THE HAFENSKIPPER Dock & Maneuver in the Harbor

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DER HAFENSKIPPER Anlegen & Manövrieren im Hafen THE HAFENSKIPPER Dock & Maneuver in the Harbor DER HAFENSKIPPER Information and Manual for the Hafenskipper-App 2015 STUR UG (haftungsbeschränkt) STUR UG (haftungsbeschränkt) 2015-2017

The Hafenskipper Dock and Maneuver in the Harbor Version 1.7 Basic Information and Manual for the Hafenskipper-App 2015-2017 STUR UG (haftungsbeschraenkt) Turmstr.101 74321 Bietigheim-Bissingen Germany info@stur-ug.de All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, printing, recording and scanning without the prior permission in writing from STUR UG (haftungsbeschraenkt) We make every effort to keep the information in this document current and correct, but accept no liability whatsoever for the content provided. 2

1 Table of contents 2 Introduction... 4 3 Types of boats and their characteristics... 4 3.1 Propulsion and rudder... 5 3.1.1 Outboard motor... 5 3.1.2 Inboard engine... 5 3.1.3 Prop walk... 6 3.2 Ships within the Hafenskipper-App... 7 3.2.1 Motorboat with outboard motor... 7 3.2.2 Motor boat with inboard engine and rudder... 7 3.2.3 Dinghy with outboard engine... 7 3.2.4 Sailing yacht with engine and rudder (right-handed propeller)... 7 3.2.5 Sailing yacht with engine and rudder (left-handed propeller)... 7 3.2.6 Motor yacht with twin engine... 8 3.2.7 Sailing catamaran with twin engine... 8 4 Harbor information... 8 4.1 Rules and advice... 8 4.2 Harbor map... 9 4.3 Wind and water current... 9 5 Maneuvering in the harbor... 10 5.1 Stop & Go...10 5.2 Dock at the pier...10 5.3 Undock from the pier...11 5.4 Turn in close quarters...12 5.5 Park in the slip...12 5.6 Harbor tour training drives...13 5.7 Dock at the pier with wind...13 5.8 Park in the slip with light cross wind...14 5.9 Rating...15 6 Free running mode... 15 6.1 Wind...15 6.2 Water current...16 6.3 Mooring...16 7 The bay... 17 7.1 Anchoring...17 7.2 Mooring at the buoys...19 8 Technical notes... 19 8.1 Keyboard Control on Windows...19 8.1.1 Steering With Keyboard... 19 8.1.2 Control Single Engine Throttle With Keyboard... 20 8.1.3 Control Twin Engine Throttles With Keyboard... 20 8.2 Gamepad Control on Windows...20 8.2.1 Gamepad Control of Single Engine Ships... 21 8.2.2 Gamepad Control of Twin Engine Ships... 21 9 Where can I find the Hafenskipper-App?... 22 3

2 Introduction Welcome to the Hafenskipper manual. Do all your docking maneuvers skillfully and let everyone admire you. In this document you find basic information on ship and engine types and the ships available in the Hafenskipper-App. Then you are introduced to the basics of how to maneuver in the harbor and you will get an explanation of the harbor maneuvers you can train with the app. Disclaimer: Even though we hope the examples in the document and the app are very instructive and helpful, they do not replace boating lessons and a professional training. To learn how to drive a boat, please contact a sailing or motorboat school. 3 Types of boats and their characteristics First, you can distinguish between motorboats and sailboats. The motorboats usually have a hull without a keel. The sailboats are divided into dinghies without a keel and yachts with a keel. The deeper the hull of the ship goes down below the waterline, and the larger the keel is, the more resistance the boat will generate against lateral displacement by wind or when drifting. See the figure below. Flat hull, no keel means less resistance against lateral displacement Hull with keel means high resistance against lateral displacement Figure: Hull with and without keel Ship without keel Ship with keel Figure: Drift of the boat 4

