World Educational Robot Contest (WER) Innovation Contest. Task Rules Theme: Move the Earth. Federation of World Educational Robot

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World Educational Robot Contest (WER) Innovation Contest Task Rules 2016 Theme: Move the Earth Federation of World Educational Robot Sep. 11, 2015

Contents Preface... 2 1. Arena Introduction... 3 1.1Preview of Arena... 3 1.2Arena Drawing... 4 1.3 Base... 7 2. Tasks... 9 Task 1: Energy ball... 9 Task 2: Ancient Handcart... 12 Task 3: Scissors... 15 Task 4: Grand Duke Jiang Fishes... 17 Task 5: Weight Control... 20 Task 6: Game of Balance... 23 Task 7: Millstone... 25 Task 8: Moving Rock... 27 Task 9: Catapult... 29 Task 10: Door Kicker... 33 Task 11: Gear Transmission... 35 Task 12: A Labor-saving Crowbar... 38 Task 13: Mountain Climbing... 41 Task 14: Emergence... 43 Task 15: Move the Earth... 45 Task 16: Treasure Hunt... 47 3. Coordinate of Task Model... 51 3.1 Location of Task Models... 51 3.2 Location Label of Task Model-General Table... 53 3.3 Location Label of Task Model-Drawing Lots... 59 4. Location of Extra Task Models... 61 5. Score Sheet... 62 6. Contacts and Interpretation... 63 1 / 64

Preface Give me a place to stand on, and I will move the Earth. Archimedes This is not his ravings, but lever principle in the simple machine. With the grasp of tools, fire and language, human beings stand out from other living beings on the planet, among which the simple machine is the gems of wisdom gained while human beings are remaking the nature. Contestants in the WER Move the Earth will explore the simple machine by operating robots, and apply the learned knowledge to the robot design. In season 2016, let s move the earth! 2 / 64

1. Arena Introduction 1.1 Preview of Arena Figure 1 Contest Arena 3 / 64

1.2 Arena Drawing Figure 2 Ground floor base: 210*240cm 4 / 64

Figure 3 Second floor base: 160*112cm Figure 4 Slope: 200*42cm Figure 5 Sticker 1 for second floor fence: 37.6*21cm Figure 6 Sticker 2 for second floor fence: 53.6*21cm 5 / 64

Figure 7 Sticker 3 for second floor fence: 76.6*21cm Figure 8 Sticker 4 for second floor fence: 76.6*21cm Figure 9 Sticker 5 for second floor fence: 109.6*21cm 6 / 64

1.3 Base There are 2 bases in the arena. The robot can leave or return to any base in any time during the competition. Figure 10 Second floor base 1.3.1 Leave Base for the First Time Figure 11 Ground floor base The base type that the robot can leave for the first time is unlimited, and robot s position within the base is also unfixed. However, the robot can t reach outside base 7 / 64

boundary before setting off, otherwise thereferee is entitled to ask contestants to move the robot till they meet the demands. 1.3.2 Return to Base There is no limit on the base type that the robot is allowed to return autonomously. When vertical projection of robot s any part contacts base boundary (including the gained arena task models), it can be concluded that the robot has returned to the base. Timing won t stop afterwards, and referee won t give penalties either. However, if the robot is moved back to the base by the contestants, referee will take it as Contact the robot outside the base. The team will be penalized by 20 points deduction from the finale score, according to the article one contact the robot outside the base in 3.3.5 Penalty. 1.3.3 Leave the Base Again Ditto above 1.3.1 Leave the base for the first time When contestants set off from another base, the task models they gained aren t allowed to take to the base. Otherwise, those models are invalid, with scores kept, and the later models will be kept by referee till the end of this round ofthe contest. 8 / 64

2. Tasks There are 16 tasks in total, including one task with Redemption (task 1) and three tasks grading by difficulties (task 2, 4 and 5). The highest score is 1000 points. Task 1: Energy ball Model 1 Ball Pressing board Push plate Groove Initial Status of Task Model Southwestward or Westward Model Figure 1 Initial Status of Task Model With base slab fixed on the arena, the push plate is drawn to the limit. Lift one end of the pressing board to its maximum, while ball is placed naturally at its lowest position. 9 / 64

