Confrontation EVO-DEMO Devourers of Vile-Tis December 18 th 2016 v:1.1 One day a Meteor fell in the forest of Caer Laen and forth came a God full of hatred for other divinities: the Beast. The Beast met Ellis, a great Wolfen leader, and revealed to him the origins of Wolfens; he revealed to him Yllia s plan, who despises her children and is ready to sacrifice them all during the Rag narok. Shocked, Ellis united all those who are seeking revenge against the Gods under a new flag and now he is looking for revenge. Description Devourers have excellent combat stats, high FEAR and high movement. They can inflict quick attacks with massive damage and resist to enemy replies due to their armours. Thanks to the halfelves, they are also able to deploy cheap but solid troops. DISCLAIMER The complete army book contains many more profiles, capacities, artefacts, and so on. Few entries here have been simplified to enhance game speed. Contents Special Capacities 1 Artefacts 1 Example Lists 1 Fighters Profiles 2 Appendix: Mystics 3 Special Capacities of Mystics. 3 Spells for Devourers...... 3 Miracles............ 3 Example Lists......... 3 Mystics Profiles 4 Appendix: Affiliations 4 Example Lists......... 4 Appendix: Profile Cards 5 Special Capacities HALF ELVES: Devourers fighters of medium size and with Counterattack or Ambidextrous are Half Elves. WOLFEN: Fighters of Large size (W) and with Born Killer are Wolfens. Capacity: Ferocious Tactic Reserved to: Zeiren If Zeiren is the general of the army it is possible to use, for Tactical Rolls, the number of enemy casualties instead of Zeiren s DIS. The maximum value it can reach in this case is 5. Capacity: The Tyrants of Vile-Tis Reserved to: Tyrant of Vile-Tis, Ranghor, Pack Leader Every assault and pursuit movement done by a Tyrant is considered as a successful Charge. Capacity: Star of the Beast Reserved to: Head Hunter and Huntsman of Vile-Tis When the marksman fires, he can designate 2 targets within 5 cm from each, if the first target is not hit, he can try to hit the second one. Artefacts Artefact: The Asterion Reserved to: Zeiren When attacking an opponent, Zeiren gets a +X STR bonus, where X is the amount of combat dice the opponent has. Cost: 9 a.p. Artefact: Ring of Absence Reserved to: Devourer Characters Enemy fighters cannot directly target the bearer with a miracle, a spell or shoot him if another fighter of the bearer s army is closer to the opponent than him and free from any opponent. In case of equal distance this artifact has no effect. Cost: 6 a.p. Example Lists Army General: Zeiren 1x Flesh Eater (2) 2x Voracious Warrior 2x Warrior of Blood Total: 197 a.p. Notes: This army fiels an aboveaverage number of fighters for a Devourers Pack. This should facilitate sending more than one fighter against the same enemy, which grants a very high amount of combat dice and increases the chances of taking down powerful enemies. The Flesh eater is a magnificent fighter, capable of absorbing even the hardest blows. Army General: Managarm the Traitoress + Ring of Absence 2x Head Hunter 2x Marauder of Vile-Tis (2) Total: 195 a.p. Notes: A quick army with high damage throughput. While Hunters run fast and deal ranged damage, Marauders generally have more combat die than their average enemy. Managarm provides deadly charges due to Assassin. Given the low RES, she is given the Ring to protect her from ranged attacks. Army General: Ranghor, Pack Leader + Ring of Absence 1x Huntsman of Vile-Tis 3x Warrior of Blood Total: 200 a.p. Notes: The army general is a skilled warrior as well as tactician. The Huntsman must eliminate enemies from a distance before the Warriors close in. 1 This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook: cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/.