3.1 Propulsion and rudder Motorboats and sailboats are powered either by an outboard or inboard motor. 3.1.1 Outboard motor The outboard motor is one unit consisting of engine and propeller. To steer the ship, the entire unit and thus the propeller is turned left or right. The boat is steered easily and quickly with an outboard motor, as long as the propeller rotates and generates thrust. In neutral gear, the underwater part of the outboard motor acts as a rudder, however, the steering effect is very low in neutral. Outboard motor Figure: Outboard motor The boat with outboard motor can be steered easily also at low speeds. In forward gear, if the unit is turned to the right, the stern will be pushed to the left and so the ship will turn right. In reverse gear and with the unit turned to the right, the stern is towed to the right and the ship will turn left. In neutral, the unit behaves like a rudder and the steering is depending on the speed through the water. 3.1.2 Inboard engine The inboard engine is connected to the propeller by a shaft. In most ships, the shaft and propeller are fixed and the ship is steered by a rudder. The effect of the rudder depends on the speed of the ship through the water. The more the water flows around the rudder, the higher the rudder effect. propeller rudder Figure: Fixed propeller with rudder The rudder is usually located behind the propeller. So if the propeller generates forward thrust, the water pushed backwards will flow around the rudder and the ship can be steered. In reverse, the propeller will generate little flow around the propeller and there is practically only a rudder effect when the ship is moving through the water. 5

If the ship is driving forward and the rudder is turned right, the stern will go left and the ship turns right. If the ship is driving backwards and the rudder is turned right, stern will go right, ship will turn left. 3.1.3 Prop walk The propeller is usually located under the hull at stern and it is optimized for forward propulsion. However, additionally, the propeller generates a lateral force that moves the stern to the side. This effect is called prop walk. It is usually unwanted and the effect is highest when the propeller is going reverse. The prop walk can have multiple causes but can be described in a simplified way that can be easily memorized: The propeller rotates and moves along the ground like a wheel and moves the stern to the side accordingly. Figure: Prop walk The direction in which the stern is moved, depends on the direction of rotation of the propeller. A right-handed propeller turns clockwise when in forward gear and as seen from behind. In reverse it turns anti-clockwise and moves the stern to the left. The left-handed propeller does it the other way around: it moves the stern to the right. The prop walk is practically only relevant with inboard motors with a fixed shaft and propeller. The magnitude of the prop walk is different from ship to ship. All two engine ships have one right-handed and one left-handed propeller. This way, the prop walk of each propeller is compensated by the other if both engines go forward or reverse together. 6

3.2 Ships within the Hafenskipper-App Within the Hafenskipper-App there are six ships available. 3.2.1 Motorboat with outboard motor The motor boat with outboard motor is easy to steer and has no prop walk. 3.2.2 Motor boat with inboard engine and rudder The motor boat with inboard engine, fixed propeller and a rudder has a strong prop walk and is difficult to steer at slow speeds. 3.2.3 Dinghy with outboard engine The dinghy is very maneuverable and easy to steer. It has no prop walk. 3.2.4 Sailing yacht with engine and rudder (right-handed propeller) The sailing yacht has an inboard motor and exhibits some prop walk effect. She is heavy with high inertial. The great keel lets her slide like the ship is on a rail. The sailing yacht does hardly drift in curves. 3.2.5 Sailing yacht with engine and rudder (left-handed propeller) This yacht has a left-handed propeller. In reverse, the prop walk moves the stern to the right. Everything else is equal to the yacht described before. 7

3.2.6 Motor yacht with twin engine The motor yacht (From version 1.2) has two propellers and motors that can be controlled individually. This makes the ship very maneuverable at low speeds. If one motor is going forward and the other motor backwards with the same thrust, the ship can turn around its center of gravity. 3.2.7 Sailing catamaran with twin engine The catamaran (From version 1.3) has two propellers and motors like the motor yacht making it also very maneuverable at low speeds. Having two hulls with keels, the catamaran does hardly drift in curves. 4 Harbor information 4.1 Rules and advice When ships under engine meet, the ship that has the other ship on the right side gives way. If possible and not declared otherwise, you should always drive on the right side of a waterway. Always respect the speed limit that is given in your harbor. In your Hafenskipper harbor, 2.5 knots are allowed. (We were able to increase the speed limit to 3.0 knots from version 1.1) In every case, you need to always adjust the speed to the circumstances and that means: You need to always be able to stop the ship in front of any other object that might appear in your way. Note Before you enter a harbor with your ship, you should inform yourself whether the depth of the water is sufficient for the draft of your ship. In the Hafenskipper harbor the depth of the water is always sufficient. 8