Model 2 Move horizontally between west and east Hook East-west beam Ball Push plate Initial Status of Task Model Model Figure 2 Initial Status of Task Model The hook hooks on the east-west beam, with openingheading southward. The vertical projection of the model in the ground floor casts on one of the three particular locations. Scoring Criteria and Points of the Task 10 / 64

Once the vertical projection of the ball projects to ground floor, the team can get 30 points for each. At the same time, 20-point deduction triggered by the Contact robot outside the base can be offset one time (two times at most). Redemption Attention: In the single round competition, if contestants didn t contact robot outside the base, and robot took back two energy balls, the score would be 30+30 points, without points offset or extra points. However, contestants should give the balls to the referee in the end of competition. 11 / 64

Task 2: Ancient Handcart Grain Handcart Barn Initial Status of Task Model Model Figure 3 Initial Status of Task Model With base slab of the barn fixed on the arena, wheels of the handcart faces toward the barn and are placed in the middle. Its vertical projection shouldn t exceed the marker line. The grain is put on the handcart, clinging to handle and centered. Scoring Criteria and Points of the Task Once the grain touches arena, the score will be 0. 12 / 64

The score is 0 if the grain didn t touch the barn. The grain touches the barn (base slab and fence included), with arena not touched by any part of the grain, while part vertical projection falls on the arena; then the score is 30 points. Points for low difficulty 13 / 64

If the grain touches the barn, and all its vertical projection entirely falls on it (base slab and fence included), score is 50 points. Points for high difficulty 14 / 64

Task 3: Scissors Magnet Color bottle with iron Top Scissors handle Slope Southwestward or eastward Initial Status of Task Model Model Figure 4 Initial Status of Task Model The base slab is fixed on the arena. With three color bottles (random colors) attached on the magnet of the scissors, the opening of bottles can be placed as the figure 4, and also can face downward, while the iron tops and magnet should be surely connected. The movable handle droops naturally, leaving scissors open. 15 / 64

Scoring Criteria and Points of the Task If the color bottles are completely detached from the magnet, score is 10 points/each. 16 / 64

Task 4: Grand Duke Jiang Fishes Line Rod Fish Southwestward or eastward Basket Hook Initial Status of Task Model Model Figure 5 Initial Status of Task Model The basket is fixed on the arena, with fishing rod placed above the basket, fish hit the hook. The length of the line is 18 (±0.5)cm. The location of the fish is shown as the figure. 17 / 64

Scoring Criteria and Points of the Task Once the fish touches arena, the score is 0 point. Part vertical projection of the fish falls inside the basket (Area inside the outer contour is seen as part of the basket; the base slab for fixing fishing rod doesn t belong to the basket), while any part of the fish hasn t touched the arena; then the score is 40 points. Points for low difficulty 18 / 64

All the vertical projection of the fish casts inside the basket (Area inside the outer contour is seen as part of the basket; the base slab for fixing fishing rod doesn t belong to the basket), the score is 60 points. Points for high difficulty Note: Grand Duke Jiang goes fishing (those who are willing put themselves onto the fishhook). Grand Duke Jiang was an ancient Chinese military strategist who helped King Wen and King Wu of Zhou overthrow the Shang dynasty. After King Wu established the Zhou dynasty, Lv Shang was enfeoffed at Qi, which later developed into a powerful state in the Spring and Autum and Warring States periods. As the founder of the state of Qi, his posthumous title is Grand Duke of Qi. 19 / 64

Task 5: Weight Control Left tray Middle scale Width 1*1cm Cube weight Left scale Width 1*1cm Right tray Pointer Width 1*1cm Southwestward and eastward Initial Status of Task Model Model Figure 6 Initial Status of the Task Model Base slab is fixed on the arena. A cube weight is placed on the right of the balance, with the pointer pointing to the right sclae. Scoring Criteria and Points of the Task The scale is a cube with section at 1*1cm, width of the pointer at 1cm. The standard for pointing to the certain scale is that the vertical projection of pointer s extending line casts on the dial scale. When it s obvious that the pointer points in the middle of the left middle or right middle of the scales, it can be concluded that the pointer points to the left or right. 20 / 64

The score is 0 point when the pointer points to the right middle of the scale. When the pointer points to the middle scale, the score is 30 points. Points for low difficulty 21 / 64