Characters Pure warriors Regulars Zeiren [Ferocious Tactic] 60 15 6 5 9 6 7 - -7 0 - - Chains of Ferocity W Specials Managarm the Traitoress 77 15 6 7 8 6 6 - -7 3 - - Chains of Carnage, Chains of Calamity Elites Ranghor, Pack Leader [The Tyrants of Vile-Tis] 97 15 6 6 9 6 11 - -8 5 - - Chains of Calamity W W Personal Enemy/Isakar and the Watcher; Implacable/1; Mercenary; Born Killer Personal Enemy/Onyx; Assassin; Feint; Born Killer Leadership/15; Possessed; Born Killer Troops Pure warriors Regulars Warrior of Blood (1) 18 12,5 3 4 5 4 7-4 2 - - Chains of Carnage M 3 Ambidextrous Chains of Carnage; Star, STR 7: Head Hunter 24 17,5 4 3 5 3 6 3-5 1 - - [Star of the Beast] 15/25/35 W 3 Born Killer Voracious Warrior 26 15 4 4 7 5 7 - -5 0 - - Chains of Ferocity W 3 Born Killer Veterans Marauder of Vile-Tis (2) 32 15 5 5 7 5 8 - -6 1 - - Chains of Carnage W 2 War Fury; Born Killer Specials Eclipsante 34 15 5 5 7 5 5 - -6 2 - - Chains of Ferocity W 2 Assassin; Born Killer Elites Chains of Calamity; Possessed; Instinctive Firing Huntsman of Vile-Tis 42 15 4 4 6 5 10 4-7 2 - - Bow of Vile-Tis, W 1 STR 10: 25/50/75 Flesh Eater (2) 49 15 5 5 8 6 11 - -7 2 - - Chains of Calamity W 2 Possessed; Born Killer Tyrant of Vile-Tis [The Tyrants of Vile-Tis] 69 15 5 6 11 6 11 - -8 3 - - Chains of Calamity W 1 Fierce; Possessed; Born Killer 2
Appendix: Mystics This Section contains all you need to field Magicians and Faithful in your army. Special Capacities of Mystics None. Spells for Devourers Rage of the Hyena Reserved to: Devourers Magicians Power: 2 Gems: 1 Darkness or 1 Water Difficulty: Magician s ATT Area of effect: personal Range: personal Duration: until the end of the round Frequency: 1 This spell can only be cast at the beginning of a fray in which the magician is going to participate, before rolling the INI test. The magician gets an additional combat die until the end of the fray. Underhand Gambit Reserved to: Velrys, Prince of the Impure Power: 0 Gems: 1 Water Difficulty: 7 Area of effect: personal Range: personal Duration: instantaneous Frequency: 2 Velrys cannot cast this spell when involved in a melee and/or the target is not at level 0. Before casting the spell, designate a friendly Devourer within 20 cm of Velrys at altitude level 0. If the spell is successfully cast, place Velrys within 5 cm of that Devourer, at altitude level 0. Velrys cannot be placed in contact with an enemy due to this spell. Pact of the enchained Reserved to: Lord of Carnage and Master of Carnage Power: 1 Gems: 2 Water Difficulty: 5 Area of effect: special Range: 15 cm Duration: until the end of the round Frequency: 3 No Line of Sight is required to cast this spell. The target gets one die less in all Frays he participates during this round. The Magician gets +2 ATT and STR and one additional combat die. The Magician cannot cast this spell on himself. Miracles Voraciousness of the Beast Aspects: Destruction Fervour: 2 Difficulty: 7 Area of effect: a friendly fighter Range: Aura of Faith Duration: until the end of the round The target of this miracle gains the War Fury ability, but he has to use it in every Fray he participates. Unstoppable Aspects: Destruction Fervour: 1 Difficulty: 6 Area of effect: a friendly fighter who is a Wolfen Range: Aura of Faith Duration: until the end of the round The target gains Implacable/1 or +1 and he increases his pursuit distance by 5 cm. If, when performing a Pursuit movement towards an enemy this fighter cannot reach that