Especially in the harbor, you can get into a situation where the distance to the pier or other boats is no longer sufficient for maneuvering. The ship is propelled and steered at the stern but it turns around the center of gravity, so the bow and stern pivot out. If the distance to the pier is no longer sufficient, the boat cannot be maneuvered and without help you don t get out of the situation. The only countermeasure is look ahead driving to avoid those situations. 4.2 Harbor map Below you can see the harbor map and the map of the Hafenskipper bay. 4.3 Wind and water current The first 10 Hafenskipper exercises are designed for ideal weather conditions without wind and currents. With the new two exercises Docking with Wind 9

wind with a specific direction and strength is given. Within the free training mode, you can try any maneuver with wind and water current freely configurable. 5 Maneuvering in the harbor 5.1 Stop & Go In the Stop & Go exercise the ship is stopped so it does not make any way through the water. If the boat is moving forward, put in the reverse gear and give thrust until the boat comes to a halt. Also, the boat should not move much sideways. It is important to exercise the halting maneuver to be able to always come to a stop before another object and that means to be able to reliably estimate the distance needed to bring the ship to halt at any given speed. Stop the boat inside the marked rectangle Figure: Practising to stop the boat 5.2 Dock at the pier To dock at the pier with no wind and current present, you just drive towards the pier at a 45 angle, then shortly before you reach the pier, you turn parallel to the pier and use the inertia to drift the last meter to the pier. Here are the steps in detail: 10

1. Drive towards the pier at a 45 angle. 2. About 2 boat lengths in front of the pier, go into neutral. 3. About 1 boat length in front of the pier, turn the wheel fully to get parallel. 4. Steer straight / counter steer to keep the boat parallel. 5. Put in reverse to get the longitudinal speed of the ship to zero. 6. Let the boat drift to the pier done. Figure: Dock at the pier 5.3 Undock from the pier 1. Turn the rudder to the pier, and give forward thrust for a short time. The stern will turn away from the pier. 2. Set the rudder straight and put in reverse to move away from the pier. Figure: Undock from the pier 11

5.4 Turn in close quarters Why do we need to train the turn maneuver? To get out of a tight spot, we can simply reverse out of the spot. We need to train the maneuver, for instance, to be able to align the ship for parking in close quarters. Figure: Turning in close quarters Turn as you would do with a car going back and forth multiple times. Be careful to always have enough space to maneuver. A ship with prop walk can turn easier in one direction than the other. The easy direction is the one that is supported by the prop walk in reverse. 5.5 Park in the slip To park the ship in a slip, you stop the boat perpendicular to the slip so that the bow is on the same height as the front of the slip. Then, turn the ship parallel to the slip in one move. The ship should be located directly in front of the slip. If necessary, do a reverse move to align the boat. Then drive into the slip. In the exercise you can park forward or in reverse. 12

Figure: Park in a box 5.6 Harbor tour training drives In the harbor tour training levels you can proof that you can handle a whole sequence of maneuvers flawlessly. Within the Duck Race you can put your skills to the test. Have fun! 5.7 Dock at the pier with wind The previous training levels were designed to train the basic maneuvers under ideal conditions. With the following two levels, you can train to dock the ship at the pier while an offshore or onshore wind is blowing. These levels are available from version 1.4. When docking against the wind, you approach the pier at a sharper angle than without wind. You go into neutral gear later using the higher speed to turn and align the ship with the pier quicker. Generally, if you do the maneuver quicker, the wind will have less time to move the boat away. Docking with tail wind should only be tried when there is just a light wind. With strong wind, you need to find a different location to dock against the wind or with wind from the side. With strong tail wind, there is the danger to lose control of the ship and to collide with the pier with too much speed. With light tail wind, approach the pier at a smaller angle. Turn the ship parallel to the pier earlier so that you align and stop the boat a small distance away from the pier. Then, wait for the wind to move you to the pier. There are other maneuvers to dock with tail wind, that might be safer with stronger winds. 13

Usually you have on-shore wind at the day and off-shore wind in the night, here s why: On-shore wind (wind from the sea) At daytime, the air heats up quicker on land than on water. The warm air ascends above the land and draws air from the sea onto the land. Therefore, wind blows from the sea onto the land. Usually the on-shore wind starts before noon. Off-shore wind (wind from the land) In the night it goes the other way. Water stores more heat than the land and the warmer air above the sea ascends and draws air from the land. The wind blows off the shore from land to the sea. 5.8 Park in the slip with light cross wind With light cross wind, you need to change two things parking in a slip: - Maneuver quicker. The quicker you go, the less time the wind has to move the ship away. - When driving into the slip, adjust the heading of the ship in the direction of the cross wind to compensate for the drift, see the screenshot. The stronger the wind and the slower the ship, the more you need to turn the bow into the wind. 14