When the pointer points to the left or left middle, the score is 60 points. Points for high difficulty Attention: Contestants must build an object (material and structure conforming to standard for robot in the General Rules ) and put it on the left tray by the robot (adhesive as glue and tape is not allowed here); the right cube weight shouldn t be detached from the right tray. Otherwise, the score is invalid. 22 / 64

Task 6: Game of Balance Balance lever Magnet Weight wheel Color bottle with iron top Southwestward or eastward Initial Status of the Task Model Model Figure 7 Initial Status of the Task Model The base slab of the balance lever is fixed on the arena. Two magnets are installed on the two sides of the balance lever, with two color bottles attaching to the magnet respectively (random colors). The opening of the color bottle is downward. Weight wheel droops naturally so that the balance lever can keep balance. 23 / 64

Scoring Criteria and Points of the Task If the color bottle is completely detached from the magnet, the score is 20 points/each. 24 / 64

Task 7: Millstone Color bottle with iron top Handle Magnet Initial Status of the Task Model Model Figure 8 Initial Status of the Task Model With base slab fixed on the arena, the handle points to due east, due south, due east or due north, keeping 4 color bottles (random colors) upturned and attracted by the magnet on the top. 25 / 64

Scoring Criteria and Points of the Task The score is 10 points/each if the color bottles are completely separated from the magnets. 26 / 64

Task 8: Moving Rock Initial Status of the Task Model Model Figure 9 Initial Status of the Task Model There is outline drawing of the rock in the east by south of the ground floor drawing. Rock s orientation can be seen in the figure. Scoring Criteria and Points of the Task The score is 0 point if the vertical projection of the rock doesn t touch any base. 27 / 64

The score is 50 points if the vertical projection of the rock touches the ground floor base. Attention: In any case, contestants must hand the rock models that they ve gained over to the referee at the end of each round of the competition. 28 / 64

Task 9: Catapult Pillar Basket Counterweight Southwestward or eastward Throwing arm Rubble ring Model Figure 10 Initial Status of the Task Model Initial Status of Task Model The base slab is fixed on the arena. Counterweight reaches the highest position, with rubber ring closely hanging on the hook of the throwing arm. Scoring Criteria and Points of the Task 29 / 64

30 / 64

The score is 0 point if the rubber ring isn t inside the basket and doesn t encircle the pillar. The score is 40 points if the rubber ring falls inside the basket. 31 / 64

The score is 60 points if the rubber ring encircles the pillar (hanging on the top is also included). 32 / 64

Task 10: Door Kicker Slope Door Initial Status of the Task Model Model Figure 11 Initial Status of the Task Model The base slab is fixed on the arena. There is a double door in the designated position of the slope. The door is closed when the competition begins, by this time the robot can only pass the slope by moving up. 33 / 64

Scoring Criteria and Points of the Task If the door can be opened large enough and kept opened, the score is 30 points/ door. Attention: During the competition, if the door is apparently damaged or its position is moved because of robot running or being touched by the contestants, either case happening to either door, the points of this door is invalid. If the door or part door structure still connects the arena, the score maintains the status quo; if the door or part of it falls on the arena, it will be kept by the referee until the end of this round. 34 / 64

Task 11: Gear Transmission Scale Pointer Rotating handle Toward the center Model Figure 12 Initial Status of Task Model Effect Picture 1 Critical point Critical point 30 30 40 40 50 Pointer Model Figure 13 Initial Status of Task Model Effect Picture 2 Initial Status of the Task Model With base slab fixed on the arena, the direction of the pointer is shown as the effect picture 2, leaving the handle at random angle. 35 / 64

The standard for pointing to the certain scale is based on where the pointer s extended line points to on the dial scale. Scoring Criteria and Points of the Task The score is 30 points if the pointer points to critical point or between critical point and 30 points scale. The score is 40 points if the pointer points to 30 points scale or between 30 and 40 points scale. 36 / 64

The score is 50 points if the pointer points to 40 points scale or between 40 and 50 points scale. Attention: Only when the pointer stops pointing will the referee scores. The higher points will be recorded if the pointer points to the middle of two points. 37 / 64