opponent, then this miracle is dissipated. Example Lists Army General: Velrys, Prince of the Impure with: Rage of the Hyena and Underhand Gambit 1x Flesh Eater (2) 2x Eclipsante Total: 196 a.p. Notes: This list has a good distribution of impact force. The Flesh eater is always a certainty, Eclipsantes are also deadly when charging and Velrys can move around the field freely with his spells. Army General: Nemetis the Sacrilegious with: Voraciousness of the Beast and Unstoppable 2x Marauder of Vile-Tis (2) 1x Tyrant of Vile-Tis Total: 194 a.p. Notes: This list is centred on Nemetis, who can grant extra combat dice and let fighters pursue longer and more often, as to cleave through the enemy forces in few rounds. 3
Characters Adepts Velrys, Prince of the Impure 79 12,5 5 5 5 6 7-7 4 5 - Chains Calamity Faithfuls Devouts Nemetis the Sacrilegious 61 15 5 4 7 5 8 - -6 2-0/1/2 of Chains of Carnage, Chains of Perversity M W Water and Darkness/Chthonian and Howls; Consciousness; Counterattack; Concentration/2 (Ini, Att, Res) Faithful of Vile-Tis/15; Iconoclast; Warrior-monk; Born Killer Troops Magicians Initiates Lord of Carnage 26 12,5 4 5 6 5 7-6 2 2 - Master of Carnage (1) 35 17,5 4 4 8 5 7 - -6 2 2 - Chains of Carnage, Chains of Calamity Chains of Carnage, Chains of Calamity M 2 W 2 Darkness/Howls; Warriormage; Scout; Ambidextrous Water/Torments; Warriormage; War Fury; Born Killer Appendix: Affiliations The following, short affiliations provide a way to improve fighters and bring variety to the game. Revelation: The Armageddon Pack leader: Ellis Revelation/Disciples of the Beast (1 a.p.): Affiliated fighters get +1 DIS. Before each Tactical Roll the army gets an Authority token. Solo/Warrior Instinct (1 a.p.): The fighter gains Fencer. Revelation: Ecstasy Pack leader: Nekhar Revelation/Lunatics (2 a.p.): Affiliated fighters get Possessed. Solo/Escape of the Flesh (3 a.p.): The fighter gains Brutish charge. Revelation: Carnage Pack leader: Shurat the Warlord Revelation/Vandals (1 a.p.): Affiliated fighters get +1 COU/FEAR. Solo/Breath of Blood (3 a.p.): The fighter gains Implacable/1 or +1. Example Lists The Armageddon Army General: Ranghor, Pack Leader + affiliation + solo 2x Eclipsante + affiliation + solo 3x Warrior of Blood + affiliation + solo Total: 198 a.p. Notes: The high DIS of the General combies well with the Eclipsantes need to charge first. Warriors take care of stopping and weakening enemies due to the Solo. Ecstasy Army General: Zeiren + affiliation 2x Marauder of Vile-Tis (2) + affiliation + solo 2x Voracious Warrior + affiliation + solo Total: 200 a.p. Notes: A list with a good number of fighters and a huge number of combat dice when charging. Marauders in this case will need all the d6 you have at hand! Carnage Army General: Managarm the Traitoress + affiliation + solo 1x Huntsman of Vile-Tis + affiliation 2x Marauder of Vile-Tis (2) + affiliation + solo Total: 194 a.p. Notes: The Huntsman s goal is to weaken enemy troops before the main strikers close in and start killing enemies and pursuing among enemy lines. Carnage Army General: Nemetis the Sacrilegious + affiliation. With: Voraciousness of the Beast and Unstoppable 1x Flesh Eater (2) + affiliation + solo 1x Master of Carnage + affiliation. With Pact of the enchained 2x Head Hunter Total: 199 a.p. Notes: This list has many mystics. Nemetis can improve the Flesh eater and the Master of Carnage can take away from the Head hunters to turn into a killing machine. 4