Figure: Drive with a correction angle to compensate cross wind. This level to train parking in a slip with light cross winds is available from Hafenskipper version 1.5. At stronger winds you should work with mooring ropes, so that you can always control the movement of the boat. You can train this in the free running mode. Especially for these scenarios however, we recommend you to learn the maneuvers at a professional driving school. 5.9 Rating At the beginning of the exercise you ll get 1000 points. If you reach an intermediate goal, you ll get bonus points. Exceeding the speed limit or colliding with fixed objects decreases your amount of points. If the points are down to zero, or the time is up, the exercise is cancelled. If you successfully reach the goal, you will get extra points for the time left on the clock. 6 Free running mode In the free running mode, you can try all maneuvers as you like. There is no time limit and the speed limit is not enforced. 6.1 Wind Within the free mode, you can enable wind by moving the cloud symbol. Move the cloud into the direction into which the wind shall blow. The further you pull the cloud, the stronger the wind blows. The strength of the wind is shown on the cloud in knots. 10.0 kt 15

6.2 Water current In the free harbor mode, you can also adjust the water current. (From version 1.4) The further you pull the wave symbol from the center position, the higher the water current. You can set a maximum current velocity of 4.0 kt. 1.0 kt 6.3 Mooring Mooring is available from Hafenskipper version 1.1 in the free running mode. That means you can practise docking the ship with wind present. Touch the boat to activate the cleats, drag the rope from the cleat on the ship to the cleat on the pier. Figure: Drag the line from the ship to the cleat on the pier 16

Figure: ship is fixed To untie the ship press the cleat on the pier. 7 The bay You ve already mastered the free running level and you are looking for a new challenge? Then you might be ready for The Bay (available from Version 1.2.) In the bay level you can dock and moor the ship as you used to in the free running level. Additionally, you can moor at the buoys and anchor everywhere in the bay. 7.1 Anchoring Approach the position to drop the anchor, preferably from down wind and stop the ship. Then touch the ship and the green anchor symbols are shown together with the boat cleats. Swipe from the ship to the anchor symbol to drop the anchor. Figure: Anchor symbols appear when you touch the ship 17

Go into reverse to lay out the anchor chain. At first, the anchor winch is unlocked, so the chain will be veered out as you go. You need to lay out a sufficient length of anchor chain so the anchor will dig into the ground and hold the ship at its position. Figure: Sailing yacht with unlocked anchor winch When you have laid out enough anchor chain, lock the anchor chain by pressing the anchor symbol on the ship. Slowly go reverse so the anchor can dig into the ground. You can read the orientation of the anchor from the anchor symbol. Figure: Lock the anchor chain by clicking the symbol on the boat 18

To weigh the anchor, simply press the anchor symbol outside the boat. In reality, you would need to first drive towards the anchor position and then lift the anchor. 7.2 Mooring at the buoys You can also dock the ship at the mooring buoys and at the pier. The mooring buoys can be used in the same way as the cleats on the pier. There is no exact simulation of mooring lines at the pier as the whole fun can only be experienced on a real boat dragging the rope out of the water and attaching it at one of the boat s front cleats. 8 Technical notes Train with Hafenskipper on ios, Android and Windows on phones and tablets. And there are two more ways to work with Hafenskipper. 8.1 Keyboard Control on Windows If you chose the Windows version of Hafenskipper, you can control steering wheel and throttle with your keyboard. 8.1.1 Steering With Keyboard 19

8.1.2 Control Single Engine Throttle With Keyboard The motorboat, dinghy and sailing yacht have one engine. You can control the single engine ships with the following keys: 8.1.3 Control Twin Engine Throttles With Keyboard The motoryacht and the sailing catamaran have two engines. You can operate the two engines jointly or separately with these keys: 8.2 Gamepad Control on Windows On Windows you can also use a gamepad to control steering and throttle. The gamepad needs to be in the XInput mode. 20

8.2.1 Gamepad Control of Single Engine Ships 8.2.2 Gamepad Control of Twin Engine Ships 21

9 Where can I find the Hafenskipper-App? Get Hafenskipper on the Apple App Store, Google Play Store and Microsoft Store today. The app is available for iphone, ipad, Android and Windows 10 Phones / Tablets. Apple, the Apple logo, iphone, and ipod touch are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Google Play and the Google Play logo are trademarks of Google Inc. Microsoft is a trademark of the Microsoft group of companies 22