Task 12: A Labor-saving Crowbar Magnet Wall Plate Crowbar Toward the center Initial Status of the Task Model Model Figure 14 Initial Status of Task Model The base slab is fixed on the arena. The slab that needs to be drawn away is attracted to the wall by magnet, with one side of the slab abutting on the front end of crowbar, whose handle is vertical to the wall. 38 / 64

Scoring Criteria and Points of the Task The score is 0 point if the slab is still attracted to the wall. 39 / 64

The score is 30 points if the slab is completely divorced from the wall (base slab not included). 40 / 64

Task 13: Mountain Climbing Pit Slope Toward the center Car Initial Status of the Task Model Model Figure 15 Initial Status of Task Model The base slab is fixed on the arena. The moving direction of the car is the same with slope s orientation. One end of the car adjoins to A connector, with the other end at the bottom of the slope, as shown in the effect picture. 41 / 64

Scoring Criteria and Points of the Task The score is 0 point if four wheels haven t touched pit s bottom at the same time. The score is 40 points if four wheels hit the bottom of the pit at the same time. 42 / 64

Task 14: Emergence Arrow Magnet Toward the center Support beam Initial Status of the Task Model Model Figure 16 Initial Status of the Task Model The base slab is fixed on the arena. Adjust the square slab to its highest position, and the backboard of the arrow to its lowest position. Scoring Criteria and Points of the Task The score is 0 point if the arrow is clearly blocked by the square slab. 43 / 64

The score is 50 points if the arrow is overtly exposed. Attention: Contestants must build a new model (material and structure conforming to standard for robot in the General Rules, with weight and design unlimited) and put it on the model by the robot (adhesive as glue and tape is not allowed here). Otherwise, the score is invalid. 44 / 64

Task 15: Move the Earth Lever Toward the center Support Initial Status of the Task Model Model Figure 17 Initial Status of the Task Model The base slab is fixed on the arena. The lever tilts to its lowest position toward the earth (the ball). Scoring Criteria and Points of the Task The score is 0 point if the end of lever on which the earth is put touches support. 45 / 64

The score is 50 points if the end of the lever where the earth is located is separated from the support. Attention: Contestants must build a new model (material and structure conforming to standard for robot in the General Rules, with weight and design unlimited) and put it on the model by the robot (adhesive as glue and tape is not allowed here). Otherwise, the score is invalid. It is also allowed that the static robot mechanism touches the model to get points. Otherwise, the score is invalid. 46 / 64

Task 16: Treasure Hunt Model Figure 18 The Location of the Ground Floor Base Model Figure 19 Location of the Second Floor Base 47 / 64

Barrel wall Base slab Initial Status of the Task Model Model Figure 20 Task Model The base of the barrel is fixed on the arena. The barrel wall and base can be separated manually so that referee can rebuild the model easily. Scoring Criteria and Points of the Task Treasure Hunt StageⅠ :Collection The score is 10 points/each if the robot collects color bottle (random colors) to the ground floor base. 48 / 64

Treasure Hunt StageⅡ :Carry The score is 20 points/each if the robot collects color bottles (random colors) to the second floor base. Treasure Hunt StageⅢ :Placement The score is 30 points/each if the robot collects color bottles (random colors) to the barrel. Attention: Task in the single round competition can be divided into three scoring stages: StageⅠ(Collection): The robot returns to ground floor base with color bottles, which can be seen as getting the color bottles and winning 10 points/each. However, if contestants contact the robot with color bottles outside base in this process; then 49 / 64

task is considered as failed. It follows corresponding point penalty and the color bottles will be kept by referee. StageⅡ(Carry): After robot leaves ground floor base with color bottles, if contestants contact robot outside base, aparting from penalty points, contestants can make the robot return to ground floor base with color bottles and leave again at any time. In this case, the points they ve got is still valid. StageⅢ(Placement): If contestants contact robot outside base after robot leaves second floor base with color bottles, there will be corresponding penalty points, beyond that, contestants can make the robot return to second floor base and leave again at any time; then the points they ve got is still valid. The score of this stage is invalid if the barrel is separated from its base slab. Anyway, contestants must hand color bottles they have got over to referee when the competition comes to end. 50 / 64

3. Coordinate of Task Model 3.1 Location of Task Models Figure 12 Effect Picture of Arena (Task model included) Figure 13 Location of Task Model in ground floor 51 / 64

