every 2 laps the team size increases until the race become a three-on-three team duel. TEAM VEHICLE SELECTION Before entering a Team Race you must select a team of vehicles to race. In a Team Single Race, selecting your first vehicle will 'lock' the vehicle class, so you will have to select your remaining two vehicles from the same class; Classic, Performance or High Performance. You select the vehicle class using the Menu Up and Menu Down buttons. Note that in Team Single Races, your team is always constructed from 3 vehicles. You may also choose your team colour while selecting your team. In a Team Championship race, you must select a team of vehicles from those in your garage. Note that when selecting vehicles, those which do not match the criteria for the competition you are entering will not be available for selection. When you have chosen your team of vehicles and their colour, you can proceed to track selection. SOLO RACING In Solo Racing events you drive one vehicle, there is no Team Racing strategy so you can concentrate on improving your driving skills. SOLO RACE TYPES There are 5 race types available for Solo Racing: - STANDARD RACE A standard race. Cross the finish line first to win! ELIMINATION At the end of each lap, the last 2 vehicles are eliminated from the race. Can you survive long enough to win? TIME TRIAL It s you against the clock. DUEL Head-to-head racing. Cross the finish line first to win! OVERTAKE Leave the opposition standing! Overtake as many vehicles as you can in the time allowed. You are rewarded for clean driving; overtake 3 cars without hitting them to gain more time. SOLO VEHICLE SELECTION To select a vehicle to race, first choose between a Classic, Performance or High Performance class of vehicle. Once a class is selected, select the vehicle you wish to race and its colour. Note that vehicles that have not yet been unlocked appear as a silhouette. TRACK SELECTION To select a track to race on, scroll left or right through the available tracks and use the Menu Up and Menu Down buttons to switch between the forward or reverse direction of the track. NOTE: Tracks displayed with a padlock icon indicate that the track is locked and not currently available for selection. SOLO RACING DISPLAYS CAREER PROGRESS As you compete in the various team championships you are given awards based on your finishing positions in races, competitions and championships. These awards are made in the form of credits, vehicles, tracks, challenges and championships. The higher a position you achieve in a race, the better the rewards. Once a track, challenge or car has been awarded, it is then available for use in all game modes of FORD STREET RACING. The Showroom is where you can spend your credits to purchase new vehicles for your team, from the vehicles you have unlocked. NOTE: When you first enter the Team Championship you will need to buy some vehicles from the Showroom. The Garage is where you can view the vehicles you have bought, repair any damaged vehicles, or sell vehicles you no longer need. Challenges are a way of pushing your driving skills to the limit and earning extra credits to spend on your team. Please note that you only receive the credit award the first time you complete a challenge. For each competition you are awarded a Rank: Gold, Silver or Bronze. Your rank is based on your finishing position in each race you need to win them all to get Gold! Pack Position Indicator Track Map 8 9

2076_FSR_PC_Man_UK.qxd 9/1/06 5:36 pm Page 10 Pack Position Indicator This display shows the current positions of all the vehicles in the race. The vehicle at the top of the display is leading the pack. The vehicle you are driving is indicated by a white box. Displayed within the box is a readout of the vehicle s current race position. Track Map This display shows the layout of the track ahead with dots indicating the positions of all vehicles in the race. Your vehicle is indicated by a yellow dot; other vehicles are indicated by blue dots. The start/finish line is indicated by a chequered marker. Above the map is a readout of your vehicle s current lap and total number of laps in the race. Below the map is a readout of your vehicle s current speed. Standard Race Readouts: - TIME Your current lap time. BEST Your best lap time for this race. Time Trial Readouts: - TARGET The target lap time to beat. CURRENT Your current lap time. LAST The time taken for your previous lap. RECORD The current lap record for this vehicle. Overtake Readouts: - TIME The time remaining for this challenge. CARS The number of cars overtaken / the target number of cars to overtake. CLEAN The number of cars overtaken cleanly in succession. CREDITS RAZORWORKS PRODUCTION Kevin Bezant, Steve Hart, Jennie Bates ART Rick Nath, Kam Chana, Steven Crow, Simon Davies, James Morris, Dan Zelcs, Marco Segers Mika Valimaa, Damien Murphy, Adam Wilkinson, Andrew Jackson, Daniel Martinez-Normand, John Wilkinson, Keith Burden, Sanjay Nath DESIGN Anthony Lewis, Mike Harman PROGRAMMING Dave Proctor, Todd Gibbs, Jeff Sheard, Dave Lomas, Dan Clarke, Graham Blackwood, Kostas Pataridis, Jason Turner, Ioannis Venetsanopoulos LEAD SOUND DESIGNER Richard Beddow MUSIC COMPOSED BY Richard Beddow ADDITIONAL MUSICIAN Roy Adams ADDITIONAL SOUND DESIGN Greg Hill - Soundwave Concepts INTERNAL QA Gavin Clark, Richard Hughes EMPIRE INTERACTIVE SENIOR EXECUTIVE PRODUCER Simon Prytherch PRODUCER SUPPORT Steve Metcalf QA MANAGER Dave Cleaveley ASSISTANT QA MANAGER Steve Frazer QA LEAD Cliff Ramsey QA Kyle Brewer, Wayne P Gardner, Darren T Bennett Phil Octave, James Knight, James Davis SPECIAL THANKS TO The Beanstalk Group Terry Watts Pam Goodey (our Los Angeles tour guide) Richard T. Weaver (Motor Services) NemeSys Technology, Inc. & The Scarbee J-Slap Keith LeBlanc / The Mix Cymbals 10 11

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