Figure 14 Location of Task Model in Second Floor and Slope Figure 15 Location of Task Model in Beam 52 / 64

3.2 Location Label of Task Model-General Table ENERGY BALL MODEL1 LOCATION-1 Task 1-Model 1 Location Label ENERGY BALL MODEL1 LOCATION-2 Task 1-Model 2 Location Label ENERGY BALL_MODEL2_LOCATION-1 ENERGY BALL_MODEL2_LOCATION-2 ENERGY BALL_MODEL2_LOCATION-3 Task 2 Location Label Ancient Handcart Task 3 Location Label LOCATION-1F-1 LOCATION-1F-2 LOCATION-1F-3 LOCATION-1F-4 LOCATION-1F-5 53 / 64

Task 4 Location Label LOCATION-1F-1 LOCATION-1F-2 LOCATION-1F-3 LOCATION-1F-4 LOCATION-1F-5 Task 5 Location Label LOCATION-1F-1 LOCATION-1F-2 LOCATION-1F-3 LOCATION-1F-4 LOCATION-1F-5 Task 6 Location Label LOCATION-1F-1 LOCATION-1F-2 LOCATION-1F-3 LOCATION-1F-4 LOCATION-1F-5 54 / 64

Task 7 Location Label MILLSTONE Task 8 Location Label Rock Task 9 Location Label LOCATION-1F-1 LOCATION-1F-2 LOCATION-1F-3 LOCATION-1F-4 LOCATION-1F-5 55 / 64

Task 10 Location Label DOOR-L&DOOR-R Task 11 Location Label LOCATION-2F-1 LOCATION-2F-2 LOCATION-2F-3 LOCATION-2F-4 LOCATION-2F-5 Task 12 Location Label LOCATION-2F-1 LOCATION-2F-2 LOCATION-2F-3 LOCATION-2F-4 LOCATION-2F-5 56 / 64

Task 13 Location Label LOCATION-2F-1 LOCATION-2F-2 LOCATION-2F-3 LOCATION-2F-4 LOCATION-2F-5 Task 14 Location Label LOCATION-2F-1 LOCATION-2F-2 LOCATION-2F-3 LOCATION-2F-4 LOCATION-2F-5 Task 15 Location Label LOCATION-2F-1 LOCATION-2F-2 LOCATION-2F-3 LOCATION-2F-4 LOCATION-2F-5 57 / 64

Task 16 Location Label Barrel Attention: The location label with blue background is the initial position of the task model. In some region contests, model may appear in the location label of the same type. 58 / 64

3.3 Location Label of Task Model-Drawing Lots Technical ground from organizer draws lots with the following four labels. When it s done, models will be fixed, with their orientation referring to Orientation Mark (Black on red) in Model Fig in 2. Task. ENERGY BALL MODEL1 LOCATION-1 ENERGY BALL MODEL1 LOCATION-2 ENERGY BALL MODEL2 LOCATION-1 ENERGY BALL MODEL2 LOCATION-2 ENERGY BALL MODEL2 LOCATION-3 LOCATION-1F-1 LOCATION-1F-2 LOCATION-1F-3 LOCATION-1F-4 LOCATION-1F-5 LOCATION-2F-1 LOCATION-2F-2 LOCATION-2F-3 LOCATION-2F-4 LOCATION-2F-5 59 / 64

World Educational Robot Contest(WER) Innovation Contest Arena Task-Model Location-Drawing Lots Recording Sheet(2016) Label Type Task No Result ENERGY BALL MODEL1 Model 1 LOCATION ENERGY BALL Task 1 MODEL2 LOCATION Model 2 Task3 Task4 LOCATION-1F Task5 Task6 Task9 Task11 Task12 LOCATION-2F Task13 Task14 Task15 60 / 64

4. Location of Extra Task Models EXTRA TASK LOCATION-1 EXTRA TASK LOCATION-2 EXTRA TASK LOCATION-3 Attention: Extra task may not be set in some regions tasks. If there is, the model location adopts the above three types. 61 / 64

5. Score Sheet 62 / 64

6. Contacts and Interpretation Please contact Federation of World Educational Robot (FWER) if you have any doubt or suggestion to this rule. Email: rules@wercontest.org Federation of WER reserves all the right for final explanation. 63 / 64